Upload from upload_mods.ps1

This commit is contained in:
Nathaniel Cosford
2025-06-04 16:15:29 +09:30
commit 1338d49740
28 changed files with 3420 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<addnew>
<!-- Longbarrel -->
<append xpath="/item_modifiers/item_modifier[@name='modGunBarrelExtender']">
</append>
<!-- MAGAZINE-DRUM -->
<append xpath="/item_modifiers/item_modifier[@name='modGunDrumMagazineExtender']">
</append>
<!-- MAGAZINE-EXT -->
<append xpath="/item_modifiers/item_modifier[@name='modGunMagazineExtender']">
<item_property_overrides name="IZYgunT3TacticalSMGCOLTSMG">
<property name="Meshfile" value="#@modfolder:Resources/IZY_SMG_KOLTSMG.unity3d?IZY_SMG_KOLTSMG_magazine.Prefab"/>
</item_property_overrides>
</append>
<!-- FORGRIP -->
<append xpath="/item_modifiers/item_modifier[@name='modGunForegrip']">
<item_property_overrides name="IZYgunT2TacticalSMGUZI">
<property name="Meshfile" value="#@modfolder:Resources/IZY_SMG_Uzi.unity3d?IZY_SMG_Uzi_grip.Prefab"/>
</item_property_overrides>
<item_property_overrides name="IZYgunT3TacticalSMGSMP5K">
<property name="Meshfile" value="#@modfolder:Resources/IZY_SMG_MP5K.unity3d?IZY_SMG_MP5K_grip.Prefab"/>
</item_property_overrides>
</append>
<!-- RET-STOCK -->
<append xpath="/item_modifiers/item_modifier[@name='modGunRetractingStock']">
</append>
<!-- FLASHLIGHT -->
<append xpath="/item_modifiers/item_modifier[@name='modGunFlashlight']">
</append>
<!-- LASER -->
<append xpath="/item_modifiers/item_modifier[@name='modGunLaserSight']">
</append>
<!-- REFLEXSIGHT -->
<append xpath="/item_modifiers/item_modifier[@name='modGunReflexSight']">
<!-- TRA-PISTOL -->
<!-- TRA-SMG -->
<!-- TAC-SMG -->
<item_property_overrides name="IZYgunT2TacticalSMGUZI">
<property name="ScopeCameraOffset" value="-.002,-.0185,-.15"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT3TacticalSMGSMP5K">
<property name="ScopeCameraOffset" value="0,-.008,-.01"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT3TacticalSMGCOLTSMG">
<property name="ScopeCameraOffset" value="-.00082,-.0315,-.005"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
</append>
<!-- 2XSCOPE -->
<append xpath="/item_modifiers/item_modifier[@name='modGunScopeSmall']">
<!-- TRA-PISTOL -->
<!-- TRA-smg -->
<!-- TAC-PISTOL -->
<item_property_overrides name="IZYgunT2TacticalSMGUZI">
<property name="ScopeCameraOffset" value="-.0017,-.006,-.22"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT3TacticalSMGSMP5K">
<property name="ScopeCameraOffset" value="-.00005,.0048,-.013"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT3TacticalSMGCOLTSMG">
<property name="ScopeCameraOffset" value="-.0008,-.03135,-.025"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
</append>
<!-- Silencer -->
<append xpath="/item_modifiers/item_modifier[@name='modGunSoundSuppressorSilencer']">
<item_property_overrides name="IZYgunT2TacticalSMGUZI">
<property name="Sound_start" value="smgMP5K_silen_fire"/>
<property name="Sound_loop" value="smgMP5K_silen_fire"/>
<property name="Sound_end" value="smgMP5K_silen_end"/>
</item_property_overrides>
<item_property_overrides name="IZYgunT3TacticalSMGSMP5K">
<property name="Sound_start" value="smgMP5K_silen_fire"/>
<property name="Sound_loop" value="smgMP5K_silen_fire"/>
<property name="Sound_end" value="smgMP5K_silen_end"/>
</item_property_overrides>
<item_property_overrides name="IZYgunT3TacticalSMGCOLTSMG">
<property name="Sound_start" value="smgMP5K_silen_fire"/>
<property name="Sound_loop" value="smgMP5K_silen_fire"/>
<property name="Sound_end" value="smgMP5K_silen_end"/>
</item_property_overrides>
</append>
</addnew>

832
Config/Backup/items.xml Normal file
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<configs>
<append xpath="/items">
<!-- *************************** -->
<!--TIER0 SPECIAL _PIPE_SMG_made by SWOPE25-->
<!-- *************************** -->
<item name="IZYgunT0SMGPIPEsubmachinegun">
<property name="Tags" value="IZY,overrideSounds,weapon,ranged,holdBreathAiming,stock,reloadPenalty,gun,Silencer,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="60"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_SMG_Pipesubmachinegun.unity3d?IZY_SMG_Pipesubmachinegun.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_SMG_Pipesubmachinegun.unity3d?DROP_SMG_Pipesubmachinegun.Prefab"/>
<property name="Material" value="MHandGunParts"/>
<property name="Weight" value="1"/>
<property name="CustomIcon" value="IZYgunT0SMGPIPEsubmachinegun"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="smg_sight_in"/>
<property name="Sound_Sight_Out" value="smg_sight_out"/>
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="1500"/>
<property name="TraderStageTemplate" value="baseTier3"/>
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP"/>
<property name="Sound_start" value="PipeSMG_fire"/>
<property name="Sound_loop" value="PipeSMG_fire"/>
<property name="Sound_end" value="PipeSMG_end"/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value=""/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_fire" value="nailgunfire"/>
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
<!-- <property name="DamageBonus.head" value="4"/>
<property name="DamageBonus.wood" value="5"/>
<property name="DamageBonus.earth" value=".2"/> -->
<property name="ScopeOffset" value="-.000525,.1449,-.2"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="-.062,.062,.16"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value=".0007,.032,.195"/>
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
</property>
<effect_group name="gunHandgunT3SMG5">
<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="40" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="370" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.15" tags="perkGunslinger"/> <!-- 4s -->
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="310" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="18" tags="perkGunslinger"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<passive_effect name="RoundsPerMinute" operation="perc_add" value="0,0" tags="perkGunslinger"/>
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random WeaponHandling -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.12" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.12" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".24" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".9" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.23" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="base_set" value="700,900" tier="1,6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorLeather"/>
<requirement name="!HasBuff" buff="WearingArmorMilitaryGrey"/>
<requirement name="!HasBuff" buff="WearingArmorDesert"/>
<requirement name="!HasBuff" buff="WearingArmorSteel"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<!-- *************************** -->
<!-- IZY_RM_9MM_TAC_SMG -->
<!-- *************************** -->
<item name="IZYgunT2TacticalSMGUZI">
<property name="Tags" value="overrideSounds,weapon,ranged,holdBreathAiming,stock,reloadPenalty,gun,Silencer,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="69"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_SMG_Uzi.unity3d?IZY_SMG_Uzi.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_SMG_Uzi.unity3d?DROP_SMG_Uzi.Prefab"/>
<property name="Material" value="MHandGunParts"/>
<property name="Weight" value="1"/>
<property name="CustomIcon" value="IZYgunT2TacticalSMGUZI"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="smg_sight_in"/>
<property name="Sound_Sight_Out" value="smg_sight_out"/>
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="1500"/>
<property name="TraderStageTemplate" value="baseTier3"/>
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP"/>
<property name="Sound_start" value="smgUZI_fire"/>
<property name="Sound_loop" value="smgUZI_fire"/>
