Upload from upload_mods.ps1

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Nathaniel Cosford
2025-06-04 16:13:55 +09:30
commit 44d8261522
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Config/buffs.xml Normal file
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<configs>
<!-- BUFF THAT MAKE GLOVES VISIBLE -->
<append xpath="/buffs">
<!-- OOOOOOOOOOOOOO GLOVE EFFECT OOOOOOOOOOOOOOOO -->
<buff name="IZYGlovesEffect" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
<stack_type value="ignore"/>
<duration value="0"/>
<effect_group>
<requirement name="IsFPV"/>
<requirement name="ItemHasTags" tags="IZY"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="body"/>
</effect_group>
</buff>
<!-- OOOOOOOOOOOOOO HAND REFRESH OOOOOOOOOOOOOOOO -->
<buff name="RefreshHand" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
<stack_type value="ignore"/>
<duration value="0.001"/>
<effect_group tiered="false">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="IsFPV"/>
<!-- Only Refresh when you don't have an armor buff -->
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<!-- Only Refresh when you don't have an armor buff -->
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="IZY_LeatherDark_Gloves_BASE"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="IZY_LeatherBlack_Gloves_BASE"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="IZY_LeatherBrown_Gloves_BASE"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Armormod_Steelplat_Forarm001"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Armormod_Steelplat_Forarm002"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Pocket_modgroup_right"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Pocket_modgroup_left"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="IZY_LeatherDark_Gloves_BASE"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="IZY_LeatherBlack_Gloves_BASE"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="IZY_LeatherBrown_Gloves_BASE"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Armormod_Steelplat_Forarm001"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Armormod_Steelplat_Forarm002"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Pocket_modgroup_left"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Pocket_modgroup_right"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="HAND_RAW_LEFT"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="HAND_RAW_RIGHT"/>
</effect_group>
</buff>
<!-- OOOOOOOOOOOOOO VISIBLE GLOVES OOOOOOOOOOOOOOOO -->
<!-- OOOOOOOOOOOOOO VISIBLE GLOVES OOOOOOOOOOOOOOOO -->
<!-- OOOOOOOOOOOOOO VISIBLE GLOVES OOOOOOOOOOOOOOOO -->
<buff name="WearingArmorBrownLeather" hidden="true">
<stack_type value="ignore"/>
<duration value="0"/>
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="IsFPV"/>
<!-- Show GLOVES -->
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="IZY_LeatherBlack_Gloves_BASE"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="IZY_LeatherDark_Gloves_BASE"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="IZY_LeatherBrown_Gloves_BASE"/>
<!-- Hide Vanilla Hands FPV -->
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Hide Raw Hands -->
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="HAND_RAW_LEFT"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="HAND_RAW_RIGHT"/>
<!-- REMOVE -->
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="IZY_LeatherBrown_Gloves_BASE"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="HAND_RAW_LEFT"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="HAND_RAW_RIGHT"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="body"/>
</effect_group>
</buff>
<buff name="WearingArmorBlackLeather" hidden="true">
<stack_type value="ignore"/>
<duration value="0"/>
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="IsFPV"/>
<!-- Show GLOVES -->
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="IZY_LeatherBlack_Gloves_BASE"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="IZY_LeatherDark_Gloves_BASE"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="IZY_LeatherBrown_Gloves_BASE"/>
<!-- Hide Vanilla Hands FPV -->
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Hide Raw Hands -->
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="HAND_RAW_LEFT"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="HAND_RAW_RIGHT"/>
<!-- REMOVE -->
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="IZY_LeatherBlack_Gloves_BASE"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="HAND_RAW_LEFT"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="HAND_RAW_RIGHT"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="body"/>
</effect_group>
</buff>
<buff name="WearingArmorDarkLeather" hidden="true">
<stack_type value="ignore"/>
<duration value="0"/>
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="IsFPV"/>
<!-- Show GLOVES -->
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="IZY_LeatherBlack_Gloves_BASE"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="IZY_LeatherDark_Gloves_BASE"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="IZY_LeatherBrown_Gloves_BASE"/>
<!-- Hide Vanilla Hands FPV -->
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Hide Raw Hands -->
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="HAND_RAW_LEFT"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="HAND_RAW_RIGHT"/>
<!-- REMOVE -->
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="IZY_LeatherDark_Gloves_BASE"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="HAND_RAW_LEFT"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="HAND_RAW_RIGHT"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="body"/>
</effect_group>
</buff>
<!-- OOOOOOOOOOOOOO VISIBLE AMMO IN BELT OOOOOOOOOOOOOOOO -->
<buff name="IZYBeltAmmoCheck" hidden="false" icon="ui_game_symbol_lightbulb" remove_on_death="false">
<stack_type value="ignore"/>
<update_rate value="5"/>
<duration value="0"/>
<effect_group tiered="false">
<requirement name="ItemHasTags" tags="IZY,IZYLMG"/>
<requirement name="IsFPV"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_13">
<requirement name="RoundsInMagazine" operation="LT" value="13"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_12">
<requirement name="RoundsInMagazine" operation="LT" value="12"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_11">
<requirement name="RoundsInMagazine" operation="LT" value="11"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_10">
<requirement name="RoundsInMagazine" operation="LT" value="10"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_09">
<requirement name="RoundsInMagazine" operation="LT" value="9"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_08">
<requirement name="RoundsInMagazine" operation="LT" value="8"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_07">
<requirement name="RoundsInMagazine" operation="LT" value="7"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_06">
<requirement name="RoundsInMagazine" operation="LT" value="6"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_05">
<requirement name="RoundsInMagazine" operation="LT" value="5"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_04">
<requirement name="RoundsInMagazine" operation="LT" value="4"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_03">
<requirement name="RoundsInMagazine" operation="LT" value="3"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_02">
<requirement name="RoundsInMagazine" operation="LT" value="2"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_01">
<requirement name="RoundsInMagazine" operation="LT" value="1"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_13">
<requirement name="RoundsInMagazine" operation="LT" value="13"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_12">
<requirement name="RoundsInMagazine" operation="LT" value="12"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_11">
<requirement name="RoundsInMagazine" operation="LT" value="11"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_10">
<requirement name="RoundsInMagazine" operation="LT" value="10"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_09">
<requirement name="RoundsInMagazine" operation="LT" value="9"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_08">
<requirement name="RoundsInMagazine" operation="LT" value="8"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_07">
<requirement name="RoundsInMagazine" operation="LT" value="7"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_06">
<requirement name="RoundsInMagazine" operation="LT" value="6"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_05">
<requirement name="RoundsInMagazine" operation="LT" value="5"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_04">
<requirement name="RoundsInMagazine" operation="LT" value="4"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_03">
<requirement name="RoundsInMagazine" operation="LT" value="3"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_02">
<requirement name="RoundsInMagazine" operation="LT" value="2"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_01">
<requirement name="RoundsInMagazine" operation="LT" value="1"/>
</triggered_effect>
</effect_group>
</buff>
</append>
<append xpath="//buff[@name='buffStatusCheck01']">
<effect_group>
<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="IZYGlovesEffect"/>
<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="RefreshHand"/>
</effect_group>
<effect_group>
<triggered_effect trigger="onSelfWalk" action="AddBuff" buff="IZYGlovesEffect"/>
<triggered_effect trigger="onSelfWalk" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</append>
</configs>

