32 lines
860 B
C#
32 lines
860 B
C#
using UnityEngine;
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[AddComponentMenu("KFAttachments/Binding Helpers/Animation Aim Recoil References")]
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public class AnimationAimRecoilReferences : MonoBehaviour
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{
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[SerializeField]
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private Transform[] aimRecoilTargets;
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private Vector3[] initialPositions;
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private void Start()
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{
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if (aimRecoilTargets != null)
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{
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initialPositions = new Vector3[aimRecoilTargets.Length];
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for (int i = 0; i < aimRecoilTargets.Length; i++)
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{
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initialPositions[i] = aimRecoilTargets[i].localPosition;
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}
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}
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}
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public void Rollback()
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{
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if (aimRecoilTargets != null)
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{
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for (int i = 0; i < aimRecoilTargets.Length; i++)
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{
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aimRecoilTargets[i].localPosition = initialPositions[i];
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}
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}
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}
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} |