Files
2025-06-04 16:13:32 +09:30

28 lines
859 B
C#

using UnityEngine;
namespace CameraShake
{
public interface ICameraShake
{
/// <summary>
/// Represents current position and rotation of the camera according to the shake.
/// </summary>
Displacement CurrentDisplacement { get; }
/// <summary>
/// Shake system will dispose the shake on the first frame when this is true.
/// </summary>
bool IsFinished { get; }
/// <summary>
/// CameraShaker calls this when the shake is added to the list of active shakes.
/// </summary>
void Initialize(Vector3 cameraPosition, Quaternion cameraRotation);
/// <summary>
/// CameraShaker calls this every frame on active shakes.
/// </summary>
void Update(float deltaTime, Vector3 cameraPosition, Quaternion cameraRotation);
}
}