<property name="Sound_end" value="smgUZI_end"/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value=""/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_fire" value="nailgunfire"/>
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
<!-- <property name="DamageBonus.head" value="4"/>
<property name="DamageBonus.wood" value="5"/>
<property name="DamageBonus.earth" value=".2"/> -->
<property name="ScopeOffset" value="-.000525,.1449,-.2"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="-.062,.062,.16"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="-.0018,.0082,-.15"/>
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
</property>
<effect_group name="gunHandgunT3SMG5">
<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="40" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="600" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7" tags="perkGunslinger"/> <!-- 4s -->
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="310" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="18" tags="perkGunslinger"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<passive_effect name="RoundsPerMinute" operation="perc_add" value="0,0" tags="perkGunslinger"/>
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random WeaponHandling -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.12" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.12" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".24" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".25" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="base_set" value="700,900" tier="1,6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
</item>
<item name="IZYgunT3TacticalSMGSMP5K">
<property name="Tags" value="overrideSounds,weapon,ranged,holdBreathAiming,stock,reloadPenalty,gun,Silencer,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="6"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_SMG_MP5K.unity3d?IZY_SMG_MP5K.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_SMG_MP5K.unity3d?DROP_SMG_mp5k.Prefab"/>
<property name="Material" value="MHandGunParts"/>
<property name="Weight" value="1"/>
<property name="CustomIcon" value="IZYgunT3TacticalSMGSMP5K"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="smg_sight_in"/>
<property name="Sound_Sight_Out" value="smg_sight_out"/>
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="1500"/>
<property name="TraderStageTemplate" value="baseTier3"/>
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP"/>
<property name="Sound_start" value="smgUZI_fire"/>
<property name="Sound_loop" value="smgUZI_fire"/>
<property name="Sound_end" value="smgUZI_end"/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value=""/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_fire" value="nailgunfire"/>
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
<!-- <property name="DamageBonus.head" value="4"/>
<property name="DamageBonus.wood" value="5"/>
<property name="DamageBonus.earth" value=".2"/> -->
<property name="ScopeOffset" value="-.000525,.1449,-.2"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="-.062,.062,.16"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="0,.0065,-.01"/>
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
</property>
<effect_group name="gunHandgunT3SMG5">
<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="40" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="650" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".95" tags="perkGunslinger"/> <!-- 4s -->
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="310" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="18" tags="perkGunslinger"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<passive_effect name="RoundsPerMinute" operation="perc_add" value="0,0" tags="perkGunslinger"/>
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random WeaponHandling -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.12" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.12" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".24" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".25" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="base_set" value="700,900" tier="1,6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
</item>
<item name="IZYgunT3TacticalSMGCOLTSMG">
<property name="Tags" value="overrideSounds,weapon,ranged,holdBreathAiming,reloadPenalty,shortRange,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,9mmGun,machinegunSkill"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="71"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_SMG_KOLTSMG.unity3d?IZY_SMG_KOLTSMG.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_SMG_KOLTSMG.unity3d?DROP_SMG_KOLTSMG.Prefab"/>
<property name="Material" value="MMachineGunParts"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Weight" value="7"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="EconomicValue" value="5000"/>
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunMGT3M60 -->
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- perkAutoWeaponsMachineGuns, -->
<property name="ShowQuality" value="true"/>
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="rifle_polymer_grab"/>
<property name="SoundPlace" value="rifle_polymer_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP"/>
<property name="Sound_start" value="KOLT9mm_fire"/>
<property name="Sound_loop" value="KOLT9mm_fire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="ak47_reload"/>
<property name="Sound_end" value="KOLT9mm_end"/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_fire" value="nailgunfire"/>
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="-.0008,.001,-.01"/>
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
</property>
<effect_group name="gunMGT2TacticalAR">
<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="49" tags="perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="base_add" value="6" tags="perkMachineGunner"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="520" tags="perkMachineGunner"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".65" tags="perkMachineGunner"/> <!-- 3.8s -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.5" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMachineGunner"/> <!-- ak47 -->
<passive_effect name="DegradationMax" operation="base_set" value="400,700" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="RunSpeed" operation="perc_add" value=".1"/>
<passive_effect name="WalkSpeed" operation="perc_add" value=".14"/>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorLeather"/>
<requirement name="!HasBuff" buff="WearingArmorMilitaryGrey"/>
<requirement name="!HasBuff" buff="WearingArmorDesert"/>
<requirement name="!HasBuff" buff="WearingArmorSteel"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
</append>
</configs>

59
Config/Backup/sounds.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<configs>
<append xpath="/Sounds">
<SoundDataNode name="PipeSMG_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="75" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_SMG_Pipesubmachinegun.unity3d?PipeSMG_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="PipeSMG_end"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="75" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_SMG_Pipesubmachinegun.unity3d?PipeSMG_end"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="KOLT9mm_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="70" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_SMG_KOLTSMG.unity3d?KOLT9mm_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="KOLT9mm_end"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="70" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_SMG_KOLTSMG.unity3d?KOLT9mm_end"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="smgMP5K_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="70" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
