Files
0A-KFCommonUtilityLib/KFAttached/Animation/DebugScripts/AnimatorActionIndexDebug.cs
2025-06-04 16:13:32 +09:30

35 lines
1.2 KiB
C#

using UnityEngine;
public class AnimatorActionIndexDebug : StateMachineBehaviour
{
public override void OnStateMachineEnter(Animator animator, int stateMachinePathHash)
{
Log.Out($"StateMachine enter, Animator action index: {animator.GetInteger("ExecutingActionIndex")}");
}
public override void OnStateMachineExit(Animator animator, int stateMachinePathHash)
{
Log.Out($"StateMachine exit, Animator action index: {animator.GetInteger("ExecutingActionIndex")}");
}
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
Log.Out($"State entered!");
}
public override void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (animator.GetBool("WeaponFire"))
{
Log.Out($"OnStateMove: Fire trigger set, Animator action index: {animator.GetInteger("ExecutingActionIndex")}");
}
}
public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (animator.GetBool("WeaponFire"))
{
Log.Out($"OnStateUpdate: Fire trigger set, Animator action index: {animator.GetInteger("ExecutingActionIndex")}");
}
}
}