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165
Config/items.xml
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165
Config/items.xml
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<configs>
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<!-- NERD BODY FIX FOR RIGWEAPON -->
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<!-- REMOVE VISIBLE HARD WARP FPV -->
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<append xpath="/items">
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<item name="armorPrimitiveGloves">
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<property name="Extends" value="armorPrimitiveMaster" param1="CustomIcon"/>
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<property name="DescriptionKey" value="armorPrimitiveGlovesDesc"/>
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<property name="DisplayType" value="armorPrimitiveGloves"/>
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<property name="ArmorGroup" value="groupPrimitive"/>
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<property name="Tags" value="upperbody,hands,armor,armorHands,canHaveCosmetic,lightArmor,lightArmorDeg"/>
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<property name="EquipSlot" value="Hands"/>
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<property name="SoundPickup" value="gloves_cloth_grab"/>
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<property name="SoundPlace" value="gloves_cloth_place"/>
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<effect_group name="PrimitiveGloves">
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<passive_effect name="ModSlots" operation="base_set" value="1,1,1,1,1,1" tier="1,2,3,4,5,6"/>
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<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
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<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
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<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
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<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
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<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
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<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
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<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
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<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
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<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
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</effect_group>
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<property class="SDCS">
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<property name="Prefab" value="Entities/Player/*/Gear/Prefabs/gear*FiberPrefab"/>
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<property name="TransformName" value=""/> <!-- hands -->
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<property name="Excludes" value=""/>
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</property>
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</item>
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</append>
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<append xpath="//item[@name='armorPrimitiveGloves']">
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<effect_group tiered="false">
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<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
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<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBrownLeather"/>
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<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBrownLeather"/>
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</effect_group>
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</append>
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<append xpath="//item[@name='armorLumberjackGloves']">
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<effect_group tiered="false">
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<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
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<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBrownLeather"/>
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<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBrownLeather"/>
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</effect_group>
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</append>
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<append xpath="//item[@name='armorPreacherGloves']">
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<effect_group tiered="false">
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<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
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<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
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<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
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</effect_group>
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</append>
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<append xpath="//item[@name='armorRogueGloves']">
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<effect_group tiered="false">
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<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
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<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
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<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
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</effect_group>
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</append>
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<append xpath="//item[@name='armorAthleticGloves']">
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<effect_group tiered="false">
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<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
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<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
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<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
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</effect_group>
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</append>
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<append xpath="//item[@name='armorEnforcerGloves']">
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<effect_group tiered="false">
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<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
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<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
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<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
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</effect_group>
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</append>
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<append xpath="//item[@name='armorFarmerGloves']">
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<effect_group tiered="false">
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<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
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<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBrownLeather"/>
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<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBrownLeather"/>
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</effect_group>
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</append>
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<append xpath="//item[@name='armorBikerGloves']">
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<effect_group tiered="false">
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<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
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<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
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<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
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</effect_group>
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</append>
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<append xpath="//item[@name='armorScavengerGloves']">
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<effect_group tiered="false">
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<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
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<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
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<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
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</effect_group>
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</append>
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<append xpath="//item[@name='armorRangerGloves']">
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<effect_group tiered="false">
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<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
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<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
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<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
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</effect_group>
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</append>
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<append xpath="//item[@name='armorCommandoGloves']">
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<effect_group tiered="false">
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<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
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<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
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<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
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</effect_group>
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</append>
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<append xpath="//item[@name='armorAssassinGloves']">
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<effect_group tiered="false">
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<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
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<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
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<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
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</effect_group>
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</append>
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<append xpath="//item[@name='armorMinerGloves']">
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<effect_group tiered="false">
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<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
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<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
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<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
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</effect_group>
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</append>
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<append xpath="//item[@name='armorNomadGloves']">
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<effect_group tiered="false">
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<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
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<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
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<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
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</effect_group>
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</append>
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<append xpath="//item[@name='armorNerdGloves']">
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<effect_group tiered="false">
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<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
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<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
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<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
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</effect_group>
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</append>
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<append xpath="//item[@name='armorRaiderGloves']">
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<effect_group tiered="false">
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<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
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<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
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<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
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</effect_group>
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</append>
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</configs>
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