Upload from upload_mods.ps1

This commit is contained in:
Nathaniel Cosford
2025-06-04 16:14:55 +09:30
commit 9ba19bb3c1
25 changed files with 2614 additions and 0 deletions

21
Config/Localization.txt Normal file
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Key,File,Type,UsedInMainMenu,NoTranslate,english,Context / Alternate Text,german,latam,french,italian,japanese,koreana,polish,brazilian,russian,turkish,schinese,tchinese,spanish
ammo762mmExplosiveFragmentations,items,gun,,7.62 Explosive Fragmentations,7.62 Explosive Fragmentations,,,,,,,,,,,,,,
ammo762mmExplosiveFragmentationsDesc,items,gun,,,An Exotic ammunation.\nFilled with explosive inside the bullet.\nDeal High Damage on impact.\nDeal small explosive AOE (2 Blocks Diameter) .,,,,,,,,,,,,,,,
IZYgunT1SNIPERRIFLE762Mosinnagant,items,gun,,Mosin Nagant (T1),Mosin Nagant (T1),,,,,,,,,,,,,,
IZYgunT1SNIPERRIFLE762MosinnagantDesc,items,gun,,,A famous Russian made rifle.\n Chambered in 7.62×54R.\nRepair with a - Repair Kit.\nScrap to - Rifle parts.,,,,,,,,,,,,,,,
IZYgunT3SNIPERRIFLE762LeeEnfieldRifle,items,gun,,Enfield Rifle (T3),Enfield Rifle (T3),,,,,,,,,,,,,,
IZYgunT3SNIPERRIFLE762LeeEnfieldRifleDesc,items,gun,,,A Classic British Rifle Served in WW1-2.\n Chambered in 7.62×54R 10 rounds.\nRepair with a - Repair Kit.\nScrap to - Rifle parts.\n Can take Extended Magazine Mod.,,,,,,,,,,,,,,,
IZYgunT2MarksManRifle762M1garandNavyconverted,items,gun,,M1N Reserve Rifle(T2),M1N Reserve Rifle(T2),,,,,,,,,,,,,,
IZYgunT2MarksManRifle762M1garandNavyconvertedDesc,items,gun,,,A Legendary U.S. Service Rifle.\n Re-Chambered in 7.62×51.\n For Reserve Usage. \nRepair with a - Repair Kit.\nScrap to - Rifle parts.\n Can take Extended Magazine Mod.,,,,,,,,,,,,,
IZYgunT3MarksManRifle762HKPSG1,items,gun,,PSG-1(T3),PSG-1(T3),,,,,,,,,,,,,,
IZYgunT3MarksManRifle762HKPSG1Desc,items,gun,,,A German made Sniper - Marksman Rifle.\n Chambered in 7.62×51.\n\nRepair with a - Repair Kit.\nScrap to - Rifle parts.\n Can take Extended-Drum Magazine Mod.,,,,,,,,,,,,,
IZYgunT4MarksManRifle762SVUprototypeRifle,items,gun,,Prototype SVU(T4),Prototype SVU(T4),,,,,,,,,,,,,,
IZYgunT4MarksManRifle762SVUprototypeRifleDesc,items,gun,,,A mysterious prototype Russian Rifle.\n Chambered in 7.62×54R.\n Basically it's a reversed SVD rifle\nRepair with a - Repair Kit.\nScrap to - Rifle parts.\n Can take Extended-Drum Magazine Mod.,,,,,,,,,,,,,
IZYgunT1ARSTG44N,items,gun,,Sturm Rifle (T1),Sturm Rifle (T1),,,,,,,,,,,,,,
IIZYgunT1ARSTG44NDesc,items,gun,,,A german WW2 first Assault Rifle.\nConverted to use 7.62×39mm .\n.\nRepair with - Repair Kit.\nScrap to - Machinegun parts.\n.,,,,,,,,,,,,,
IZYgunT4BattleRifleSCARH,items,gun,,SCAR-H (T4),SCAR-H (T4),,,,,,,,,,,,,,
IZYgunT4BattleRifleSCARHDesc,items,gun,,,A Heavy Assault Rifle.\nuse 7.62×51mm .\n.\nRepair with - Advanced Repair Kit.\nScrap to - Machinegun parts.\n.,,,,,,,,,,,,,
IZYgunT4SNIPERRIFLE762L96AWMRifle,items,gun,,L96 Rifle (T4),L96 Rifle (T4),,,,,,,,,,,,,,
IZYgunT4SNIPERRIFLE762L96AWMRifleDesc,items,gun,,,A British Made Sniper Rifle.\nuse 7.62×51mm .\n.\nRepair with - Advanced Repair Kit.\nScrap to - Rifle parts.\n.,,,,,,,,,,,,,

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Config/_backup/loot.xml Normal file
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<configs>
<!-- oooooooooooo -->
<!-- CREATE GROUP -->
<!-- oooooooooooo -->
<insertAfter xpath="//lootgroup[@name='groupWeaponsT1_Machinegunner']">
<!-- tier 01 -->
<lootgroup name="groupWeaponsT1_MG_STG44N" count="all" loot_quality_template="QLTemplateT1">
<item name="IZYgunT1ARSTG44N"/>
</lootgroup>
</insertAfter>
<insertAfter xpath="//lootgroup[@name='groupWeaponsT3_Machinegunner']">
<!-- tier 04 -->
<lootgroup name="groupWeaponsT4_MG_SCARH" count="all" loot_quality_template="QLTemplateT3">
<item name="IZYgunT4BattleRifleSCARH"/>
</lootgroup>
</insertAfter>
<insertAfter xpath="//lootgroup[@name='groupWeaponsT1_DeadEye']">
<!-- tier 01 -->
<lootgroup name="groupWeaponsT1_DeadEye_MosinN" count="all" loot_quality_template="QLTemplateT1">
<item name="IZYgunT1SNIPERRIFLE762Mosinnagant"/>
</lootgroup>
</insertAfter>
<insertAfter xpath="//lootgroup[@name='groupWeaponsT2_DeadEye']">
<!-- tier 02 -->
<lootgroup name="groupWeaponsT2_DeadEye_M1N" count="all" loot_quality_template="QLTemplateT2">
<item name="IZYgunT2MarksManRifle762M1garandNavyconverted"/>
</lootgroup>
</insertAfter>
<insertAfter xpath="//lootgroup[@name='groupWeaponsT3_DeadEye']">
<!-- tier 03 -->
<lootgroup name="groupWeaponsT3_DeadEye_PSG1" count="all" loot_quality_template="QLTemplateT3">
<item name="IZYgunT3MarksManRifle762HKPSG1"/>
</lootgroup>
<lootgroup name="groupWeaponsT3_DeadEye_Enfield" count="all" loot_quality_template="QLTemplateT3">
<item name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle"/>
</lootgroup>
</insertAfter>
<insertAfter xpath="//lootgroup[@name='groupWeaponsT3_DeadEye']">
<!-- tier 04 -->
<lootgroup name="groupWeaponsT3_DeadEye_L96" count="all" loot_quality_template="QLTemplateT3">
<item name="IZYgunT4SNIPERRIFLE762L96AWMRifle"/>
</lootgroup>
<lootgroup name="groupWeaponsT3_DeadEye_PROSVU" count="all" loot_quality_template="QLTemplateT3">
<item name="IZYgunT4MarksManRifle762SVUprototypeRifle"/>
</lootgroup>
</insertAfter>
<!-- oooooooooooo oooooooooooo oooooooooooo -->
<!-- Adding new weapon groups to loot groups -->
<!-- oooooooooooo oooooooooooo oooooooooooo -->
<append xpath="//lootgroup[@name='groupWeaponsT1_Ranged']">
<item group="groupWeaponsT1_DeadEye_MosinN"/>
<item group="groupWeaponsT1_MG_STG44N"/>
</append>
<append xpath="//lootgroup[@name='groupWeaponsT2_Ranged']">
<item group="groupWeaponsT2_DeadEye_M1N"/>
</append>
<append xpath="//lootgroup[@name='groupWeaponsT3_Ranged']">
<item group="groupWeaponsT3_DeadEye_PSG1"/>
<item group="groupWeaponsT3_DeadEye_Enfield"/>
</append>
<append xpath="//lootgroup[@name='groupWeaponsT3_Ranged']">
<item group="groupWeaponsT3_DeadEye_L96"/>
<item group="groupWeaponsT3_DeadEye_PROSVU"/>
<item group="groupWeaponsT4_MG_SCARH"/>
</append>
<!-- oooooooooooo oooooooooooo oooooooooooo -->
<!-- QUEST REWARD 762 GUN -->
<!-- oooooooooooo oooooooooooo oooooooooooo -->
<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT1']">
<item name="IZYgunT1SNIPERRIFLE762Mosinnagant"/>
<item name="IZYgunT1ARSTG44N"/>
</append>
<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT2']">
<item name="IZYgunT2MarksManRifle762M1garandNavyconverted"/>
</append>
<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT3']">
<item name="IZYgunT3MarksManRifle762HKPSG1"/>
<item name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle"/>
<item name="IZYgunT4SNIPERRIFLE762L96AWMRifle"/>
<item name="IZYgunT4MarksManRifle762SVUprototypeRifle"/>
<item name="IZYgunT4BattleRifleSCARH"/>
</append>
</configs>

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<configs>
