using System; using UnityEngine; using UnityEngine.Animations.Rigging; [Obsolete] [AddComponentMenu("")] public class PlayerRigLateUpdate : MonoBehaviour { #if NotEditor //private Animator animator; //private RigBuilder rigBuilder; //private void Awake() //{ // animator = GetComponent(); // rigBuilder = GetComponent(); //} //private void OnAnimatorMove() //{ // if (rigBuilder.enabled) // ForceToManualUpdate(); //} //private void LateUpdate() //{ // rigBuilder.Evaluate(Time.deltaTime); //} //private void ForceToManualUpdate() //{ // RigTargets.RebuildRig(animator, rigBuilder); //} #endif }