Upload from upload_mods.ps1
21
Config/Localization.txt
Normal file
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|
||||
Key,File,Type,UsedInMainMenu,NoTranslate,english,Context / Alternate Text,german,latam,french,italian,japanese,koreana,polish,brazilian,russian,turkish,schinese,tchinese,spanish
|
||||
|
||||
|
||||
ammo762mmExplosiveFragmentations,items,gun,,7.62 Explosive Fragmentations,7.62 Explosive Fragmentations,,,,,,,,,,,,,,
|
||||
ammo762mmExplosiveFragmentationsDesc,items,gun,,,An Exotic ammunation.\nFilled with explosive inside the bullet.\nDeal High Damage on impact.\nDeal small explosive AOE (2 Blocks Diameter) .,,,,,,,,,,,,,,,
|
||||
IZYgunT1SNIPERRIFLE762Mosinnagant,items,gun,,Mosin Nagant (T1),Mosin Nagant (T1),,,,,,,,,,,,,,
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IZYgunT1SNIPERRIFLE762MosinnagantDesc,items,gun,,,A famous Russian made rifle.\n Chambered in 7.62×54R.\nRepair with a - Repair Kit.\nScrap to - Rifle parts.,,,,,,,,,,,,,,,
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||||
IZYgunT3SNIPERRIFLE762LeeEnfieldRifle,items,gun,,Enfield Rifle (T3),Enfield Rifle (T3),,,,,,,,,,,,,,
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IZYgunT3SNIPERRIFLE762LeeEnfieldRifleDesc,items,gun,,,A Classic British Rifle Served in WW1-2.\n Chambered in 7.62×54R 10 rounds.\nRepair with a - Repair Kit.\nScrap to - Rifle parts.\n Can take Extended Magazine Mod.,,,,,,,,,,,,,,,
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IZYgunT2MarksManRifle762M1garandNavyconverted,items,gun,,M1N Reserve Rifle(T2),M1N Reserve Rifle(T2),,,,,,,,,,,,,,
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||||
IZYgunT2MarksManRifle762M1garandNavyconvertedDesc,items,gun,,,A Legendary U.S. Service Rifle.\n Re-Chambered in 7.62×51.\n For Reserve Usage. \nRepair with a - Repair Kit.\nScrap to - Rifle parts.\n Can take Extended Magazine Mod.,,,,,,,,,,,,,
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IZYgunT3MarksManRifle762HKPSG1,items,gun,,PSG-1(T3),PSG-1(T3),,,,,,,,,,,,,,
|
||||
IZYgunT3MarksManRifle762HKPSG1Desc,items,gun,,,A German made Sniper - Marksman Rifle.\n Chambered in 7.62×51.\n\nRepair with a - Repair Kit.\nScrap to - Rifle parts.\n Can take Extended-Drum Magazine Mod.,,,,,,,,,,,,,
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IZYgunT4MarksManRifle762SVUprototypeRifle,items,gun,,Prototype SVU(T4),Prototype SVU(T4),,,,,,,,,,,,,,
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IZYgunT4MarksManRifle762SVUprototypeRifleDesc,items,gun,,,A mysterious prototype Russian Rifle.\n Chambered in 7.62×54R.\n Basically it's a reversed SVD rifle\nRepair with a - Repair Kit.\nScrap to - Rifle parts.\n Can take Extended-Drum Magazine Mod.,,,,,,,,,,,,,
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||||
IZYgunT1ARSTG44N,items,gun,,Sturm Rifle (T1),Sturm Rifle (T1),,,,,,,,,,,,,,
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IIZYgunT1ARSTG44NDesc,items,gun,,,A german WW2 first Assault Rifle.\nConverted to use 7.62×39mm .\n.\nRepair with - Repair Kit.\nScrap to - Machinegun parts.\n.,,,,,,,,,,,,,
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IZYgunT4BattleRifleSCARH,items,gun,,SCAR-H (T4),SCAR-H (T4),,,,,,,,,,,,,,
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||||
IZYgunT4BattleRifleSCARHDesc,items,gun,,,A Heavy Assault Rifle.\nuse 7.62×51mm .\n.\nRepair with - Advanced Repair Kit.\nScrap to - Machinegun parts.\n.,,,,,,,,,,,,,
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IZYgunT4SNIPERRIFLE762L96AWMRifle,items,gun,,L96 Rifle (T4),L96 Rifle (T4),,,,,,,,,,,,,,
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IZYgunT4SNIPERRIFLE762L96AWMRifleDesc,items,gun,,,A British Made Sniper Rifle.\nuse 7.62×51mm .\n.\nRepair with - Advanced Repair Kit.\nScrap to - Rifle parts.\n.,,,,,,,,,,,,,
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100
Config/_backup/loot.xml
Normal file
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<configs>
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<!-- oooooooooooo -->
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<!-- CREATE GROUP -->
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<!-- oooooooooooo -->
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<insertAfter xpath="//lootgroup[@name='groupWeaponsT1_Machinegunner']">
|
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<!-- tier 01 -->
|
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<lootgroup name="groupWeaponsT1_MG_STG44N" count="all" loot_quality_template="QLTemplateT1">
|
||||
<item name="IZYgunT1ARSTG44N"/>
|
||||
</lootgroup>
|
||||
|
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</insertAfter>
|
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|
||||
<insertAfter xpath="//lootgroup[@name='groupWeaponsT3_Machinegunner']">
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||||
<!-- tier 04 -->
|
||||
<lootgroup name="groupWeaponsT4_MG_SCARH" count="all" loot_quality_template="QLTemplateT3">
|
||||
<item name="IZYgunT4BattleRifleSCARH"/>
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</lootgroup>
|
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|
||||
</insertAfter>
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|
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<insertAfter xpath="//lootgroup[@name='groupWeaponsT1_DeadEye']">
|
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<!-- tier 01 -->
|
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<lootgroup name="groupWeaponsT1_DeadEye_MosinN" count="all" loot_quality_template="QLTemplateT1">
|
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<item name="IZYgunT1SNIPERRIFLE762Mosinnagant"/>
|
||||
</lootgroup>
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</insertAfter>
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<insertAfter xpath="//lootgroup[@name='groupWeaponsT2_DeadEye']">
|
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<!-- tier 02 -->
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<lootgroup name="groupWeaponsT2_DeadEye_M1N" count="all" loot_quality_template="QLTemplateT2">
|
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<item name="IZYgunT2MarksManRifle762M1garandNavyconverted"/>
|
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</lootgroup>
|
||||
</insertAfter>
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<insertAfter xpath="//lootgroup[@name='groupWeaponsT3_DeadEye']">
|
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<!-- tier 03 -->
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<lootgroup name="groupWeaponsT3_DeadEye_PSG1" count="all" loot_quality_template="QLTemplateT3">
|
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<item name="IZYgunT3MarksManRifle762HKPSG1"/>
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</lootgroup>
|
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<lootgroup name="groupWeaponsT3_DeadEye_Enfield" count="all" loot_quality_template="QLTemplateT3">
|
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<item name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle"/>
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||||
</lootgroup>
|
||||
</insertAfter>
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||||
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<insertAfter xpath="//lootgroup[@name='groupWeaponsT3_DeadEye']">
|
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<!-- tier 04 -->
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<lootgroup name="groupWeaponsT3_DeadEye_L96" count="all" loot_quality_template="QLTemplateT3">
|
||||
<item name="IZYgunT4SNIPERRIFLE762L96AWMRifle"/>
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</lootgroup>
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<lootgroup name="groupWeaponsT3_DeadEye_PROSVU" count="all" loot_quality_template="QLTemplateT3">
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<item name="IZYgunT4MarksManRifle762SVUprototypeRifle"/>
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</lootgroup>
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</insertAfter>
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
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<!-- Adding new weapon groups to loot groups -->
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
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<append xpath="//lootgroup[@name='groupWeaponsT1_Ranged']">
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<item group="groupWeaponsT1_DeadEye_MosinN"/>
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<item group="groupWeaponsT1_MG_STG44N"/>
|
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</append>
|
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<append xpath="//lootgroup[@name='groupWeaponsT2_Ranged']">
|
||||
<item group="groupWeaponsT2_DeadEye_M1N"/>
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</append>
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<append xpath="//lootgroup[@name='groupWeaponsT3_Ranged']">
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<item group="groupWeaponsT3_DeadEye_PSG1"/>
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<item group="groupWeaponsT3_DeadEye_Enfield"/>
|
||||
</append>
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||||
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<append xpath="//lootgroup[@name='groupWeaponsT3_Ranged']">
|
||||
<item group="groupWeaponsT3_DeadEye_L96"/>
|
||||
<item group="groupWeaponsT3_DeadEye_PROSVU"/>
|
||||
<item group="groupWeaponsT4_MG_SCARH"/>
|
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</append>
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||||
|
||||
<!-- oooooooooooo oooooooooooo oooooooooooo -->
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||||
<!-- QUEST REWARD 762 GUN -->
|
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
|
||||
|
||||
<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT1']">
|
||||
<item name="IZYgunT1SNIPERRIFLE762Mosinnagant"/>
|
||||
<item name="IZYgunT1ARSTG44N"/>
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</append>
|
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<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT2']">
|
||||
<item name="IZYgunT2MarksManRifle762M1garandNavyconverted"/>
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||||
</append>
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||||
<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT3']">
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<item name="IZYgunT3MarksManRifle762HKPSG1"/>
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||||
<item name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle"/>
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||||
<item name="IZYgunT4SNIPERRIFLE762L96AWMRifle"/>
|
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<item name="IZYgunT4MarksManRifle762SVUprototypeRifle"/>
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<item name="IZYgunT4BattleRifleSCARH"/>
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</append>
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</configs>
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85
Config/_backup/progression.xml
Normal file
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<configs>
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<!-- Chonky's code-->
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/display_entry[@item='gunRifleT3SniperRifle']">
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<unlock_entry item="ammo762mmExplosiveFragmentations" unlock_tier="1" tags="ammo762mmExplosiveFragmentations"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="ammo762mmExplosiveFragmentations"/>
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</append>