<!-- Chonky's code-->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/display_entry[@item='gunRifleT3SniperRifle']">
<unlock_entry item="ammo762mmExplosiveFragmentations" unlock_tier="1" tags="ammo762mmExplosiveFragmentations"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="ammo762mmExplosiveFragmentations"/>
</append>
<!-- SniperR T1-->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/display_entry[@item='gunRifleT1HuntingRifle']">
<unlock_entry item="IZYgunT1SNIPERRIFLE762Mosinnagant" unlock_tier="1" tags="IZYgunT1SNIPERRIFLE762Mosinnagant"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,100" value="1" tags="IZYgunT1SNIPERRIFLE762Mosinnagant"/>
<passive_effect name="CraftingTier" operation="base_add" level="13,16,19,22,25,100" value="1,2,3,4,5,5" tags="IZYgunT1SNIPERRIFLE762Mosinnagant"/>
</append>
<!-- SniperR T2-->
<!-- SniperR T3-->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/display_entry[@item='gunRifleT3SniperRifle']">
<unlock_entry item="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle" unlock_tier="1" tags="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle"/>
<passive_effect name="CraftingTier" operation="base_add" level="68,76,84,92,100" value="1,2,3,4,5" tags="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle"/>
</append>
<!-- SniperR T4-->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/display_entry[@item='gunRifleT3SniperRifle']">
<unlock_entry item="IZYgunT4SNIPERRIFLE762L96AWMRifle" unlock_tier="1" tags="IZYgunT4SNIPERRIFLE762L96AWMRifle"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="IZYgunT4SNIPERRIFLE762L96AWMRifle"/>
<passive_effect name="CraftingTier" operation="base_add" level="68,76,84,92,100" value="1,2,3,4,5" tags="IZYgunT4SNIPERRIFLE762L96AWMRifle"/>
</append>
<!-- MMR T2 -->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/display_entry[@item='gunRifleT2LeverActionRifle']">
<unlock_entry item="IZYgunT2MarksManRifle762M1garandNavyconverted" unlock_tier="1" tags="IZYgunT2MarksManRifle762M1garandNavyconverted"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="26,100" value="1" tags="IZYgunT2MarksManRifle762M1garandNavyconverted"/>
<passive_effect name="CraftingTier" operation="base_add" level="32,39,46,53,60,100" value="1,2,3,4,5,5" tags="IZYgunT2MarksManRifle762M1garandNavyconverted"/>
</append>
<!-- MMR T3 -->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/display_entry[@item='gunRifleT3SniperRifle']">
<unlock_entry item="IZYgunT3MarksManRifle762HKPSG1" unlock_tier="1" tags="IZYgunT3MarksManRifle762HKPSG1"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="IZYgunT3MarksManRifle762HKPSG1"/>
<passive_effect name="CraftingTier" operation="base_add" level="68,76,84,92,100" value="1,2,3,4,5" tags="IZYgunT3MarksManRifle762HKPSG1"/>
</append>
<!-- MMR T4 -->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/display_entry[@item='gunRifleT3SniperRifle']">
<unlock_entry item="IZYgunT4MarksManRifle762SVUprototypeRifle" unlock_tier="1" tags="IZYgunT4MarksManRifle762SVUprototypeRifle"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="IZYgunT4MarksManRifle762SVUprototypeRifle"/>
<passive_effect name="CraftingTier" operation="base_add" level="68,76,84,92,100" value="1,2,3,4,5" tags="IZYgunT4MarksManRifle762SVUprototypeRifle"/>
</append>
<!-- Assault rifle 762 -->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/display_entry[@item='gunMGT1AK47']">
<unlock_entry item="IZYgunT1ARSTG44N" unlock_tier="1" tags="IZYgunT1ARSTG44N"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,100" value="1" tags="IZYgunT1ARSTG44N"/>
<passive_effect name="CraftingTier" operation="base_add" level="13,16,19,22,25,100" value="1,2,3,4,5,5" tags="IZYgunT1ARSTG44N"/>
</append>
<!-- Battle rifle 762 -->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/display_entry[@item='gunMGT3M60']">
<unlock_entry item="IZYgunT4BattleRifleSCARH" unlock_tier="1" tags="IZYgunT4BattleRifleSCARH"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="IZYgunT4BattleRifleSCARH"/>
<passive_effect name="CraftingTier" operation="base_add" level="68,76,84,92,100" value="1,2,3,4,5" tags="IZYgunT4BattleRifleSCARH"/>
</append>
<!-- -->
</configs>

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Config/_backup/recipes.xml Normal file
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<addnew>
<append xpath="/recipes">
<!-- *************************** -->
<!-- 762 AMMP sp -->
<!-- *************************** -->
<recipe name="ammo762mmExplosiveFragmentations" count="1" craft_area="workbench" tags="learnable,workbenchCrafting">
<ingredient name="resourceBulletTip" count="2"/>
<ingredient name="resourceGunPowder" count="10"/>
<ingredient name="resourceBulletCasing" count="1"/>
</recipe>
<!-- *************************** -->
<!-- 762 pack Sniper -->
<!-- *************************** -->
<recipe name="IZYgunT1SNIPERRIFLE762Mosinnagant" count="1" craft_area="workbench" tags="learnable,perkDeadEye">
<ingredient name="gunRifleT1HuntingRifleParts" count="1"/>
<ingredient name="resourceForgedIron" count="5"/>
<ingredient name="resourceDuctTape" count="2"/>
<ingredient name="resourceSpring" count="3"/>
<ingredient name="resourceLegendaryParts" count="0"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunRifleT1HuntingRifleParts,resourceDuctTape"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="5,25" tags="resourceForgedIron"/>
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
</effect_group>
</recipe>
<recipe name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle" count="1" craft_area="workbench" tags="learnable,perkDeadEye">
<ingredient name="gunRifleT1HuntingRifleParts" count="13"/>
<ingredient name="resourceForgedSteel" count="100"/>
<ingredient name="resourceDuctTape" count="13"/>
<ingredient name="resourceSpring" count="25"/>
<ingredient name="resourceLegendaryParts" count="0"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunRifleT1HuntingRifleParts,resourceDuctTape"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
</effect_group>
</recipe>
<recipe name="IZYgunT4SNIPERRIFLE762L96AWMRifle" count="1" craft_area="workbench" tags="learnable,perkDeadEye">
<ingredient name="gunRifleT1HuntingRifleParts" count="20"/>
<ingredient name="resourceForgedSteel" count="150"/>
<ingredient name="resourceDuctTape" count="15"/>
<ingredient name="resourceSpring" count="35"/>
<ingredient name="resourceLegendaryParts" count="5"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunRifleT1HuntingRifleParts,resourceDuctTape"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="resourceLegendaryParts"/>
</effect_group>
</recipe>
<recipe name="IZYgunT2MarksManRifle762M1garandNavyconverted" count="1" craft_area="workbench" tags="learnable,perkDeadEye">
<ingredient name="gunRifleT1HuntingRifleParts" count="7"/>
