Upload from upload_mods.ps1
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18
Config/Localization.txt
Normal file
18
Config/Localization.txt
Normal file
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Key,File,Type,UsedInMainMenu,NoTranslate,english,Context / Alternate Text,german,latam,french,italian,japanese,koreana,polish,brazilian,russian,turkish,schinese,tchinese,spanish
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ammo556mmBulletBall,items,gun,,5.56x45mm.,5.56x45mm.,,,,,,,,,,,,,,
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ammo556mmBulletBallDesc,items,gun,,,A light rifle caliber.\nVery effective against armor opponent.\nDue to it high-velocity.\nIt can penetrate 1 entity (Zombie) by default.,,,,,,,,,,,,,,,
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ammo556mmHIpower,items,gun,,5.56x45mm HP.,5.56x45mm High-Power.,,,,,,,,,,,,,,
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ammo556mmHIpowerDesc,items,gun,,,A light rifle caliber with extra amout of propellant charge.\nVery effective against armor opponent.\nDue to it high-velocity.\nIt can not penetrate an entity trade off with higher in damage.\n+50 Damage againts opponent's Head,,,,,,,,,,,,,,,
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ammo556mmArmorPiercing,items,gun,,5.56x45mm.,5.56x45mm AP.,,,,,,,,,,,,,,
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ammo556mmArmorPiercingDesc,items,gun,,,A light rifle caliber with Steel Core Bullet.\nVery F. effective against armor opponent.\nDue to it high-velocity and bullet mass.\nIt can penetrate 3 entity (Zombie).\nAlso Expensive as Hell.,,,,,,,,,,,,,,,
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IZYgunT2ARCabineCAR15,items,gun,,CAR-15 (T2),CAR-15 (T2),,,,,,,,,,,,,,
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IZYgunT2ARCabineCAR15Desc,items,gun,,,A compact version of M-16 rifle.\nChambered in 5.56x45mm.\nRepair with a - Repair Kit.\nScrap to - Machinegun parts.,,,,,,,,,,,,,,,
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IZYgunT3ARCabineM4Carbine,items,gun,,M4 Carbine (T3),M4 Carbine (T3),,,,,,,,,,,,,,
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IZYgunT3ARCabineM4CarbineDesc,items,gun,,,A medium length AR-15 Rifle.\nChambered in 5.56x45mm.\nRepair with a - Repair Kit.\nScrap to - Machinegun parts.,,,,,,,,,,,,,,,
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IZYgunT3LMGM249FNminimi,items,gun,,M249 (T3),M249 (T3),,,,,,,,,,,,,,
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IZYgunT3LMGM249FNminimiDesc,items,gun,,,Im too lazy to make a description.\n .\nRepair with a - Repair Kit.\nScrap to - Machinegun parts.,,,,,,,,,,,,,,,
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IZYgunT3MarksManRifle556M16A2DMR,items,gun,,M16A2 DMR (T3),M16A2 DMR (T3),,,,,,,,,,,,,,
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IZYgunT3MarksManRifle556M16A2DMRDesc,items,gun,,,Im too lazy to make a description.\n .\nRepair with a - Repair Kit.\nScrap to - Machinegun parts.,,,,,,,,,,,,,,,
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IZYgunT4BULLPUPHellionVHS2,items,gun,,Hellion VHS-2 (T4),Hellion VHS-2 (T4),,,,,,,,,,,,,,
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IZYgunT4BULLPUPHellionVHS2Desc,items,gun,,,Im too lazy to make a description.\n .\nRepair with a - Repair Kit.\nScrap to - Machinegun parts.,,,,,,,,,,,,,,,
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109
Config/_backup/loot.xml
Normal file
109
Config/_backup/loot.xml
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@@ -0,0 +1,109 @@
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<configs>
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<!-- oooooooooooo -->
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<!-- CREATE GROUP -->
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<!-- oooooooooooo -->
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<insertAfter xpath="//lootgroup[@name='groupWeaponsT2_Machinegunner']">
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<!-- tier 02 -->
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<lootgroup name="groupWeaponsT2_MG_CAR15" count="all" loot_quality_template="QLTemplateT2">
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<item name="IZYgunT2ARCabineCAR15"/>
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</lootgroup>
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</insertAfter>
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<insertAfter xpath="//lootgroup[@name='groupWeaponsT3_Machinegunner']">
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<!-- tier 03 -->
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<lootgroup name="groupWeaponsT3_MG_M4carbine" count="all" loot_quality_template="QLTemplateT3">
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<item name="IZYgunT3ARCabineM4Carbine"/>
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</lootgroup>
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<lootgroup name="groupWeaponsT3_MG_M249" count="all" loot_quality_template="QLTemplateT3">
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<item name="IZYgunT3LMGM249FNminimi"/>
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</lootgroup>
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<lootgroup name="groupWeaponsT3_MG_VHS2" count="all" loot_quality_template="QLTemplateT3">
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<item name="IZYgunT4BULLPUPHellionVHS2"/>
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</lootgroup>
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</insertAfter>
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<insertAfter xpath="//lootgroup[@name='groupWeaponsT3_DeadEye']">
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<!-- tier 03 -->
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<lootgroup name="groupWeaponsT3_MMR_M16A2" count="all" loot_quality_template="QLTemplateT3">
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<item name="IZYgunT3MarksManRifle556M16A2DMR"/>
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</lootgroup>
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</insertAfter>
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
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<!-- Adding new weapon groups to loot groups -->
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
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<append xpath="//lootgroup[@name='groupWeaponsT2_Ranged']">
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<item group="groupWeaponsT2_MG_CAR15"/>
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</append>
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<append xpath="//lootgroup[@name='groupWeaponsT3_Ranged']">
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<item group="groupWeaponsT3_MG_M4carbine"/>
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<item group="groupWeaponsT3_MMR_M16A2"/>
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<item group="groupWeaponsT3_MG_VHS2"/>
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<item group="groupWeaponsT3_MG_M249"/>
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</append>
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
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<!-- QUEST REWARD 556 GUN -->
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
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<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT2']">
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<item name="IZYgunT2ARCabineCAR15"/>
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</append>
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<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT3']">
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<item name="IZYgunT3ARCabineM4Carbine"/>
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<item name="IZYgunT3MarksManRifle556M16A2DMR"/>
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<item name="IZYgunT4BULLPUPHellionVHS2"/>
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<item name="IZYgunT3LMGM249FNminimi"/>
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</append>
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
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<!-- create AMMO GROUP -->
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
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<insertAfter xpath="//lootgroup[@name='group762mmLarge']">
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<lootgroup name="group556ammoSmall">
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<item name="ammo556mmBulletBall" count="6,7" loot_stage_count_mod="0.01"/>
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</lootgroup>
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<lootgroup name="group556ammoMedium">
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<item name="ammo556mmBulletBall" count="10,15" loot_stage_count_mod="0.01"/>
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</lootgroup>
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<lootgroup name="group556ammoLarge">
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<item name="ammo556mmBulletBall" count="22,30" loot_stage_count_mod="0.01"/>
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</lootgroup>
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</insertAfter>
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<!-- Add Ammogroup TO loot -->
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<append xpath="//lootgroup[@name='groupAmmoSmall']">
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<item group="group556ammoSmall"/>