<AudioClip ClipName="#@modfolder:Resources/9mmRMpack_sound01.unity3d?smgMP5K_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="smgMP5K_end"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="70" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
<AudioClip ClipName="#@modfolder:Resources/9mmRMpack_sound01.unity3d?smgMP5K_end"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="smgMP5K_silen_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="17" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
<AudioClip ClipName="#@modfolder:Resources/9mmRMpack_sound01.unity3d?smgMP5K_silen_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="smgMP5K_silen_end"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="17" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
<AudioClip ClipName="#@modfolder:Resources/9mmRMpack_sound01.unity3d?smgMP5K_silen_end"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="smgUZI_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="70" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
<AudioClip ClipName="#@modfolder:Resources/9mmRMpack_sound01.unity3d?smgUZI_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="smgUZI_end"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="70" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
<AudioClip ClipName="#@modfolder:Resources/9mmRMpack_sound01.unity3d?smgUZI_end"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
</append>
</configs>

19
Config/Localization.txt Normal file
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Key,File,Type,UsedInMainMenu,NoTranslate,english,Context / Alternate Text,german,latam,french,italian,japanese,koreana,polish,brazilian,russian,turkish,schinese,tchinese,spanish
IZYgunT0SMGPIPEsubmachinegun,items,gun,,.Pipe Sub-Machinegun(T0),Pipe Sub-Machinegun(T0),,,,,,,,,,,,,,
IZYgunT0SMGPIPEsubmachinegunDesc,items,gun,,,A simple handmade Sub-Machinegun.\nMade out of metal pipe and s**ts.\nChambered in 9mm.\nRepair with a - Metal Pipe.\nScrap to - ScrapIron.\n\nA community member made this model (Swope25) o7.,,,,,,,,,,,,,,,
IZYgunT2SMGUZIsubmachinegun,items,gun,,.UZI Sub-Machinegun(T2),UZI Sub-Machinegun(T2),,,,,,,,,,,,,,
IZYgunT2SMGUZIsubmachinegunDesc,items,gun,,,A Israel made Sub-Machinegun.\nCompact and easy to use.\nChambered in 9mm.\nRepair with a - Repair tool.\nScrap to - Machinegun parts.\n.,,,,,,,,,,,,,,,
IZYgunT3SMGMP5Ksubmachinegun,items,gun,,.MP5K(T3),MP5K(T3),,,,,,,,,,,,,,
IZYgunT3SMGMP5KsubmachinegunDesc,items,gun,,,A Compact version of MP5.\nChambered in 9mm.\nRepair with a - Repair tool.\nScrap to - Machinegun parts.\n.,,,,,,,,,,,,,,,
IZYgunT4SMGColt9mmsubmachinegun,items,gun,,.Kolt 9mm Submachinegun(T4),Kolt 9mm Submachinegun(T4),,,,,,,,,,,,,,
IZYgunT4SMGColt9mmsubmachinegunDesc,items,gun,,,An AR-15 Style submachinegun.\nChambered in 9mm.\nRepair with a - Advanced Repair Kit.\nScrap to - Machinegun parts.\n.,,,,,,,,,,,,,,,
IZYgunT1DualPistolCOLTnavyRevolver,items,gun,,.Dual-Kolt Navy Revolvers(T1),Dual-Kolt Navy Revolvers(T1),,,,,,,,,,,,,,
IZYgunT1DualPistolCOLTnavyRevolverDesc,items,gun,,,An old 1800s Revolver with custom modern-cylinder .\nChambered in 9mm.\nRepair with a - Repair Kit.\nScrap to - Handgun parts.\n.,,,,,,,,,,,,,,,
IZYgunT2DualPistolM9bs,items,gun,,.Dual-M9 Pistols(T2),Dual-M9 Pistols(T2),,,,,,,,,,,,,,
IZYgunT2DualPistolM9bsDesc,items,gun,,,A Famous Italian made handgun .\nUse 9mm.\nRepair with a - Repair Kit.\nScrap to - Handgun parts.\n.,,,,,,,,,,,,,,,
IZYgunT3DualPistolGlock18C,items,gun,,.Dual-G18C(T3),Dual-G18C(T3),,,,,,,,,,,,,,
IZYgunT3DualPistolGlock18CDesc,items,gun,,,A light weight handgun .\nUse 9mm.\nRepair with a - Repair Kit.\nScrap to - Handgun parts.\n.,,,,,,,,,,,,,,,
IZYgunT4DualPistolC96M,items,gun,,.Dual-C96A(T4),Dual-C96A(T4),,,,,,,,,,,,,,
IZYgunT4DualPistolC96MDesc,items,gun,,,An old 1800s pistol with fully automatic modified .\nUse 9mm.\nRepair with a - Advanced Repair Kit.\nScrap to - Handgun parts.\n.,,,,,,,,,,,,,,,

100
Config/_backup/loot.xml Normal file
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<configs>
<!-- oooooooooooo -->
<!-- CREATE GROUP -->
<!-- oooooooooooo -->
<insertAfter xpath="//lootgroup[@name='groupWeaponsT0_Gunslinger']">
<!-- tier 0 -->
<lootgroup name="groupWeaponsT0_SMG_PIPESMG" count="all" loot_quality_template="QLTemplateT0">
<item name="IZYgunT0SMGPIPEsubmachinegun"/>
</lootgroup>
</insertAfter>
<insertAfter xpath="//lootgroup[@name='groupWeaponsT1_Gunslinger']">
<!-- tier 1 -->
<lootgroup name="groupWeaponsT1_DW_COLTNV" count="all" loot_quality_template="QLTemplateT1">
<item name="IZYgunT1DualPistolCOLTnavyRevolver"/>
</lootgroup>
</insertAfter>
<insertAfter xpath="//lootgroup[@name='groupWeaponsT2_Gunslinger']">
<!-- tier 02 -->
<lootgroup name="groupWeaponsT2_DW_M9B" count="all" loot_quality_template="QLTemplateT2">
<item name="IZYgunT2DualPistolM9bs"/>
</lootgroup>
<lootgroup name="groupWeaponsT2_SMG_UZI" count="all" loot_quality_template="QLTemplateT2">
<item name="IZYgunT2SMGUZIsubmachinegun"/>
</lootgroup>
</insertAfter>
<insertAfter xpath="//lootgroup[@name='groupWeaponsT3_Gunslinger']">
<!-- tier 03 -->
<lootgroup name="groupWeaponsT3_DW_G18C" count="all" loot_quality_template="QLTemplateT3">
<item name="IZYgunT3DualPistolGlock18C"/>
</lootgroup>
<lootgroup name="groupWeaponsT3_SMG_MP5K" count="all" loot_quality_template="QLTemplateT3">
<item name="IZYgunT3SMGMP5Ksubmachinegun"/>
</lootgroup>
</insertAfter>
<insertAfter xpath="//lootgroup[@name='groupWeaponsT3_Gunslinger']">
<!-- tier 04 -->
<lootgroup name="groupWeaponsT3_DW_C96M" count="all" loot_quality_template="QLTemplateT3">
<item name="IZYgunT4DualPistolC96M"/>
</lootgroup>
<lootgroup name="groupWeaponsT3_SMG_KOLTM9" count="all" loot_quality_template="QLTemplateT3">
<item name="IZYgunT4SMGColt9mmsubmachinegun"/>
</lootgroup>
</insertAfter>
<!-- oooooooooooo oooooooooooo oooooooooooo -->
<!-- Adding new weapon groups to loot groups -->
<!-- oooooooooooo oooooooooooo oooooooooooo -->
<append xpath="//lootgroup[@name='groupWeaponsT0_Ranged']">
<item group="groupWeaponsT0_SMG_PIPESMG"/>
</append>
<append xpath="//lootgroup[@name='groupWeaponsT1_Ranged']">
<item group="groupWeaponsT1_DW_COLTNV"/>
</append>
<append xpath="//lootgroup[@name='groupWeaponsT2_Ranged']">
<item group="groupWeaponsT2_DW_M9B"/>
<item group="groupWeaponsT2_SMG_UZI"/>
</append>
<append xpath="//lootgroup[@name='groupWeaponsT3_Ranged']">
<item group="groupWeaponsT3_DW_G18C"/>
<item group="groupWeaponsT3_SMG_MP5K"/>
<!-- T4 -->
<item group="groupWeaponsT3_DW_C96M"/>
<item group="groupWeaponsT3_SMG_KOLTM9"/>
</append>
<!-- oooooooooooo oooooooooooo oooooooooooo -->
<!-- QUEST REWARD 9MM gun -->
<!-- oooooooooooo oooooooooooo oooooooooooo -->
<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT1']">
<item name="IZYgunT1DualPistolCOLTnavyRevolver"/>
</append>
<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT2']">
<item name="IZYgunT2SMGUZIsubmachinegun"/>
<item name="IZYgunT2DualPistolM9bs"/>
</append>
<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT3']">
<item name="IZYgunT3SMGMP5Ksubmachinegun"/>
<item name="IZYgunT3DualPistolGlock18C"/>
</append>
<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT3']">
<item name="IZYgunT4SMGColt9mmsubmachinegun"/>
<item name="IZYgunT4DualPistolC96M"/>
</append>
</configs>

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<configs>
<!-- Chonky's code -->
<!-- T0 SMG -->
<!-- T0 Pipesmg -->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']/display_entry[@item='gunHandgunT0PipePistol']">
<unlock_entry item="IZYgunT0SMGPIPEsubmachinegun" unlock_tier="1" tags="IZYgunT0SMGPIPEsubmachinegun"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,100" value="1" tags="IZYgunT0SMGPIPEsubmachinegun"/>
<passive_effect name="CraftingTier" operation="base_add" level="2,4,6,8,10,100" value="1,2,3,4,5,5" tags="IZYgunT0SMGPIPEsubmachinegun"/>
</append>