<ingredient name="resourceForgedSteel" count="45"/>
<ingredient name="resourceDuctTape" count="8"/>
<ingredient name="resourceSpring" count="15"/>
<ingredient name="resourceLegendaryParts" count="0"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunRifleT1HuntingRifleParts,resourceDuctTape"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
</effect_group>
</recipe>
<recipe name="IZYgunT3MarksManRifle762HKPSG1" count="1" craft_area="workbench" tags="learnable,perkDeadEye">
<ingredient name="gunRifleT1HuntingRifleParts" count="13"/>
<ingredient name="resourceForgedSteel" count="100"/>
<ingredient name="resourceDuctTape" count="13"/>
<ingredient name="resourceSpring" count="25"/>
<ingredient name="resourceLegendaryParts" count="0"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunRifleT1HuntingRifleParts,resourceDuctTape"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
</effect_group>
</recipe>
<recipe name="IZYgunT4MarksManRifle762SVUprototypeRifle" count="1" craft_area="workbench" tags="learnable,perkDeadEye">
<ingredient name="gunRifleT1HuntingRifleParts" count="20"/>
<ingredient name="resourceForgedSteel" count="150"/>
<ingredient name="resourceDuctTape" count="15"/>
<ingredient name="resourceSpring" count="35"/>
<ingredient name="resourceLegendaryParts" count="5"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunRifleT1HuntingRifleParts,resourceDuctTape"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="resourceLegendaryParts"/>
</effect_group>
</recipe>
<!-- 762 assault rifle BR -->
<recipe name="IZYgunT1ARSTG44N" count="1" craft_area="workbench" tags="learnable,perkMachineGunner">
<ingredient name="gunMGT1AK47Parts" count="1"/>
<ingredient name="resourceForgedIron" count="5"/>
<ingredient name="resourceDuctTape" count="1"/>
<ingredient name="resourceSpring" count="1"/>
<ingredient name="resourceLegendaryParts" count="0"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunMGT1AK47Parts,resourceDuctTape"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="5,25" tags="resourceForgedIron"/>
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
</effect_group>
</recipe>
<recipe name="IZYgunT4BattleRifleSCARH" count="1" craft_area="workbench" tags="learnable,perkMachineGunner,workbenchCrafting">
<ingredient name="gunMGT1AK47Parts" count="20"/>
<ingredient name="resourceForgedSteel" count="150"/>
<ingredient name="resourceDuctTape" count="15"/>
<ingredient name="resourceSpring" count="35"/>
<ingredient name="resourceLegendaryParts" count="5"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunMGT1AK47Parts,resourceDuctTape"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="resourceLegendaryParts"/>
</effect_group>
</recipe>
</append>
</addnew>

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<configs>
<!-- GUN_TRADER -->
<append xpath="//trader_item_group[@name='groupRangedAll']">
<item name="IZYgunT1ARSTG44N" quality="1,5"/>
<item name="IZYgunT4BattleRifleSCARH" quality="1,5" prob="0.5"/>
<item name="IZYgunT1SNIPERRIFLE762Mosinnagant" quality="1,5"/>
<item name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle" quality="1,5"/>
<item name="IZYgunT4SNIPERRIFLE762L96AWMRifle" quality="1,5" prob="0.5"/>
<item name="IZYgunT2MarksManRifle762M1garandNavyconverted" quality="1,5"/>
<item name="IZYgunT3MarksManRifle762HKPSG1" quality="1,5"/>
<item name="IZYgunT4MarksManRifle762SVUprototypeRifle" quality="1,5" prob="0.5"/>
</append>
</configs>

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Config/buffs.xml Normal file
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<configs>
<append xpath="/buffs">
<!-- OOOOOOOOOOOOOO MMR EFFECT -->
<buff name="IZYMMRBattleRifleEffect" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
<stack_type value="ignore"/>
<duration value="0"/>
<effect_group tiered="false">
<passive_effect name="BurstRoundCount" operation="base_set" value="999"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value=".6"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="5"/>
</effect_group>
</buff>
<buff name="IZYMMRBattleRifleBurstEffect" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
<stack_type value="ignore"/>
<duration value="0"/>
<effect_group tiered="false">
<passive_effect name="BurstRoundCount" operation="base_set" value="3"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value=".6"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="5"/>
</effect_group>
</buff>
<buff name="IZYMMRM1MAG" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
<stack_type value="ignore"/>
<duration value="0"/>
<effect_group tiered="false">
<passive_effect name="MagazineSize" operation="base_add" value="8"/>
</effect_group>
</buff>
</append>
</configs>

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<?xml version="1.0" encoding="UTF-8"?>
<addnew>
<!-- 762pack -->
<!-- ExtendMAG -->
<!-- GRIP -->
<append xpath="/item_modifiers/item_modifier[@name='modGunForegrip']">
<item_property_overrides name="IZYgunT1ARSTG44N">
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_AR_Sturmrifle_grip.Prefab"/>
</item_property_overrides>
<item_property_overrides name="IZYgunT4BattleRifleSCARH">
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_BR_ScarH_grip.Prefab"/>
</item_property_overrides>
</append>
<append xpath="/item_modifiers/item_modifier[@name='modGunMagazineExtender']">
<item_property_overrides name="IZYgunT2MarksManRifle762M1garandNavyconverted">
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_MMR_M1garandN_magmod.Prefab"/>
</item_property_overrides>
</append>
<!-- REFLEXSIGHT -->
<append xpath="/item_modifiers/item_modifier[@name='modGunReflexSight']">
<item_property_overrides name="IZYgunT1SNIPERRIFLE762Mosinnagant">
<property name="ScopeCameraOffset" value=".0082,.03165,.16"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle">
<property name="ScopeCameraOffset" value="-.003,.0245,.23"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT4SNIPERRIFLE762L96AWMRifle">
<property name="ScopeCameraOffset" value="-.0045,.0075,.2"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<!-- REF MarksmanRifle -->
<item_property_overrides name="IZYgunT2MarksManRifle762M1garandNavyconverted">
<property name="ScopeCameraOffset" value="0,.0474,.22"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT3MarksManRifle762HKPSG1">
<property name="ScopeCameraOffset" value="0,-.0008,-.02"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT4MarksManRifle762SVUprototypeRifle">
<property name="ScopeCameraOffset" value="-.0024,-.023,.09"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<!-- REF AR -->
<item_property_overrides name="IZYgunT1ARSTG44N">
<property name="ScopeCameraOffset" value="-.0008,-.0032,-.01"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT4BattleRifleSCARH">
<property name="ScopeCameraOffset" value="-.0013,-.0105,.02"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
