using UnityEngine; public class AnimationAimRecoilResetState : StateMachineBehaviour { public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { animator.GetComponent()?.Rollback(); } public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { animator.GetComponent()?.Rollback(); } }