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</append>
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<append xpath="//lootgroup[@name='groupAmmoSmallNoArrow']">
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<item group="group556ammoSmall"/>
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</append>
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<append xpath="//lootgroup[@name='groupAmmoMedium']">
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<item group="group556ammoMedium"/>
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</append>
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<append xpath="//lootgroup[@name='groupAmmoMediumNoArrow']">
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<item group="group556ammoMedium"/>
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</append>
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<append xpath="//lootgroup[@name='groupAmmoLarge']">
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<item group="group556ammoLarge"/>
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</append>
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</configs>
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50
Config/_backup/progression.xml
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50
Config/_backup/progression.xml
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@@ -0,0 +1,50 @@
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<configs>
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<!-- Chonky's code -->
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<!-- T2 AR CARBINE -->
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<!-- T2 CAR15 -->
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/display_entry[@item='gunMGT2TacticalAR']">
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<unlock_entry item="IZYgunT2ARCabineCAR15" unlock_tier="1" tags="IZYgunT2ARCabineCAR15"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="26,100" value="1" tags="IZYgunT2ARCabineCAR15"/>
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<passive_effect name="CraftingTier" operation="base_add" level="32,39,46,53,60,100" value="1,2,3,4,5,5" tags="IZYgunT2ARCabineCAR15"/>
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</append>
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<!-- T3 AR CARBINE -->
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<!-- T3 M4 -->
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/display_entry[@item='gunMGT3M60']">
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<unlock_entry item="IZYgunT3ARCabineM4Carbine" unlock_tier="1" tags="IZYgunT3ARCabineM4Carbine"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="IZYgunT3ARCabineM4Carbine"/>
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<passive_effect name="CraftingTier" operation="base_add" level="68,76,84,92,100" value="1,2,3,4,5" tags="IZYgunT3ARCabineM4Carbine"/>
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</append>
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<!-- T3 LMG -->
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<!-- T3 M249 FNminimi -->
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/display_entry[@item='gunMGT3M60']">
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<unlock_entry item="IZYgunT3LMGM249FNminimi" unlock_tier="1" tags="IZYgunT3LMGM249FNminimi"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="IZYgunT3LMGM249FNminimi"/>
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<passive_effect name="CraftingTier" operation="base_add" level="68,76,84,92,100" value="1,2,3,4,5" tags="IZYgunT3LMGM249FNminimi"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/display_entry[@item='gunMGT3M60']">
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<unlock_entry item="IZYgunT4BULLPUPHellionVHS2" unlock_tier="1" tags="IZYgunT4BULLPUPHellionVHS2"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="IZYgunT4BULLPUPHellionVHS2"/>
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<passive_effect name="CraftingTier" operation="base_add" level="68,76,84,92,100" value="1,2,3,4,5" tags="IZYgunT4BULLPUPHellionVHS2"/>
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</append>
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<!-- T3 MARKSMAN RIFLE -->
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<!-- T3 M16A2DMR -->
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/display_entry[@item='gunRifleT3SniperRifle']">
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<unlock_entry item="IZYgunT3MarksManRifle556M16A2DMR" unlock_tier="1" tags="IZYgunT3MarksManRifle556M16A2DMR"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="IZYgunT3MarksManRifle556M16A2DMR"/>
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<passive_effect name="CraftingTier" operation="base_add" level="68,76,84,92,100" value="1,2,3,4,5" tags="IZYgunT3MarksManRifle556M16A2DMR"/>
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</append>
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</configs>
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131
Config/_backup/recipes.xml
Normal file
131
Config/_backup/recipes.xml
Normal file
@@ -0,0 +1,131 @@
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<addnew>
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<append xpath="/recipes">
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<!-- *************************** -->
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<!-- AMMO 556 -->
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<!-- *************************** -->
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<recipe name="ammo556mmBulletBall" count="1" craft_area="workbench" tags="workbenchCrafting">
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<ingredient name="resourceBulletTip" count="1"/>
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<ingredient name="resourceGunPowder" count="2"/>
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<ingredient name="resourceScrapIron" count="1"/>
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<ingredient name="resourceBulletCasing" count="1"/>
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</recipe>
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<recipe name="ammo556mmHIpower" count="1" craft_area="workbench" tags="workbenchCrafting">
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<ingredient name="resourceBulletTip" count="1"/>
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<ingredient name="resourceGunPowder" count="4"/>
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<ingredient name="resourceScrapIron" count="1"/>
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<ingredient name="resourceBulletCasing" count="1"/>
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</recipe>
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<recipe name="ammo556mmArmorPiercing" count="1" craft_area="workbench" tags="workbenchCrafting">
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<ingredient name="resourceBulletTip" count="1"/>
|
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<ingredient name="resourceGunPowder" count="3"/>
|
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<ingredient name="resourceScrapIron" count="5"/>
|
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<ingredient name="resourceBulletCasing" count="1"/>
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</recipe>
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<!-- *************************** -->
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<!-- AMMO 556 Bundle -->
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<!-- *************************** -->
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<recipe name="ammo556mmBulletBallBundle" count="1" craft_area="workbench" tags="workbenchCrafting">
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<ingredient name="resourceBulletTip" count="80"/>
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<ingredient name="resourceGunPowder" count="180"/>
|
||||
<ingredient name="resourceScrapIron" count="80"/>
|
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<ingredient name="resourceBulletCasing" count="80"/>
|
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</recipe>
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<recipe name="ammo556mmHIpowerBundle" count="1" craft_area="workbench" tags="workbenchCrafting">
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<ingredient name="resourceBulletTip" count="80"/>
|
||||
<ingredient name="resourceGunPowder" count="380"/>
|
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<ingredient name="resourceScrapIron" count="80"/>
|
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<ingredient name="resourceBulletCasing" count="80"/>
|
||||
</recipe>
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||||
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<recipe name="ammo556mmArmorPiercingBundle" count="1" craft_area="workbench" tags="workbenchCrafting">
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<ingredient name="resourceBulletTip" count="80"/>
|
||||
<ingredient name="resourceGunPowder" count="260"/>
|
||||
<ingredient name="resourceForgedSteel" count="20"/>
|
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<ingredient name="resourceBulletCasing" count="80"/>
|
||||
</recipe>
|
||||
|
||||
<!-- *************************** -->
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||||
<!-- 556 pack carbine -->
|
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<!-- *************************** -->
|
