Upload from upload_mods.ps1
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294
Scripts/Core/CustomExplosionManager.cs
Normal file
294
Scripts/Core/CustomExplosionManager.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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public static class CustomExplosionManager
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{
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private static Dictionary<int, string> hash_paths = new Dictionary<int, string>();
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private static Dictionary<string, ExplosionComponent> hash_components = new Dictionary<string, ExplosionComponent>();
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private static Dictionary<string, GameObject> hash_assets = new Dictionary<string, GameObject>();
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private static HashSet<GameObject> hash_initialized = new HashSet<GameObject>();
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private static List<IExplosionPropertyParser> list_parsers = new List<IExplosionPropertyParser>();
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private static Stack<ExplosionValue> last_init_components = new Stack<ExplosionValue>();
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public static event Action<PooledBinaryWriter> ClientConnected;
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public static event Action<ClientInfo> HandleClientInfo;
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public static event Action CleanUp;
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public static ExplosionValue LastInitializedComponent
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{
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get => last_init_components.Count > 0 ? last_init_components.Peek() : null;
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}
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public static uint NextExplosionIndex { get; set; } = 0;
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internal static void OnCleanUp()
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{
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Log.Out("Custom Explosion Manager cleanup...");
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destroyAllParticles();
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NextExplosionIndex = 0;
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CleanUp?.Invoke();
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}
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internal static void OnClientConnected(ClientInfo client)
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{
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var handler = ClientConnected;
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if (handler != null)
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{
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uint count = (uint)ClientConnected.GetInvocationList().Length;
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MemoryStream memoryStream = new MemoryStream();
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using (PooledBinaryWriter _bw = MemoryPools.poolBinaryWriter.AllocSync(false))
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{
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_bw.SetBaseStream(memoryStream);
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_bw.Write(count);
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handler(_bw);
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if (HandleClientInfo != null)
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HandleClientInfo(client);
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}
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byte[] data = memoryStream.ToArray();
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client.SendPackage(NetPackageManager.GetPackage<NetPackageExplosionSyncOnConnect>().Setup(data));
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}
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}
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internal static void CreatePropertyParsers()
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{
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var assemblies = ModManager.GetLoadedAssemblies();
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string iname = nameof(IExplosionPropertyParser);
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foreach (var assembly in assemblies)
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{
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var types = assembly.GetTypes();
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foreach (var type in types)
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{
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if (type.GetInterface(iname) != null)
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{
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var parser = Activator.CreateInstance(type) as IExplosionPropertyParser;
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list_parsers.Add(parser);
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Log.Out("Found custom explosion property parser: " + type.Name);
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}
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}
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}
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}
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internal static GameObject InitializeParticle(ExplosionComponent component, Vector3 position, Quaternion rotation)
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{
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GameObject __result = UnityEngine.Object.Instantiate<GameObject>(component.Particle, position, rotation);
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__result.AddComponent<NetSyncHelper>();
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if (component.TemporaryObjectType != null)
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__result.AddComponent(component.TemporaryObjectType);
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if (component.ExplosionDamageAreaType != null)
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__result.AddComponent(component.ExplosionDamageAreaType);
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if (component.AudioPlayerType != null)
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{
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AudioPlayer audio_script = __result.AddComponent(component.AudioPlayerType) as AudioPlayer;
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if (component.SoundName != null)
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audio_script.soundName = component.SoundName;
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if (component.AudioDuration >= 0)
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audio_script.duration = component.AudioDuration;
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}
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if (component.List_CustomTypes.Count > 0)
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foreach (Type customtype in component.List_CustomTypes)
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if (customtype != null)
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__result.AddComponent(customtype);
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AutoRemove remove_script = __result.AddComponent<AutoRemove>();
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CustomExplosionManager.addInitializedParticle(__result);
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return __result;
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}
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internal static void PushLastInitComponent(ExplosionValue component)
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{
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last_init_components.Push(component);
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}
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internal static void PopLastInitComponent()
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{
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if (last_init_components.Count > 0)
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last_init_components.Pop();
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}
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private static bool LoadParticleEffect(string fullpath, ExplosionData data, out ExplosionComponent component, string sound_name = null, float duration_audio = -1, List<Type> CustomScriptList = null)
