23 lines
430 B
C#
23 lines
430 B
C#
using System;
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using UnityEngine;
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namespace KFCommonUtilityLib.RigAdaptors.Adaptors.Data
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{
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[Serializable]
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public class TwistNode
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{
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[SerializeField]
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public string name;
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[SerializeField]
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public float weight;
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public TwistNode() { }
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public TwistNode(string name, float weight)
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{
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this.name = name;
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this.weight = weight;
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}
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}
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}
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