using InControl; public class PlayerActionToggleFireMode : CustomPlayerActionVersionBase { public static PlayerActionToggleFireMode Instance { get; private set; } public override ControllerActionType ControllerActionDisplay => ControllerActionType.OnFoot; public PlayerAction Toggle; public PlayerActionToggleFireMode() { Name = "ToggleFireMode"; Version = 1; Instance = this; Enabled = true; var localActions = Platform.PlatformManager.NativePlatform.Input.PrimaryPlayer; var permaActions = localActions.PermanentActions; UserData = new PlayerActionData.ActionSetUserData(new PlayerActionsBase[] { localActions, permaActions }); localActions.AddUniConflict(this); permaActions.AddUniConflict(this); } public override void CreateActions() { Toggle = CreatePlayerAction("ToggleFireMode"); Toggle.UserData = new PlayerActionData.ActionUserData("inpActToggleFireModeName", "inpActToggleFireModeDesc", PlayerActionData.GroupPlayerControl); } public override void CreateDefaultJoystickBindings() { } public override void CreateDefaultKeyboardBindings() { Toggle.AddDefaultBinding(new Key[] { Key.Z }); } }