<!-- T2 SMG -->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']/display_entry[@item='gunHandgunT2Magnum44']">
<unlock_entry item="IZYgunT2SMGUZIsubmachinegun" unlock_tier="1" tags="IZYgunT2SMGUZIsubmachinegun"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="26,100" value="1" tags="IZYgunT2SMGUZIsubmachinegun"/>
<passive_effect name="CraftingTier" operation="base_add" level="29,33,37,41,45,100" value="1,2,3,4,5,5" tags="IZYgunT2SMGUZIsubmachinegun"/>
</append>
<!-- T3 SMG -->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']/display_entry[@item='gunHandgunT3SMG5']">
<unlock_entry item="IZYgunT3SMGMP5Ksubmachinegun" unlock_tier="1" tags="IZYgunT3SMGMP5Ksubmachinegun"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="46,100" value="1" tags="IZYgunT3SMGMP5Ksubmachinegun"/>
<passive_effect name="CraftingTier" operation="base_add" level="50,55,60,65,70,100" value="1,2,3,4,5,5" tags="IZYgunT3SMGMP5Ksubmachinegun"/>
</append>
<!-- T4 SMG -->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']/display_entry[@item='gunHandgunT3DesertVulture']">
<unlock_entry item="IZYgunT4SMGColt9mmsubmachinegun" unlock_tier="1" tags="IZYgunT4SMGColt9mmsubmachinegun"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="71,100" value="1" tags="IZYgunT4SMGColt9mmsubmachinegun"/>
<passive_effect name="CraftingTier" operation="base_add" level="76,82,88,94,100" value="1,2,3,4,5" tags="IZYgunT4SMGColt9mmsubmachinegun"/>
</append>
<!-- AKIMBO TYPE -->
<!-- AKIMBO TYPE -->
<!-- AKIMBO TYPE -->
<!-- T1 DW -->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']/display_entry[@item='gunHandgunT1Pistol']">
<unlock_entry item="IZYgunT1DualPistolCOLTnavyRevolver" unlock_tier="1" tags="IZYgunT1DualPistolCOLTnavyRevolver"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,100" value="1" tags="IZYgunT1DualPistolCOLTnavyRevolver"/>
<passive_effect name="CraftingTier" operation="base_add" level="13,16,19,22,25,100" value="1,2,3,4,5,5" tags="IZYgunT1DualPistolCOLTnavyRevolver"/>
</append>
<!-- T2 DW -->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']/display_entry[@item='gunHandgunT2Magnum44']">
<unlock_entry item="IZYgunT2DualPistolM9bs" unlock_tier="1" tags="IZYgunT2DualPistolM9bs"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="26,100" value="1" tags="IZYgunT2DualPistolM9bs"/>
<passive_effect name="CraftingTier" operation="base_add" level="29,33,37,41,45,100" value="1,2,3,4,5,5" tags="IZYgunT2DualPistolM9bs"/>
</append>
<!-- T3 DW -->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']/display_entry[@item='gunHandgunT3SMG5']">
<unlock_entry item="IZYgunT3DualPistolGlock18C" unlock_tier="1" tags="IZYgunT3DualPistolGlock18C"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="46,100" value="1" tags="IZYgunT3DualPistolGlock18C"/>
<passive_effect name="CraftingTier" operation="base_add" level="50,55,60,65,70,100" value="1,2,3,4,5,5" tags="IZYgunT3DualPistolGlock18C"/>
</append>
<!-- T3 DW -->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']/display_entry[@item='gunHandgunT3DesertVulture']">
<unlock_entry item="IZYgunT4DualPistolC96M" unlock_tier="1" tags="IZYgunT4DualPistolC96M"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="71,100" value="1" tags="IZYgunT4DualPistolC96M"/>
<passive_effect name="CraftingTier" operation="base_add" level="76,82,88,94,100" value="1,2,3,4,5" tags="IZYgunT4DualPistolC96M"/>
</append>
<!-- -->
</configs>

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<addnew>
<append xpath="/recipes">
<!-- *************************** -->
<!-- 9mm T0 smg -->
<!-- *************************** -->
<recipe name="IZYgunT0SMGPIPEsubmachinegun" count="1" tags="learnable,perkGunslinger">
<ingredient name="resourceMetalPipe" count="4"/>
<ingredient name="resourceGlue" count="3"/>
<ingredient name="resourceWood" count="2"/>
<ingredient name="resourceLegendaryParts" count="0"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="perc_add" value=".5,2.5" tags="resourceMetalPipe,resourceGlue,resourceWood"/>
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
</effect_group>
</recipe>
<recipe name="IZYgunT2SMGUZIsubmachinegun" count="1" craft_area="workbench" tags="learnable,perkGunslinger">
<ingredient name="gunHandgunT1PistolParts" count="7"/>
<ingredient name="resourceForgedSteel" count="40"/>
<ingredient name="resourceDuctTape" count="7"/>
<ingredient name="resourceSpring" count="13"/>
<ingredient name="resourceLegendaryParts" count="0"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunHandgunT1PistolParts"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
</effect_group>
</recipe>
<recipe name="IZYgunT3SMGMP5Ksubmachinegun" count="1" craft_area="workbench" tags="learnable,perkGunslinger,workbenchCrafting">
<ingredient name="gunHandgunT1PistolParts" count="13"/>
<ingredient name="resourceForgedSteel" count="100"/>
<ingredient name="resourceDuctTape" count="13"/>
<ingredient name="resourceSpring" count="25"/>
<ingredient name="resourceLegendaryParts" count="0"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunHandgunT1PistolParts"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
</effect_group>
</recipe>
<recipe name="IZYgunT4SMGColt9mmsubmachinegun" count="1" craft_area="workbench" tags="learnable,perkGunslinger,workbenchCrafting">
<ingredient name="gunHandgunT1PistolParts" count="30"/>
<ingredient name="resourceForgedSteel" count="120"/>
<ingredient name="resourceDuctTape" count="25"/>
<ingredient name="resourceSpring" count="30"/>
<ingredient name="resourceLegendaryParts" count="5"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunHandgunT1PistolParts"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="resourceLegendaryParts"/>
</effect_group>
</recipe>
<recipe name="IZYgunT1DualPistolCOLTnavyRevolver" count="1" craft_area="workbench" tags="learnable,perkGunslinger,workbenchCrafting">
<ingredient name="gunHandgunT1PistolParts" count="2"/>
<ingredient name="resourceForgedIron" count="5"/>
<ingredient name="resourceDuctTape" count="1"/>
<ingredient name="resourceSpring" count="1"/>
<ingredient name="resourceLegendaryParts" count="0"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunHandgunT1PistolParts,resourceDuctTape"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="5,25" tags="resourceForgedIron"/>
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
</effect_group>
</recipe>
<recipe name="IZYgunT2DualPistolM9bs" count="1" craft_area="workbench" tags="learnable,perkGunslinger">
<ingredient name="gunHandgunT1PistolParts" count="8"/>
<ingredient name="resourceForgedSteel" count="40"/>
<ingredient name="resourceDuctTape" count="8"/>
<ingredient name="resourceSpring" count="13"/>
<ingredient name="resourceLegendaryParts" count="0"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunHandgunT1PistolParts,resourceDuctTape"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
</effect_group>
</recipe>
<recipe name="IZYgunT3DualPistolGlock18C" count="1" craft_area="workbench" tags="learnable,perkGunslinger,workbenchCrafting">
<ingredient name="gunHandgunT1PistolParts" count="15"/>
<ingredient name="resourceForgedSteel" count="100"/>
<ingredient name="resourceDuctTape" count="15"/>
<ingredient name="resourceSpring" count="25"/>
<ingredient name="resourceLegendaryParts" count="0"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunHandgunT1PistolParts,resourceDuctTape"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
</effect_group>
</recipe>
<recipe name="IZYgunT4DualPistolC96M" count="1" craft_area="workbench" tags="learnable,perkGunslinger,workbenchCrafting">
<ingredient name="gunHandgunT1PistolParts" count="32"/>
<ingredient name="resourceForgedSteel" count="140"/>
<ingredient name="resourceDuctTape" count="25"/>
<ingredient name="resourceSpring" count="30"/>
<ingredient name="resourceLegendaryParts" count="5"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunHandgunT1PistolParts,resourceDuctTape"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="resourceLegendaryParts"/>