</append>
<!-- X2SCOPE -->
<append xpath="/item_modifiers/item_modifier[@name='modGunScopeSmall']">
<item_property_overrides name="IZYgunT1SNIPERRIFLE762Mosinnagant">
<property name="Zoom_max_out" value="28"/>
<property name="Zoom_max_in" value="28"/>
<property name="ScopeCameraOffset" value=".0078,.0191,.12"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_SNIPER_Mosin_scope.Prefab"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle">
<property name="Zoom_max_out" value="28"/>
<property name="Zoom_max_in" value="28"/>
<property name="ScopeCameraOffset" value="-.0028,.0226,.16"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<!-- SC 2X MarksmanRifle -->
<item_property_overrides name="IZYgunT2MarksManRifle762M1garandNavyconverted">
<property name="Zoom_max_out" value="25"/>
<property name="Zoom_max_in" value="25"/>
<property name="ScopeCameraOffset" value="0,.0284,.012"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT3MarksManRifle762HKPSG1">
<property name="Zoom_max_out" value="25"/>
<property name="Zoom_max_in" value="25"/>
<property name="ScopeCameraOffset" value="0,-.0055,-.05"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT4MarksManRifle762SVUprototypeRifle">
<property name="Zoom_max_out" value="25"/>
<property name="Zoom_max_in" value="25"/>
<property name="ScopeCameraOffset" value="-.0024,-.0345,.06"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<!-- SC 2X AR -->
<item_property_overrides name="IZYgunT1ARSTG44N">
<property name="Zoom_max_out" value="28"/>
<property name="Zoom_max_in" value="28"/>
<property name="ScopeCameraOffset" value="-.0008,-.00495,-.005"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT4BattleRifleSCARH">
<property name="ScopeCameraOffset" value="-.0013,-.009,.02"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
</append>
<append xpath="/item_modifiers/item_modifier[@name='modGunScopeMedium']">
<item_property_overrides name="IZYgunT1SNIPERRIFLE762Mosinnagant">
<property name="ScopeCameraOffset" value=".0078,.02,.1"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_SNIPER_Mosin_scopeX4X8.Prefab"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?Reticle_x4x8_SVDscope.png"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle">
<property name="ScopeCameraOffset" value="-.003,.025,.23"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT4SNIPERRIFLE762L96AWMRifle">
<property name="ScopeCameraOffset" value="-.0045,.015,.3"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?Reticle_x4x8_L96ite.png"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT2MarksManRifle762M1garandNavyconverted">
<property name="ScopeCameraOffset" value=".02,.06,.19"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT3MarksManRifle762HKPSG1">
<property name="ScopeCameraOffset" value="0,-.0055,-.05"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT4MarksManRifle762SVUprototypeRifle">
<property name="ScopeCameraOffset" value="-.0024,-.025,.09"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?Reticle_x4x8_SVDscope.png"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
</append>
<append xpath="/item_modifiers/item_modifier[@name='modGunScopeLarge']">
<item_property_overrides name="IZYgunT1SNIPERRIFLE762Mosinnagant">
<property name="ScopeCameraOffset" value=".0078,.015,.15"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_SNIPER_Mosin_scopeX4X8.Prefab"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle">
<property name="ScopeCameraOffset" value="-.003,.025,.23"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT4SNIPERRIFLE762L96AWMRifle">
<property name="ScopeCameraOffset" value="-.0045,.015,.3"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?Reticle_x4x8_L96ite.png"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT2MarksManRifle762M1garandNavyconverted">
<property name="ScopeCameraOffset" value=".01,.05,.19"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT3MarksManRifle762HKPSG1">
<property name="ScopeCameraOffset" value="0,-.0055,-.05"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT4MarksManRifle762SVUprototypeRifle">
<property name="ScopeCameraOffset" value="-.0024,-.025,.09"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
</append>
<!-- SILENCER -->
<append xpath="/item_modifiers/item_modifier[@name='modGunSoundSuppressorSilencer']">
<item_property_overrides name="IZYgunT1SNIPERRIFLE762Mosinnagant">
<property name="Sound_start" value="MosinN2_silen_fire"/>
<property name="Sound_loop" value="MosinN2_silen_fire"/>
</item_property_overrides>
<item_property_overrides name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle">
<property name="Sound_start" value="MosinN2_silen_fire"/>
<property name="Sound_loop" value="MosinN2_silen_fire"/>
</item_property_overrides>
<item_property_overrides name="IZYgunT4SNIPERRIFLE762L96AWMRifle">
<property name="Sound_start" value="L96_silen_fire"/>
<property name="Sound_loop" value="L96_silen_fire"/>
</item_property_overrides>
<item_property_overrides name="IZYgunT2MarksManRifle762M1garandNavyconverted">
<property name="Sound_start" value="M1garandN_silen_fire"/>
<property name="Sound_loop" value="M1garandN_silen_fire"/>
</item_property_overrides>
<item_property_overrides name="IZYgunT3MarksManRifle762HKPSG1">
<property name="Sound_start" value="SturmRifle_silen_fire"/>
<property name="Sound_loop" value="SturmRifle_silen_fire"/>
</item_property_overrides>
<item_property_overrides name="IZYgunT4MarksManRifle762SVUprototypeRifle">
<property name="Sound_start" value="SVUb_silen_fire"/>
<property name="Sound_loop" value="SVUb_silen_fire"/>
</item_property_overrides>
<item_property_overrides name="IZYgunT1ARSTG44N">
<property name="Sound_start" value="SturmRifle_silen_fire"/>
<property name="Sound_loop" value="SturmRifle_silen_fire"/>
</item_property_overrides>
<item_property_overrides name="IZYgunT4BattleRifleSCARH">
<property name="Sound_start" value="ScarHB_silen_fire"/>
<property name="Sound_loop" value="ScarHB_silen_fire"/>
</item_property_overrides>
</append>
</addnew>

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<configs>
<append xpath="/items">
<!-- *************************** -->
<!-- IZY_762_AMMO_762SPECIAL -->
<!-- *************************** -->
<!-- FRAGS -->
<item name="ammo762mmExplosiveFragmentations">
<property name="Extends" value="ammo9mmBulletBall"/>
<property name="Material" value="Mbrass"/>
<property name="Tags" value="ammo762mm"/>
<property name="Stacknumber" value="150"/> <!-- STK ammo low -->
<property name="EconomicValue" value="35"/>
<property name="CustomIcon" value="ammo762mmExplosiveFragmentations"/>
<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammo762mmBulletBall -->
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
