Upload from upload_mods.ps1
This commit is contained in:
20
Config/Localization.txt
Normal file
20
Config/Localization.txt
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Key,File,Type,UsedInMainMenu,NoTranslate,english,Context / Alternate Text,german,latam,french,italian,japanese,koreana,polish,brazilian,russian,turkish,schinese,tchinese,spanish
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ammo25mmGrenadeTraining,items,gun,,25mm Traning Round,25mm Traning Round,,,,,,,,,,,,,,
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ammo25mmGrenadeTrainingDesc,items,gun,,,25mm Light Grenade Projectile - Training.\nOnly do impact damage no BOOM BOOM.\nGreat for single tanky target.\nRecipe Unlock at 45.\nMagazine - Explosive.,,,,,,,,,,,,,,,
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ammo25mmGrenadeFRAGS,items,gun,,25mm Fragmentation,25mm Fragmentation.,,,,,,,,,,,,,,
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ammo25mmGrenadeFRAGSDesc,items,gun,,,25mm Light Grenade Projectile - Fragmentation.\nDo wide area of effect but lower damage.\nGreat for group targets.\nDo no damage to Blocks.\nRecipe Unlock at 50.\nMagazine - Explosive.,,,,,,,,,,,,,,,
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ammo25mmGrenadeHE,items,gun,,25mm High-Explosive,25mm High-Explosive.,,,,,,,,,,,,,,
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ammo25mmGrenadeHEDesc,items,gun,,,25mm Light Grenade Projectile - High Explosive.\nDo small area of effect but high damage.\nGreat for small group tanky targets.\nsafe to use in small area.\nRecipe Unlock at 50.\nMagazine - Explosive.,,,,,,,,,,,,,,,
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ammoRocketRPGTraning,items,gun,,Rocket Projectile - Training Round,Rocket Projectile - Training Round,,,,,,,,,,,,,,
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ammoRocketRPGTraningDesc,items,gun,,,A Rocket projectile Training Model.\nOnly do impact damage no BOOM BOOM.\nGreat for single tanky target.\nRecipe Unlock at 55.\nMagazine - Explosive.,,,,,,,,,,,,,,,
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ammoRocketRPGHE,items,gun,,Rocket Projectile - High Explosive,Rocket Projectile - High Explosive,,,,,,,,,,,,,,
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ammoRocketRPGHEDesc,items,gun,,,A Rocket projectile High Explosive.\nDo wide area of effect high damage.\nGreat for group targets.\nRecipe Unlock at 60.\nMagazine - Explosive.,,,,,,,,,,,,,,,
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ammoRocketRPGIncendiary,items,gun,,Rocket Projectile - Incendiary,Rocket Projectile - Incendiary,,,,,,,,,,,,,,
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ammoRocketRPGIncendiaryDesc,items,gun,,,A Rocket projectile Explosive + Incendiary.\nDo wide area of effect +1 high damage + Burning Effect .\nGreat for group targets and Do no damage to blocks.\nRecipe Unlock at 60.\nMagazine - Explosive.,,,,,,,,,,,,,,,
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IZYgunT2LGLChinalakeGrenadeLauncher,items,gun,,Chinalake Pump-Action Grenade Launcher / 25mm,Chinalake Pump-Action Grenade Launcher / 25mm,,,,,,,,,,,,,,
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IZYgunT2LGLChinalakeGrenadeLauncherDesc,items,gun,,,A pump-action 25mm Grenade Launcher.\nWith new caliber adapters now fires 25mm Light Grenade Projectile.\n\nRecipe Unlock at 45.Magazine-Explosive.\nRepair with a Repair Kit.\nScrap to Rocket Launcher Parts.,,,,,,,,,,,,,,,
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IZYgunT3LGLXM25,items,gun,,XM-25,XM-25,,,,,,,,,,,,,,
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IZYgunT3LGLXM25Desc,items,gun,,,An experimental automatic grenade launcer .\nFires 25mm Light Grenade Projectile.\n\nRecipe Unlock at 55.Magazine-Explosive.\nRepair with a Repair Kit.\nScrap to Rocket Launcher Parts.,,,,,,,,,,,,,,,
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IZYgunT3RocketLauncherRPG7,items,gun,,RPG-7,RPG-7,,,,,,,,,,,,,,
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IZYgunT3RocketLauncherRPG7Desc,items,gun,,,A Rocket Launcher.Everyone Know what RPG7 is .\nFires Rocket Projectile.\n\nRecipe Unlock at 55.Magazine-Explosive.\nRepair with a Repair Kit.\nScrap to Rocket Launcher Parts.,,,,,,,,,,,,,,,
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65
