Files
0A-KFCommonUtilityLib/KFAttached/RigAdaptors/ReverseAdaptors/DampedTransformReverseAdaptor.cs
2025-06-04 16:13:32 +09:30

39 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.Animations.Rigging;
[AddComponentMenu("")]
public class DampedTransformReverseAdaptor : RigAdaptorAbs
{
[SerializeField]
private Transform m_ConstrainedObject;
[SerializeField]
private string m_Source;
[SerializeField]
private float m_DampPosition;
[SerializeField]
private float m_DampRotation;
[SerializeField]
private bool m_MaintainAim;
public override void FindRigTargets()
{
var constraint = GetComponent<DampedTransform>();
weight = constraint.weight;
m_ConstrainedObject = constraint.data.constrainedObject;
m_Source = constraint.data.sourceObject?.name;
m_DampPosition = constraint.data.dampPosition;
m_DampRotation = constraint.data.dampRotation;
m_MaintainAim = constraint.data.maintainAim;
}
public override void ReadRigData()
{
var constraint = GetComponent<DampedTransform>();
constraint.weight = weight;
constraint.data.constrainedObject = m_ConstrainedObject;
constraint.data.sourceObject = targetRoot.FindInAllChildren(m_Source);
constraint.data.dampPosition = m_DampPosition;
constraint.data.dampRotation = m_DampRotation;
constraint.data.maintainAim = m_MaintainAim;
}
}