</effect_group>
</recipe>
</append>
</addnew>

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<configs>
<!-- GUN_TRADER -->
<append xpath="//trader_item_group[@name='groupRangedAll']">
<item name="IZYgunT0SMGPIPEsubmachinegun" quality="1,5"/>
<item name="IZYgunT2SMGUZIsubmachinegun" quality="1,5"/>
<item name="IZYgunT3SMGMP5Ksubmachinegun" quality="1,5"/>
<item name="IZYgunT4SMGColt9mmsubmachinegun" quality="1,5" prob="0.5"/>
<!-- AKIMbo -->
<item name="IZYgunT1DualPistolCOLTnavyRevolver" quality="1,5"/>
<item name="IZYgunT2DualPistolM9bs" quality="1,5"/>
<item name="IZYgunT3DualPistolGlock18C" quality="1,5"/>
<item name="IZYgunT4DualPistolC96M" quality="1,5" prob="0.5"/>
</append>
</configs>

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Config/buffs.xml Normal file
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<configs>
<!-- BUFF THAT MAKE GLOVES VISIBLE -->
<append xpath="/buffs">
<buff name="IZYBuffshieldpassive" hidden="false" icon="ui_game_symbol_twitch_shield_enemies" remove_on_death="false">
<stack_type value="ignore"/>
<duration value="0"/>
<effect_group>
<passive_effect name="GeneralDamageResist" operation="base_add" value="0.3"/>
<passive_effect name="BuffResistance" operation="base_add" value="1" tags="buffInfectionCatch,buffInfection01Main,buffInjuryBleeding,buffArmorShredding,buffInjuryAbrasion,buffInjuryAbrasionTreated,buffLegSprained,buffLegBroken,buffLegSplinted,buffLegCast,buffArmSprained"/>
<passive_effect name="BuffResistance" operation="base_add" value="1" tags="buffInjuryConcussion,buffArmBroken,buffInjuryStunned01,buffInjuryStunned02,buffInjuryStunned03,buffInjuryCrippled01,buffInjuryKnockdown01,buffInjuryKnockdown01,buffInjuryUnconscious,buffLaceration,buffFatigued"/>
</effect_group>
</buff>
<buff name="IZYBuffshieldblocking" hidden="false" icon="ui_game_symbol_twitch_shield_enemies" icon_color="0,255,0" remove_on_death="false">
<stack_type value="ignore"/>
<duration value="0"/>
<effect_group>
<passive_effect name="GeneralDamageResist" operation="base_add" value="0.9"/>
<passive_effect name="BuffResistance" operation="base_add" value="1" tags="buffInjuryCrippled01,buffInjuryAbrasion,buffInjuryBleeding,,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire,buffArmorShredding,buffInfectionCatch,buffInjuryStunned01,buffInjuryStunned02"/>
</effect_group>
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="IZYBuffshieldpassive"/>
</effect_group>
</buff>
</append>
</configs>

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<?xml version="1.0" encoding="UTF-8"?>
<addnew>
<!-- Longbarrel -->
<append xpath="/item_modifiers/item_modifier[@name='modGunBarrelExtender']">
</append>
<!-- MAGAZINE-DRUM -->
<append xpath="/item_modifiers/item_modifier[@name='modGunDrumMagazineExtender']">
<item_property_overrides name="IZYgunT3DualPistolGlock18C">
<property name="Meshfile" value="#@modfolder:Resources/IZY_9mm_Pack_MainResource_AkimboGuns.unity3d?IZY_DUALPISTOLS_G18C_drummag.Prefab"/>
</item_property_overrides>
</append>
<!-- MAGAZINE-EXT -->
<append xpath="/item_modifiers/item_modifier[@name='modGunMagazineExtender']">
</append>
<!-- FORGRIP -->
<append xpath="/item_modifiers/item_modifier[@name='modGunForegrip']">
<item_property_overrides name="IZYgunT2SMGUZIsubmachinegun">
<property name="Meshfile" value="#@modfolder:Resources/IZY_9mm_Pack_MainResource.unity3d?IZY_SMG_Uzi_grip.Prefab"/>
</item_property_overrides>
</append>
<!-- RET-STOCK -->
<append xpath="/item_modifiers/item_modifier[@name='modGunRetractingStock']">
</append>
<!-- FLASHLIGHT -->
<append xpath="/item_modifiers/item_modifier[@name='modGunFlashlight']">
</append>
<!-- LASER -->
<append xpath="/item_modifiers/item_modifier[@name='modGunLaserSight']">
</append>
<!-- REFLEXSIGHT -->
<append xpath="/item_modifiers/item_modifier[@name='modGunReflexSight']">
<!-- T0 PIPE SMG -->
<item_property_overrides name="IZYgunT0SMGPIPEsubmachinegun">
<property name="ScopeCameraOffset" value=".0007,.0182,.195"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<!-- TRA-SMG -->
<!-- TAC-SMG -->
<item_property_overrides name="IZYgunT2SMGUZIsubmachinegun">
<property name="ScopeCameraOffset" value="0,-.051,.2"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT3SMGMP5Ksubmachinegun">
<property name="ScopeCameraOffset" value=".0001,-.0076,-.01"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT4SMGColt9mmsubmachinegun">
<property name="ScopeCameraOffset" value="-.0008,-.0225,.01"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
</append>
<!-- 2XSCOPE -->
<append xpath="/item_modifiers/item_modifier[@name='modGunScopeSmall']">
<!-- T0 PIPE SMG -->
<item_property_overrides name="IZYgunT0SMGPIPEsubmachinegun">
<property name="ScopeCameraOffset" value=".0007,.0075,.17"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<!-- TAC-PISTOL -->
<item_property_overrides name="IZYgunT2SMGUZIsubmachinegun">
<property name="ScopeCameraOffset" value="0,-.0355,.2"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT3SMGMP5Ksubmachinegun">
<property name="ScopeCameraOffset" value="0,-.0093,-.01"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT4SMGColt9mmsubmachinegun">
<property name="ScopeCameraOffset" value="-.0008,-.022,.01"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
</append>
<!-- Silencer -->
<append xpath="/item_modifiers/item_modifier[@name='modGunSoundSuppressorSilencer']">
<item_property_overrides name="IZYgunT0SMGPIPEsubmachinegun">
<property name="Sound_start" value="UZIsmg_silen_fire"/>
<property name="Sound_loop" value="UZIsmg_silen_fire"/>
</item_property_overrides>
<item_property_overrides name="IZYgunT2SMGUZIsubmachinegun">
<property name="Sound_start" value="UZIsmg_silen_fire"/>
<property name="Sound_loop" value="UZIsmg_silen_fire"/>
</item_property_overrides>
<item_property_overrides name="IZYgunT3SMGMP5Ksubmachinegun">
<property name="Sound_start" value="MP5Ksmg_silen_fire"/>
<property name="Sound_loop" value="MP5Ksmg_silen_fire"/>
</item_property_overrides>
<item_property_overrides name="IZYgunT4SMGColt9mmsubmachinegun">
<property name="Sound_start" value="MP5Ksmg_silen_fire"/>
<property name="Sound_loop" value="MP5Ksmg_silen_fire"/>
</item_property_overrides>
</append>
</addnew>

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Config/items.xml Normal file
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<configs>
<append xpath="/items">
<!-- *************************** -->
<!--TIER0 SPECIAL _PIPE_SMG_made by SWOPE25-->
<!-- *************************** -->
<item name="IZYgunT0SMGPIPEsubmachinegun">
<property name="Tags" value="IZY,overrideSounds,weapon,ShortBarrelmod,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="60"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_9mm_Pack_MainResource.unity3d?IZY_SMG_Pipesubmachinegun.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_9mm_Pack_MainResource.unity3d?DROP_SMG_Pipesubmachinegun.Prefab"/>
<property name="Material" value="Mmetal"/>
<property name="Weight" value="1"/>
<property name="CustomIcon" value="IZYgunT0SMGPIPEsubmachinegun"/>
<property name="RepairTools" value="resourceMetalPipe"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="DescriptionKey" value="IZYgunT0SMGPIPEsubmachinegunDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="smg_sight_in"/>
<property name="Sound_Sight_Out" value="smg_sight_out"/>
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="300"/>
<property name="TraderStageTemplate" value="baseTier0"/>
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP"/>
<property name="Sound_start" value="PipeSMG_fire"/>
<property name="Sound_loop" value="PipeSMG_fire"/>
<property name="Sound_end" value="PipeSMG_end"/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value=""/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_fire" value="nailgunfire"/>
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