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<!-- SniperR T1-->
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/display_entry[@item='gunRifleT1HuntingRifle']">
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<unlock_entry item="IZYgunT1SNIPERRIFLE762Mosinnagant" unlock_tier="1" tags="IZYgunT1SNIPERRIFLE762Mosinnagant"/>
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</append>
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||||
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,100" value="1" tags="IZYgunT1SNIPERRIFLE762Mosinnagant"/>
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<passive_effect name="CraftingTier" operation="base_add" level="13,16,19,22,25,100" value="1,2,3,4,5,5" tags="IZYgunT1SNIPERRIFLE762Mosinnagant"/>
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</append>
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<!-- SniperR T2-->
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<!-- SniperR T3-->
|
||||
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/display_entry[@item='gunRifleT3SniperRifle']">
|
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<unlock_entry item="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle" unlock_tier="1" tags="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle"/>
|
||||
</append>
|
||||
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/effect_group">
|
||||
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle"/>
|
||||
<passive_effect name="CraftingTier" operation="base_add" level="68,76,84,92,100" value="1,2,3,4,5" tags="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle"/>
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</append>
|
||||
|
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<!-- SniperR T4-->
|
||||
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/display_entry[@item='gunRifleT3SniperRifle']">
|
||||
<unlock_entry item="IZYgunT4SNIPERRIFLE762L96AWMRifle" unlock_tier="1" tags="IZYgunT4SNIPERRIFLE762L96AWMRifle"/>
|
||||
</append>
|
||||
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/effect_group">
|
||||
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="IZYgunT4SNIPERRIFLE762L96AWMRifle"/>
|
||||
<passive_effect name="CraftingTier" operation="base_add" level="68,76,84,92,100" value="1,2,3,4,5" tags="IZYgunT4SNIPERRIFLE762L96AWMRifle"/>
|
||||
</append>
|
||||
|
||||
|
||||
<!-- MMR T2 -->
|
||||
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/display_entry[@item='gunRifleT2LeverActionRifle']">
|
||||
<unlock_entry item="IZYgunT2MarksManRifle762M1garandNavyconverted" unlock_tier="1" tags="IZYgunT2MarksManRifle762M1garandNavyconverted"/>
|
||||
</append>
|
||||
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/effect_group">
|
||||
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="26,100" value="1" tags="IZYgunT2MarksManRifle762M1garandNavyconverted"/>
|
||||
<passive_effect name="CraftingTier" operation="base_add" level="32,39,46,53,60,100" value="1,2,3,4,5,5" tags="IZYgunT2MarksManRifle762M1garandNavyconverted"/>
|
||||
</append>
|
||||
<!-- MMR T3 -->
|
||||
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/display_entry[@item='gunRifleT3SniperRifle']">
|
||||
<unlock_entry item="IZYgunT3MarksManRifle762HKPSG1" unlock_tier="1" tags="IZYgunT3MarksManRifle762HKPSG1"/>
|
||||
</append>
|
||||
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/effect_group">
|
||||
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="IZYgunT3MarksManRifle762HKPSG1"/>
|
||||
<passive_effect name="CraftingTier" operation="base_add" level="68,76,84,92,100" value="1,2,3,4,5" tags="IZYgunT3MarksManRifle762HKPSG1"/>
|
||||
</append>
|
||||
|
||||
<!-- MMR T4 -->
|
||||
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/display_entry[@item='gunRifleT3SniperRifle']">
|
||||
<unlock_entry item="IZYgunT4MarksManRifle762SVUprototypeRifle" unlock_tier="1" tags="IZYgunT4MarksManRifle762SVUprototypeRifle"/>
|
||||
</append>
|
||||
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/effect_group">
|
||||
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="IZYgunT4MarksManRifle762SVUprototypeRifle"/>
|
||||
<passive_effect name="CraftingTier" operation="base_add" level="68,76,84,92,100" value="1,2,3,4,5" tags="IZYgunT4MarksManRifle762SVUprototypeRifle"/>
|
||||
</append>
|
||||
<!-- Assault rifle 762 -->
|
||||
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/display_entry[@item='gunMGT1AK47']">
|
||||
<unlock_entry item="IZYgunT1ARSTG44N" unlock_tier="1" tags="IZYgunT1ARSTG44N"/>
|
||||
</append>
|
||||
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/effect_group">
|
||||
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,100" value="1" tags="IZYgunT1ARSTG44N"/>
|
||||
<passive_effect name="CraftingTier" operation="base_add" level="13,16,19,22,25,100" value="1,2,3,4,5,5" tags="IZYgunT1ARSTG44N"/>
|
||||
</append>
|
||||
|
||||
<!-- Battle rifle 762 -->
|
||||
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/display_entry[@item='gunMGT3M60']">
|
||||
<unlock_entry item="IZYgunT4BattleRifleSCARH" unlock_tier="1" tags="IZYgunT4BattleRifleSCARH"/>
|
||||
</append>
|
||||
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/effect_group">
|
||||
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="IZYgunT4BattleRifleSCARH"/>
|
||||
<passive_effect name="CraftingTier" operation="base_add" level="68,76,84,92,100" value="1,2,3,4,5" tags="IZYgunT4BattleRifleSCARH"/>
|
||||
</append>
|
||||
|
||||
<!-- -->
|
||||
|
||||
</configs>
|
||||
135
Config/_backup/recipes.xml
Normal file
@@ -0,0 +1,135 @@
|
||||
<addnew>
|
||||
|
||||
<append xpath="/recipes">
|
||||
|
||||
<!-- *************************** -->
|
||||
<!-- 762 AMMP sp -->
|
||||
<!-- *************************** -->
|
||||
|
||||
<recipe name="ammo762mmExplosiveFragmentations" count="1" craft_area="workbench" tags="learnable,workbenchCrafting">
|
||||
<ingredient name="resourceBulletTip" count="2"/>
|
||||
<ingredient name="resourceGunPowder" count="10"/>
|
||||
<ingredient name="resourceBulletCasing" count="1"/>
|
||||
</recipe>
|
||||
|
||||
<!-- *************************** -->
|
||||
<!-- 762 pack Sniper -->
|
||||
<!-- *************************** -->
|
||||
|
||||
<recipe name="IZYgunT1SNIPERRIFLE762Mosinnagant" count="1" craft_area="workbench" tags="learnable,perkDeadEye">
|
||||
<ingredient name="gunRifleT1HuntingRifleParts" count="1"/>
|
||||
<ingredient name="resourceForgedIron" count="5"/>
|
||||
<ingredient name="resourceDuctTape" count="2"/>
|
||||
<ingredient name="resourceSpring" count="3"/>
|
||||
<ingredient name="resourceLegendaryParts" count="0"/>
|
||||
<effect_group>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunRifleT1HuntingRifleParts,resourceDuctTape"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="5,25" tags="resourceForgedIron"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
|
||||
</effect_group>
|
||||
</recipe>
|
||||
|
||||
<recipe name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle" count="1" craft_area="workbench" tags="learnable,perkDeadEye">
|
||||
<ingredient name="gunRifleT1HuntingRifleParts" count="13"/>
|
||||
<ingredient name="resourceForgedSteel" count="100"/>
|
||||
<ingredient name="resourceDuctTape" count="13"/>
|
||||
<ingredient name="resourceSpring" count="25"/>
|
||||
<ingredient name="resourceLegendaryParts" count="0"/>
|
||||
<effect_group>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunRifleT1HuntingRifleParts,resourceDuctTape"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
|
||||
</effect_group>
|
||||
</recipe>
|
||||
|
||||
<recipe name="IZYgunT4SNIPERRIFLE762L96AWMRifle" count="1" craft_area="workbench" tags="learnable,perkDeadEye">
|
||||
<ingredient name="gunRifleT1HuntingRifleParts" count="20"/>
|
||||
<ingredient name="resourceForgedSteel" count="150"/>
|
||||
<ingredient name="resourceDuctTape" count="15"/>
|
||||
<ingredient name="resourceSpring" count="35"/>
|
||||
<ingredient name="resourceLegendaryParts" count="5"/>
|
||||
<effect_group>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunRifleT1HuntingRifleParts,resourceDuctTape"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="resourceLegendaryParts"/>
|
||||
</effect_group>
|
||||
</recipe>
|
||||
|
||||
<recipe name="IZYgunT2MarksManRifle762M1garandNavyconverted" count="1" craft_area="workbench" tags="learnable,perkDeadEye">
|
||||
<ingredient name="gunRifleT1HuntingRifleParts" count="7"/>
|
||||
<ingredient name="resourceForgedSteel" count="45"/>
|
||||
<ingredient name="resourceDuctTape" count="8"/>
|
||||
<ingredient name="resourceSpring" count="15"/>
|
||||
<ingredient name="resourceLegendaryParts" count="0"/>
|
||||
<effect_group>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunRifleT1HuntingRifleParts,resourceDuctTape"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
|
||||
</effect_group>
|
||||
</recipe>
|
||||
|
||||
<recipe name="IZYgunT3MarksManRifle762HKPSG1" count="1" craft_area="workbench" tags="learnable,perkDeadEye">
|
||||
<ingredient name="gunRifleT1HuntingRifleParts" count="13"/>
|
||||
<ingredient name="resourceForgedSteel" count="100"/>
|
||||
<ingredient name="resourceDuctTape" count="13"/>
|
||||
<ingredient name="resourceSpring" count="25"/>
|
||||
<ingredient name="resourceLegendaryParts" count="0"/>
|
||||
<effect_group>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunRifleT1HuntingRifleParts,resourceDuctTape"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
|
||||
</effect_group>
|
||||
</recipe>
|
||||
|
||||
<recipe name="IZYgunT4MarksManRifle762SVUprototypeRifle" count="1" craft_area="workbench" tags="learnable,perkDeadEye">
|
||||
<ingredient name="gunRifleT1HuntingRifleParts" count="20"/>
|
||||
<ingredient name="resourceForgedSteel" count="150"/>
|
||||
<ingredient name="resourceDuctTape" count="15"/>
|
||||
<ingredient name="resourceSpring" count="35"/>
|
||||
<ingredient name="resourceLegendaryParts" count="5"/>
|
||||
<effect_group>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunRifleT1HuntingRifleParts,resourceDuctTape"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="resourceLegendaryParts"/>
|
||||
</effect_group>
|
||||
</recipe>
|
||||
<!-- 762 assault rifle BR -->
|
||||
|
||||
<recipe name="IZYgunT1ARSTG44N" count="1" craft_area="workbench" tags="learnable,perkMachineGunner">
|
||||
<ingredient name="gunMGT1AK47Parts" count="1"/>
|
||||
<ingredient name="resourceForgedIron" count="5"/>
|
||||
<ingredient name="resourceDuctTape" count="1"/>
|
||||
<ingredient name="resourceSpring" count="1"/>
|
||||
<ingredient name="resourceLegendaryParts" count="0"/>
|
||||
<effect_group>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunMGT1AK47Parts,resourceDuctTape"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="5,25" tags="resourceForgedIron"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
|
||||
</effect_group>
|
||||
</recipe>
|
||||
|
||||
<recipe name="IZYgunT4BattleRifleSCARH" count="1" craft_area="workbench" tags="learnable,perkMachineGunner,workbenchCrafting">
|
||||
<ingredient name="gunMGT1AK47Parts" count="20"/>
|
||||
<ingredient name="resourceForgedSteel" count="150"/>
|
||||
<ingredient name="resourceDuctTape" count="15"/>
|
||||
<ingredient name="resourceSpring" count="35"/>
|
||||
<ingredient name="resourceLegendaryParts" count="5"/>
|
||||
<effect_group>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunMGT1AK47Parts,resourceDuctTape"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="resourceLegendaryParts"/>
|
||||
</effect_group>
|
||||
</recipe>
|
||||
|
||||
</append>
|
||||
|
||||
|
||||
</addnew>
|
||||
16
Config/_backup/traders.xml
Normal file
@@ -0,0 +1,16 @@
|
||||
<configs>
|
||||
|
||||
<!-- GUN_TRADER -->
|
||||
|
||||
<append xpath="//trader_item_group[@name='groupRangedAll']">
|
||||