Config/_backup/loot.xml
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65
Config/_backup/loot.xml
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<configs>
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<!-- oooooooooooo -->
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<!-- CREATE GROUP -->
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<!-- oooooooooooo -->
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<insertAfter xpath="//lootgroup[@name='groupWeaponsT2_Demolitionist']">
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<!-- tier 02 -->
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<lootgroup name="groupWeaponsT2_DEMO_ChinalakeGL" count="all" loot_quality_template="QLTemplateT2">
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<item name="IZYgunT2LGLChinalakeGrenadeLauncher"/>
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</lootgroup>
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</insertAfter>
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<insertAfter xpath="//lootgroup[@name='groupWeaponsT3_Demolitionist01']">
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<!-- tier 03 -->
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<lootgroup name="groupWeaponsT3_DEMO_XM25" count="all" loot_quality_template="QLTemplateT3">
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<item name="IZYgunT3LGLXM25"/>
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</lootgroup>
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<lootgroup name="groupWeaponsT3_DEMO_RPG7" count="all" loot_quality_template="QLTemplateT3">
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<item name="IZYgunT3RocketLauncherRPG7"/>
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</lootgroup>
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</insertAfter>
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
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<!-- Adding new weapon groups to loot groups -->
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
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<append xpath="//lootgroup[@name='groupWeaponsT2_Ranged']">
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<item group="groupWeaponsT2_DEMO_ChinalakeGL"/>
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</append>
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<append xpath="//lootgroup[@name='groupWeaponsT3_Ranged']">
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<item group="groupWeaponsT3_DEMO_XM25"/>
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<item group="groupWeaponsT3_DEMO_RPG7"/>
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</append>
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
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<!-- QUEST REWARD DEMO GUNs -->
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
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<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT2']">
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<item name="IZYgunT2LGLChinalakeGrenadeLauncher"/>
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</append>
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<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT3']">
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<item name="IZYgunT3LGLXM25"/>
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<item name="IZYgunT3RocketLauncherRPG7"/>
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</append>
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
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<!-- ADD AMMO LOOT -->
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
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<insertAfter xpath="//lootgroup[@name='groupWeaponsT2_Demolitionist']">
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<item name="ammo25mmGrenadeTraining" count="2,4"/>
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<item name="ammo25mmGrenadeHE" prob="0.8" count="1,3"/>
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<item name="ammo25mmGrenadeFRAGS" prob="0.8" count="1,3"/>
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</insertAfter>