<!-- <property name="DamageBonus.head" value="4"/>
<property name="DamageBonus.wood" value="5"/>
<property name="DamageBonus.earth" value=".2"/> -->
<property name="ScopeOffset" value="-.000525,.1449,-.2"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="-.062,.062,.16"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="60"/>
<property name="Zoom_max_in" value="60"/>
<property name="SightsCameraOffset" value=".0007,.032,.195"/>
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
</property>
<effect_group name="gunHandgunT3SMG5">
<passive_effect name="MaxRange" operation="base_set" value="30" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="16" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="250" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.02" tags="perkGunslinger"/> <!-- 4s -->
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="-1" tags="perkGunslinger"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random WeaponHandling -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.4" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- len blackout -->
<effect_group>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Blackout_len">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Blackout_len">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Blackout_len_ref">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Blackout_len_ref">
<requirement name="IsFPV"/>
</triggered_effect>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<!-- ********************************************************************************* -->
<!-- ********************************************************************************* -->
<!-- ********************************************************************************* -->
<!-- DUAL PISTOL -->
<item name="IZYgunT1DualPistolCOLTnavyRevolver">
<property name="Tags" value="IZY,overrideSounds,noSilencer,weapon,ranged,holdBreathAiming,bottomAttachments,gun,shortRange,pistol,barrelAttachments,sideAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="67"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_9mm_Pack_MainResource_AkimboGuns.unity3d?IZY_DUALPISTOLS_COLTNAVY.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_9mm_Pack_MainResource_AkimboGuns.unity3d?DROP_DUALPISTOLS_COLTNAVY.Prefab"/>
<property name="Material" value="MHandGunParts"/>
<property name="Weight" value="1"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CustomIcon" value="IZYgunT1DualPistolCOLTnavyRevolver"/>
<property name="DescriptionKey" value="IZYgunT1DualPistolCOLTnavyRevolverDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="pistol_sight_in"/>
<property name="Sound_Sight_Out" value="pistol_sight_out"/>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="600"/>
<property name="TraderStageTemplate" value="baseTier1"/><!-- gunHandgunT1Pistol -->
<property name="UnlockedBy" value="craftingHandguns"/><!-- perkGunslinger,gunHandgunT1PistolSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="pistol_grab"/>
<property name="SoundPlace" value="pistol_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP"/>
<property name="Sound_start" value="SW1917_fire"/>
<property name="Sound_loop" value="SW1917_fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="pistol_reload"/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_fire" value="gunfire_pistol"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_pistol_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="-.0018,.018,.012"/>
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
</property>
<effect_group name="gunHandgunT1Pistol">
<passive_effect name="MaxRange" operation="base_set" value="45" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="17" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="270" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="12" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".55" tags="perkGunslinger"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="5" tags="perkGunslinger"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random WeaponHandling -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="3" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3.6" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.1" tags="perkGunslinger,9mmGun"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".85" tags="perkGunslinger"/> <!-- crosshair reset speed -->
<passive_effect name="DegradationMax" operation="base_set" value="400,600" tier="1,6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Blackout_len">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<item name="IZYgunT2DualPistolM9bs">
<property name="Tags" value="IZY,IZYAUTOPISTOL,overrideSounds,Holdstyle,weapon,ranged,holdBreathAiming,bottomAttachments,gun,shortRange,pistol,barrelAttachments,sideAttachments,magazine,firingMode,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="67"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_9mm_Pack_MainResource_AkimboGuns.unity3d?IZY_DUALPISTOLS_M9BS.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_9mm_Pack_MainResource_AkimboGuns.unity3d?DROP_DUALPISTOLS_M92s.Prefab"/>
<property name="Material" value="MHandGunParts"/>
<property name="Weight" value="1"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CustomIcon" value="IZYgunT2DualPistolM9bs"/>
<property name="DescriptionKey" value="IZYgunT2DualPistolM9bsDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="pistol_sight_in"/>
<property name="Sound_Sight_Out" value="pistol_sight_out"/>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="2200"/>
<property name="TraderStageTemplate" value="baseTier2"/><!-- gunHandgunT1Pistol -->
<property name="UnlockedBy" value="craftingHandguns"/><!-- perkGunslinger,gunHandgunT1PistolSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="pistol_grab"/>
<property name="SoundPlace" value="pistol_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP"/>
<property name="Sound_start" value="M1911A1_fire"/>
<property name="Sound_loop" value="M1911A1_fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="pistol_reload"/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_fire" value="gunfire_pistol"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_pistol_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="-.0018,.018,.012"/>
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
</property>
<effect_group name="gunHandgunT1Pistol">
<passive_effect name="MaxRange" operation="base_set" value="50" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="17" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="320" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".75" tags="perkGunslinger"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="250" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="8" tags="perkGunslinger"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random WeaponHandling -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".6" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.0" tags="perkGunslinger,9mmGun"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkGunslinger"/> <!-- crosshair reset speed -->
<passive_effect name="DegradationMax" operation="base_set" value="800,1000" tier="1,6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Blackout_len">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<item name="IZYgunT3DualPistolGlock18C">
<property name="Tags" value="IZY,IZYAUTOPISTOL,drumMagazine,overrideSounds,Holdstyle,weapon,ranged,holdBreathAiming,bottomAttachments,gun,shortRange,pistol,barrelAttachments,sideAttachments,magazine,firingMode,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="67"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_9mm_Pack_MainResource_AkimboGuns.unity3d?IZY_DUALPISTOLS_G18C.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_9mm_Pack_MainResource_AkimboGuns.unity3d?DROP_DUALPISTOLS_G18C.Prefab"/>
