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51
Scripts/MinEventActions/MinEventActionSetWeaponLabelColor.cs
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51
Scripts/MinEventActions/MinEventActionSetWeaponLabelColor.cs
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using System.Xml.Linq;
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using UnityEngine;
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public class MinEventActionSetWeaponLabelColor : MinEventActionRemoteHoldingBase
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{
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private bool isText = true;
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private int slot0 = 0;
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private int slot1 = 0;
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private Color color;
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private int nameId;
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public override bool ParseXmlAttribute(XAttribute _attribute)
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{
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bool flag = base.ParseXmlAttribute(_attribute);
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if (!flag)
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{
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string value = _attribute.Value;
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flag = true;
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switch (_attribute.Name.LocalName)
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{
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case "is_text":
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isText = bool.Parse(value);
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break;
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case "slot0":
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slot0 = int.Parse(value);
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break;
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case "slot1":
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slot1 = int.Parse(value);
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break;
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case "color":
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flag = ColorUtility.TryParseHtmlString(value, out color);
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break;
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case "name":
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nameId = Shader.PropertyToID(value);
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break;
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default:
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flag = false;
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break;
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}
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}
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return flag;
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}
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public override void Execute(MinEventParams _params)
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{
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if (isRemoteHolding || localOnly)
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NetPackageSyncWeaponLabelColor.SetWeaponLabelColor(_params.Self, isText, slot0, color, slot1, nameId);
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else if (!_params.Self.isEntityRemote)
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NetPackageSyncWeaponLabelColor.NetSyncSetWeaponLabelColor(_params.Self, isText, slot0, color, slot1, nameId);
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}
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}
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