<item name="IZYgunT1ARSTG44N" quality="1,5"/>
|
||||
<item name="IZYgunT4BattleRifleSCARH" quality="1,5" prob="0.5"/>
|
||||
<item name="IZYgunT1SNIPERRIFLE762Mosinnagant" quality="1,5"/>
|
||||
<item name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle" quality="1,5"/>
|
||||
<item name="IZYgunT4SNIPERRIFLE762L96AWMRifle" quality="1,5" prob="0.5"/>
|
||||
<item name="IZYgunT2MarksManRifle762M1garandNavyconverted" quality="1,5"/>
|
||||
<item name="IZYgunT3MarksManRifle762HKPSG1" quality="1,5"/>
|
||||
<item name="IZYgunT4MarksManRifle762SVUprototypeRifle" quality="1,5" prob="0.5"/>
|
||||
</append>
|
||||
|
||||
</configs>
|
||||
37
Config/buffs.xml
Normal file
@@ -0,0 +1,37 @@
|
||||
<configs>
|
||||
|
||||
<append xpath="/buffs">
|
||||
|
||||
<!-- OOOOOOOOOOOOOO MMR EFFECT -->
|
||||
|
||||
<buff name="IZYMMRBattleRifleEffect" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
|
||||
<stack_type value="ignore"/>
|
||||
<duration value="0"/>
|
||||
<effect_group tiered="false">
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="999"/>
|
||||
<passive_effect name="RoundsPerMinute" operation="perc_add" value=".6"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="5"/>
|
||||
</effect_group>
|
||||
</buff>
|
||||
|
||||
<buff name="IZYMMRBattleRifleBurstEffect" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
|
||||
<stack_type value="ignore"/>
|
||||
<duration value="0"/>
|
||||
<effect_group tiered="false">
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="3"/>
|
||||
<passive_effect name="RoundsPerMinute" operation="perc_add" value=".6"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="5"/>
|
||||
</effect_group>
|
||||
</buff>
|
||||
|
||||
<buff name="IZYMMRM1MAG" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
|
||||
<stack_type value="ignore"/>
|
||||
<duration value="0"/>
|
||||
<effect_group tiered="false">
|
||||
<passive_effect name="MagazineSize" operation="base_add" value="8"/>
|
||||
</effect_group>
|
||||
</buff>
|
||||
|
||||
</append>
|
||||
|
||||
</configs>
|
||||
287
Config/item_modifiers.xml
Normal file
@@ -0,0 +1,287 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<addnew>
|
||||
<!-- 762pack -->
|
||||
|
||||
<!-- ExtendMAG -->
|
||||
<!-- GRIP -->
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunForegrip']">
|
||||
<item_property_overrides name="IZYgunT1ARSTG44N">
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_AR_Sturmrifle_grip.Prefab"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT4BattleRifleSCARH">
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_BR_ScarH_grip.Prefab"/>
|
||||
</item_property_overrides>
|
||||
</append>
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunMagazineExtender']">
|
||||
<item_property_overrides name="IZYgunT2MarksManRifle762M1garandNavyconverted">
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_MMR_M1garandN_magmod.Prefab"/>
|
||||
</item_property_overrides>
|
||||
</append>
|
||||
|
||||
|
||||
<!-- REFLEXSIGHT -->
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunReflexSight']">
|
||||
|
||||
<item_property_overrides name="IZYgunT1SNIPERRIFLE762Mosinnagant">
|
||||
<property name="ScopeCameraOffset" value=".0082,.03165,.16"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle">
|
||||
<property name="ScopeCameraOffset" value="-.003,.0245,.23"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT4SNIPERRIFLE762L96AWMRifle">
|
||||
<property name="ScopeCameraOffset" value="-.0045,.0075,.2"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
|
||||
<!-- REF MarksmanRifle -->
|
||||
|
||||
<item_property_overrides name="IZYgunT2MarksManRifle762M1garandNavyconverted">
|
||||
<property name="ScopeCameraOffset" value="0,.0474,.22"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3MarksManRifle762HKPSG1">
|
||||
<property name="ScopeCameraOffset" value="0,-.0008,-.02"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT4MarksManRifle762SVUprototypeRifle">
|
||||
<property name="ScopeCameraOffset" value="-.0024,-.023,.09"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<!-- REF AR -->
|
||||
<item_property_overrides name="IZYgunT1ARSTG44N">
|
||||
<property name="ScopeCameraOffset" value="-.0008,-.0032,-.01"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT4BattleRifleSCARH">
|
||||
<property name="ScopeCameraOffset" value="-.0013,-.0105,.02"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
<!-- X2SCOPE -->
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunScopeSmall']">
|
||||
|
||||
<item_property_overrides name="IZYgunT1SNIPERRIFLE762Mosinnagant">
|
||||
<property name="Zoom_max_out" value="28"/>
|
||||
<property name="Zoom_max_in" value="28"/>
|
||||
<property name="ScopeCameraOffset" value=".0078,.0191,.12"/>
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_SNIPER_Mosin_scope.Prefab"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle">
|
||||
<property name="Zoom_max_out" value="28"/>
|
||||
<property name="Zoom_max_in" value="28"/>
|
||||
<property name="ScopeCameraOffset" value="-.0028,.0226,.16"/>
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<!-- SC 2X MarksmanRifle -->
|
||||
|
||||
<item_property_overrides name="IZYgunT2MarksManRifle762M1garandNavyconverted">
|
||||
<property name="Zoom_max_out" value="25"/>
|
||||
<property name="Zoom_max_in" value="25"/>
|
||||
<property name="ScopeCameraOffset" value="0,.0284,.012"/>
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3MarksManRifle762HKPSG1">
|
||||
<property name="Zoom_max_out" value="25"/>
|
||||
<property name="Zoom_max_in" value="25"/>
|
||||
<property name="ScopeCameraOffset" value="0,-.0055,-.05"/>
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT4MarksManRifle762SVUprototypeRifle">
|
||||
<property name="Zoom_max_out" value="25"/>
|
||||
<property name="Zoom_max_in" value="25"/>
|
||||
<property name="ScopeCameraOffset" value="-.0024,-.0345,.06"/>
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<!-- SC 2X AR -->
|
||||
<item_property_overrides name="IZYgunT1ARSTG44N">
|
||||
<property name="Zoom_max_out" value="28"/>
|
||||
<property name="Zoom_max_in" value="28"/>
|
||||
<property name="ScopeCameraOffset" value="-.0008,-.00495,-.005"/>
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT4BattleRifleSCARH">
|
||||
<property name="ScopeCameraOffset" value="-.0013,-.009,.02"/>
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunScopeMedium']">
|
||||
|
||||
<item_property_overrides name="IZYgunT1SNIPERRIFLE762Mosinnagant">
|
||||
<property name="ScopeCameraOffset" value=".0078,.02,.1"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_SNIPER_Mosin_scopeX4X8.Prefab"/>
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?Reticle_x4x8_SVDscope.png"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle">
|
||||
<property name="ScopeCameraOffset" value="-.003,.025,.23"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT4SNIPERRIFLE762L96AWMRifle">
|
||||
<property name="ScopeCameraOffset" value="-.0045,.015,.3"/>
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?Reticle_x4x8_L96ite.png"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT2MarksManRifle762M1garandNavyconverted">
|
||||
<property name="ScopeCameraOffset" value=".02,.06,.19"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3MarksManRifle762HKPSG1">
|
||||
<property name="ScopeCameraOffset" value="0,-.0055,-.05"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT4MarksManRifle762SVUprototypeRifle">
|
||||
<property name="ScopeCameraOffset" value="-.0024,-.025,.09"/>
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?Reticle_x4x8_SVDscope.png"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunScopeLarge']">
|
||||
|
||||
<item_property_overrides name="IZYgunT1SNIPERRIFLE762Mosinnagant">
|
||||
<property name="ScopeCameraOffset" value=".0078,.015,.15"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_SNIPER_Mosin_scopeX4X8.Prefab"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle">
|
||||
<property name="ScopeCameraOffset" value="-.003,.025,.23"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT4SNIPERRIFLE762L96AWMRifle">
|
||||
<property name="ScopeCameraOffset" value="-.0045,.015,.3"/>
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?Reticle_x4x8_L96ite.png"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT2MarksManRifle762M1garandNavyconverted">
|
||||
<property name="ScopeCameraOffset" value=".01,.05,.19"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3MarksManRifle762HKPSG1">
|
||||
<property name="ScopeCameraOffset" value="0,-.0055,-.05"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT4MarksManRifle762SVUprototypeRifle">
|
||||
<property name="ScopeCameraOffset" value="-.0024,-.025,.09"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
<!-- SILENCER -->
|
||||
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunSoundSuppressorSilencer']">
|
||||
|
||||
<item_property_overrides name="IZYgunT1SNIPERRIFLE762Mosinnagant">
|
||||
<property name="Sound_start" value="MosinN2_silen_fire"/>
|
||||
<property name="Sound_loop" value="MosinN2_silen_fire"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle">
|
||||
<property name="Sound_start" value="MosinN2_silen_fire"/>
|
||||
<property name="Sound_loop" value="MosinN2_silen_fire"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT4SNIPERRIFLE762L96AWMRifle">
|
||||
<property name="Sound_start" value="L96_silen_fire"/>
|
||||
<property name="Sound_loop" value="L96_silen_fire"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT2MarksManRifle762M1garandNavyconverted">
|
||||
<property name="Sound_start" value="M1garandN_silen_fire"/>
|
||||
<property name="Sound_loop" value="M1garandN_silen_fire"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3MarksManRifle762HKPSG1">
|
||||
<property name="Sound_start" value="SturmRifle_silen_fire"/>
|
||||
<property name="Sound_loop" value="SturmRifle_silen_fire"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT4MarksManRifle762SVUprototypeRifle">
|
||||
<property name="Sound_start" value="SVUb_silen_fire"/>
|
||||
<property name="Sound_loop" value="SVUb_silen_fire"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT1ARSTG44N">
|
||||
<property name="Sound_start" value="SturmRifle_silen_fire"/>
|
||||
<property name="Sound_loop" value="SturmRifle_silen_fire"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT4BattleRifleSCARH">
|
||||
<property name="Sound_start" value="ScarHB_silen_fire"/>
|
||||
<property name="Sound_loop" value="ScarHB_silen_fire"/>
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
</addnew>
|
||||
1819
Config/items.xml
Normal file
@@ -0,0 +1,1819 @@
|
||||
<configs>
|
||||
<append xpath="/items">
|
||||
|
||||
<!-- *************************** -->
|
||||
<!-- IZY_762_AMMO_762SPECIAL -->
|
||||
<!-- *************************** -->
|
||||
<!-- FRAGS -->
|
||||
<item name="ammo762mmExplosiveFragmentations">
|
||||
<property name="Extends" value="ammo9mmBulletBall"/>
|
||||
<property name="Material" value="Mbrass"/>
|
||||
<property name="Tags" value="ammo762mm"/>
|
||||
<property name="Stacknumber" value="150"/> <!-- STK ammo low -->
|
||||
<property name="EconomicValue" value="35"/>
|
||||
<property name="CustomIcon" value="ammo762mmExplosiveFragmentations"/>
|
||||
<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammo762mmBulletBall -->
|
||||
<property name="SoundPickup" value="bullets_grab"/>
|
||||
<property name="SoundPlace" value="bullets_place"/>
|
||||
<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
|
||||
<property name="DescriptionKey" value="ammo762mmExplosiveFragmentationsDesc"/>
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Projectile"/>
|
||||
<property name="Explosion.ParticleIndex" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_FRAGExplosive762round_effect.Prefab"/>