<property name="Material" value="MHandGunParts"/>
<property name="Weight" value="6"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CustomIcon" value="IZYgunT3DualPistolGlock18C"/>
<property name="DescriptionKey" value="IZYgunT3DualPistolGlock18CDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="pistol_sight_in"/>
<property name="Sound_Sight_Out" value="pistol_sight_out"/>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="5000"/>
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunHandgunT1Pistol -->
<property name="UnlockedBy" value="craftingHandguns"/><!-- perkGunslinger,gunHandgunT1PistolSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="pistol_grab"/>
<property name="SoundPlace" value="pistol_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP"/>
<property name="Sound_start" value="M1911A1_fire"/>
<property name="Sound_loop" value="M1911A1_fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="pistol_reload"/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_fire" value="gunfire_pistol"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_pistol_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="-.0018,.018,.012"/>
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
</property>
<effect_group name="gunHandgunT1Pistol">
<passive_effect name="MaxRange" operation="base_set" value="50" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="30" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="460" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="999" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="60" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".76" tags="perkGunslinger"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".1" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="15" tags="perkGunslinger"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random WeaponHandling -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".4" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2" tags="perkGunslinger,9mmGun"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkGunslinger"/> <!-- crosshair reset speed -->
<passive_effect name="DegradationMax" operation="base_set" value="1200,2200" tier="1,6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Blackout_len">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<item name="IZYgunT4DualPistolC96M">
<property name="Tags" value="IZY,overrideSounds,Holdstyle,weapon,ranged,holdBreathAiming,bottomAttachments,gun,shortRange,pistol,barrelAttachments,sideAttachments,magazine,drumMagazine,firingMode,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="67"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_9mm_Pack_MainResource_AkimboGuns.unity3d?IZY_DUALPISTOLS_C96R.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_9mm_Pack_MainResource_AkimboGuns.unity3d?DROP_DUALPISTOLS_C96S.Prefab"/>
<property name="Material" value="MHandGunParts"/>
<property name="Weight" value="10"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CustomIcon" value="IZYgunT4DualPistolC96M"/>
<property name="DescriptionKey" value="IZYgunT4DualPistolC96MDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="pistol_sight_in"/>
<property name="Sound_Sight_Out" value="pistol_sight_out"/>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="10000"/>
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunHandgunT1Pistol -->
<property name="UnlockedBy" value="craftingHandguns"/><!-- perkGunslinger,gunHandgunT1PistolSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="pistol_grab"/>
<property name="SoundPlace" value="pistol_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP"/>
<property name="Sound_start" value="M1911A1_fire"/>
<property name="Sound_loop" value="M1911A1_fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="pistol_reload"/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_fire" value="gunfire_pistol"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_pistol_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="-.0018,.017,.012"/>
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
</property>
<effect_group name="gunHandgunT1Pistol">
<passive_effect name="MaxRange" operation="base_set" value="50" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="38" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="999" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="100" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".76" tags="perkGunslinger"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".1" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="350" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="20" tags="perkGunslinger"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random WeaponHandling -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.2" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.2" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".3" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".3" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.2" tags="perkGunslinger"/> <!-- crosshair reset speed -->
<passive_effect name="DegradationMax" operation="base_set" value="1600,2400" tier="1,6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Blackout_len">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<!-- ********************************************************************************* -->
<!-- ********************************************************************************* -->
<!-- ********************************************************************************* -->
<!-- ********************************************************************************* -->
<!-- ********************************************************************************* -->
<!-- PISTOL_SHIELD -->
<!-- ********************************************************************************* -->
<!-- ********************************************************************************* -->
<!-- ********************************************************************************* -->
<!-- ********************************************************************************* -->
<!-- ********************************************************************************* -->
<!-- TAC_SMG -->
<!-- ********************************************************************************* -->
<!-- ********************************************************************************* -->
<item name="IZYgunT2SMGUZIsubmachinegun">
<property name="Tags" value="IZY,overrideSounds,weapon,ShortBarrelmod,ranged,holdBreathAiming,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="60"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_9mm_Pack_MainResource.unity3d?IZY_SMG_Uzi.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_9mm_Pack_MainResource.unity3d?DROP_SMG_Uzi.Prefab"/>
<property name="Material" value="MMachineGunParts"/>
<property name="Weight" value="1"/>
<property name="CustomIcon" value="IZYgunT2SMGUZIsubmachinegun"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="DescriptionKey" value="IZYgunT2SMGUZIsubmachinegunDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="smg_sight_in"/>
<property name="Sound_Sight_Out" value="smg_sight_out"/>
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="2000"/>
<property name="TraderStageTemplate" value="baseTier2"/>
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP"/>
<property name="Sound_start" value="UZIsmg_fire"/>
<property name="Sound_loop" value="UZIsmg_fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value=""/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_fire" value="nailgunfire"/>
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
<property name="ScopeOffset" value="-.000525,.1449,-.2"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="-.062,.062,.16"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="0,-.016,.2"/>
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
</property>
<effect_group name="gunHandgunT3SMG5">
