Files
2025-06-04 16:13:32 +09:30

131 lines
6.6 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class AnimatorWrapper : IAnimatorWrapper
{
private Animator animator;
public bool IsValid => animator;
public AnimatorWrapper(Animator animator) => this.animator = animator;
public void CrossFade(string stateName, float transitionDuration) => animator.CrossFade(stateName, transitionDuration);
public void CrossFade(string stateName, float transitionDuration, int layer) => animator.CrossFade(stateName, transitionDuration, layer);
public void CrossFade(string stateName, float transitionDuration, int layer, float normalizedTime) => animator.CrossFade(stateName, transitionDuration, layer, normalizedTime);
public void CrossFade(int stateNameHash, float transitionDuration) => animator.CrossFade(stateNameHash, transitionDuration);
public void CrossFade(int stateNameHash, float transitionDuration, int layer) => animator.CrossFade(stateNameHash, transitionDuration, layer);
public void CrossFade(int stateNameHash, float transitionDuration, int layer, float normalizedTime) => animator.CrossFade(stateNameHash, transitionDuration, layer, normalizedTime);
public void CrossFadeInFixedTime(string stateName, float transitionDuration) => animator.CrossFadeInFixedTime(stateName, transitionDuration);
public void CrossFadeInFixedTime(string stateName, float transitionDuration, int layer) => animator.CrossFadeInFixedTime(stateName, transitionDuration, layer);
public void CrossFadeInFixedTime(string stateName, float transitionDuration, int layer, float fixedTime) => animator.CrossFadeInFixedTime(stateName, transitionDuration, layer, fixedTime);
public void CrossFadeInFixedTime(int stateNameHash, float transitionDuration) => animator.CrossFadeInFixedTime(stateNameHash, transitionDuration);
public void CrossFadeInFixedTime(int stateNameHash, float transitionDuration, int layer) => animator.CrossFadeInFixedTime(stateNameHash, transitionDuration, layer);
public void CrossFadeInFixedTime(int stateNameHash, float transitionDuration, int layer, float fixedTime) => animator.CrossFadeInFixedTime(stateNameHash, transitionDuration, layer, fixedTime);
public AnimatorTransitionInfo GetAnimatorTransitionInfo(int layerIndex) => animator.GetAnimatorTransitionInfo(layerIndex);
public bool GetBool(string name) => animator.GetBool(name);
public bool GetBool(int id) => animator.GetBool(id);
public AnimatorClipInfo[] GetCurrentAnimatorClipInfo(int layerIndex) => animator.GetCurrentAnimatorClipInfo(layerIndex);
public void GetCurrentAnimatorClipInfo(int layerIndex, List<AnimatorClipInfo> clips) => animator.GetCurrentAnimatorClipInfo(layerIndex, clips);
public int GetCurrentAnimatorClipInfoCount(int layerIndex) => animator.GetCurrentAnimatorClipInfoCount(layerIndex);
public AnimatorStateInfo GetCurrentAnimatorStateInfo(int layerIndex) => animator.GetCurrentAnimatorStateInfo(layerIndex);
public float GetFloat(string name) => animator.GetFloat(name);
public float GetFloat(int id) => animator.GetFloat(id);
public int GetInteger(string name) => animator.GetInteger(name);
public int GetInteger(int id) => animator.GetInteger(id);
public int GetLayerCount() => animator.layerCount;
public int GetLayerIndex(string layerName) => animator.GetLayerIndex(layerName);
public string GetLayerName(int layerIndex) => animator.GetLayerName(layerIndex);
public float GetLayerWeight(int layerIndex) => animator.GetLayerWeight(layerIndex);
public void GetNextAnimatorClipInfo(int layerIndex, List<AnimatorClipInfo> clips) => animator.GetNextAnimatorClipInfo(layerIndex, clips);
public AnimatorClipInfo[] GetNextAnimatorClipInfo(int layerIndex) => animator.GetNextAnimatorClipInfo(layerIndex);
public int GetNextAnimatorClipInfoCount(int layerIndex) => animator.GetNextAnimatorClipInfoCount(layerIndex);
public AnimatorStateInfo GetNextAnimatorStateInfo(int layerIndex) => animator.GetNextAnimatorStateInfo(layerIndex);
public AnimatorControllerParameter GetParameter(int index) => animator.GetParameter(index);
public int GetParameterCount() => animator.parameterCount;
public bool HasState(int layerIndex, int stateID) => animator.HasState(layerIndex, stateID);
public bool IsInTransition(int layerIndex) => animator.IsInTransition(layerIndex);
public bool IsParameterControlledByCurve(string name) => animator.IsParameterControlledByCurve(name);
public bool IsParameterControlledByCurve(int id) => animator.IsParameterControlledByCurve(id);
public void Play(string stateName) => animator.Play(stateName);
public void Play(string stateName, int layer) => animator.Play(stateName, layer);
public void Play(string stateName, int layer, float normalizedTime) => animator.Play(stateName, layer, normalizedTime);
public void Play(int stateNameHash) => animator.Play(stateNameHash);
public void Play(int stateNameHash, int layer) => animator.Play(stateNameHash, layer);
public void Play(int stateNameHash, int layer, float normalizedTime) => animator.Play(stateNameHash, layer, normalizedTime);
public void PlayInFixedTime(string stateName) => animator.PlayInFixedTime(stateName);
public void PlayInFixedTime(string stateName, int layer) => animator.PlayInFixedTime(stateName, layer);
public void PlayInFixedTime(string stateName, int layer, float fixedTime) => animator.PlayInFixedTime(stateName, layer, fixedTime);
public void PlayInFixedTime(int stateNameHash) => animator.PlayInFixedTime(stateNameHash);
public void PlayInFixedTime(int stateNameHash, int layer) => animator.PlayInFixedTime(stateNameHash, layer);
public void PlayInFixedTime(int stateNameHash, int layer, float fixedTime) => animator.PlayInFixedTime(stateNameHash, layer, fixedTime);
public void ResetTrigger(string name) => animator.ResetTrigger(name);
public void ResetTrigger(int id) => animator.ResetTrigger(id);
public void SetBool(string name, bool value) => animator.SetBool(name, value);
public void SetBool(int id, bool value) => animator.SetBool(id, value);
public void SetFloat(string name, float value) => animator.SetFloat(name, value);
public void SetFloat(int id, float value) => animator.SetFloat(id, value);
public void SetInteger(string name, int value) => animator.SetInteger(name, value);
public void SetInteger(int id, int value) => animator.SetInteger(id, value);
public void SetLayerWeight(int layerIndex, float weight) => animator.SetLayerWeight(layerIndex, weight);
public void SetTrigger(string name) => animator.SetTrigger(name);
public void SetTrigger(int id) => animator.SetTrigger(id);
}