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using UnityEngine;
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public class AnimationRandomRecoilState : StateMachineBehaviour
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{
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[SerializeField] private Vector3 positionMultiplier = Vector3.one;
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[SerializeField] private Vector3 rotationMultiplier = Vector3.one;
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public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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animator.GetComponent<AnimationProceduralRecoildAbs>()?.AddRecoil(positionMultiplier, rotationMultiplier);
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}
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}
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