using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.Animations.Rigging; using UnityEngine.Playables; [AddComponentMenu("")] [DisallowMultipleComponent] internal class ItemAnimatorUpdate : MonoBehaviour { private Animator animator; private RigBuilder weaponRB; internal PlayableGraph graph; private void Awake() { animator = GetComponent(); TryGetComponent(out weaponRB); } private void Update() { //animator.playableGraph.Evaluate(Time.deltaTime); animator.Update(Time.deltaTime); //graph.Evaluate(Time.deltaTime); //weaponRB?.Evaluate(Time.deltaTime); } }