Files
0A-KFCommonUtilityLib/KFAttached/KFUtilAttached/WeaponTextProController.cs
2025-06-04 16:13:32 +09:30

26 lines
787 B
C#

using TMPro;
using UnityEngine;
[AddComponentMenu("KFAttachments/Weapon Display Controllers/Weapon Text Controller TMP")]
public class WeaponTextProController : WeaponLabelControllerBase
{
[SerializeField]
private TMP_Text[] labels;
public override bool setLabelText(int index, string data)
{
if (labels == null || labels.Length <= index || !labels[index] || !labels[index].gameObject.activeSelf)
return false;
labels[index].SetText(data);
return true;
}
public override bool setLabelColor(int index, Color color)
{
if (labels == null || labels.Length <= index || !labels[index] || !labels[index].gameObject.activeSelf)
return false;
labels[index].color = color;
return true;
}
}