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|
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<recipe name="IZYgunT2ARCabineCAR15" count="1" craft_area="workbench" tags="learnable,perkMachineGunner">
|
||||
<ingredient name="gunMGT1AK47Parts" count="7"/>
|
||||
<ingredient name="resourceForgedSteel" count="35"/>
|
||||
<ingredient name="resourceDuctTape" count="8"/>
|
||||
<ingredient name="resourceSpring" count="12"/>
|
||||
<ingredient name="resourceLegendaryParts" count="0"/>
|
||||
<effect_group>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunMGT1AK47Parts,resourceDuctTape"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
|
||||
</effect_group>
|
||||
</recipe>
|
||||
|
||||
<recipe name="IZYgunT3ARCabineM4Carbine" count="1" craft_area="workbench" tags="learnable,perkMachineGunner">
|
||||
<ingredient name="gunMGT1AK47Parts" count="10"/>
|
||||
<ingredient name="resourceForgedSteel" count="80"/>
|
||||
<ingredient name="resourceDuctTape" count="8"/>
|
||||
<ingredient name="resourceSpring" count="15"/>
|
||||
<ingredient name="resourceLegendaryParts" count="0"/>
|
||||
<effect_group>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunMGT1AK47Parts,resourceDuctTape"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
|
||||
</effect_group>
|
||||
</recipe>
|
||||
|
||||
<recipe name="IZYgunT4BULLPUPHellionVHS2" count="1" craft_area="workbench" tags="learnable,perkMachineGunner,workbenchCrafting">
|
||||
<ingredient name="gunMGT1AK47Parts" count="13"/>
|
||||
<ingredient name="resourceForgedSteel" count="100"/>
|
||||
<ingredient name="resourceDuctTape" count="13"/>
|
||||
<ingredient name="resourceSpring" count="25"/>
|
||||
<ingredient name="resourceLegendaryParts" count="5"/>
|
||||
<effect_group>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunHandgunT1PistolParts,resourceDuctTape"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="resourceLegendaryParts"/>
|
||||
</effect_group>
|
||||
</recipe>
|
||||
|
||||
<recipe name="IZYgunT3LMGM249FNminimi" count="1" craft_area="workbench" tags="learnable,perkMachineGunner,workbenchCrafting">
|
||||
<ingredient name="gunMGT1AK47Parts" count="13"/>
|
||||
<ingredient name="resourceForgedSteel" count="100"/>
|
||||
<ingredient name="resourceDuctTape" count="13"/>
|
||||
<ingredient name="resourceSpring" count="25"/>
|
||||
<ingredient name="resourceLegendaryParts" count="0"/>
|
||||
<effect_group>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunMGT1AK47Parts,resourceDuctTape"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
|
||||
</effect_group>
|
||||
</recipe>
|
||||
|
||||
<recipe name="IZYgunT3MarksManRifle556M16A2DMR" count="1" craft_area="workbench" tags="learnable,perkDeadEye,workbenchCrafting">
|
||||
<ingredient name="gunRifleT1HuntingRifleParts" count="8"/>
|
||||
<ingredient name="gunMGT1AK47Parts" count="5"/>
|
||||
<ingredient name="resourceForgedSteel" count="100"/>
|
||||
<ingredient name="resourceSpring" count="25"/>
|
||||
<ingredient name="resourceLegendaryParts" count="0"/>
|
||||
<effect_group>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunRifleT1HuntingRifleParts,resourceDuctTape"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
|
||||
</effect_group>
|
||||
</recipe>
|
||||
|
||||
</append>
|
||||
|
||||
|
||||
</addnew>
|
||||
30
Config/_backup/traders.xml
Normal file
30
Config/_backup/traders.xml
Normal file
@@ -0,0 +1,30 @@
|
||||
<configs>
|
||||
|
||||
<!-- GUN_TRADER -->
|
||||
|
||||
<append xpath="//trader_item_group[@name='groupRangedAll']">
|
||||
<item name="IZYgunT2ARCabineCAR15" quality="1,5"/>
|
||||
<item name="IZYgunT3ARCabineM4Carbine" quality="1,5"/>
|
||||
<item name="IZYgunT3MarksManRifle556M16A2DMR" quality="1,5"/>
|
||||
<item name="IZYgunT3LMGM249FNminimi" quality="1,5"/>
|
||||
<item name="IZYgunT4BULLPUPHellionVHS2" quality="1,5" prob="0.5"/>
|
||||
</append>
|
||||
|
||||
<append xpath="/traders/trader_item_groups/trader_item_group[@name='ammoBrass']">
|
||||
<item name="ammo556mmBulletBall" count="50,120"/>
|
||||
</append>
|
||||
|
||||
<append xpath="/traders/trader_item_groups/trader_item_group[@name='ammoHP']">
|
||||
<item name="ammo556mmHIpower" count="30,60"/>
|
||||
</append>
|
||||
|
||||
<append xpath="/traders/trader_item_groups/trader_item_group[@name='ammoAP']">
|
||||
<item name="ammo556mmArmorPiercing" count="30,60"/>
|
||||
</append>
|
||||
|
||||
<append xpath="/traders/trader_item_groups/trader_item_group[@name='ammoAll']">
|
||||
<item name="ammo556mmBulletBall" count="50,120"/>
|
||||
<item name="ammo556mmArmorPiercing" count="30,60"/>
|
||||
<item name="ammo556mmHIpower" count="30,60"/>
|
||||
</append>
|
||||
</configs>
|
||||
177
Config/item_modifiers.xml
Normal file
177
Config/item_modifiers.xml
Normal file
@@ -0,0 +1,177 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<addnew>
|
||||
|
||||
<!-- Flashlight -->
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunFlashlight']">
|
||||
|
||||
<item_property_overrides name="IZYgunT2ARCabineCAR15">
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?IZY_AR_CAR15_flashlight.Prefab"/>
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunForegrip']">
|
||||
|
||||
<item_property_overrides name="IZYgunT3ARCabineM4Carbine">
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?IZY_AR_M4CARBINE_grip.Prefab"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3LMGM249FNminimi">
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_BP_LMG.unity3d?IZY_LMG_M249_grip.Prefab"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3MarksManRifle556M16A2DMR">
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?IZY_MMR_M16A2DMR_grip.Prefab"/>
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunMagazineExtender']">
|
||||
|
||||
|
||||
</append>
|
||||
|
||||
|
||||
<!-- REFLEXSIGHT -->
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunReflexSight']">
|
||||
|
||||
<item_property_overrides name="IZYgunT2ARCabineCAR15">
|
||||
<property name="ScopeCameraOffset" value="-.001,-.0199,-.01"/>
|
||||
<property name="CrosshairOnAim" value="true"/>
|
||||
<property name="CrosshairUpAfterShot" value="true"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3ARCabineM4Carbine">
|
||||
<property name="ScopeCameraOffset" value="-.0013,-.00134,-.008"/>
|
||||
<property name="CrosshairOnAim" value="true"/>
|
||||
<property name="CrosshairUpAfterShot" value="true"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT4BULLPUPHellionVHS2">
|
||||
<property name="ScopeCameraOffset" value="-.00221,-.0463,.1"/>
|
||||
<property name="CrosshairOnAim" value="true"/>
|
||||
<property name="CrosshairUpAfterShot" value="true"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3MarksManRifle556M16A2DMR">
|
||||
<property name="ScopeCameraOffset" value="-.001,-.0165,-.011"/>
|
||||
<property name="CrosshairOnAim" value="true"/>
|
||||
<property name="CrosshairUpAfterShot" value="true"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3LMGM249FNminimi">
|
||||
<property name="ScopeCameraOffset" value="-.00019,-.03945,.13"/>
|
||||
<property name="CrosshairOnAim" value="true"/>
|
||||
<property name="CrosshairUpAfterShot" value="true"/>
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
<!-- X2SCOPE -->
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunScopeSmall']">
|
||||
|
||||
<item_property_overrides name="IZYgunT2ARCabineCAR15">
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD.tga"/>
|
||||
<property name="Zoom_max_out" value="40"/>
|
||||
<property name="Zoom_max_in" value="40"/>
|
||||
<property name="ScopeCameraOffset" value="-.001,-.019,-.01"/>
|
||||
<property name="CrosshairOnAim" value="true"/>
|
||||
<property name="CrosshairUpAfterShot" value="true"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3ARCabineM4Carbine">
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD.tga"/>
|
||||
<property name="Zoom_max_out" value="40"/>
|
||||
<property name="Zoom_max_in" value="40"/>
|
||||
<property name="ScopeCameraOffset" value="-.00082,-.0002,-.008"/>
|
||||
<property name="CrosshairOnAim" value="true"/>
|
||||
<property name="CrosshairUpAfterShot" value="true"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT4BULLPUPHellionVHS2">
|
||||
<property name="ScopeCameraOffset" value="-.00217,-.0348,.1"/>
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD.tga"/>
|
||||
<property name="CrosshairOnAim" value="true"/>
|
||||
<property name="CrosshairUpAfterShot" value="true"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3MarksManRifle556M16A2DMR">
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD.tga"/>
|
||||
<property name="ScopeCameraOffset" value="-.001,-.0165,-.022"/>
|
||||
<property name="CrosshairOnAim" value="true"/>
|
||||
<property name="CrosshairUpAfterShot" value="true"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3LMGM249FNminimi">
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD.tga"/>
|
||||
<property name="ScopeCameraOffset" value="-.0002,-.0337,.11"/>
|
||||
<property name="CrosshairOnAim" value="true"/>
|
||||
<property name="CrosshairUpAfterShot" value="true"/>
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
<!-- X4SCOPE -->
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunScopeMedium']">
|
||||
|
||||
<item_property_overrides name="IZYgunT3MarksManRifle556M16A2DMR">
|
||||
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?Reticle_x4x8_ACOGscope.png"/>
|
||||
<property name="ScopeCameraOffset" value="-.001,-.0165,-.022"/>
|
||||
<property name="CrosshairOnAim" value="true"/>
|
||||
<property name="CrosshairUpAfterShot" value="true"/>
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
<!-- X8SCOPE -->
