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public class MinEventActionDecreaseProgressionLevelAndRefundSP : MinEventActionSetProgressionLevel
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{
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public override void Execute(MinEventParams _params)
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{
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EntityPlayerLocal entityPlayerLocal = this.targets[0] as EntityPlayerLocal;
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if (this.targets != null)
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{
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ProgressionValue progressionValue = entityPlayerLocal.Progression.GetProgressionValue(this.progressionName);
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if (progressionValue != null)
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{
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if (this.level >= 0 && this.level < progressionValue.Level)
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{
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ProgressionClass progressionClass = progressionValue.ProgressionClass;
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int spcount = 0;
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for (int i = this.level + 1; i <= progressionValue.Level; i++)
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spcount += progressionClass.CalculatedCostForLevel(i);
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progressionValue.Level = this.level;
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entityPlayerLocal.Progression.SkillPoints += spcount;
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entityPlayerLocal.Progression.bProgressionStatsChanged = true;
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entityPlayerLocal.bPlayerStatsChanged = true;
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}
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}
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}
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}
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}
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