<property name="DescriptionKey" value="ammo762mmExplosiveFragmentationsDesc"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="Explosion.ParticleIndex" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_FRAGExplosive762round_effect.Prefab"/>
<property name="Explosion.RadiusBlocks" value="0"/>
<property name="Explosion.RadiusEntities" value="3"/>
<property name="Explosion.BlockDamage" value="0"/>
<property name="Explosion.EntityDamage" value="100"/>
<property name="Explosion.BlastPower" value="20"/>
<property name="Explosion.Duration" value="10"/>
<property name="Explosion.DamageBonus.stone" value="0"/>
<property name="Explosion.DamageBonus.metal" value="0"/>
<property name="Explosion.DamageBonus.earth" value="0"/>
<property name="Explosion.DamageBonus.water" value="0"/>
</property>
<effect_group name="ammo762mmBulletBall" tiered="false">
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="RangedExplosion, CustomParticleLoader" particle_index="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_FRAGExplosive762round_effect.Prefab" explode_delay="0"/>
<passive_effect name="EntityDamage" operation="base_set" value="85" tags="perkDeadEye"/>
<passive_effect name="BlockDamage" operation="base_set" value="0" tags="perkDeadEye"/>
<passive_effect name="BlockDamage" operation="base_add" value="0" tags="barrelExplosive"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="10"/>
</effect_group>
</item>
<!-- *************************** -->
<!-- IZY_762_SNIPER_GROUP -->
<!-- *************************** -->
<!-- SNIPER PASSIVE /NO reload penalty by default / Small Mobility speed bonus / -->
<item name="IZYgunT1SNIPERRIFLE762Mosinnagant">
<property name="Tags" value="IZY,overrideSounds,weapon,ranged,holdBreathAiming,gun,reloadPenalty,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
<property name="DisplayType" value="rangedGunNoMag"/>
<property name="HoldType" value="30"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_SNIPER_Mosin.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?DROP_SNIPER_Mosin.Prefab"/>
<property name="CustomIcon" value="IZYgunT1SNIPERRIFLE762Mosinnagant"/>
<property name="DescriptionKey" value="IZYgunT1SNIPERRIFLE762MosinnagantDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Material" value="MRifleParts"/>
<property name="Weight" value="1"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="650"/>
<property name="TraderStageTemplate" value="baseTier1"/><!-- gunRifleT1HuntingRifle -->
<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="rifle_wood_grab"/>
<property name="SoundPlace" value="rifle_wood_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
<property name="Sound_start" value="MosinN2_fire"/>
<property name="Sound_loop" value="MosinN2_fire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Sound_end" value=""/>
<property name="Particles_muzzle_fire" value="nailgunfire"/>
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value=".0078,.047,.18"/>
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
</property>
<effect_group name="gunRifleT1HuntingRifle">
<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="52" tags="perkDeadEye"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="0,0" tags="perkDeadEye"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="MagazineSize" operation="base_set" value="5" tags="perkDeadEye"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".58" tags="perkDeadEye"/> <!-- 2.66s -->
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="10" tags="perkDeadEye"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".08" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkDeadEye"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="10" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="base_set" value="400,600" tier="1,6" tags="perkDeadEye"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="DamageModifier" operation="base_add" value="80" tags="head"/>
<passive_effect name="RunSpeed" operation="perc_add" value=".05"/>
<passive_effect name="WalkSpeed" operation="perc_add" value=".05"/>
<!-- DON'T TOUCH THESE SHITS BELOW PLEASE -->
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<item name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle">
<property name="Tags" value="IZY,overrideSounds,weapon,ranged,holdBreathAiming,reloadPenalty,magazine,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
<property name="DisplayType" value="rangedGunNoMag"/>
<property name="HoldType" value="30"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_SNIPER_EnfieldRifle.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?DROP_SNIPER_Mosin.Prefab"/>
<property name="CustomIcon" value="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle"/>
<property name="DescriptionKey" value="IZYgunT3SNIPERRIFLE762LeeEnfieldRifleDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Material" value="MRifleParts"/>
<property name="Weight" value="7"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="5000"/>
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunRifleT1HuntingRifle -->
<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="rifle_wood_grab"/>
<property name="SoundPlace" value="rifle_wood_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
<property name="Sound_start" value="Enfield_fire"/>
<property name="Sound_loop" value="Enfield_fire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Sound_end" value=""/>
<property name="Particles_muzzle_fire" value="nailgunfire"/>
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="-.003,.055,.22"/>
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
</property>
<effect_group name="gunRifleT1HuntingRifle">
<passive_effect name="MaxRange" operation="base_set" value="200" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="65" tags="perkDeadEye"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="0,0" tags="perkDeadEye"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkDeadEye"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".68" tags="perkDeadEye"/> <!-- 2.66s -->
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="65" tags="perkDeadEye"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".066" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3.0" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkDeadEye"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="8" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.2" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="base_set" value="800,1200" tier="1,6" tags="perkDeadEye"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="DamageModifier" operation="base_add" value="250" tags="head"/>
<passive_effect name="RunSpeed" operation="perc_add" value=".08"/>
<passive_effect name="WalkSpeed" operation="perc_add" value=".08"/>
<!-- DON'T TOUCH THESE SHITS BELOW PLEASE -->
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<item name="IZYgunT4SNIPERRIFLE762L96AWMRifle">