|
||||
<property name="Explosion.RadiusBlocks" value="0"/>
|
||||
<property name="Explosion.RadiusEntities" value="3"/>
|
||||
<property name="Explosion.BlockDamage" value="0"/>
|
||||
<property name="Explosion.EntityDamage" value="100"/>
|
||||
<property name="Explosion.BlastPower" value="20"/>
|
||||
<property name="Explosion.Duration" value="10"/>
|
||||
<property name="Explosion.DamageBonus.stone" value="0"/>
|
||||
<property name="Explosion.DamageBonus.metal" value="0"/>
|
||||
<property name="Explosion.DamageBonus.earth" value="0"/>
|
||||
<property name="Explosion.DamageBonus.water" value="0"/>
|
||||
</property>
|
||||
|
||||
<effect_group name="ammo762mmBulletBall" tiered="false">
|
||||
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="RangedExplosion, CustomParticleLoader" particle_index="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_FRAGExplosive762round_effect.Prefab" explode_delay="0"/>
|
||||
<passive_effect name="EntityDamage" operation="base_set" value="85" tags="perkDeadEye"/>
|
||||
<passive_effect name="BlockDamage" operation="base_set" value="0" tags="perkDeadEye"/>
|
||||
<passive_effect name="BlockDamage" operation="base_add" value="0" tags="barrelExplosive"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="10"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
<!-- *************************** -->
|
||||
<!-- IZY_762_SNIPER_GROUP -->
|
||||
<!-- *************************** -->
|
||||
|
||||
<!-- SNIPER PASSIVE /NO reload penalty by default / Small Mobility speed bonus / -->
|
||||
|
||||
<item name="IZYgunT1SNIPERRIFLE762Mosinnagant">
|
||||
<property name="Tags" value="IZY,overrideSounds,weapon,ranged,holdBreathAiming,gun,reloadPenalty,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
|
||||
<property name="DisplayType" value="rangedGunNoMag"/>
|
||||
<property name="HoldType" value="30"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_SNIPER_Mosin.Prefab"/>
|
||||
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?DROP_SNIPER_Mosin.Prefab"/>
|
||||
<property name="CustomIcon" value="IZYgunT1SNIPERRIFLE762Mosinnagant"/>
|
||||
<property name="DescriptionKey" value="IZYgunT1SNIPERRIFLE762MosinnagantDesc"/>
|
||||
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
|
||||
<property name="Material" value="MRifleParts"/>
|
||||
<property name="Weight" value="1"/>
|
||||
<property name="ScrapTimeOverride" value="10.0"/>
|
||||
<property name="RepairTools" value="resourceRepairKit"/>
|
||||
<property name="DegradationBreaksAfter" value="false"/>
|
||||
<property name="SoundJammed" value="ItemNeedsRepair"/>
|
||||
<property name="Attachments" value="meleeToolFlashlight02"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
||||
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
||||
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
||||
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
||||
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
||||
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
||||
<property name="RepairExpMultiplier" value="10.8"/>
|
||||
<property name="LightValue" value=".45"/>
|
||||
<property name="EconomicValue" value="650"/>
|
||||
<property name="TraderStageTemplate" value="baseTier1"/><!-- gunRifleT1HuntingRifle -->
|
||||
<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
|
||||
<property name="ShowQuality" value="true"/>
|
||||
<property name="SoundUnholster" value="weapon_unholster"/>
|
||||
<property name="SoundHolster" value="weapon_holster"/>
|
||||
<property name="SoundPickup" value="rifle_wood_grab"/>
|
||||
<property name="SoundPlace" value="rifle_wood_place"/>
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Class" value="Ranged"/>
|
||||
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
||||
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
|
||||
<property name="Sound_start" value="MosinN2_fire"/>
|
||||
<property name="Sound_loop" value="MosinN2_fire"/>
|
||||
<property name="Sound_empty" value="dryfire"/>
|
||||
<property name="AutoReload" value="false"/>
|
||||
<property name="Sound_end" value=""/>
|
||||
<property name="Particles_muzzle_fire" value="nailgunfire"/>
|
||||
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
|
||||
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
||||
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
|
||||
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
||||
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
|
||||
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
|
||||
</property>
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Zoom"/>
|
||||
<property name="Zoom_max_out" value="55"/>
|
||||
<property name="Zoom_max_in" value="55"/>
|
||||
<property name="SightsCameraOffset" value=".0078,.047,.18"/>
|
||||
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
|
||||
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
|
||||
</property>
|
||||
<effect_group name="gunRifleT1HuntingRifle">
|
||||
<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkDeadEye"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
|
||||
<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
|
||||
<passive_effect name="RoundsPerMinute" operation="base_set" value="52" tags="perkDeadEye"/>
|
||||
<passive_effect name="RoundsPerMinute" operation="perc_add" value="0,0" tags="perkDeadEye"/>
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
||||
<passive_effect name="MagazineSize" operation="base_set" value="5" tags="perkDeadEye"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".58" tags="perkDeadEye"/> <!-- 2.66s -->
|
||||
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
||||
<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
|
||||
<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
|
||||
<passive_effect name="EntityDamage" operation="base_add" value="10" tags="perkDeadEye"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
|
||||
|
||||
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
|
||||
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
|
||||
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->
|
||||
|
||||
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".08" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="10" tags="perkDeadEye"/>
|
||||
<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="DegradationMax" operation="base_set" value="400,600" tier="1,6" tags="perkDeadEye"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="DamageModifier" operation="base_add" value="80" tags="head"/>
|
||||
<passive_effect name="RunSpeed" operation="perc_add" value=".05"/>
|
||||
<passive_effect name="WalkSpeed" operation="perc_add" value=".05"/>
|
||||
|
||||
<!-- DON'T TOUCH THESE SHITS BELOW PLEASE -->
|
||||
|
||||
<!-- SHOW HIDE FPV TPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
|
||||
|
||||
<!-- Muzzle Tracer tail -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
|
||||
|
||||
<!-- Fancy effect like smoke barrel Eject -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
|
||||
|
||||
<!-- MuzzleFlash FPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
|
||||
<!-- MuzzleLightFPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
|
||||
|
||||
</effect_group>
|
||||
<!-- Hide Holdtype Hands -->
|
||||
<effect_group>
|
||||
<requirement name="IsFPV"/>
|
||||
<!-- Raw hands -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<!-- Armor part -->
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<effect_group>
|
||||
<requirement name="!IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
|
||||
<!-- Refresh hands when no glove is on -->
|
||||
<effect_group>
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<item name="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle">
|
||||
<property name="Tags" value="IZY,overrideSounds,weapon,ranged,holdBreathAiming,reloadPenalty,magazine,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
|
||||
<property name="DisplayType" value="rangedGunNoMag"/>
|
||||
<property name="HoldType" value="30"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_SNIPER_EnfieldRifle.Prefab"/>
|
||||
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?DROP_SNIPER_Mosin.Prefab"/>
|
||||
<property name="CustomIcon" value="IZYgunT3SNIPERRIFLE762LeeEnfieldRifle"/>
|
||||
<property name="DescriptionKey" value="IZYgunT3SNIPERRIFLE762LeeEnfieldRifleDesc"/>
|
||||
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
|
||||
<property name="Material" value="MRifleParts"/>
|
||||
<property name="Weight" value="7"/>
|
||||
<property name="ScrapTimeOverride" value="10.0"/>
|
||||
<property name="RepairTools" value="resourceRepairKit"/>
|
||||
<property name="DegradationBreaksAfter" value="false"/>
|
||||
<property name="SoundJammed" value="ItemNeedsRepair"/>
|
||||
<property name="Attachments" value="meleeToolFlashlight02"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
||||
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
||||
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
||||
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
||||
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
||||
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
||||
<property name="RepairExpMultiplier" value="10.8"/>
|
||||
<property name="LightValue" value=".45"/>
|
||||
<property name="EconomicValue" value="5000"/>
|
||||
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunRifleT1HuntingRifle -->
|
||||
<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
|
||||
<property name="ShowQuality" value="true"/>
|
||||
<property name="SoundUnholster" value="weapon_unholster"/>
|
||||
<property name="SoundHolster" value="weapon_holster"/>
|
||||
<property name="SoundPickup" value="rifle_wood_grab"/>
|
||||
<property name="SoundPlace" value="rifle_wood_place"/>
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Class" value="Ranged"/>
|
||||
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
||||
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
|
||||
<property name="Sound_start" value="Enfield_fire"/>
|
||||
<property name="Sound_loop" value="Enfield_fire"/>
|
||||
<property name="Sound_empty" value="dryfire"/>
|
||||
<property name="AutoReload" value="false"/>
|
||||
<property name="Sound_end" value=""/>
|
||||
<property name="Particles_muzzle_fire" value="nailgunfire"/>
|
||||
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
|
||||
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
||||
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
|
||||
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
||||
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
|
||||
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
|
||||
</property>
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Zoom"/>
|
||||
<property name="Zoom_max_out" value="55"/>
|
||||
<property name="Zoom_max_in" value="55"/>
|
||||
<property name="SightsCameraOffset" value="-.003,.055,.22"/>
|
||||
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
|
||||
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
|
||||
</property>
|
||||
<effect_group name="gunRifleT1HuntingRifle">
|
||||
<passive_effect name="MaxRange" operation="base_set" value="200" tags="perkDeadEye"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkDeadEye"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
|
||||
<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
|
||||
<passive_effect name="RoundsPerMinute" operation="base_set" value="65" tags="perkDeadEye"/>
|
||||
<passive_effect name="RoundsPerMinute" operation="perc_add" value="0,0" tags="perkDeadEye"/>
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
||||
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkDeadEye"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".68" tags="perkDeadEye"/> <!-- 2.66s -->