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunScopeLarge']">
|
||||
|
||||
<item_property_overrides name="IZYgunT3MarksManRifle556M16A2DMR">
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?Reticle_x4x8_ACOGscope.png"/>
|
||||
<property name="ScopeCameraOffset" value="-.001,-.0165,-.022"/>
|
||||
<property name="CrosshairOnAim" value="true"/>
|
||||
<property name="CrosshairUpAfterShot" value="true"/>
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
<!-- SILENCER -->
|
||||
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunSoundSuppressorSilencer']">
|
||||
|
||||
<item_property_overrides name="IZYgunT2ARCabineCAR15">
|
||||
<property name="Sound_start" value="M4CARINE_silen_fire"/>
|
||||
<property name="Sound_loop" value="M4CARINE_silen_fire"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3ARCabineM4Carbine">
|
||||
<property name="Sound_start" value="M4CARINE_silen_fire"/>
|
||||
<property name="Sound_loop" value="M4CARINE_silen_fire"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT4BULLPUPHellionVHS2">
|
||||
<property name="Sound_start" value="M16A2S_silen_fire"/>
|
||||
<property name="Sound_loop" value="M16A2S_silen_fire"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3MarksManRifle556M16A2DMR">
|
||||
<property name="Sound_start" value="M16A2S_silen_fire"/>
|
||||
<property name="Sound_loop" value="M16A2S_silen_fire"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3LMGM249FNminimi">
|
||||
<property name="Sound_start" value="M4CARINE_silen_fire"/>
|
||||
<property name="Sound_loop" value="M4CARINE_silen_fire"/>
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
</addnew>
|
||||
1354
Config/items.xml
Normal file
1354
Config/items.xml
Normal file
@@ -0,0 +1,1354 @@
|
||||
<configs>
|
||||
<append xpath="/items">
|
||||
|
||||
<!-- *************************** -->
|
||||
<!-- IZY_AMMO_556 -->
|
||||
<!-- *************************** -->
|
||||
|
||||
<item name="ammo556mmBulletBall">
|
||||
<property name="Extends" value="ammo9mmBulletBall"/>
|
||||
<property name="DescriptionKey" value="ammo556mmBulletBallDesc"/>
|
||||
<property name="CustomIcon" value="IZYammo556mmBulletBall"/>
|
||||
<property name="Tags" value="ammo762mm"/>
|
||||
<property name="Stacknumber" value="200"/>
|
||||
<property name="EconomicValue" value="9"/>
|
||||
<property name="TraderStageTemplate" value="ammoTier1"/>
|
||||
<property name="SoundPickup" value="bullets_grab"/>
|
||||
<property name="SoundPlace" value="bullets_place"/>
|
||||
<effect_group name="ammo762mmBulletBall" tiered="false">
|
||||
<passive_effect name="EntityDamage" operation="base_set" value="36" tags="perkDeadEye,perkMachineGunner"/>
|
||||
<passive_effect name="BlockDamage" operation="base_set" value="7" tags="perkDeadEye,perkMachineGunner"/>
|
||||
<passive_effect name="BlockDamage" operation="base_add" value="16" tags="barrelExplosive"/>
|
||||
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
||||
<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
|
||||
<!-- 5.56 Special Passive -->
|
||||
<!-- + Againt armored enemy -->
|
||||
<passive_effect name="TargetArmor" operation="perc_add" value="-.2"/><display_value name="dTargetArmor" value="-.2"/>
|
||||
<!-- bullet can go through 1 zombie by default -->
|
||||
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1"/><display_value name="dTargetPenetration" value="1"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<item name="ammo556mmHIpower">
|
||||
<property name="Extends" value="ammo9mmBulletBall"/>
|
||||
<property name="DescriptionKey" value="ammo556mmHIpowerDesc"/>
|
||||
<property name="CustomIcon" value="IZYammo556mmHighPower"/>
|
||||
<property name="Tags" value="ammo762mm"/>
|
||||
<property name="Stacknumber" value="200"/>
|
||||
<property name="EconomicValue" value="12"/>
|
||||
<property name="TraderStageTemplate" value="ammoTier2"/>
|
||||
<property name="SoundPickup" value="bullets_grab"/>
|
||||
<property name="SoundPlace" value="bullets_place"/>
|
||||
<effect_group name="ammo762mmBulletBall" tiered="false">
|
||||
<passive_effect name="EntityDamage" operation="base_set" value="55" tags="perkDeadEye,perkMachineGunner"/>
|
||||
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkDeadEye,perkMachineGunner"/>
|
||||
<passive_effect name="BlockDamage" operation="base_add" value="16" tags="barrelExplosive"/>
|
||||
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
||||
<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
|
||||
<!-- no entity Penetration bonus but recieve headshot Bonus -->
|
||||
<passive_effect name="TargetArmor" operation="perc_add" value="-.4"/><display_value name="dTargetArmor" value="-.4"/>
|
||||
<passive_effect name="DamageModifier" operation="base_add" value="50" tags="head"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<item name="ammo556mmArmorPiercing">
|
||||
<property name="Extends" value="ammo9mmBulletBall"/>
|
||||
<property name="DescriptionKey" value="ammo556mmArmorPiercingDesc"/>
|
||||
<property name="CustomIcon" value="IZYammo556mmArmorpiercing"/>
|
||||
<property name="Tags" value="ammo762mm"/>
|
||||
<property name="Stacknumber" value="200"/>
|
||||
<property name="EconomicValue" value="18"/>
|
||||
<property name="TraderStageTemplate" value="ammoTier3"/>
|
||||
<property name="SoundPickup" value="bullets_grab"/>
|
||||
<property name="SoundPlace" value="bullets_place"/>
|
||||
<effect_group name="ammo762mmBulletBall" tiered="false">
|
||||
<passive_effect name="EntityDamage" operation="base_set" value="46" tags="perkDeadEye,perkMachineGunner"/>
|
||||
<passive_effect name="BlockDamage" operation="base_set" value="7" tags="perkDeadEye,perkMachineGunner"/>
|
||||
<passive_effect name="BlockDamage" operation="base_add" value="16" tags="barrelExplosive"/>
|
||||
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
||||
<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
|
||||
<!-- AP Ability -->
|
||||
<passive_effect name="TargetArmor" operation="perc_add" value="-.8"/><display_value name="dTargetArmor" value="-.8"/>
|
||||
<passive_effect name="EntityPenetrationCount" operation="base_set" value="3"/><display_value name="dTargetPenetration" value="3"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
<!-- AMMObundle -->
|
||||
<!-- AMMObundle -->
|
||||
<!-- AMMObundle -->
|
||||
<item name="ammo556mmBulletBallBundle">
|
||||
<property name="Extends" value="ammoBundleMaster"/>
|
||||
<property name="CustomIcon" value="IZYammo556mmBulletBall"/>
|
||||
<property name="EconomicValue" value="1000"/>
|
||||
<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammoBundle762mmBulletBall -->
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Create_item" value="ammo556mmBulletBall"/>
|
||||
</property>
|
||||
</item>
|
||||
|
||||
<item name="ammo556mmHIpowerBundle">
|
||||
<property name="Extends" value="ammoBundleMaster"/>
|
||||
<property name="CustomIcon" value="IZYammo556mmHighPower"/>
|
||||
<property name="EconomicValue" value="1500"/>
|
||||
<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammoBundle762mmBulletBall -->
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Create_item" value="ammo556mmHIpower"/>
|
||||
</property>
|
||||
</item>
|
||||
|
||||
<item name="ammo556mmArmorPiercingBundle">
|
||||
<property name="Extends" value="ammoBundleMaster"/>
|
||||
<property name="CustomIcon" value="IZYammo556mmArmorpiercing"/>
|
||||
<property name="EconomicValue" value="1700"/>
|
||||
<property name="TraderStageTemplate" value="ammoTier3"/><!-- ammoBundle762mmBulletBall -->
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Create_item" value="ammo556mmArmorPiercing"/>
|
||||
</property>
|
||||
</item>
|
||||
|
||||
<!-- *************************** -->
|
||||
<!-- IZY_556_AR_CARBINE -->
|
||||
<!-- *************************** -->
|
||||
|
||||
<item name="IZYgunT2ARCabineCAR15">
|
||||
<property name="Tags" value="IZY,IZYFH,overrideSounds,weapon,ranged,holdBreathAiming,shortRange,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
|
||||
<property name="DisplayType" value="rangedGun"/>
|
||||
<property name="HoldType" value="71"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?IZY_AR_CAR15.Prefab"/>
|
||||
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?DROP_AR_CAR15.Prefab"/>
|
||||
<property name="CustomIcon" value="IZYgunT2ARCabineCAR15"/>
|
||||
<property name="Material" value="MMachineGunParts"/>
|
||||
<property name="DescriptionKey" value="IZYgunT2ARCabineCAR15Desc"/>
|
||||
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
|
||||
<property name="Weight" value="4"/>
|
||||
<property name="ScrapTimeOverride" value="10.0"/>
|
||||
<property name="RepairTools" value="resourceRepairKit"/>
|
||||
<property name="DegradationBreaksAfter" value="false"/>
|
||||
<property name="SoundJammed" value="weapon_jam"/>
|
||||
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
||||
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
||||
<property name="RepairExpMultiplier" value="10.8"/>
|
||||
<property name="EconomicValue" value="2200"/>
|
||||
<property name="TraderStageTemplate" value="baseTier2"/><!-- gunMGT2TacticalAR -->
|
||||
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic, -->
|
||||
<property name="ShowQuality" value="true"/>
|
||||
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
||||
<property name="SoundUnholster" value="weapon_unholster"/>
|
||||
<property name="SoundHolster" value="weapon_holster"/>
|
||||
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
||||
<property name="SoundPlace" value="rifle_polymer_place"/>
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Class" value="Ranged"/>
|
||||
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
||||