<property name="Tags" value="IZY,overrideSounds,weapon,ranged,ShortBarrelmod,reloadPenalty,holdBreathAiming,magazine,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
<property name="DisplayType" value="rangedGunNoMag"/>
<property name="HoldType" value="30"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_SNIPER_L96.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?DROP_SNIPER_L96.Prefab"/>
<property name="CustomIcon" value="IZYgunT4SNIPERRIFLE762L96AWMRifle"/>
<property name="DescriptionKey" value="IZYgunT4SNIPERRIFLE762L96AWMRifleDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Material" value="MRifleParts"/>
<property name="Weight" value="10"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="IZYadvancegunrepairkit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="10000"/>
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunRifleT1HuntingRifle -->
<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="rifle_wood_grab"/>
<property name="SoundPlace" value="rifle_wood_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
<property name="Sound_start" value="L96_fire"/>
<property name="Sound_loop" value="L96_fire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Sound_end" value=""/>
<property name="Particles_muzzle_fire" value="nailgunfire"/>
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="-.0045,.0215,.22"/>
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
</property>
<effect_group name="gunRifleT1HuntingRifle">
<passive_effect name="MaxRange" operation="base_set" value="300" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="150" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="70" tags="perkDeadEye"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="0,0" tags="perkDeadEye"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="MagazineSize" operation="base_set" value="15" tags="perkDeadEye"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7" tags="perkDeadEye"/> <!-- 2.66s -->
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".1" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="350" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="80" tags="perkDeadEye"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".06" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3.0" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.05" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".05" tags="perkDeadEye"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="6" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.8" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="base_set" value="1200,1600" tier="1,6" tags="perkDeadEye"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="DamageModifier" operation="base_add" value="350" tags="head"/>
<passive_effect name="RunSpeed" operation="perc_add" value=".05"/>
<passive_effect name="WalkSpeed" operation="perc_add" value=".08"/>
<!-- DON'T TOUCH THESE SHITS BELOW PLEASE -->
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<!-- ************************************************************************************************************ -->
<!-- ************************************************************************************************************ -->
<!-- ************************************************************************************************************ -->
<item name="IZYgunT2MarksManRifle762M1garandNavyconverted">
<property name="Tags" value="IZY,IZYMMR,IZYMMRM1N,overrideSounds,weapon,ranged,magazine,firingMode,holdBreathAiming,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
<property name="DisplayType" value="rangedGunNoMag"/>
<property name="HoldType" value="30"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_MMR_M1garandN.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?DROP_MMR_M1garandN.Prefab"/>
<property name="CustomIcon" value="IZYgunT2MarksManRifle762M1garandNavyconverted"/>
<property name="DescriptionKey" value="IZYgunT2MarksManRifle762M1garandNavyconvertedDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Material" value="MRifleParts"/>
<property name="Weight" value="4"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="2200"/>
<property name="TraderStageTemplate" value="baseTier2"/><!-- gunRifleT1HuntingRifle -->
<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="rifle_wood_grab"/>
<property name="SoundPlace" value="rifle_wood_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
<property name="Sound_start" value="M1garandN_fire"/>
<property name="Sound_loop" value="M1garandN_fire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Sound_end" value=""/>
<property name="Particles_muzzle_fire" value="nailgunfire"/>
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="0,.05,.19"/>
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
</property>
<effect_group name="gunRifleT2LeverActionRifle">
<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="290" tags="perkDeadEye"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkDeadEye"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".65" tags="perkDeadEye"/> <!-- 2.7s -->
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="250" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="18" tags="perkDeadEye"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="base_add" value="-.5,1.6"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".07" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.15" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkDeadEye"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="5" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="base_set" value="400,600" tier="1,6" tags="perkDeadEye"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="DamageModifier" operation="base_add" value="50" tags="head"/>
<!-- DON'T TOUCH THESE SHITS BELOW PLEASE -->
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<item name="IZYgunT3MarksManRifle762HKPSG1">
<property name="Tags" value="IZY,IZYMMR,overrideSounds,weapon,ranged,holdBreathAiming,magazine,drumMagazine,firingMode,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
<property name="DisplayType" value="rangedGunNoMag"/>
<property name="HoldType" value="6"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_MMR_PSG1.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?DROP_MMR_PSG1.Prefab"/>
<property name="CustomIcon" value="IZYgunT3MarksManRifle762HKPSG1"/>
<property name="DescriptionKey" value="IZYgunT3MarksManRifle762HKPSG1Desc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Material" value="MRifleParts"/>
<property name="Weight" value="4"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="5200"/>
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunRifleT1HuntingRifle -->
<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="rifle_wood_grab"/>