|
||||
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
||||
<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
|
||||
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
||||
<passive_effect name="EntityDamage" operation="base_add" value="65" tags="perkDeadEye"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
|
||||
|
||||
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
|
||||
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
|
||||
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->
|
||||
|
||||
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".066" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3.0" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="8" tags="perkDeadEye"/>
|
||||
<passive_effect name="WeaponHandling" operation="base_set" value="1.2" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="DegradationMax" operation="base_set" value="800,1200" tier="1,6" tags="perkDeadEye"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="DamageModifier" operation="base_add" value="250" tags="head"/>
|
||||
<passive_effect name="RunSpeed" operation="perc_add" value=".08"/>
|
||||
<passive_effect name="WalkSpeed" operation="perc_add" value=".08"/>
|
||||
|
||||
<!-- DON'T TOUCH THESE SHITS BELOW PLEASE -->
|
||||
|
||||
<!-- SHOW HIDE FPV TPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
|
||||
|
||||
<!-- Muzzle Tracer tail -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
|
||||
|
||||
<!-- Fancy effect like smoke barrel Eject -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
|
||||
|
||||
<!-- MuzzleFlash FPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
|
||||
<!-- MuzzleLightFPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
|
||||
|
||||
</effect_group>
|
||||
<!-- Hide Holdtype Hands -->
|
||||
<effect_group>
|
||||
<requirement name="IsFPV"/>
|
||||
<!-- Raw hands -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<!-- Armor part -->
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<effect_group>
|
||||
<requirement name="!IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
|
||||
<!-- Refresh hands when no glove is on -->
|
||||
<effect_group>
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<item name="IZYgunT4SNIPERRIFLE762L96AWMRifle">
|
||||
<property name="Tags" value="IZY,overrideSounds,weapon,ranged,ShortBarrelmod,reloadPenalty,holdBreathAiming,magazine,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
|
||||
<property name="DisplayType" value="rangedGunNoMag"/>
|
||||
<property name="HoldType" value="30"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_SNIPER_L96.Prefab"/>
|
||||
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?DROP_SNIPER_L96.Prefab"/>
|
||||
<property name="CustomIcon" value="IZYgunT4SNIPERRIFLE762L96AWMRifle"/>
|
||||
<property name="DescriptionKey" value="IZYgunT4SNIPERRIFLE762L96AWMRifleDesc"/>
|
||||
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
|
||||
<property name="Material" value="MRifleParts"/>
|
||||
<property name="Weight" value="10"/>
|
||||
<property name="ScrapTimeOverride" value="10.0"/>
|
||||
<property name="RepairTools" value="IZYadvancegunrepairkit"/>
|
||||
<property name="DegradationBreaksAfter" value="false"/>
|
||||
<property name="SoundJammed" value="ItemNeedsRepair"/>
|
||||
<property name="Attachments" value="meleeToolFlashlight02"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
||||
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
||||
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
||||
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
||||
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
||||
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
||||
<property name="RepairExpMultiplier" value="10.8"/>
|
||||
<property name="LightValue" value=".45"/>
|
||||
<property name="EconomicValue" value="10000"/>
|
||||
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunRifleT1HuntingRifle -->
|
||||
<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
|
||||
<property name="ShowQuality" value="true"/>
|
||||
<property name="SoundUnholster" value="weapon_unholster"/>
|
||||
<property name="SoundHolster" value="weapon_holster"/>
|
||||
<property name="SoundPickup" value="rifle_wood_grab"/>
|
||||
<property name="SoundPlace" value="rifle_wood_place"/>
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Class" value="Ranged"/>
|
||||
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
||||
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
|
||||
<property name="Sound_start" value="L96_fire"/>
|
||||
<property name="Sound_loop" value="L96_fire"/>
|
||||
<property name="Sound_empty" value="dryfire"/>
|
||||
<property name="AutoReload" value="false"/>
|
||||
<property name="Sound_end" value=""/>
|
||||
<property name="Particles_muzzle_fire" value="nailgunfire"/>
|
||||
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
|
||||
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
||||
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
|
||||
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
||||
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
|
||||
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
|
||||
</property>
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Zoom"/>
|
||||
<property name="Zoom_max_out" value="55"/>
|
||||
<property name="Zoom_max_in" value="55"/>
|
||||
<property name="SightsCameraOffset" value="-.0045,.0215,.22"/>
|
||||
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
|
||||
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
|
||||
</property>
|
||||
<effect_group name="gunRifleT1HuntingRifle">
|
||||
<passive_effect name="MaxRange" operation="base_set" value="300" tags="perkDeadEye"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="base_set" value="150" tags="perkDeadEye"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
|
||||
<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
|
||||
<passive_effect name="RoundsPerMinute" operation="base_set" value="70" tags="perkDeadEye"/>
|
||||
<passive_effect name="RoundsPerMinute" operation="perc_add" value="0,0" tags="perkDeadEye"/>
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
||||
<passive_effect name="MagazineSize" operation="base_set" value="15" tags="perkDeadEye"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7" tags="perkDeadEye"/> <!-- 2.66s -->
|
||||
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
||||
<passive_effect name="ModPowerBonus" operation="perc_add" value=".1" tags="EntityDamage,BlockDamage"/>
|
||||
<passive_effect name="ModPowerBonus" operation="base_add" value="350" tags="EconomicValue"/>
|
||||
<passive_effect name="EntityDamage" operation="base_add" value="80" tags="perkDeadEye"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
|
||||
|
||||
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
|
||||
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
|
||||
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->
|
||||
|
||||
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".06" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3.0" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.05" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".05" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="6" tags="perkDeadEye"/>
|
||||
<passive_effect name="WeaponHandling" operation="base_set" value="1.8" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="DegradationMax" operation="base_set" value="1200,1600" tier="1,6" tags="perkDeadEye"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="DamageModifier" operation="base_add" value="350" tags="head"/>
|
||||
<passive_effect name="RunSpeed" operation="perc_add" value=".05"/>
|
||||
<passive_effect name="WalkSpeed" operation="perc_add" value=".08"/>
|
||||
|
||||
<!-- DON'T TOUCH THESE SHITS BELOW PLEASE -->
|
||||
|
||||
<!-- SHOW HIDE FPV TPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
|
||||
|
||||
<!-- Muzzle Tracer tail -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
|
||||
|
||||
<!-- Fancy effect like smoke barrel Eject -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
|
||||
|
||||
<!-- MuzzleFlash FPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
|
||||
<!-- MuzzleLightFPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
|
||||
|
||||
</effect_group>
|
||||
<!-- Hide Holdtype Hands -->
|
||||
<effect_group>
|
||||
<requirement name="IsFPV"/>
|
||||
<!-- Raw hands -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<!-- Armor part -->
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<effect_group>
|
||||
<requirement name="!IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
|
||||
<!-- Refresh hands when no glove is on -->
|
||||
<effect_group>
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<!-- ************************************************************************************************************ -->
|
||||
<!-- ************************************************************************************************************ -->
|
||||
<!-- ************************************************************************************************************ -->
|
||||
|
||||
|
||||
<item name="IZYgunT2MarksManRifle762M1garandNavyconverted">
|
||||
<property name="Tags" value="IZY,IZYMMR,IZYMMRM1N,overrideSounds,weapon,ranged,magazine,firingMode,holdBreathAiming,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
|
||||
<property name="DisplayType" value="rangedGunNoMag"/>
|
||||
<property name="HoldType" value="30"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_MMR_M1garandN.Prefab"/>
|
||||
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?DROP_MMR_M1garandN.Prefab"/>
|
||||
<property name="CustomIcon" value="IZYgunT2MarksManRifle762M1garandNavyconverted"/>
|
||||
<property name="DescriptionKey" value="IZYgunT2MarksManRifle762M1garandNavyconvertedDesc"/>
|
||||
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
|
||||
<property name="Material" value="MRifleParts"/>
|
||||
<property name="Weight" value="4"/>
|
||||
<property name="ScrapTimeOverride" value="10.0"/>
|
||||
<property name="RepairTools" value="resourceRepairKit"/>
|
||||
<property name="DegradationBreaksAfter" value="false"/>
|
||||
<property name="SoundJammed" value="ItemNeedsRepair"/>
|
||||
<property name="Attachments" value="meleeToolFlashlight02"/>
|
||||
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
|
||||
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
||||
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
||||
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
||||
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
||||
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
||||
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
||||
<property name="RepairExpMultiplier" value="10.8"/>
|
||||
<property name="LightValue" value=".45"/>
|
||||
<property name="EconomicValue" value="2200"/>
|
||||
<property name="TraderStageTemplate" value="baseTier2"/><!-- gunRifleT1HuntingRifle -->
|
||||
<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
|
||||
<property name="ShowQuality" value="true"/>
|
||||
<property name="SoundUnholster" value="weapon_unholster"/>
|
||||
<property name="SoundHolster" value="weapon_holster"/>
|
||||
<property name="SoundPickup" value="rifle_wood_grab"/>
|
||||
<property name="SoundPlace" value="rifle_wood_place"/>
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Class" value="Ranged"/>
|
||||
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
||||
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
|
||||
<property name="Sound_start" value="M1garandN_fire"/>
|
||||
<property name="Sound_loop" value="M1garandN_fire"/>
|
||||
<property name="Sound_empty" value="dryfire"/>
|
||||