<property name="Magazine_items" value="ammo556mmBulletBall,ammo556mmHIpower,ammo556mmArmorPiercing"/>
|
||||
<property name="Sound_start" value="M4CARINE_fire"/>
|
||||
<property name="Sound_loop" value="M4CARINE_fire"/>
|
||||
<property name="Sound_empty" value="dryfire"/>
|
||||
<property name="AutoReload" value="false"/>
|
||||
<property name="Sound_end" value=""/>
|
||||
<property name="Particles_muzzle_fire" value="nailgunfire"/>
|
||||
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
|
||||
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
||||
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
|
||||
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
||||
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
|
||||
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
|
||||
</property>
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Zoom"/>
|
||||
<property name="Zoom_max_out" value="55"/>
|
||||
<property name="Zoom_max_in" value="55"/>
|
||||
<property name="SightsCameraOffset" value="-.0008,-.003,-.01"/>
|
||||
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
|
||||
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
|
||||
</property>
|
||||
<effect_group name="gunMGT2TacticalAR">
|
||||
<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkMachineGunner"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="base_set" value="45" tags="perkMachineGunner"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
|
||||
<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="base_add" value="6" tags="perkMachineGunner"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
|
||||
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
|
||||
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
|
||||
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
||||
<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.1" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
|
||||
<passive_effect name="RoundsPerMinute" operation="base_set" value="490" tags="perkMachineGunner"/>
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
||||
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkMachineGunner"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7" tags="perkMachineGunner"/> <!-- 3.8s -->
|
||||
|
||||
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.8" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.8" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkMachineGunner"/>
|
||||
|
||||
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".7" tags="perkMachineGunner"/>
|
||||
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.3" tags="perkMachineGunner"/>
|
||||
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.8" tags="perkMachineGunner"/>
|
||||
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".8" tags="perkMachineGunner"/>
|
||||
|
||||
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.5" tags="perkMachineGunner"/>
|
||||
<passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkMachineGunner"/> <!-- ak47 -->
|
||||
|
||||
<passive_effect name="DegradationMax" operation="base_set" value="500,800" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
|
||||
|
||||
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
||||
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
|
||||
<passive_effect name="ModPowerBonus" operation="base_add" value="250" tags="EconomicValue"/>
|
||||
<!-- Carbine Bonus -->
|
||||
<passive_effect name="RunSpeed" operation="perc_add" value=".12"/>
|
||||
<passive_effect name="WalkSpeed" operation="perc_add" value=".16"/>
|
||||
|
||||
<!-- SHOW HIDE FPV TPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
|
||||
|
||||
<!-- Muzzle Tracer tail -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
|
||||
|
||||
<!-- Fancy effect like smoke barrel Eject -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
|
||||
|
||||
<!-- MuzzleFlash FPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
|
||||
<!-- MuzzleLightFPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
|
||||
|
||||
</effect_group>
|
||||
<!-- Hide Holdtype Hands -->
|
||||
<effect_group>
|
||||
<requirement name="IsFPV"/>
|
||||
<!-- Raw hands -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<!-- Armor part -->
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<effect_group>
|
||||
<requirement name="!IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<!-- Refresh hands when no glove is on -->
|
||||
<effect_group>
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<!-- ************************************************************************************************************ -->
|
||||
<!-- ************************************************************************************************************ -->
|
||||
<!-- ************************************************************************************************************ -->
|
||||
|
||||
<item name="IZYgunT3ARCabineM4Carbine">
|
||||
<property name="Tags" value="IZY,IZYFH,overrideSounds,weapon,ranged,holdBreathAiming,shortRange,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
|
||||
<property name="DisplayType" value="rangedGun"/>
|
||||
<property name="HoldType" value="71"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?IZY_AR_M4CARBINE.Prefab"/>
|
||||
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?DROP_AR_M4CARBINE.Prefab"/>
|
||||
<property name="CustomIcon" value="IZYgunT3ARCabineM4Carbine"/>
|
||||
<property name="Material" value="MMachineGunParts"/>
|
||||
<property name="DescriptionKey" value="IZYgunT3ARCabineM4CarbineDesc"/>
|
||||
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
|
||||
<property name="Weight" value="6"/>
|
||||
<property name="ScrapTimeOverride" value="10.0"/>
|
||||
<property name="RepairTools" value="resourceRepairKit"/>
|
||||
<property name="DegradationBreaksAfter" value="false"/>
|
||||
<property name="SoundJammed" value="weapon_jam"/>
|
||||
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
||||
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
||||
<property name="RepairExpMultiplier" value="10.8"/>
|
||||
<property name="EconomicValue" value="5000"/>
|
||||
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunMGT2TacticalAR -->
|
||||
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic, -->
|
||||
<property name="ShowQuality" value="true"/>
|
||||
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
||||
<property name="SoundUnholster" value="weapon_unholster"/>
|
||||
<property name="SoundHolster" value="weapon_holster"/>
|
||||
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
||||
<property name="SoundPlace" value="rifle_polymer_place"/>
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Class" value="Ranged"/>
|
||||
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
||||
<property name="Magazine_items" value="ammo556mmBulletBall,ammo556mmHIpower,ammo556mmArmorPiercing"/>
|
||||
<property name="Sound_start" value="M4CARINE2_fire"/>
|
||||
<property name="Sound_loop" value="M4CARINE2_fire"/>
|
||||
<property name="Sound_empty" value="dryfire"/>
|
||||
<property name="AutoReload" value="false"/>
|
||||
<property name="Sound_end" value=""/>
|
||||
<property name="Particles_muzzle_fire" value="nailgunfire"/>
|
||||
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
|
||||
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
||||
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
|
||||
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
||||
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
|
||||
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
|
||||
</property>
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Zoom"/>
|
||||
<property name="Zoom_max_out" value="55"/>
|
||||
<property name="Zoom_max_in" value="55"/>
|
||||
<property name="SightsCameraOffset" value="-.0009,0,-.008"/>
|
||||
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
|
||||
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
|
||||
</property>
|
||||
<effect_group name="gunMGT2TacticalAR">
|
||||
<passive_effect name="MaxRange" operation="base_set" value="80" tags="perkMachineGunner"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="base_set" value="55" tags="perkMachineGunner"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
|
||||
<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="base_add" value="29" tags="perkMachineGunner"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
|
||||
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
|
||||
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
|
||||
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
||||
<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.1" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
|
||||
<passive_effect name="RoundsPerMinute" operation="base_set" value="490" tags="perkMachineGunner"/>
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
||||
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".75" tags="perkMachineGunner"/> <!-- 3.8s -->
|
||||
|
||||
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.6" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.6" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".19" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkMachineGunner"/>
|
||||
|
||||
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".6" tags="perkMachineGunner"/>
|
||||
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner"/>
|
||||
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkMachineGunner"/>
|
||||
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkMachineGunner"/>
|
||||
|
||||
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkMachineGunner"/>
|
||||
