Files
0A-KFCommonUtilityLib/KFAttached/KFUtilAttached/WeaponColorController.cs
2025-06-04 16:13:32 +09:30

17 lines
673 B
C#

using UnityEngine;
[AddComponentMenu("KFAttachments/Weapon Display Controllers/Weapon Color Controller")]
public class WeaponColorController : WeaponColorControllerBase
{
[SerializeField]
protected Renderer[] renderers;
public override bool setMaterialColor(int renderer_index, int material_index, int nameId, Color data)
{
if (renderers == null || renderers.Length <= renderer_index || !renderers[renderer_index].gameObject.activeInHierarchy || renderers[renderer_index].materials.Length <= material_index)
return false;
renderers[renderer_index].materials[material_index].SetColor(nameId, data);
return true;
}
}