using UnityEngine;

public class MouseLock : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
#if UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6 
		    Screen.lockCursor = true;
#else
        Cursor.visible = false;
#endif

    }
}