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{
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component = null;
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fullpath = fullpath.Trim();
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if (!parsePathString(fullpath, out string path, out string assetname))
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return false;
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//check if asset is loaded
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string path_asset = path + "?" + assetname;
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bool flag = hash_assets.TryGetValue(path_asset, out GameObject obj);
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if (!flag)
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{
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//load asset
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string path_bundle = ModManager.PatchModPathString(path).TrimStart('#');
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Log.Out("Bundle path: " + path_bundle);
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AssetBundleManager.Instance.LoadAssetBundle(path_bundle);
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obj = AssetBundleManager.Instance.Get<GameObject>(path_bundle, assetname);
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if (obj == null)
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Log.Error("Failed to load asset " + assetname);
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else
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hash_assets.Add(path_asset, obj);
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}
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if (obj == null)
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{
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Log.Error("Particle not loaded:" + path_asset);
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return false;
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}
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//pair particle with scripts
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if (hash_components.Remove(fullpath))
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Log.Out("Particle data already exists:" + fullpath + ", now overwriting");
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component = new ExplosionComponent(obj, sound_name, duration_audio, data, CustomScriptList);
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hash_components.Add(fullpath, component);
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return true;
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}
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//this should get a unique index for each particle
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public static int getHashCode(string str)
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{
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int value = (PlatformIndependentHash.StringToUInt16(str));
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while (hash_paths.TryGetValue(value, out string path))
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{
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if (path == str)
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break;
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if (value > Int16.MaxValue || (value >= 0 && value < WorldStaticData.prefabExplosions.Length))
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value = WorldStaticData.prefabExplosions.Length;
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else
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value++;
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}
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return value;
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}
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private static bool parsePathString(string fullpath, out string path, out string assetname)
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{
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//get path to asset
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path = null;
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assetname = null;
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if (fullpath == null)
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{
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Log.Error("Null fullpath parameter:" + fullpath);
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return false;
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}
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int index_path = fullpath.IndexOf('?');
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if (index_path <= 0)
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{
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Log.Error("Particle path does not specify the asset name! fullpath:" + fullpath);
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return false;
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}
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path = fullpath.Substring(0, index_path);
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int index_postfix = fullpath.IndexOf('$');
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if (index_postfix <= 0)
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assetname = fullpath.Substring(index_path + 1);
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else
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assetname = fullpath.Substring(index_path + 1, index_postfix - index_path - 1);
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return true;
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}
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private static void getTypeListFromString(string str, out List<Type> list_types)
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{
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list_types = new List<Type>();
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if (str == null || str == string.Empty)
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return;
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string[] array = str.Split(new char[] { '$' });
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foreach (string typename in array)
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{
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if (typename != null)
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{
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Type type = Type.GetType(typename.Trim());
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if (type != null)
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{
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if (!list_types.Contains(type))
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list_types.Add(type);
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else
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Log.Out("duplicated script type detected: " + type.AssemblyQualifiedName);
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}
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else
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Log.Warning("CustomScriptType not found:" + typename);
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}
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}
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}
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public static bool parseParticleData(DynamicProperties _props, out ExplosionComponent component)
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{
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string str_index = null;
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component = null;
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_props.ParseString("Explosion.ParticleIndex", ref str_index);
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if (str_index != null && str_index.StartsWith("#"))
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{
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Log.Out("Original path:" + str_index);
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int hashed_index = getHashCode(str_index);
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_props.Values["Explosion.ParticleIndex"] = hashed_index.ToString();
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Log.Out("Hashed index:" + _props.Values["Explosion.ParticleIndex"]);
