Upload from upload_mods.ps1

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Nathaniel Cosford
2025-06-04 16:13:55 +09:30
commit 44d8261522
4 changed files with 427 additions and 0 deletions

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Config/items.xml Normal file
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<configs>
<!-- NERD BODY FIX FOR RIGWEAPON -->
<!-- REMOVE VISIBLE HARD WARP FPV -->
<append xpath="/items">
<item name="armorPrimitiveGloves">
<property name="Extends" value="armorPrimitiveMaster" param1="CustomIcon"/>
<property name="DescriptionKey" value="armorPrimitiveGlovesDesc"/>
<property name="DisplayType" value="armorPrimitiveGloves"/>
<property name="ArmorGroup" value="groupPrimitive"/>
<property name="Tags" value="upperbody,hands,armor,armorHands,canHaveCosmetic,lightArmor,lightArmorDeg"/>
<property name="EquipSlot" value="Hands"/>
<property name="SoundPickup" value="gloves_cloth_grab"/>
<property name="SoundPlace" value="gloves_cloth_place"/>
<effect_group name="PrimitiveGloves">
<passive_effect name="ModSlots" operation="base_set" value="1,1,1,1,1,1" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
</effect_group>
<property class="SDCS">
<property name="Prefab" value="Entities/Player/*/Gear/Prefabs/gear*FiberPrefab"/>
<property name="TransformName" value=""/> <!-- hands -->
<property name="Excludes" value=""/>
</property>
</item>
</append>
<append xpath="//item[@name='armorPrimitiveGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBrownLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBrownLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorLumberjackGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBrownLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBrownLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorPreacherGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorRogueGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorAthleticGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorEnforcerGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorFarmerGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBrownLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBrownLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorBikerGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorScavengerGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorRangerGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorCommandoGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorAssassinGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorMinerGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorNomadGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorNerdGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorRaiderGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
</effect_group>
</append>
</configs>