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<insertAfter xpath="//lootgroup[@name='groupWeaponsT3_Demolitionist']">
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<item name="ammoRocketRPGTraning" prob="0.7" count="1,2"/>
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<item name="ammoRocketRPGHE" prob="0.6" count="1,2"/>
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<item name="ammoRocketRPGIncendiary" prob="0.5" count="1,2"/>
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</insertAfter>
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</configs>
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110
Config/_backup/progression.xml
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110
Config/_backup/progression.xml
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Chonky's Code -->
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<config>
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<!--NOTE: These 3 lines do change some vanilla settings. Since the China has a quality, but vanilla-rockets doesn't-->
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<setattribute xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/display_entry[@name_key='explosivesT4']" name="has_quality">true</setattribute>
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<setattribute xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/display_entry[@name_key='explosivesT4']" name="unlock_level">45,50,55,60,65,70</setattribute>
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<setattribute xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/display_entry[@name_key='explosivesT4']" name="icon">IZYgunT2LGLChinalakeGrenadeLauncher</setattribute>
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<!--/NOTE-->
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<!--Launcher's-->
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/display_entry[@name_key='explosivesT4']">
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<unlock_entry item="IZYgunT2LGLChinalakeGrenadeLauncher" unlock_tier="1" tags="IZYgunT2LGLChinalakeGrenadeLauncher"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="45,100" value="1" tags="IZYgunT2LGLChinalakeGrenadeLauncher"/>
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<passive_effect name="CraftingTier" operation="base_add" level="50,55,60,65,70,100" value="1,2,3,4,5,5" tags="IZYgunT2LGLChinalakeGrenadeLauncher"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/display_entry[@name_key='explosivesT5']">
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<unlock_entry item="IZYgunT3LGLXM25" unlock_tier="1" tags="IZYgunT3LGLXM25"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="45,100" value="1" tags="IZYgunT3LGLXM25"/>
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<passive_effect name="CraftingTier" operation="base_add" level="60,70,80,90,100" value="1,2,3,4,5" tags="IZYgunT3LGLXM25"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/display_entry[@name_key='explosivesT5']">
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<unlock_entry item="IZYgunT3RocketLauncherRPG7" unlock_tier="1" tags="IZYgunT3RocketLauncherRPG7"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="45,100" value="1" tags="IZYgunT3RocketLauncherRPG7"/>
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<passive_effect name="CraftingTier" operation="base_add" level="60,70,80,90,100" value="1,2,3,4,5" tags="IZYgunT3RocketLauncherRPG7"/>
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</append>
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<!--Grenades/Rockets-->
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<!--25mm-->
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/display_entry[@name_key='explosivesT4']">
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<unlock_entry item="ammo25mmGrenadeTraining" unlock_tier="1" tags="ammo25mmGrenadeTraining"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="45,100" value="1" tags="ammo25mmGrenadeTraining"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/display_entry[@name_key='explosivesT5']">
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<unlock_entry item="ammo25mmGrenadeHE" unlock_tier="1" tags="ammo25mmGrenadeHE"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="ammo25mmGrenadeHE"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/display_entry[@name_key='explosivesT5']">