<passive_effect name="WeaponHandling" operation="base_set" value="1.2" tags="perkMachineGunner"/> <!-- ak47 -->
|
||||
|
||||
<passive_effect name="DegradationMax" operation="base_set" value="800,1200" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
|
||||
|
||||
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
||||
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
|
||||
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
||||
<!-- Carbine Bonus -->
|
||||
<passive_effect name="RunSpeed" operation="perc_add" value=".25"/>
|
||||
<passive_effect name="WalkSpeed" operation="perc_add" value=".4"/>
|
||||
|
||||
<!-- SHOW HIDE FPV TPV -->
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
|
||||
|
||||
<!-- Muzzle Tracer tail -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
|
||||
|
||||
<!-- Fancy effect like smoke barrel Eject -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
|
||||
|
||||
<!-- MuzzleFlash FPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
|
||||
<!-- MuzzleLightFPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
|
||||
</effect_group>
|
||||
<!-- Hide Holdtype Hands -->
|
||||
<effect_group>
|
||||
<requirement name="IsFPV"/>
|
||||
<!-- Raw hands -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<!-- Armor part -->
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<effect_group>
|
||||
<requirement name="!IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<!-- Refresh hands when no glove is on -->
|
||||
<effect_group>
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
|
||||
<!-- *************************** -->
|
||||
<!-- IZY_556_BULLPUP_RIFLE -->
|
||||
<!-- *************************** -->
|
||||
|
||||
|
||||
<item name="IZYgunT4BULLPUPHellionVHS2">
|
||||
<property name="Tags" value="IZY,IZYFH,overrideSounds,weapon,ranged,holdBreathAiming,shortRange,gun,barrelAttachments,drumMagazine,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
|
||||
<property name="DisplayType" value="rangedGun"/>
|
||||
<property name="HoldType" value="60"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_BP_LMG.unity3d?IZY_BULLPUP_VHS2.Prefab"/>
|
||||
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_BP_LMG.unity3d?DROP_BP_VHS2.Prefab"/>
|
||||
<property name="CustomIcon" value="IZYgunT4BULLPUPHellionVHS2"/>
|
||||
<property name="Material" value="MMachineGunParts"/>
|
||||
<property name="DescriptionKey" value="IZYgunT4BULLPUPHellionVHS2Desc"/>
|
||||
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
|
||||
<property name="Weight" value="6"/>
|
||||
<property name="ScrapTimeOverride" value="10.0"/>
|
||||
<property name="RepairTools" value="resourceRepairKit"/>
|
||||
<property name="DegradationBreaksAfter" value="false"/>
|
||||
<property name="SoundJammed" value="weapon_jam"/>
|
||||
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
||||
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
||||
<property name="RepairExpMultiplier" value="10.8"/>
|
||||
<property name="EconomicValue" value="10000"/>
|
||||
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunMGT2TacticalAR -->
|
||||
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic, -->
|
||||
<property name="ShowQuality" value="true"/>
|
||||
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
||||
<property name="SoundUnholster" value="weapon_unholster"/>
|
||||
<property name="SoundHolster" value="weapon_holster"/>
|
||||
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
||||
<property name="SoundPlace" value="rifle_polymer_place"/>
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Class" value="Ranged"/>
|
||||
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
||||
<property name="Magazine_items" value="ammo556mmBulletBall,ammo556mmHIpower,ammo556mmArmorPiercing"/>
|
||||
<property name="Sound_start" value="M4CARINE2_fire"/>
|
||||
<property name="Sound_loop" value="M4CARINE2_fire"/>
|
||||
<property name="Sound_empty" value="dryfire"/>
|
||||
<property name="AutoReload" value="false"/>
|
||||
<property name="Sound_end" value=""/>
|
||||
<property name="Particles_muzzle_fire" value="nailgunfire"/>
|
||||
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
|
||||
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
||||
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
|
||||
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
||||
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
|
||||
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
|
||||
</property>
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Zoom"/>
|
||||
<property name="Zoom_max_out" value="55"/>
|
||||
<property name="Zoom_max_in" value="55"/>
|
||||
<property name="SightsCameraOffset" value="-.00217,-.0385,.1"/>
|
||||
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
|
||||
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
|
||||
</property>
|
||||
<effect_group name="gunMGT2TacticalAR">
|
||||
<passive_effect name="MaxRange" operation="base_set" value="85" tags="perkMachineGunner"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="base_set" value="58" tags="perkMachineGunner"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
|
||||
<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="base_add" value="32" tags="perkMachineGunner"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
|
||||
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
|
||||
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
|
||||
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
||||
<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.1" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
|
||||
<passive_effect name="RoundsPerMinute" operation="base_set" value="510" tags="perkMachineGunner"/>
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
||||
<passive_effect name="MagazineSize" operation="base_set" value="40" tags="perkMachineGunner"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkMachineGunner"/> <!-- 3.8s -->
|
||||
|
||||
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.4" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.4" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".16" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkMachineGunner"/>
|
||||
|
||||
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkMachineGunner"/>
|
||||
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkMachineGunner"/>
|
||||
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkMachineGunner"/>
|
||||
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkMachineGunner"/>
|
||||
|
||||
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.8" tags="perkMachineGunner"/>
|
||||
<passive_effect name="WeaponHandling" operation="base_set" value="1.4" tags="perkMachineGunner"/> <!-- ak47 -->
|
||||
|
||||
<passive_effect name="DegradationMax" operation="base_set" value="1200,1800" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
|
||||
|
||||
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
||||
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
|
||||
<passive_effect name="ModPowerBonus" operation="base_add" value="350" tags="EconomicValue"/>
|
||||
<!-- Carbine Bonus -->
|
||||
<passive_effect name="RunSpeed" operation="perc_add" value=".28"/>
|
||||
<passive_effect name="WalkSpeed" operation="perc_add" value=".6"/>
|
||||
|
||||
<!-- SHOW HIDE FPV TPV -->
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
|
||||
|
||||
<!-- Muzzle Tracer tail -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
|
||||
|
||||
<!-- Fancy effect like smoke barrel Eject -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
|
||||
|
||||
<!-- MuzzleFlash FPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
|
||||
<!-- MuzzleLightFPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
|
||||
</effect_group>
|
||||
<!-- Hide Holdtype Hands -->
|
||||
<effect_group>
|
||||
<requirement name="IsFPV"/>
|
||||
<!-- Raw hands -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<!-- Armor part -->
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<effect_group>
|
||||
<requirement name="!IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<!-- Refresh hands when no glove is on -->
|
||||
<effect_group>
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<!-- *************************** -->
|
||||
<!-- IZY_556_MARKSMAN_RIFLE -->
|
||||
<!-- *************************** -->
|
||||
|
||||
|
||||
<item name="IZYgunT3MarksManRifle556M16A2DMR">
|
||||
<property name="Tags" value="IZY,IZYMMR,IZYFH,overrideSounds,weapon,ranged,reloadPenalty,holdBreathAiming,magazine,firingMode,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
|
||||
<property name="DisplayType" value="rangedGunNoMag"/>
|
||||
<property name="HoldType" value="71"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?IZY_MMR_M16A2DMR.Prefab"/>
|
||||
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?DROP_MMR_M16A2.Prefab"/>
|
||||
<property name="CustomIcon" value="IZYgunT3MarksManRifle556M16A2DMR"/>
|
||||
<property name="DescriptionKey" value="IZYgunT3MarksManRifle556M16A2DMRDesc"/>
|
||||
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
|
||||
<property name="Material" value="MRifleParts"/>
|
||||
<property name="Weight" value="4"/>
|
||||
<property name="ScrapTimeOverride" value="10.0"/>
|
||||
<property name="RepairTools" value="resourceRepairKit"/>
|
||||
<property name="DegradationBreaksAfter" value="false"/>
|
||||
<property name="SoundJammed" value="ItemNeedsRepair"/>
|
||||
<property name="Attachments" value="meleeToolFlashlight02"/>
|
||||
|
||||
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
||||
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
||||
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