<property name="AutoReload" value="false"/>
|
||||
<property name="Sound_end" value=""/>
|
||||
<property name="Particles_muzzle_fire" value="nailgunfire"/>
|
||||
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
|
||||
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
||||
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
|
||||
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
||||
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
|
||||
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
|
||||
</property>
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Zoom"/>
|
||||
<property name="Zoom_max_out" value="55"/>
|
||||
<property name="Zoom_max_in" value="55"/>
|
||||
<property name="SightsCameraOffset" value="0,.05,.19"/>
|
||||
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
|
||||
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
|
||||
</property>
|
||||
|
||||
<effect_group name="gunRifleT2LeverActionRifle">
|
||||
<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkDeadEye"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkDeadEye"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
|
||||
<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
|
||||
<passive_effect name="RoundsPerMinute" operation="base_set" value="290" tags="perkDeadEye"/>
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
||||
<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkDeadEye"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".65" tags="perkDeadEye"/> <!-- 2.7s -->
|
||||
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
||||
<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
|
||||
<passive_effect name="ModPowerBonus" operation="base_add" value="250" tags="EconomicValue"/>
|
||||
<passive_effect name="EntityDamage" operation="base_add" value="18" tags="perkDeadEye"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
|
||||
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
|
||||
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
|
||||
<!-- <passive_effect name="MagazineSize" operation="base_add" value="-.5,1.6"/> --> <!-- random MagazineSize -->
|
||||
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->
|
||||
|
||||
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".07" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.2" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.15" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="5" tags="perkDeadEye"/>
|
||||
<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="DegradationMax" operation="base_set" value="400,600" tier="1,6" tags="perkDeadEye"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="DamageModifier" operation="base_add" value="50" tags="head"/>
|
||||
|
||||
<!-- DON'T TOUCH THESE SHITS BELOW PLEASE -->
|
||||
|
||||
<!-- SHOW HIDE FPV TPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
|
||||
|
||||
<!-- Muzzle Tracer tail -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
|
||||
|
||||
<!-- Fancy effect like smoke barrel Eject -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
|
||||
|
||||
<!-- MuzzleFlash FPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
|
||||
<!-- MuzzleLightFPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
|
||||
|
||||
</effect_group>
|
||||
<!-- Hide Holdtype Hands -->
|
||||
<effect_group>
|
||||
<requirement name="IsFPV"/>
|
||||
<!-- Raw hands -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<!-- Armor part -->
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<effect_group>
|
||||
<requirement name="!IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
|
||||
<!-- Refresh hands when no glove is on -->
|
||||
<effect_group>
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<item name="IZYgunT3MarksManRifle762HKPSG1">
|
||||
<property name="Tags" value="IZY,IZYMMR,overrideSounds,weapon,ranged,holdBreathAiming,magazine,drumMagazine,firingMode,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
|
||||
<property name="DisplayType" value="rangedGunNoMag"/>
|
||||
<property name="HoldType" value="6"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_MMR_PSG1.Prefab"/>
|
||||
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?DROP_MMR_PSG1.Prefab"/>
|
||||
<property name="CustomIcon" value="IZYgunT3MarksManRifle762HKPSG1"/>
|
||||
<property name="DescriptionKey" value="IZYgunT3MarksManRifle762HKPSG1Desc"/>
|
||||
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
|
||||
<property name="Material" value="MRifleParts"/>
|
||||
<property name="Weight" value="4"/>
|
||||
<property name="ScrapTimeOverride" value="10.0"/>
|
||||
<property name="RepairTools" value="resourceRepairKit"/>
|
||||
<property name="DegradationBreaksAfter" value="false"/>
|
||||
<property name="SoundJammed" value="ItemNeedsRepair"/>
|
||||
<property name="Attachments" value="meleeToolFlashlight02"/>
|
||||
|
||||
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
||||
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
||||
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
||||
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
||||
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
||||
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
||||
<property name="RepairExpMultiplier" value="10.8"/>
|
||||
<property name="LightValue" value=".45"/>
|
||||
<property name="EconomicValue" value="5200"/>
|
||||
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunRifleT1HuntingRifle -->
|
||||
<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
|
||||
<property name="ShowQuality" value="true"/>
|
||||
<property name="SoundUnholster" value="weapon_unholster"/>
|
||||
<property name="SoundHolster" value="weapon_holster"/>
|
||||
<property name="SoundPickup" value="rifle_wood_grab"/>
|
||||
<property name="SoundPlace" value="rifle_wood_place"/>
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Class" value="Ranged"/>
|
||||
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
||||
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
|
||||
<property name="Sound_start" value="PSG1_fire"/>
|
||||
<property name="Sound_loop" value="PSG1_fire"/>
|
||||
<property name="Sound_empty" value="dryfire"/>
|
||||
<property name="AutoReload" value="false"/>
|
||||
<property name="Sound_end" value=""/>
|
||||
<property name="Particles_muzzle_fire" value="nailgunfire"/>
|
||||
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
|
||||
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
||||
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
|
||||
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
||||
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
|
||||
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
|
||||
</property>
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Zoom"/>
|
||||
<property name="Zoom_max_out" value="55"/>
|
||||
<property name="Zoom_max_in" value="55"/>
|
||||
<property name="SightsCameraOffset" value="0,.0245,.03"/>
|
||||
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
|
||||
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
|
||||
</property>
|
||||
|
||||
<effect_group name="gunRifleT2LeverActionRifle">
|
||||
<passive_effect name="MaxRange" operation="base_set" value="110" tags="perkDeadEye"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="base_set" value="70" tags="perkDeadEye"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
|
||||
<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
|
||||
<passive_effect name="RoundsPerMinute" operation="base_set" value="360" tags="perkDeadEye"/>
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
||||
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkDeadEye"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".96" tags="perkDeadEye"/> <!-- 2.7s -->
|
||||
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
||||
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
|
||||
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
||||
<passive_effect name="EntityDamage" operation="base_add" value="40" tags="perkDeadEye"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
|
||||
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
|
||||
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
|
||||
<!-- <passive_effect name="MagazineSize" operation="base_add" value="-.5,1.6"/> --> <!-- random MagazineSize -->
|
||||
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->
|
||||
|
||||
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.5" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.5" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".06" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.6" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.15" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="5" tags="perkDeadEye"/>
|
||||
<passive_effect name="WeaponHandling" operation="base_set" value=".8" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="DegradationMax" operation="base_set" value="600,800" tier="1,6" tags="perkDeadEye"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="DamageModifier" operation="base_add" value="100" tags="head"/>
|
||||
|
||||
|
||||
<!-- DON'T TOUCH THESE SHITS BELOW PLEASE -->
|
||||
|
||||
<!-- SHOW HIDE FPV TPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
|
||||
|
||||
<!-- Muzzle Tracer tail -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
|
||||
|
||||
<!-- Fancy effect like smoke barrel Eject -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
|
||||
|
||||
<!-- MuzzleFlash FPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
|
||||
<!-- MuzzleLightFPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
|
||||
|
||||
</effect_group>
|
||||
<!-- Hide Holdtype Hands -->
|
||||
<effect_group>
|
||||
<requirement name="IsFPV"/>
|
||||
<!-- Raw hands -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<!-- Armor part -->
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<effect_group>
|
||||
<requirement name="!IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<!-- Refresh hands when no glove is on -->
|
||||
<effect_group>
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<item name="IZYgunT4MarksManRifle762SVUprototypeRifle">
|
||||
<property name="Tags" value="IZY,IZYMMR,overrideSounds,weapon,ranged,holdBreathAiming,magazine,drumMagazine,firingMode,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
|
||||
<property name="DisplayType" value="rangedGunNoMag"/>
|
||||
<property name="HoldType" value="60"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_MMR_SVU.Prefab"/>
|
||||
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?DROP_MMR_SVU.Prefab"/>
|
||||
<property name="CustomIcon" value="IZYgunT4MarksManRifle762SVUprototypeRifle"/>
|
||||
<property name="DescriptionKey" value="IZYgunT4MarksManRifle762SVUprototypeRifleDesc"/>
|
||||
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
|
||||
<property name="Material" value="MRifleParts"/>
|
||||
<property name="Weight" value="10"/>
|
||||
<property name="ScrapTimeOverride" value="10.0"/>
|
||||
<property name="RepairTools" value="IZYadvancegunrepairkit"/>
|
||||
<property name="DegradationBreaksAfter" value="false"/>
|
||||
<property name="SoundJammed" value="ItemNeedsRepair"/>
|
||||
<property name="Attachments" value="meleeToolFlashlight02"/>
|
||||
|
||||
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
||||
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
||||
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
||||
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
||||
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
||||
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
||||
<property name="RepairExpMultiplier" value="10.8"/>
|
||||
<property name="LightValue" value=".45"/>
|
||||
<property name="EconomicValue" value="10000"/>
|
||||