<property name="SoundPlace" value="rifle_wood_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
<property name="Sound_start" value="PSG1_fire"/>
<property name="Sound_loop" value="PSG1_fire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Sound_end" value=""/>
<property name="Particles_muzzle_fire" value="nailgunfire"/>
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="0,.0245,.03"/>
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
</property>
<effect_group name="gunRifleT2LeverActionRifle">
<passive_effect name="MaxRange" operation="base_set" value="110" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="70" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="360" tags="perkDeadEye"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkDeadEye"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".96" tags="perkDeadEye"/> <!-- 2.7s -->
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="40" tags="perkDeadEye"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="base_add" value="-.5,1.6"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.5" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.5" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".06" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.6" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.15" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkDeadEye"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="5" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".8" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="base_set" value="600,800" tier="1,6" tags="perkDeadEye"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="DamageModifier" operation="base_add" value="100" tags="head"/>
<!-- DON'T TOUCH THESE SHITS BELOW PLEASE -->
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<item name="IZYgunT4MarksManRifle762SVUprototypeRifle">
<property name="Tags" value="IZY,IZYMMR,overrideSounds,weapon,ranged,holdBreathAiming,magazine,drumMagazine,firingMode,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
<property name="DisplayType" value="rangedGunNoMag"/>
<property name="HoldType" value="60"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_MMR_SVU.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?DROP_MMR_SVU.Prefab"/>
<property name="CustomIcon" value="IZYgunT4MarksManRifle762SVUprototypeRifle"/>
<property name="DescriptionKey" value="IZYgunT4MarksManRifle762SVUprototypeRifleDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Material" value="MRifleParts"/>
<property name="Weight" value="10"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="IZYadvancegunrepairkit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="10000"/>
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunRifleT1HuntingRifle -->
<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="rifle_wood_grab"/>
<property name="SoundPlace" value="rifle_wood_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
<property name="Sound_start" value="SVUb_fire"/>
<property name="Sound_loop" value="SVUb_fire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Sound_end" value=""/>
<property name="Particles_muzzle_fire" value="nailgunfire"/>
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="-.0024,.011,.09"/>
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
</property>
<effect_group name="gunRifleT2LeverActionRifle">
<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="75" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="370" tags="perkDeadEye"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkDeadEye"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkDeadEye"/> <!-- 2.7s -->
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="350" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="50" tags="perkDeadEye"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="base_add" value="-.5,1.6"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.2" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.2" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".05" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.15" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkDeadEye"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="4" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="base_set" value="1000,1200" tier="1,6" tags="perkDeadEye"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="DamageModifier" operation="base_add" value="150" tags="head"/>
<!-- DON'T TOUCH THESE SHITS BELOW PLEASE -->
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<!-- ************************************************************************************************************ -->
<!-- ************************************************************************************************************ -->
<!-- ************************************************************************************************************ -->
<!-- *************************** -->
<!-- IZY_762_ASSAULTRIFLE -->
<!-- *************************** -->
<item name="IZYgunT1ARSTG44N">
<property name="Tags" value="IZY,overrideSounds,weapon,ranged,holdBreathAiming,shortRange,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="71"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_AR_Sturmrifle.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?DROP_AR_Sturmrifle.Prefab"/>
<property name="CustomIcon" value="IZYgunT1ARSTG44N"/>
<property name="Material" value="MMachineGunParts"/>
<property name="DescriptionKey" value="IZYgunT1ARSTG44NDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Weight" value="1"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="EconomicValue" value="600"/>
<property name="TraderStageTemplate" value="baseTier1"/><!-- gunMGT2TacticalAR -->
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="rifle_polymer_grab"/>
<property name="SoundPlace" value="rifle_polymer_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
<property name="Sound_start" value="SturmRifle_fire"/>
<property name="Sound_loop" value="SturmRifle_fire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Sound_end" value=""/>
<property name="Particles_muzzle_fire" value="nailgunfire"/>
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="-.0008,.017,-.01"/>
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
</property>
<effect_group name="gunMGT1AK47">
<passive_effect name="MaxRange" operation="base_set" value="85" tags="perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="35" tags="perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
<passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="base_add" value="-7" tags="perkMachineGunner"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="390" tags="perkMachineGunner"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6" tags="perkMachineGunner"/> <!-- 2.85s -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".4" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".4" tags="perkMachineGunner"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMachineGunner"/> <!-- ak47 -->