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<unlock_entry item="ammo25mmGrenadeFRAGS" unlock_tier="1" tags="ammo25mmGrenadeFRAGS"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="ammo25mmGrenadeFRAGS"/>
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</append>
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<!--Rockets-->
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/display_entry[@name_key='explosivesT5']">
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<unlock_entry item="ammoRocketRPGTraning" unlock_tier="1" tags="ammoRocketRPGTraning"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="ammoRocketRPGTraning"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/display_entry[@name_key='explosivesT5']">
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<unlock_entry item="ammoRocketRPGHE" unlock_tier="2" tags="ammoRocketRPGHE"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="60,100" value="1" tags="ammoRocketRPGHE"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/display_entry[@name_key='explosivesT5']">
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<unlock_entry item="ammoRocketRPGIncendiary" unlock_tier="2" tags="ammoRocketRPGIncendiary"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="60,100" value="1" tags="ammoRocketRPGIncendiary"/>
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</append>
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</config>
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<!--Izayo's Code-->
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<!--
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']">
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<effect_group>
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="45,100" value="1" tags="ammo25mmGrenadeTraining"/>
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="ammo25mmGrenadeHE"/>
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="ammo25mmGrenadeFRAGS"/>
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="55,100" value="1" tags="ammoRocketRPGTraning"/>
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="60,100" value="1" tags="ammoRocketRPGHE"/>
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="60,100" value="1" tags="ammoRocketRPGIncendiary"/>
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="45,100" value="1" tags="IZYgunT2LGLChinalakeGrenadeLauncher"/>
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="55,100" value="1" tags="IZYgunT3LGLXM25"/>
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="55,100" value="1" tags="IZYgunT3RocketLauncherRPG7"/>
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<passive_effect name="CraftingTier" operation="base_add" level="50,55,60,65,70,100" value="1,2,3,4,5,5" tags="IZYgunT2LGLChinalakeGrenadeLauncher"/>
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||||
<passive_effect name="CraftingTier" operation="base_add" level="60,70,80,90,100" value="1,2,3,4,5" tags="IZYgunT3LGLXM25"/>
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<passive_effect name="CraftingTier" operation="base_add" level="60,70,80,90,100" value="1,2,3,4,5" tags="IZYgunT3RocketLauncherRPG7"/>
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</effect_group>
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</append>
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-->
|
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121
Config/_backup/recipes.xml
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121
Config/_backup/recipes.xml
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@@ -0,0 +1,121 @@
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<addnew>
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|
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<append xpath="/recipes">
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|
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<!-- *************************** -->
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<!-- 25MM LGL -->
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<!-- *************************** -->
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<!-- AMMO25mm -->
|