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunRifleT1HuntingRifle -->
|
||||
<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
|
||||
<property name="ShowQuality" value="true"/>
|
||||
<property name="SoundUnholster" value="weapon_unholster"/>
|
||||
<property name="SoundHolster" value="weapon_holster"/>
|
||||
<property name="SoundPickup" value="rifle_wood_grab"/>
|
||||
<property name="SoundPlace" value="rifle_wood_place"/>
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Class" value="Ranged"/>
|
||||
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
||||
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
|
||||
<property name="Sound_start" value="SVUb_fire"/>
|
||||
<property name="Sound_loop" value="SVUb_fire"/>
|
||||
<property name="Sound_empty" value="dryfire"/>
|
||||
<property name="AutoReload" value="false"/>
|
||||
<property name="Sound_end" value=""/>
|
||||
<property name="Particles_muzzle_fire" value="nailgunfire"/>
|
||||
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
|
||||
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
||||
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
|
||||
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
||||
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
|
||||
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
|
||||
</property>
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Zoom"/>
|
||||
<property name="Zoom_max_out" value="55"/>
|
||||
<property name="Zoom_max_in" value="55"/>
|
||||
<property name="SightsCameraOffset" value="-.0024,.011,.09"/>
|
||||
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
|
||||
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
|
||||
</property>
|
||||
|
||||
<effect_group name="gunRifleT2LeverActionRifle">
|
||||
<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="base_set" value="75" tags="perkDeadEye"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
|
||||
<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
|
||||
<passive_effect name="RoundsPerMinute" operation="base_set" value="370" tags="perkDeadEye"/>
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
|
||||
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkDeadEye"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkDeadEye"/> <!-- 2.7s -->
|
||||
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
||||
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
|
||||
<passive_effect name="ModPowerBonus" operation="base_add" value="350" tags="EconomicValue"/>
|
||||
<passive_effect name="EntityDamage" operation="base_add" value="50" tags="perkDeadEye"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
|
||||
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
|
||||
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
|
||||
<!-- <passive_effect name="MagazineSize" operation="base_add" value="-.5,1.6"/> --> <!-- random MagazineSize -->
|
||||
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->
|
||||
|
||||
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.2" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.2" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".05" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
|
||||
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.2" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.15" tags="perkDeadEye"/>
|
||||
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="4" tags="perkDeadEye"/>
|
||||
<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="DegradationMax" operation="base_set" value="1000,1200" tier="1,6" tags="perkDeadEye"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
|
||||
|
||||
<passive_effect name="DamageModifier" operation="base_add" value="150" tags="head"/>
|
||||
|
||||
<!-- DON'T TOUCH THESE SHITS BELOW PLEASE -->
|
||||
|
||||
<!-- SHOW HIDE FPV TPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
|
||||
|
||||
<!-- Muzzle Tracer tail -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
|
||||
|
||||
<!-- Fancy effect like smoke barrel Eject -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
|
||||
|
||||
<!-- MuzzleFlash FPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
|
||||
<!-- MuzzleLightFPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
|
||||
|
||||
</effect_group>
|
||||
<!-- Hide Holdtype Hands -->
|
||||
<effect_group>
|
||||
<requirement name="IsFPV"/>
|
||||
<!-- Raw hands -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<!-- Armor part -->
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<effect_group>
|
||||
<requirement name="!IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<!-- Refresh hands when no glove is on -->
|
||||
<effect_group>
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<!-- ************************************************************************************************************ -->
|
||||
<!-- ************************************************************************************************************ -->
|
||||
<!-- ************************************************************************************************************ -->
|
||||
|
||||
<!-- *************************** -->
|
||||
<!-- IZY_762_ASSAULTRIFLE -->
|
||||
<!-- *************************** -->
|
||||
|
||||
<item name="IZYgunT1ARSTG44N">
|
||||
<property name="Tags" value="IZY,overrideSounds,weapon,ranged,holdBreathAiming,shortRange,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
|
||||
<property name="DisplayType" value="rangedGun"/>
|
||||
<property name="HoldType" value="71"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_AR_Sturmrifle.Prefab"/>
|
||||
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?DROP_AR_Sturmrifle.Prefab"/>
|
||||
<property name="CustomIcon" value="IZYgunT1ARSTG44N"/>
|
||||
<property name="Material" value="MMachineGunParts"/>
|
||||
<property name="DescriptionKey" value="IZYgunT1ARSTG44NDesc"/>
|
||||
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
|
||||
<property name="Weight" value="1"/>
|
||||
<property name="ScrapTimeOverride" value="10.0"/>
|
||||
<property name="RepairTools" value="resourceRepairKit"/>
|
||||
<property name="DegradationBreaksAfter" value="false"/>
|
||||
<property name="SoundJammed" value="weapon_jam"/>
|
||||
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
||||
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
||||
<property name="RepairExpMultiplier" value="10.8"/>
|
||||
<property name="EconomicValue" value="600"/>
|
||||
<property name="TraderStageTemplate" value="baseTier1"/><!-- gunMGT2TacticalAR -->
|
||||
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic, -->
|
||||
<property name="ShowQuality" value="true"/>
|
||||
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
||||
<property name="SoundUnholster" value="weapon_unholster"/>
|
||||
<property name="SoundHolster" value="weapon_holster"/>
|
||||
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
||||
<property name="SoundPlace" value="rifle_polymer_place"/>
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Class" value="Ranged"/>
|
||||
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
||||
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmExplosiveFragmentations"/>
|
||||
<property name="Sound_start" value="SturmRifle_fire"/>
|
||||
<property name="Sound_loop" value="SturmRifle_fire"/>
|
||||
<property name="Sound_empty" value="dryfire"/>
|
||||
<property name="AutoReload" value="false"/>
|
||||
<property name="Sound_end" value=""/>
|
||||
<property name="Particles_muzzle_fire" value="nailgunfire"/>
|
||||
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
|
||||
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
||||
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
|
||||
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
||||
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
|
||||
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
|
||||
</property>
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Zoom"/>
|
||||
<property name="Zoom_max_out" value="55"/>
|
||||
<property name="Zoom_max_in" value="55"/>
|
||||
<property name="SightsCameraOffset" value="-.0008,.017,-.01"/>
|
||||
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
|
||||
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
|
||||
</property>
|
||||
<effect_group name="gunMGT1AK47">
|
||||
<passive_effect name="MaxRange" operation="base_set" value="85" tags="perkMachineGunner"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="base_set" value="35" tags="perkMachineGunner"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
|
||||
<passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="base_add" value="-7" tags="perkMachineGunner"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
|
||||
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
|
||||
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
|
||||
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
||||
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
|
||||
<passive_effect name="RoundsPerMinute" operation="base_set" value="390" tags="perkMachineGunner"/>
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
||||
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6" tags="perkMachineGunner"/> <!-- 2.85s -->
|
||||
|
||||
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
|
||||
|
||||
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".4" tags="perkMachineGunner"/>
|
||||
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner"/>
|
||||
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkMachineGunner"/>
|
||||
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".4" tags="perkMachineGunner"/>
|
||||
|
||||
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
|
||||
<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMachineGunner"/> <!-- ak47 -->
|
||||
|
||||
<passive_effect name="DegradationMax" operation="base_set" value="250,400" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
|
||||
|
||||
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
||||
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
|
||||
<passive_effect name="ModPowerBonus" operation="base_add" value="250" tags="EconomicValue"/>
|
||||
|
||||
|
||||
<!-- 2x REFRESH -->
|
||||
<effect_group>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
</effect_group>
|
||||
<!-- SHOW HIDE FPV TPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
|
||||
|
||||
<!-- Muzzle Tracer tail -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
|
||||
|
||||
<!-- Fancy effect like smoke barrel Eject -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
|
||||
|
||||
<!-- MuzzleFlash FPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
|
||||
<!-- MuzzleLightFPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
|
||||
|
||||
</effect_group>
|
||||
<!-- Hide Holdtype Hands -->
|
||||
<effect_group>
|
||||
<requirement name="IsFPV"/>
|
||||
<!-- Raw hands -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<!-- Armor part -->
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<effect_group>
|
||||
<requirement name="!IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
|
||||
<!-- Refresh hands when no glove is on -->
|
||||
<effect_group>
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<!-- ************************************************************************************************************ -->
|
||||
<!-- ************************************************************************************************************ -->
|
||||
<!-- ************************************************************************************************************ -->
|
||||
|
||||
<!-- *************************** -->
|
||||
<!-- IZY_762_BATTLE_RIFLE -->
|
||||
<!-- *************************** -->
|
||||
|
||||
<item name="IZYgunT4BattleRifleSCARH">
