Debug
AnyCPU
{1A3E0DEF-D290-4D3E-BC2D-1B66AB174F47}
Library
Properties
KFCommonUtilityLib
KFCommonUtilityLib
v4.8
512
true
9.0
true
portable
false
.\
TRACE;DEBUG;NotEditor
prompt
4
true
portable
true
.\
TRACE;NotEditor
prompt
4
true
true
OnOutputUpdated
..\0_TFP_Harmony\MonoMod.Utils.dll
False
..\..\7DaysToDie_Data\Managed\mscorlib.dll
False
..\0_TFP_Harmony\0Harmony.dll
False
..\..\7DaysToDie_Data\Managed\Assembly-CSharp.dll
False
..\..\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll
False
..\..\7DaysToDie_Data\Managed\Autodesk.Fbx.dll
False
False
.\DOTween.dll
False
False
.\GearsAPI.dll
False
..\..\7DaysToDie_Data\Managed\InControl.dll
False
..\..\7DaysToDie_Data\Managed\LogLibrary.dll
False
..\0_TFP_Harmony\Mono.Cecil.dll
False
..\0_TFP_Harmony\Mono.Cecil.Mdb.dll
False
..\0_TFP_Harmony\Mono.Cecil.Pdb.dll
False
..\0_TFP_Harmony\Mono.Cecil.Rocks.dll
False
False
.\TreeCollections.dll
False
..\..\7DaysToDie_Data\Managed\Unity.Animation.Rigging.dll
False
..\..\7DaysToDie_Data\Managed\Unity.Burst.dll
False
..\..\7DaysToDie_Data\Managed\Unity.Formats.Fbx.Runtime.dll
False
..\..\7DaysToDie_Data\Managed\Unity.Mathematics.dll
False
..\..\7DaysToDie_Data\Managed\Unity.Postprocessing.Runtime.dll
False
..\..\7DaysToDie_Data\Managed\Unity.Profiling.Core.dll
False
..\..\7DaysToDie_Data\Managed\Unity.TextMeshPro.dll
False
..\..\7DaysToDie_Data\Managed\UnityEngine.dll
False
..\..\7DaysToDie_Data\Managed\UnityEngine.AnimationModule.dll
False
..\..\7DaysToDie_Data\Managed\UnityEngine.AudioModule.dll
False
..\..\7DaysToDie_Data\Managed\UnityEngine.CoreModule.dll
False
..\..\7DaysToDie_Data\Managed\UnityEngine.ImageConversionModule.dll
False
..\..\7DaysToDie_Data\Managed\UnityEngine.IMGUIModule.dll
False
..\..\7DaysToDie_Data\Managed\UnityEngine.InputLegacyModule.dll
False
..\..\7DaysToDie_Data\Managed\UnityEngine.ParticleSystemModule.dll
False
..\..\7DaysToDie_Data\Managed\UnityEngine.PhysicsModule.dll
False
..\..\7DaysToDie_Data\Managed\UnityEngine.TextRenderingModule.dll
False
..\..\7DaysToDie_Data\Managed\UnityEngine.UI.dll
False
..\..\7DaysToDie_Data\Managed\UnityEngine.UIModule.dll
False
BlendConstraintReverseAdaptor.cs
ChainIKConstraintReverseAdaptor.cs
DampedTransformReverseAdaptor.cs
MultiAimConstraintReverseAdaptor.cs
MultiParentConstraintReverseAdaptor.cs
MultiPositionConstraintReverseAdaptor.cs
MultiReferentialConstraintReverseAdaptor.cs
MultiRotationConstraintReverseAdaptor.cs
OverrideTransformReverseAdaptor.cs
TwistChainConstraintReverseAdaptor.cs
TwistCorrectionReverseAdaptor.cs
TwoBoneIKConstraintReverseAdaptor.cs
AnimationProceduralRecoildAbs.cs
AnimationAimRecoilReferences.cs
AnimationRandomRecoil.cs
AnimationRandomSound.cs
AnimationReloadEvents.cs
AnimationFiringEvents.cs
AnimationSmokeParticle.cs
RigWeightOverTime.cs
AnimationAimRecoilResetState.cs
AnimationCustomReloadState.cs
AnimationRandomRecoilState.cs
AnimationResetRigWeightState.cs
AnimatorRandomSwitch.cs
KFCommonUtilityLib.asmdef
ApexWeaponHudControllerBase.cs
ChargeUpController.cs
RigActivationBinding.cs
TransformActivationBinding.cs
WeaponColorController.cs
WeaponColorControllerBase.cs
WeaponLabelController.cs
WeaponLabelControllerBase.cs
WeaponLabelControllerChargeUp.cs
WeaponLabelControllerDevotion.cs
WeaponTextProController.cs
LeanAudio.cs
LeanSmooth.cs
LeanTest.cs
LeanTween.cs
LeanTweenExt.cs
LTDescr.cs
LTDescrOptional.cs
LTSeq.cs
AttachmentReference.cs
AudioSourceGroup.cs
BlendConstraintAdaptor.cs
ChainIKConstraintAdaptor.cs
DampedTransformAdaptor.cs
TwistNode.cs
MultiAimConstraintAdaptor.cs
MultiParentConstraintAdaptor.cs
MultiPositionConstraintAdaptor.cs
MultiReferentialConstraintAdaptor.cs
MultiRotationConstraintAdaptor.cs
OverrideTransformAdaptor.cs
RigAdaptorAbs.cs
TwistChainConstraintAdaptor.cs
TwistCorrectionAdaptor.cs
TwoBoneIKConstraintAdaptor.cs
RigConverter.cs
RigTargets.cs
KFExtensions.cs
FPSDemoGUI.cs
FPSDemoReactivator.cs
FPSFireManager.cs
MouseLock.cs
FPSLightCurves.cs
FPSParticleSystemScaler.cs
FPSRandomRotateAngle.cs
FPSShaderColorGradient.cs
FPSShaderFloatCurves.cs
MaterialType.cs
AnimatorActionIndexDebug.cs
{a32d3424-8454-4b87-9554-ab0734819328}
CustomPlayerActionManager
KFAttached
J:\Unity Projects\AnimationPlayground\Assets\
if exist "$(UnityProjectPath)" (
echo Unity project found, copying attached scripts...
robocopy "$(ProjectDir)$(AttachedScriptFolder)" "$(UnityProjectPath)$(AttachedScriptFolder)" /MIR || set errorlevel=0
)