Upload from upload_mods.ps1

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Nathaniel Cosford
2025-06-04 16:13:32 +09:30
commit 7345f42201
470 changed files with 51966 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Animations;
using UnityEngine.Playables;
public interface IAnimatorWrapper
{
bool IsValid { get; }
float GetFloat(string name);
float GetFloat(int id);
void SetFloat(string name, float value);
void SetFloat(int id, float value);
bool GetBool(string name);
bool GetBool(int id);
void SetBool(string name, bool value);
void SetBool(int id, bool value);
int GetInteger(string name);
int GetInteger(int id);
void SetInteger(string name, int value);
void SetInteger(int id, int value);
void SetTrigger(string name);
void SetTrigger(int id);
void ResetTrigger(string name);
void ResetTrigger(int id);
bool IsParameterControlledByCurve(string name);
bool IsParameterControlledByCurve(int id);
int GetLayerCount();
string GetLayerName(int layerIndex);
int GetLayerIndex(string layerName);
float GetLayerWeight(int layerIndex);
void SetLayerWeight(int layerIndex, float weight);
AnimatorStateInfo GetCurrentAnimatorStateInfo(int layerIndex);
AnimatorStateInfo GetNextAnimatorStateInfo(int layerIndex);
AnimatorTransitionInfo GetAnimatorTransitionInfo(int layerIndex);
AnimatorClipInfo[] GetCurrentAnimatorClipInfo(int layerIndex);
void GetCurrentAnimatorClipInfo(int layerIndex, List<AnimatorClipInfo> clips);
void GetNextAnimatorClipInfo(int layerIndex, List<AnimatorClipInfo> clips);
int GetCurrentAnimatorClipInfoCount(int layerIndex);
int GetNextAnimatorClipInfoCount(int layerIndex);
AnimatorClipInfo[] GetNextAnimatorClipInfo(int layerIndex);
bool IsInTransition(int layerIndex);
int GetParameterCount();
AnimatorControllerParameter GetParameter(int index);
void CrossFadeInFixedTime(string stateName, float transitionDuration);
void CrossFadeInFixedTime(string stateName, float transitionDuration, int layer);
void CrossFadeInFixedTime(string stateName, float transitionDuration, int layer, float fixedTime);
void CrossFadeInFixedTime(int stateNameHash, float transitionDuration);
void CrossFadeInFixedTime(int stateNameHash, float transitionDuration, int layer);
void CrossFadeInFixedTime(int stateNameHash, float transitionDuration, int layer, float fixedTime);
void CrossFade(string stateName, float transitionDuration);
void CrossFade(string stateName, float transitionDuration, int layer);
void CrossFade(string stateName, float transitionDuration, int layer, float normalizedTime);
void CrossFade(int stateNameHash, float transitionDuration);
void CrossFade(int stateNameHash, float transitionDuration, int layer);
void CrossFade(int stateNameHash, float transitionDuration, int layer, float normalizedTime);
void PlayInFixedTime(string stateName);
void PlayInFixedTime(string stateName, int layer);
void PlayInFixedTime(string stateName, int layer, float fixedTime);
void PlayInFixedTime(int stateNameHash);
void PlayInFixedTime(int stateNameHash, int layer);
void PlayInFixedTime(int stateNameHash, int layer, float fixedTime);
void Play(string stateName);
void Play(string stateName, int layer);
void Play(string stateName, int layer, float normalizedTime);
void Play(int stateNameHash);
void Play(int stateNameHash, int layer);
void Play(int stateNameHash, int layer, float normalizedTime);
bool HasState(int layerIndex, int stateID);
}