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if (!hash_paths.ContainsKey(hashed_index))
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hash_paths.Add(hashed_index, str_index);
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bool overwrite = false;
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_props.ParseBool("Explosion.Overwrite", ref overwrite);
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if (overwrite || !GetCustomParticleComponents(hashed_index, out _))
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{
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string sound_name = null;
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_props.ParseString("Explosion.AudioName", ref sound_name);
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float duration_audio = -1;
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_props.ParseFloat("Explosion.AudioDuration", ref duration_audio);
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bool sync = false;
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_props.ParseBool("Explosion.SyncOnConnect", ref sync);
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bool observe = false;
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_props.ParseBool("Explosion.IsChunkObserver", ref observe);
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getTypeListFromString(_props.Values["Explosion.CustomScriptTypes"], out List<Type> list_customtypes);
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bool flag = LoadParticleEffect(str_index, new ExplosionData(_props), out component, sound_name, duration_audio, list_customtypes);
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if (flag && component != null)
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{
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component.SyncOnConnect = sync;
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foreach (var parser in list_parsers)
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if (list_customtypes.Contains(parser.MatchScriptType()) && parser.ParseProperty(_props, out var property))
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component.AddCustomProperty(parser.Name(), property);
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}
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return flag;
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}
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}
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return false;
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}
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internal static void addInitializedParticle(GameObject obj)
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{
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hash_initialized.Add(obj);
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//Log.Out("Particle initialized:" + obj.name);
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}
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internal static void removeInitializedParticle(GameObject obj)
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{
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hash_initialized.Remove(obj);
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//Log.Out("Particle removed on destroy:" + obj.name);
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}
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internal static void destroyAllParticles()
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{
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foreach (GameObject obj in hash_initialized)
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{
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Log.Out("Active particle destroyed on disconnect:" + obj.name);
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GameObject.Destroy(obj);
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}
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hash_initialized.Clear();
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/*
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foreach (var pair in hash_assets)
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{
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Log.Out("Loaded particle destroyed on disconnect:" + pair.Value.name);
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GameObject.Destroy(pair.Value);
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}
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hash_assets.Clear();
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hash_components.Clear();
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Log.Out("Loaded particle data cleared on disconnect.");
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*/
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last_init_components.Clear();
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}
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public static bool GetCustomParticleComponents(int index, out ExplosionComponent component)
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{
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component = null;
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if (!hash_paths.TryGetValue(index, out string fullpath) || fullpath == null)
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return false;
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return hash_components.TryGetValue(fullpath, out component);
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}
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}
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143
Scripts/Core/ExplosionComponent.cs
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143
Scripts/Core/ExplosionComponent.cs
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@@ -0,0 +1,143 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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public struct ExplosionParams
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{
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public ExplosionParams(int _clrIdx, Vector3 _worldPos, Vector3i _blockPos, Quaternion _rotation, ExplosionData _explosionData, int _playerId, uint _explId)
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{
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this._clrIdx = _clrIdx;
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this._worldPos = _worldPos;
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this._blockPos = _blockPos;
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this._rotation = _rotation;
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this._explosionData = _explosionData;
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this._playerId = _playerId;
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this._explId = _explId;
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}
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public ExplosionParams(byte[] _explosionParamsAsArr)
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{
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_clrIdx = 0;
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_worldPos = Vector3.zero;
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_blockPos = Vector3i.zero;
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_rotation = Quaternion.identity;
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_explosionData = default(ExplosionData);
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_playerId = -1;
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_explId = uint.MaxValue;
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using (PooledBinaryReader pooledBinaryReader = MemoryPools.poolBinaryReader.AllocSync(false))
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{
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pooledBinaryReader.SetBaseStream(new MemoryStream(_explosionParamsAsArr));
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read(pooledBinaryReader);
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}
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}
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public void read(PooledBinaryReader _br)
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{
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_clrIdx = (int)_br.ReadUInt16();
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_worldPos = StreamUtils.ReadVector3(_br);
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_blockPos = StreamUtils.ReadVector3i(_br);
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_rotation = StreamUtils.ReadQuaterion(_br);