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<configs>
<!-- NERD BODY FIX FOR RIGWEAPON -->
<!-- REMOVE VISIBLE HARD WARP FPV -->
<append xpath="/items">
<item name="armorPrimitiveGloves">
<property name="Extends" value="armorPrimitiveMaster" param1="CustomIcon"/>
<property name="DescriptionKey" value="armorPrimitiveGlovesDesc"/>
<property name="DisplayType" value="armorPrimitiveGloves"/>
<property name="ArmorGroup" value="groupPrimitive"/>
<property name="Tags" value="upperbody,hands,armor,armorHands,canHaveCosmetic,lightArmor,lightArmorDeg"/>
<property name="EquipSlot" value="Hands"/>
<property name="SoundPickup" value="gloves_cloth_grab"/>
<property name="SoundPlace" value="gloves_cloth_place"/>
<effect_group name="PrimitiveGloves">
<passive_effect name="ModSlots" operation="base_set" value="1,1,1,1,1,1" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
</effect_group>
<property class="SDCS">
<property name="Prefab" value="Entities/Player/*/Gear/Prefabs/gear*FiberPrefab"/>
<property name="TransformName" value=""/> <!-- hands -->
<property name="Excludes" value=""/>
</property>
</item>
</append>
<append xpath="//item[@name='armorPrimitiveGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBrownLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBrownLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorLumberjackGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBrownLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBrownLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorPreacherGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorRogueGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorAthleticGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorEnforcerGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorFarmerGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBrownLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBrownLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorBikerGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorScavengerGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorRangerGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorCommandoGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorAssassinGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorMinerGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorNomadGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorNerdGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
</effect_group>
</append>
<append xpath="//item[@name='armorRaiderGloves']">
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorBlackLeather"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorBlackLeather"/>
</effect_group>
</append>
</configs>

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<?xml version="1.0" encoding="UTF-8" ?>
<xml>
<Name value="IZY_FPV_GLOVES" />
<DisplayName value="IZY_FPV_GLOVES" />
<Description value="IZY_FPV_GLOVES" />
<Author value="IZY" />
<Version value="1.1.0.4" />
<Website value="" />
<SkipWithAntiCheat value="true" />
</xml>

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Military gloves :
https://sketchfab.com/3d-models/gloves-for-fps-game-3b321da343714e9597e3e86af8a0a7a6
Leather Gloves :
https://sketchfab.com/3d-models/fp-arms-8416c380544949bb9b224278819cbe6b
Gauntlets Steel :
https://sketchfab.com/3d-models/leather-arm-guard-with-support-2ceaf152c27243c99b2c79da3c5115cb
Gauntlets Metal scraps :
https://sketchfab.com/3d-models/post-apocalyptic-arm-guard-low-poly-a777cbbc8aff4c3cb5ed4dec2265fa12