using KFCommonUtilityLib.Scripts.Utilities; class NetPackageFixedReload : NetPackage { private int entityId; private byte actionIndex; public NetPackageFixedReload Setup(int entityId, int actionIndex) { this.entityId = entityId; this.actionIndex = (byte)actionIndex; return this; } public override int GetLength() { return 5; } public override void ProcessPackage(World _world, GameManager _callbacks) { if (_world == null) { return; } if (!_world.IsRemote()) { MultiActionUtils.FixedItemReloadServer(entityId, actionIndex); } else { MultiActionUtils.FixedItemReloadClient(entityId, actionIndex); } } public override void read(PooledBinaryReader _reader) { entityId = _reader.ReadInt32(); actionIndex = _reader.ReadByte(); } public override void write(PooledBinaryWriter _writer) { base.write(_writer); _writer.Write(entityId); _writer.Write(actionIndex); } }