<passive_effect name="DegradationMax" operation="base_set" value="250,400" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="250" tags="EconomicValue"/>
<!-- 2x REFRESH -->
<effect_group>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
</effect_group>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<!-- ************************************************************************************************************ -->
<!-- ************************************************************************************************************ -->
<!-- ************************************************************************************************************ -->
<!-- *************************** -->
<!-- IZY_762_BATTLE_RIFLE -->
<!-- *************************** -->
<item name="IZYgunT4BattleRifleSCARH">
<property name="Tags" value="IZY,overrideSounds,weapon,ranged,holdBreathAiming,reloadPenalty,shortRange,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="71"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_BR_ScarH.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?DROP_BR_ScarH.Prefab"/>
<property name="CustomIcon" value="IZYgunT4BattleRifleSCARH"/>
<property name="Material" value="MMachineGunParts"/>
<property name="DescriptionKey" value="IZYgunT4BattleRifleSCARHDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Weight" value="10"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="IZYadvancegunrepairkit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="EconomicValue" value="11000"/>
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunMGT2TacticalAR -->
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="rifle_polymer_grab"/>
<property name="SoundPlace" value="rifle_polymer_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
<property name="Sound_start" value="ScarHB_fire"/>
<property name="Sound_loop" value="ScarHB_fire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Sound_end" value=""/>
<property name="Particles_muzzle_fire" value="nailgunfire"/>
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="-.0013,-.01746,.02"/>
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
</property>
<effect_group name="gunMGT1AK47">
<passive_effect name="MaxRange" operation="base_set" value="110" tags="perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="80" tags="perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="base_add" value="38" tags="perkMachineGunner"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="400" tags="perkMachineGunner"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
<passive_effect name="MagazineSize" operation="base_set" value="40" tags="perkMachineGunner"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".67" tags="perkMachineGunner"/> <!-- 2.85s -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".08" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="1" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="4.2" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="4.4" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.2" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.4" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkMachineGunner"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.4" tags="perkMachineGunner"/>
<passive_effect name="WeaponHandling" operation="base_set" value="2" tags="perkMachineGunner"/> <!-- ak47 -->
<passive_effect name="DegradationMax" operation="base_set" value="800,1200" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="350" tags="EconomicValue"/>
<!-- 2x REFRESH -->
<effect_group>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
</effect_group>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
</append>
</configs>

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Config/sounds.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<configs>
<append xpath="/Sounds">
<SoundDataNode name="L96_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="110" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?L96_fire"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?L96_fire2"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="L96_silen_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="20" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?L96_silen_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="Enfield_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="110" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?enfield_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="MosinN2_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="110" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?MosinN2_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="MosinN2_silen_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="20" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?MosinN2_silen_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="M1garandN_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="110" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?M1garandN_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="M1garandN_silen_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="22" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?M1garandN_silen_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="SturmRifle_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="95" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?SturmRifle_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="SturmRifle_silen_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="22" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?SturmRifle_silen_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="SVUb_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="120" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?SVUb_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="SVUb_silen_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="26" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?SVUb_silen_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="PSG1_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="120" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?PSG1_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="ScarHB_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="110" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?ScarHB_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="ScarHB_silen_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="24" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?ScarHB_silen_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
</append>
</configs>