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<recipe name="ammo25mmGrenadeTraining" count="1" craft_time="20" craft_area="workbench" tags="workbenchCrafting">
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<ingredient name="resourceForgedIron" count="1"/>
|
||||
<ingredient name="resourceGunPowder" count="10"/>
|
||||
<ingredient name="resourceBulletCasing" count="4"/>
|
||||
</recipe>
|
||||
|
||||
<recipe name="ammo25mmGrenadeHE" count="1" craft_time="25" craft_area="workbench" tags="workbenchCrafting">
|
||||
<ingredient name="resourceForgedIron" count="1"/>
|
||||
<ingredient name="resourceScrapIron" count="2"/>
|
||||
<ingredient name="resourceGunPowder" count="16"/>
|
||||
<ingredient name="resourceBulletCasing" count="4"/>
|
||||
</recipe>
|
||||
|
||||
<recipe name="ammo25mmGrenadeFRAGS" count="1" craft_time="25" craft_area="workbench" tags="workbenchCrafting">
|
||||
<ingredient name="resourceForgedIron" count="1"/>
|
||||
<ingredient name="resourceScrapIron" count="5"/>
|
||||
<ingredient name="resourceGunPowder" count="14"/>
|
||||
<ingredient name="resourceBulletCasing" count="4"/>
|
||||
</recipe>
|
||||
|
||||
<!-- AMMORPGwarhead -->
|
||||
<recipe name="ammoRocketRPGTraning" count="1" craft_time="50" craft_area="workbench" tags="workbenchCrafting">
|
||||
<ingredient name="resourceRocketTip" count="1"/>
|
||||
<ingredient name="resourceRocketCasing" count="1"/>
|
||||
<ingredient name="resourceDuctTape" count="2"/>
|
||||
<ingredient name="resourceForgedSteel" count="1"/>
|
||||
<ingredient name="resourceGunPowder" count="15"/>
|
||||
</recipe>
|
||||
|
||||
<recipe name="ammoRocketRPGHE" count="1" craft_time="50" craft_area="workbench" tags="workbenchCrafting">
|
||||
<ingredient name="resourceRocketTip" count="1"/>
|
||||
<ingredient name="resourceRocketCasing" count="1"/>
|
||||
<ingredient name="resourceDuctTape" count="2"/>
|
||||
<ingredient name="resourceGunPowder" count="40"/>
|
||||
</recipe>
|
||||
|
||||
<recipe name="ammoRocketRPGIncendiary" count="1" craft_time="50" craft_area="workbench" tags="workbenchCrafting">
|
||||
<ingredient name="resourceRocketTip" count="1"/>
|
||||
<ingredient name="resourceRocketCasing" count="1"/>
|
||||
<ingredient name="resourceDuctTape" count="2"/>
|
||||
<ingredient name="resourceGunPowder" count="30"/>
|
||||
<ingredient name="ammoGasCan" count="300"/>
|
||||
</recipe>
|
||||
|
||||
|
||||
<!-- AMMORPGwarhead Convert from normal rockets-->
|
||||
<recipe name="ammoRocketRPGHE" count="1" craft_time="30" craft_area="workbench" tags="workbenchCrafting">
|
||||
<ingredient name="ammoRocketHE" count="1"/>
|
||||
<ingredient name="resourceGunPowder" count="5"/>
|
||||
</recipe>
|
||||
|
||||
<recipe name="ammoRocketRPGHE" count="1" craft_time="30" craft_area="workbench" tags="workbenchCrafting">
|
||||
<ingredient name="ammoRocketFrag" count="1"/>
|
||||
<ingredient name="resourceGunPowder" count="5"/>
|
||||
</recipe>
|
||||
|
||||
<recipe name="ammoRocketRPGIncendiary" count="1" craft_time="30" craft_area="workbench" tags="workbenchCrafting">
|
||||
<ingredient name="ammoRocketFrag" count="1"/>
|
||||
<ingredient name="resourceGunPowder" count="5"/>
|
||||
<ingredient name="ammoGasCan" count="100"/>
|
||||
</recipe>
|
||||
|
||||
<recipe name="ammoRocketRPGIncendiary" count="1" craft_time="30" craft_area="workbench" tags="workbenchCrafting">
|
||||
<ingredient name="ammoRocketHE" count="1"/>
|
||||
<ingredient name="resourceGunPowder" count="5"/>
|
||||
<ingredient name="ammoGasCan" count="100"/>
|
||||
</recipe>
|
||||
|
||||
<!-- GUN25mmLGL -->
|
||||
|
||||
|
||||
<recipe name="IZYgunT2LGLChinalakeGrenadeLauncher" count="1" craft_area="workbench" tags="learnable,perkDemolitionsExpert">
|
||||
<ingredient name="gunExplosivesT3RocketLauncherParts" count="1"/>
|
||||
<ingredient name="gunShotgunT1DoubleBarrelParts" count="1"/>
|
||||
<ingredient name="resourceForgedSteel" count="5"/>
|
||||
<ingredient name="resourceSpring" count="2"/>
|
||||
<ingredient name="resourceLegendaryParts" count="0"/>
|
||||
<effect_group>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="perc_add" value="1,5" tags="gunExplosivesT3RocketLauncherParts,resourceForgedSteel,resourceDuctTape,resourceSpring"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
|
||||
</effect_group>
|
||||
</recipe>
|
||||
|
||||
