Upload from upload_mods.ps1
This commit is contained in:
62
KFAttached/Misc/WeaponCameraFollow.cs
Normal file
62
KFAttached/Misc/WeaponCameraFollow.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.PostProcessing;
|
||||
|
||||
[AddComponentMenu("")]
|
||||
public class WeaponCameraFollow : MonoBehaviour
|
||||
{
|
||||
public RenderTexture targetTexture;
|
||||
#if NotEditor
|
||||
public ActionModuleDynamicSensitivity.DynamicSensitivityData dynamicSensitivityData;
|
||||
public EntityPlayerLocal player;
|
||||
#endif
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
#if NotEditor
|
||||
OcclusionManager.Instance.SetMultipleCameras(true);
|
||||
if (dynamicSensitivityData != null)
|
||||
{
|
||||
dynamicSensitivityData.activated = true;
|
||||
}
|
||||
//UpdateAntialiasing();
|
||||
#endif
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
#if NotEditor
|
||||
OcclusionManager.Instance.SetMultipleCameras(false);
|
||||
if (dynamicSensitivityData != null)
|
||||
{
|
||||
dynamicSensitivityData.activated = false;
|
||||
}
|
||||
#endif
|
||||
if (!targetTexture || !targetTexture.IsCreated())
|
||||
{
|
||||
return;
|
||||
}
|
||||
var cmd = new CommandBuffer();
|
||||
cmd.SetRenderTarget(targetTexture);
|
||||
cmd.ClearRenderTarget(true, true, Color.black);
|
||||
Graphics.ExecuteCommandBuffer(cmd);
|
||||
cmd.Dispose();
|
||||
}
|
||||
|
||||
#if NotEditor
|
||||
public void UpdateAntialiasing()
|
||||
{
|
||||
var pipCamera = GetComponent<Camera>();
|
||||
var layer = GetComponent<PostProcessLayer>();
|
||||
var prevFsr = player.renderManager.fsr;
|
||||
int num = player.renderManager.dlssEnabled ? 0 : GamePrefs.GetInt(EnumGamePrefs.OptionsGfxAA);
|
||||
float @float = GamePrefs.GetFloat(EnumGamePrefs.OptionsGfxAASharpness);
|
||||
player.renderManager.FSRInit(layer.superResolution);
|
||||
player.renderManager.SetAntialiasing(num, @float, layer);
|
||||
Rect rect = pipCamera.rect;
|
||||
rect.x = ((layer.antialiasingMode == PostProcessLayer.Antialiasing.SuperResolution) ? 1E-07f : 0f);
|
||||
pipCamera.rect = rect;
|
||||
player.renderManager.fsr = prevFsr;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
Reference in New Issue
Block a user