using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; [AddComponentMenu("")] internal class AnimationDelayRenderReference : MonoBehaviour { #if NotEditor internal HashSet targets = new HashSet(); private void OnPreCull() { if (targets.Count > 0) { foreach (var target in targets) { target.PreCullCallback(); } } } #endif }