||||
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
||||
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
||||
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
||||
<property name="RepairExpMultiplier" value="10.8"/>
|
||||
<property name="LightValue" value=".45"/>
|
||||
<property name="EconomicValue" value="5300"/>
|
||||
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunRifleT1HuntingRifle -->
|
||||
<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
|
||||
<property name="ShowQuality" value="true"/>
|
||||
<property name="SoundUnholster" value="weapon_unholster"/>
|
||||
<property name="SoundHolster" value="weapon_holster"/>
|
||||
<property name="SoundPickup" value="rifle_wood_grab"/>
|
||||
<property name="SoundPlace" value="rifle_wood_place"/>
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Class" value="Ranged"/>
|
||||
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
||||
<property name="Magazine_items" value="ammo556mmBulletBall,ammo556mmHIpower,ammo556mmArmorPiercing"/>
|
||||
<property name="Sound_start" value="M16A2S_fire"/>
|
||||
<property name="Sound_loop" value="M16A2S_fire"/>
|
||||
<property name="Sound_empty" value="dryfire"/>
|
||||
<property name="AutoReload" value="false"/>
|
||||
<property name="Sound_end" value=""/>
|
||||
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
||||
<property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
|
||||
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
||||
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
|
||||
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
||||
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
|
||||
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
|
||||
</property>
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Zoom"/>
|
||||
<property name="Zoom_max_out" value="55"/>
|
||||
<property name="Zoom_max_in" value="55"/>
|
||||
<property name="SightsCameraOffset" value="-.0008,-.002,-.011"/>
|
||||
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
|
||||
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
|
||||
</property>
|
||||
|
||||
<effect_group name="gunRifleT2LeverActionRifle">
|
||||
<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkDeadEye"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkDeadEye"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
|
||||
<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
|
||||
<passive_effect name="RoundsPerMinute" operation="base_set" value="360" tags="perkDeadEye"/>
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
||||
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkDeadEye"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7" tags="perkDeadEye"/> <!-- 2.7s -->
|
||||
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
||||
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
|
||||
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
||||
<passive_effect name="EntityDamage" operation="base_add" value="42" tags="perkDeadEye"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
|
||||
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
|
||||
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
|
||||
<!-- <passive_effect name="MagazineSize" operation="base_add" value="-.5,1.6"/> --> <!-- random MagazineSize -->
|
||||
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->
|
||||
|
||||
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".06" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".8" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.2" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.12" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".12" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2" tags="perkDeadEye"/>
|
||||
<passive_effect name="WeaponHandling" operation="base_set" value="1.4" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="DegradationMax" operation="base_set" value="800,1200" tier="1,6" tags="perkDeadEye"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="DamageModifier" operation="base_add" value="200" tags="head"/>
|
||||
|
||||
|
||||
<!-- DON'T TOUCH THESE SHITS BELOW PLEASE -->
|
||||
|
||||
<!-- SHOW HIDE FPV TPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
|
||||
|
||||
<!-- Muzzle Tracer tail -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
|
||||
|
||||
<!-- Fancy effect like smoke barrel Eject -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
|
||||
|
||||
<!-- MuzzleFlash FPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
|
||||
<!-- MuzzleLightFPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
|
||||
|
||||
</effect_group>
|
||||
<!-- Hide Holdtype Hands -->
|
||||
<effect_group>
|
||||
<requirement name="IsFPV"/>
|
||||
<!-- Raw hands -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<!-- Armor part -->
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<effect_group>
|
||||
<requirement name="!IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<!-- Refresh hands when no glove is on -->
|
||||
<effect_group>
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
|
||||
<!-- *************************** -->
|
||||
<!-- IZY_556_LIGHT_MACHINEGUN -->
|
||||
<!-- *************************** -->
|
||||
|
||||
|
||||
<item name="IZYgunT3LMGM249FNminimi">
|
||||
<property name="Tags" value="IZY,IZYLMG,IZYFH,overrideSounds,weapon,ranged,holdBreathAiming,reloadPenalty,gun,drumMagazine,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
|
||||
<property name="DisplayType" value="rangedGun"/>
|
||||
<property name="HoldType" value="60"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_BP_LMG.unity3d?IZY_LMG_M249.Prefab"/>
|
||||
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_BP_LMG.unity3d?DROP_LMG_M249.Prefab"/>
|
||||
<property name="CustomIcon" value="IZYgunT3LMGM249FNminimi"/>
|
||||
<property name="Material" value="MMachineGunParts"/>
|
||||
<property name="DescriptionKey" value="IZYgunT3LMGM249FNminimiDesc"/>
|
||||
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
|
||||
<property name="Weight" value="6"/>
|
||||
<property name="ScrapTimeOverride" value="10.0"/>
|
||||
<property name="RepairTools" value="resourceRepairKit"/>
|
||||
<property name="DegradationBreaksAfter" value="false"/>
|
||||
<property name="SoundJammed" value="weapon_jam"/>
|
||||
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
||||
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
||||
<property name="RepairExpMultiplier" value="10.8"/>
|
||||
<property name="EconomicValue" value="5600"/>
|
||||
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunMGT2TacticalAR -->
|
||||
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic, -->
|
||||
<property name="ShowQuality" value="true"/>
|
||||
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
||||
<property name="SoundUnholster" value="weapon_unholster"/>
|
||||
<property name="SoundHolster" value="weapon_holster"/>
|
||||
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
||||
<property name="SoundPlace" value="rifle_polymer_place"/>
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Class" value="Ranged"/>
|
||||
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
||||
<property name="Magazine_items" value="ammo556mmBulletBall,ammo556mmHIpower,ammo556mmArmorPiercing"/>
|
||||
<property name="Sound_start" value="FNM249_fire"/>
|
||||
<property name="Sound_loop" value="FNM249_fire"/>
|
||||
<property name="Sound_empty" value="dryfire"/>
|
||||
<property name="AutoReload" value="false"/>
|
||||
<property name="Sound_end" value=""/>
|
||||
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
|
||||
<property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
|
||||
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
||||
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
|
||||
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
||||
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
|
||||
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
|
||||
</property>
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Zoom"/>
|
||||
<property name="Zoom_max_out" value="55"/>
|
||||
<property name="Zoom_max_in" value="55"/>
|
||||
<property name="SightsCameraOffset" value="-.00018,-.0156,.12"/>
|
||||
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
|
||||
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
|
||||
</property>
|
||||
<effect_group name="gunMGT2TacticalAR">
|
||||
<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkMachineGunner"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="base_set" value="48" tags="perkMachineGunner"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
|
||||
<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="base_add" value="29" tags="perkMachineGunner"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
|
||||
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
|
||||
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
|
||||
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
||||
<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.1" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
|
||||
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkMachineGunner"/>
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
||||
<passive_effect name="MagazineSize" operation="base_set" value="100" tags="perkMachineGunner"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".78" tags="perkMachineGunner"/> <!-- 3.8s -->
|
||||
|
||||
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.7" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.7" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".19" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2.2" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.4" tags="perkMachineGunner"/>
