using UnityEngine;

public class FPSDemoReactivator : MonoBehaviour
{

    public float StartDelay = 0;
    public float TimeDelayToReactivate = 3;

    void Start()
    {
        InvokeRepeating("Reactivate", StartDelay, TimeDelayToReactivate);
    }

    void Reactivate()
    {
        gameObject.SetActive(false);
        gameObject.SetActive(true);
    }
}