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_explosionData.Read(_br);
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_playerId = _br.ReadInt32();
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_explId = _br.ReadUInt32();
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}
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public void write(PooledBinaryWriter _bw)
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{
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_bw.Write((ushort)_clrIdx);
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StreamUtils.Write(_bw, _worldPos);
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StreamUtils.Write(_bw, _blockPos);
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StreamUtils.Write(_bw, _rotation);
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_explosionData.Write(_bw);
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_bw.Write(_playerId);
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_bw.Write(_explId);
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}
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public byte[] ToByteArray()
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{
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MemoryStream memoryStream = new MemoryStream();
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using (PooledBinaryWriter pooledBinaryWriter = MemoryPools.poolBinaryWriter.AllocSync(false))
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{
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pooledBinaryWriter.SetBaseStream(memoryStream);
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write(pooledBinaryWriter);
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}
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return memoryStream.ToArray();
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}
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public int _clrIdx;
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public Vector3 _worldPos;
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public Vector3i _blockPos;
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public Quaternion _rotation;
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public ExplosionData _explosionData;
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public int _playerId;
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public uint _explId;
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}
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public class ExplosionComponent
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{
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public ExplosionComponent(GameObject obj, string sound_name, float duration_audio, ExplosionData data, List<Type> CustomScriptTypes)
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{
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this.obj = obj;
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this.list_custom = new List<Type>();
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foreach (Type type in CustomScriptTypes)
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{
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if (type == null)
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continue;
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if ((type.IsSubclassOf(typeof(TemporaryObject)) || type == typeof(TemporaryObject)))
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this.TempObjType = type;
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else if ((type.IsSubclassOf(typeof(ExplosionDamageArea)) || type == typeof(ExplosionDamageArea)))
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this.ExplAreaType = type;
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else if ((type.IsSubclassOf(typeof(AudioPlayer)) || type == typeof(AudioPlayer)))
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this.AudioType = AudioPlayerType;
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else
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this.list_custom.Add(type);
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}
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this.sound_name = sound_name;
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this.duration_audio = duration_audio;
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this.hash_custom_properties = new Dictionary<string, object>();
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this.data = data;
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if (this.sound_name != null && this.AudioPlayerType == null)
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this.AudioType = typeof(AudioPlayer);
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}
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private GameObject obj;
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private Type TempObjType = null;
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private Type ExplAreaType = null;
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private Type AudioType = null;
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private List<Type> list_custom;
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private float duration_audio;
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private string sound_name;
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private ExplosionData data;
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private Dictionary<string, object> hash_custom_properties;
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public bool TryGetCustomProperty(string name, out object value)
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{
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return hash_custom_properties.TryGetValue(name, out value);
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}
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internal void AddCustomProperty(string name, object value)
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{
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if(hash_custom_properties.Remove(name))
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Log.Out("Custom explosion component property already exists, overwriting: " + name);
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hash_custom_properties.Add(name, value);
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}
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public GameObject Particle { get => obj; }
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public Type TemporaryObjectType { get => TempObjType; }
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public Type ExplosionDamageAreaType { get => ExplAreaType; }
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public Type AudioPlayerType { get => AudioType; }
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public List<Type> List_CustomTypes { get => list_custom; }
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public float AudioDuration{ get => duration_audio; }
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public string SoundName { get => sound_name; }
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public ExplosionData BoundExplosionData { get => data; }
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public ItemClass BoundItemClass { get; set; }
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public bool SyncOnConnect { get; set; } = false;
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}
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public class ExplosionValue
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{
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public ExplosionComponent Component { get; set; }
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public ExplosionParams CurrentExplosionParams { get; set; }
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public ItemValue CurrentItemValue { get; set; }
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}
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6
Scripts/Core/IExplosionProperty.cs
Normal file
6
Scripts/Core/IExplosionProperty.cs
Normal file
@@ -0,0 +1,6 @@
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public interface IExplosionPropertyParser
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{
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bool ParseProperty(DynamicProperties _props, out object property);
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System.Type MatchScriptType();
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string Name();
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}
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