<passive_effect name="MaxRange" operation="base_set" value="50" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="25" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="520" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/> <!-- 4s -->
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="8" tags="perkGunslinger"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random WeaponHandling -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.1" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.1" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".6" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.1" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="base_set" value="300,500" tier="1,6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<item name="IZYgunT3SMGMP5Ksubmachinegun">
<property name="Tags" value="IZY,overrideSounds,weapon,ShortBarrelmod,ranged,holdBreathAiming,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="6"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_9mm_Pack_MainResource.unity3d?IZY_SMG_MP5Ks.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_9mm_Pack_MainResource.unity3d?DROP_SMG_mp5k.Prefab"/>
<property name="Material" value="MMachineGunParts"/>
<property name="Weight" value="1"/>
<property name="CustomIcon" value="IZYgunT3SMGMP5Ksubmachinegun"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="DescriptionKey" value="IZYgunT3SMGMP5KsubmachinegunDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="smg_sight_in"/>
<property name="Sound_Sight_Out" value="smg_sight_out"/>
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="5000"/>
<property name="TraderStageTemplate" value="baseTier3"/>
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP"/>
<property name="Sound_start" value="MPK5s_fire"/>
<property name="Sound_loop" value="MPK5s_fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value=""/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_fire" value="nailgunfire"/>
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
<property name="ScopeOffset" value="-.000525,.1449,-.2"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="-.062,.062,.16"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="0,.0065,-.01"/>
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
</property>
<effect_group name="gunHandgunT3SMG5">
<passive_effect name="MaxRange" operation="base_set" value="65" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="30" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="580" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.2" tags="perkGunslinger"/> <!-- 4s -->
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="13" tags="perkGunslinger"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random WeaponHandling -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.35" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.35" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".3" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,700" tier="1,6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<item name="IZYgunT4SMGColt9mmsubmachinegun">
<property name="Tags" value="IZY,overrideSounds,weapon,ShortBarrelmod,ranged,holdBreathAiming,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="71"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_9mm_Pack_MainResource.unity3d?IZY_SMG_KOLTSMG.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_9mm_Pack_MainResource.unity3d?DROP_SMG_KOLTSMG.Prefab"/>
<property name="Material" value="MMachineGunParts"/>
<property name="Weight" value="1"/>
<property name="CustomIcon" value="IZYgunT4SMGColt9mmsubmachinegun"/>
<property name="RepairTools" value="IZYadvancegunrepairkit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="DescriptionKey" value="IZYgunT4SMGColt9mmsubmachinegunDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="smg_sight_in"/>
<property name="Sound_Sight_Out" value="smg_sight_out"/>
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="9500"/>
<property name="TraderStageTemplate" value="baseTier3"/>
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP"/>
<property name="Sound_start" value="KOLT9s_fire"/>
<property name="Sound_loop" value="KOLT9s_fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value=""/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_fire" value="nailgunfire"/>
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
<property name="ScopeOffset" value="-.000525,.1449,-.2"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="-.062,.062,.16"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="-.0008,0,0"/>
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
</property>
<effect_group name="gunHandgunT3SMG5">
<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="40" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="600" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="40" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".73" tags="perkGunslinger"/> <!-- 4s -->
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="350" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="19" tags="perkGunslinger"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random WeaponHandling -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.1" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.1" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".28" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".3" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkGunslinger,9mmGun"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.2" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="base_set" value="800,1200" tier="1,6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
</append>
</configs>

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Config/sounds.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<configs>
<append xpath="/Sounds">
<SoundDataNode name="PipeSMG_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="75" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_9mm_Pack_MainResource.unity3d?PipeSMG_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="PipeSMG_end"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="75" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_9mm_Pack_MainResource.unity3d?PipeSMG_end"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="UZIsmg_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="75" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_9mm_Pack_MainResource.unity3d?UZIsmg_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="UZIsmg_silen_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="17" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_9mm_Pack_MainResource.unity3d?UZIsmg_silen_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="KOLT9s_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="75" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_9mm_Pack_MainResource.unity3d?KOLT9s_fire"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_9mm_Pack_MainResource.unity3d?KOLT9s_fire1"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_9mm_Pack_MainResource.unity3d?KOLT9s_fire2"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="MPK5s_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="75" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_9mm_Pack_MainResource.unity3d?MPK5s_fire"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_9mm_Pack_MainResource.unity3d?MPK5s_fire1"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_9mm_Pack_MainResource.unity3d?MPK5s_fire2"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="MP5Ksmg_silen_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="17" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_9mm_Pack_MainResource.unity3d?MPK5s_silen_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="300"/> <MaxVoicesPerEntity value="300"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
</append>
</configs>