using System.Xml.Linq; using UnityEngine; public class MinEventActionSetWeaponLabelColor : MinEventActionRemoteHoldingBase { private bool isText = true; private int slot0 = 0; private int slot1 = 0; private Color color; private int nameId; public override bool ParseXmlAttribute(XAttribute _attribute) { bool flag = base.ParseXmlAttribute(_attribute); if (!flag) { string value = _attribute.Value; flag = true; switch (_attribute.Name.LocalName) { case "is_text": isText = bool.Parse(value); break; case "slot0": slot0 = int.Parse(value); break; case "slot1": slot1 = int.Parse(value); break; case "color": flag = ColorUtility.TryParseHtmlString(value, out color); break; case "name": nameId = Shader.PropertyToID(value); break; default: flag = false; break; } } return flag; } public override void Execute(MinEventParams _params) { if (isRemoteHolding || localOnly) NetPackageSyncWeaponLabelColor.SetWeaponLabelColor(_params.Self, isText, slot0, color, slot1, nameId); else if (!_params.Self.isEntityRemote) NetPackageSyncWeaponLabelColor.NetSyncSetWeaponLabelColor(_params.Self, isText, slot0, color, slot1, nameId); } }