Upload from upload_mods.ps1
This commit is contained in:
@@ -0,0 +1,69 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Animations.Rigging;
|
||||
|
||||
[AddComponentMenu("")]
|
||||
public class MultiAimConstraintReverseAdaptor : RigAdaptorAbs
|
||||
{
|
||||
[SerializeField]
|
||||
private Transform m_ConstrainedObject;
|
||||
[SerializeField]
|
||||
private string[] m_SourceObjectNames;
|
||||
[SerializeField]
|
||||
private float[] m_SourceObjectWeights;
|
||||
[SerializeField]
|
||||
private Vector3 m_Offset;
|
||||
[SerializeField]
|
||||
private Vector2 m_limits;
|
||||
[SerializeField]
|
||||
private MultiAimConstraintData.Axis m_AimAxis;
|
||||
[SerializeField]
|
||||
private MultiAimConstraintData.Axis m_UpAxis;
|
||||
[SerializeField]
|
||||
private MultiAimConstraintData.WorldUpType m_WorldUpType;
|
||||
[SerializeField]
|
||||
private Transform m_WorldUpObject;
|
||||
[SerializeField]
|
||||
private MultiAimConstraintData.Axis m_WorldUpAxis;
|
||||
[SerializeField]
|
||||
private bool m_MaintainOffset;
|
||||
[SerializeField]
|
||||
private Vector3Bool m_ConstrainedAxes;
|
||||
|
||||
public override void FindRigTargets()
|
||||
{
|
||||
var constraint = GetComponent<MultiAimConstraint>();
|
||||
constraint.Reset();
|
||||
constraint.weight = weight;
|
||||
constraint.data.constrainedObject = m_ConstrainedObject;
|
||||
constraint.data.sourceObjects = WeightedTransformArrayFromAdaptor(targetRoot, m_SourceObjectNames, m_SourceObjectWeights);
|
||||
constraint.data.offset = m_Offset;
|
||||
constraint.data.limits = m_limits;
|
||||
constraint.data.aimAxis = m_AimAxis;
|
||||
constraint.data.upAxis = m_UpAxis;
|
||||
constraint.data.worldUpType = m_WorldUpType;
|
||||
constraint.data.worldUpObject = m_WorldUpObject;
|
||||
constraint.data.worldUpAxis = m_WorldUpAxis;
|
||||
constraint.data.maintainOffset = m_MaintainOffset;
|
||||
constraint.data.constrainedXAxis = m_ConstrainedAxes.x;
|
||||
constraint.data.constrainedYAxis = m_ConstrainedAxes.y;
|
||||
constraint.data.constrainedZAxis = m_ConstrainedAxes.z;
|
||||
}
|
||||
|
||||
public override void ReadRigData()
|
||||
{
|
||||
var constraint = GetComponent<MultiAimConstraint>();
|
||||
weight = constraint.weight;
|
||||
m_ConstrainedObject = constraint.data.constrainedObject;
|
||||
WeightedTransformArrayToAdaptor(constraint.data.sourceObjects, out m_SourceObjectNames, out m_SourceObjectWeights);
|
||||
m_Offset = constraint.data.offset;
|
||||
m_limits = constraint.data.limits;
|
||||
m_AimAxis = constraint.data.aimAxis;
|
||||
m_UpAxis = constraint.data.upAxis;
|
||||
m_WorldUpType = constraint.data.worldUpType;
|
||||
if ((m_WorldUpType == MultiAimConstraintData.WorldUpType.ObjectUp || m_WorldUpType == MultiAimConstraintData.WorldUpType.ObjectRotationUp) && constraint.data.worldUpObject)
|
||||
m_WorldUpObject = constraint.data.worldUpObject;
|
||||
m_WorldUpAxis = constraint.data.worldUpAxis;
|
||||
m_MaintainOffset = constraint.data.maintainOffset;
|
||||
m_ConstrainedAxes = new Vector3Bool(constraint.data.constrainedXAxis, constraint.data.constrainedYAxis, constraint.data.constrainedZAxis);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user