|
||||
|
||||
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".8" tags="perkMachineGunner"/>
|
||||
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.4" tags="perkMachineGunner"/>
|
||||
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkMachineGunner"/>
|
||||
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkMachineGunner"/>
|
||||
|
||||
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkMachineGunner"/>
|
||||
<passive_effect name="WeaponHandling" operation="base_set" value="1.2" tags="perkMachineGunner"/> <!-- ak47 -->
|
||||
|
||||
<passive_effect name="DegradationMax" operation="base_set" value="1200,1600" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
|
||||
|
||||
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
||||
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
|
||||
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
||||
<!-- Carbine Bonus -->
|
||||
<passive_effect name="RunSpeed" operation="perc_add" value="-.2"/>
|
||||
<passive_effect name="WalkSpeed" operation="perc_add" value="-.12"/>
|
||||
|
||||
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="IZYBeltAmmoCheck"/>
|
||||
|
||||
<!-- LMG AMMO BELT EFFECT -->
|
||||
<!-- LMG AMMO BELT EFFECT -->
|
||||
<!-- LMG AMMO BELT EFFECT -->
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="IZYBeltAmmoCheck">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="IZYBeltAmmoCheck">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="IZYBeltAmmoCheck"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_13">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="13"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_12">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="12"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_11">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="11"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_10">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="10"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_09">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="9"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_08">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="8"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_07">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="7"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_06">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="6"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_05">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="5"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_04">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="4"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_03">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="3"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_02">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="2"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_01">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="1"/>
|
||||
</triggered_effect>
|
||||
|
||||
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_13">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="13"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_12">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="12"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_11">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="11"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_10">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="10"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_09">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="9"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_08">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="8"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_07">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="7"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_06">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="6"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_05">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="5"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_04">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="4"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_03">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="3"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_02">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="2"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_01">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="1"/>
|
||||
</triggered_effect>
|
||||
|
||||
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_13">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="13"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_12">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="12"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_11">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="11"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_10">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="10"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_09">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="9"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_08">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="8"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_07">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="7"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_06">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="6"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_05">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="5"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_04">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="4"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_03">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="3"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_02">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="2"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_01">
|
||||
<requirement name="RoundsInMagazine" operation="LT" value="1"/>
|
||||
</triggered_effect>
|
||||
|
||||
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_13">
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_12">
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_11">
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_10">
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_09">
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_08">
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_07">
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_06">
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_05">
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_04">
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_03">
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_02">
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_01">
|
||||
</triggered_effect>
|
||||
|
||||
<!-- XXXXXXXXXX -->
|
||||
<!-- XXXXXXXXXX -->
|
||||
<!-- XXXXXXXXXX -->
|
||||
|
||||
<!-- SHOW HIDE FPV TPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
|
||||
|
||||
<!-- Muzzle Tracer tail -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
|
||||
|
||||
<!-- Fancy effect like smoke barrel Eject -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
|
||||
|
||||
<!-- MuzzleFlash FPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
|
||||
<!-- MuzzleLightFPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
|
||||
|
||||
</effect_group>
|
||||
<!-- Hide Holdtype Hands -->
|
||||
<effect_group>
|
||||
<requirement name="IsFPV"/>
|
||||
<!-- Raw hands -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<!-- Armor part -->
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<effect_group>
|
||||
<requirement name="!IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<!-- Refresh hands when no glove is on -->
|
||||
<effect_group>
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
</append>
|
||||
</configs>
|
||||
41
Config/sounds.xml
Normal file
41
Config/sounds.xml
Normal file
@@ -0,0 +1,41 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<configs>
|
||||
|
||||
<append xpath="/Sounds">
|
||||
|
||||
<SoundDataNode name="M16A2S_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="105" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M16A2S_fire1"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M16A2S_fire2"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M16A2S_fire3"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="M16A2S_silen_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="20" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M16A2S_silen_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="M4CARINE_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="105" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M4CARINE_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="M4CARINE2_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="105" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M4CARINE2_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="M4CARINE_silen_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="20" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?M4CARINE_silen_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="FNM249_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="105" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_556_Pack_MainResource_BP_LMG.unity3d?FNM249_fire_01"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
</append>
|
||||
|
||||
</configs>
|
||||
Reference in New Issue
Block a user