|
||||
<property name="Tags" value="IZY,overrideSounds,weapon,ranged,holdBreathAiming,reloadPenalty,shortRange,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
|
||||
<property name="DisplayType" value="rangedGun"/>
|
||||
<property name="HoldType" value="71"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?IZY_BR_ScarH.Prefab"/>
|
||||
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?DROP_BR_ScarH.Prefab"/>
|
||||
<property name="CustomIcon" value="IZYgunT4BattleRifleSCARH"/>
|
||||
<property name="Material" value="MMachineGunParts"/>
|
||||
<property name="DescriptionKey" value="IZYgunT4BattleRifleSCARHDesc"/>
|
||||
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
|
||||
<property name="Weight" value="10"/>
|
||||
<property name="ScrapTimeOverride" value="10.0"/>
|
||||
<property name="RepairTools" value="IZYadvancegunrepairkit"/>
|
||||
<property name="DegradationBreaksAfter" value="false"/>
|
||||
<property name="SoundJammed" value="weapon_jam"/>
|
||||
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
||||
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
||||
<property name="RepairExpMultiplier" value="10.8"/>
|
||||
<property name="EconomicValue" value="11000"/>
|
||||
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunMGT2TacticalAR -->
|
||||
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic, -->
|
||||
<property name="ShowQuality" value="true"/>
|
||||
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
||||
<property name="SoundUnholster" value="weapon_unholster"/>
|
||||
<property name="SoundHolster" value="weapon_holster"/>
|
||||
<property name="SoundPickup" value="rifle_polymer_grab"/>
|
||||
<property name="SoundPlace" value="rifle_polymer_place"/>
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Class" value="Ranged"/>
|
||||
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
|
||||
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
|
||||
<property name="Sound_start" value="ScarHB_fire"/>
|
||||
<property name="Sound_loop" value="ScarHB_fire"/>
|
||||
<property name="Sound_empty" value="dryfire"/>
|
||||
<property name="AutoReload" value="false"/>
|
||||
<property name="Sound_end" value=""/>
|
||||
<property name="Particles_muzzle_fire" value="nailgunfire"/>
|
||||
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
|
||||
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
||||
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
|
||||
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
|
||||
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
|
||||
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
|
||||
</property>
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Zoom"/>
|
||||
<property name="Zoom_max_out" value="55"/>
|
||||
<property name="Zoom_max_in" value="55"/>
|
||||
<property name="SightsCameraOffset" value="-.0013,-.01746,.02"/>
|
||||
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
|
||||
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
|
||||
</property>
|
||||
<effect_group name="gunMGT1AK47">
|
||||
<passive_effect name="MaxRange" operation="base_set" value="110" tags="perkMachineGunner"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="base_set" value="80" tags="perkMachineGunner"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
|
||||
<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="base_add" value="38" tags="perkMachineGunner"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
|
||||
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
|
||||
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
|
||||
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
|
||||
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
|
||||
<passive_effect name="RoundsPerMinute" operation="base_set" value="400" tags="perkMachineGunner"/>
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
|
||||
<passive_effect name="MagazineSize" operation="base_set" value="40" tags="perkMachineGunner"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".67" tags="perkMachineGunner"/> <!-- 2.85s -->
|
||||
|
||||
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".08" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="1" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="4.2" tags="perkMachineGunner"/>
|
||||
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="4.4" tags="perkMachineGunner"/>
|
||||
|
||||
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.2" tags="perkMachineGunner"/>
|
||||
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.4" tags="perkMachineGunner"/>
|
||||
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkMachineGunner"/>
|
||||
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkMachineGunner"/>
|
||||
|
||||
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.4" tags="perkMachineGunner"/>
|
||||
<passive_effect name="WeaponHandling" operation="base_set" value="2" tags="perkMachineGunner"/> <!-- ak47 -->
|
||||
|
||||
<passive_effect name="DegradationMax" operation="base_set" value="800,1200" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
|
||||
|
||||
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
||||
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
|
||||
<passive_effect name="ModPowerBonus" operation="base_add" value="350" tags="EconomicValue"/>
|
||||
|
||||
|
||||
<!-- 2x REFRESH -->
|
||||
<effect_group>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
</effect_group>
|
||||
<!-- SHOW HIDE FPV TPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
|
||||
|
||||
<!-- Muzzle Tracer tail -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
|
||||
|
||||
<!-- Fancy effect like smoke barrel Eject -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
|
||||
|
||||
<!-- MuzzleFlash FPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
|
||||
<!-- MuzzleLightFPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
|
||||
|
||||
</effect_group>
|
||||
<!-- Hide Holdtype Hands -->
|
||||
<effect_group>
|
||||
<requirement name="IsFPV"/>
|
||||
<!-- Raw hands -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<!-- Armor part -->
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<effect_group>
|
||||
<requirement name="!IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
|
||||
<!-- Refresh hands when no glove is on -->
|
||||
<effect_group>
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
</append>
|
||||
</configs>
|
||||
81
Config/sounds.xml
Normal file
@@ -0,0 +1,81 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<configs>
|
||||
|
||||
<append xpath="/Sounds">
|
||||
|
||||
|
||||
<SoundDataNode name="L96_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="110" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?L96_fire"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?L96_fire2"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="L96_silen_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="20" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?L96_silen_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="Enfield_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="110" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?enfield_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="MosinN2_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="110" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?MosinN2_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="MosinN2_silen_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="20" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?MosinN2_silen_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="M1garandN_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="110" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?M1garandN_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="M1garandN_silen_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="22" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?M1garandN_silen_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="SturmRifle_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="95" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?SturmRifle_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="SturmRifle_silen_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="22" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?SturmRifle_silen_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="SVUb_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="120" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?SVUb_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="SVUb_silen_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="26" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?SVUb_silen_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="PSG1_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="120" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?PSG1_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="ScarHB_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="110" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?ScarHB_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="ScarHB_silen_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="24" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_762_Pack_MainResource_AR_BR.unity3d?ScarHB_silen_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
</append>
|
||||
|
||||
</configs>
|
||||
10
ModInfo.xml
Normal file
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<xml>
|
||||
<Name value="IZY_RMP_762pack" />
|
||||
<DisplayName value="IZY_RMP_762pack" />
|
||||
<Description value="IZY_RMP_762pack" />
|
||||
<Author value="IZY" />
|
||||
<Version value="1.1.0.4" />
|
||||
<Website value="" />
|
||||
<SkipWithAntiCheat value="true" />
|
||||
</xml>
|
||||
23
Models credit.txt
Normal file
@@ -0,0 +1,23 @@
|
||||
MosinNagant :
|
||||
https://sketchfab.com/3d-models/mosin-nagant-m91-55c00242c4024307a761a89167e39a7c
|
||||
|
||||
M1 Garand :
|
||||
https://sketchfab.com/3d-models/m1-garand-4dac51f2da3642d1b66838eac3126cdd
|
||||
|
||||
STG44 N :
|
||||
https://sketchfab.com/3d-models/stg-44-sturmgewehr-fa37bef729e141a6a29bb022a3e0be41
|
||||
|
||||
Enfield Rifle :
|
||||
DoD model
|
||||
|
||||
PSG1 :
|
||||
https://sketchfab.com/3d-models/hk-psg-1-sniper-rifle-ce70ca34a2584dc0a2444e39fe20b684
|
||||
|
||||
SVU :
|
||||
https://sketchfab.com/3d-models/svd-dragunov-b18837e316304521a5d2da8d258b6f25
|
||||
|
||||
|
||||
|
||||
|
||||
and many others for additional parts
|
||||
|
||||
BIN
Resources/IZY_762_Pack_MainResource_AR_BR.unity3d
Normal file
BIN
Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d
Normal file
BIN
UIAtlases/ItemIconAtlas/IZYgunT1ARSTG44N.png
Normal file
|
After Width: | Height: | Size: 30 KiB |
BIN
UIAtlases/ItemIconAtlas/IZYgunT1SNIPERRIFLE762Mosinnagant.png
Normal file
|
After Width: | Height: | Size: 20 KiB |
|
After Width: | Height: | Size: 22 KiB |
BIN
UIAtlases/ItemIconAtlas/IZYgunT3MarksManRifle762HKPSG1.png
Normal file
|
After Width: | Height: | Size: 26 KiB |
|
After Width: | Height: | Size: 22 KiB |
BIN
UIAtlases/ItemIconAtlas/IZYgunT4BattleRifleSCARH.png
Normal file
|
After Width: | Height: | Size: 31 KiB |
|
After Width: | Height: | Size: 35 KiB |
BIN
UIAtlases/ItemIconAtlas/IZYgunT4SNIPERRIFLE762L96AWMRifle.png
Normal file
|
After Width: | Height: | Size: 26 KiB |
BIN
UIAtlases/ItemIconAtlas/_backup/ammo762mmBulletAP.png
Normal file
|
After Width: | Height: | Size: 41 KiB |
BIN
UIAtlases/ItemIconAtlas/_backup/ammo762mmBulletBall.png
Normal file
|
After Width: | Height: | Size: 42 KiB |
BIN
UIAtlases/ItemIconAtlas/_backup/ammo762mmBulletHP.png
Normal file
|
After Width: | Height: | Size: 41 KiB |
BIN
UIAtlases/ItemIconAtlas/ammo762mmExplosiveFragmentations.png
Normal file
|
After Width: | Height: | Size: 38 KiB |