using UnityEngine; [AddComponentMenu("KFAttachments/Weapon Display Controllers/Weapon Color Controller")] public class WeaponColorController : WeaponColorControllerBase { [SerializeField] protected Renderer[] renderers; public override bool setMaterialColor(int renderer_index, int material_index, int nameId, Color data) { if (renderers == null || renderers.Length <= renderer_index || !renderers[renderer_index].gameObject.activeInHierarchy || renderers[renderer_index].materials.Length <= material_index) return false; renderers[renderer_index].materials[material_index].SetColor(nameId, data); return true; } }