<recipe name="IZYgunT3LGLXM25" count="1" craft_area="workbench" tags="learnable,perkDemolitionsExpert">
|
||||
<ingredient name="gunExplosivesT3RocketLauncherParts" count="1"/>
|
||||
<ingredient name="gunMGT1AK47Parts" count="3"/>
|
||||
<ingredient name="resourceForgedSteel" count="20"/>
|
||||
<ingredient name="resourceSpring" count="5"/>
|
||||
<ingredient name="resourceLegendaryParts" count="0"/>
|
||||
<effect_group>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="perc_add" value="1,5" tags="gunExplosivesT3RocketLauncherParts,resourceForgedSteel,resourceDuctTape,resourceSpring"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
|
||||
</effect_group>
|
||||
</recipe>
|
||||
|
||||
<recipe name="IZYgunT3RocketLauncherRPG7" count="1" craft_area="workbench" tags="learnable,perkDemolitionsExpert">
|
||||
<ingredient name="gunExplosivesT3RocketLauncherParts" count="1"/>
|
||||
<ingredient name="resourceForgedSteel" count="20"/>
|
||||
<ingredient name="resourceDuctTape" count="3"/>
|
||||
<ingredient name="resourceSpring" count="3"/>
|
||||
<ingredient name="resourceLegendaryParts" count="0"/>
|
||||
<effect_group>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="perc_add" value="1,5" tags="gunExplosivesT3RocketLauncherParts,resourceForgedSteel,resourceDuctTape,resourceSpring"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
|
||||
</effect_group>
|
||||
</recipe>
|
||||
|
||||
|
||||
</append>
|
||||
|
||||
|
||||
</addnew>
|
||||
35
Config/_backup/traders.xml
Normal file
35
Config/_backup/traders.xml
Normal file
@@ -0,0 +1,35 @@
|
||||
<configs>
|
||||
|
||||
<!-- GUN_TRADER -->
|
||||
|
||||
<append xpath="//trader_item_group[@name='groupRangedAll']">
|
||||
<item name="IZYgunT2LGLChinalakeGrenadeLauncher" quality="1,5"/>
|
||||
<item name="IZYgunT3LGLXM25" quality="1,5"/>
|
||||
<item name="IZYgunT3RocketLauncherRPG7" quality="1,5"/>
|
||||
</append>
|
||||
|
||||
<append xpath="/traders/trader_item_groups/trader_item_group[@name='ammoBrass']">
|
||||
<item name="ammoRocketRPGTraning" count="1,4"/>
|
||||
<item name="ammo25mmGrenadeTraining" count="6,16"/>
|
||||
</append>
|
||||
|
||||
<append xpath="/traders/trader_item_groups/trader_item_group[@name='ammoHP']">
|
||||
<item name="ammoRocketRPGHE" count="1,3"/>
|
||||
<item name="ammo25mmGrenadeHE" count="4,12"/>
|
||||
</append>
|
||||
|
||||
<append xpath="/traders/trader_item_groups/trader_item_group[@name='ammoAP']">
|
||||
<item name="ammoRocketRPGIncendiary" count="1,2"/>
|
||||
<item name="ammo25mmGrenadeFRAGS" count="4,12"/>
|
||||
</append>
|
||||
|
||||
<append xpath="/traders/trader_item_groups/trader_item_group[@name='ammoAll']">
|
||||
<item name="ammo25mmGrenadeTraining" count="6,16"/>
|
||||
<item name="ammo25mmGrenadeHE" count="4,12"/>
|
||||
<item name="ammo25mmGrenadeFRAGS" count="4,12"/>
|
||||
<item name="ammoRocketRPGTraning" count="1,4"/>
|
||||
<item name="ammoRocketRPGHE" count="1,3"/>
|
||||
<item name="ammoRocketRPGIncendiary" count="1,2"/>
|
||||
</append>
|
||||
|
||||
</configs>
|
||||
48
Config/item_modifiers.xml
Normal file
48
Config/item_modifiers.xml
Normal file
@@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<addnew>
|
||||
|
||||
<!-- ExtendMAG -->
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunMagazineExtender']">
|
||||
|
||||
|
||||
|
||||
</append>
|
||||
|
||||
|
||||
<!-- REFLEXSIGHT -->
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunReflexSight']">
|
||||
|
||||
<item_property_overrides name="IZYgunT3LGLXM25">
|
||||
<property name="ScopeCameraOffset" value="-.0012,-.0155,-.02"/>
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
<!-- X2SCOPE -->
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunScopeSmall']">
|
||||
|
||||
<item_property_overrides name="IZYgunT3LGLXM25">
|
||||
<property name="ScopeCameraOffset" value="-.0013,-.035,.11"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
<!-- SILENCER -->
|
||||
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunSoundSuppressorSilencer']">
|
||||
|
||||
|
||||
|
||||
</append>
|
||||
|
||||
</addnew>
|
||||
922
Config/items.xml
Normal file
922
Config/items.xml
Normal file
@@ -0,0 +1,922 @@
|
||||
<configs>
|
||||
<append xpath="/items">
|
||||
|
||||
<!-- *************************** -->
|
||||
<!-- IZY AMMO RPG warhead -->
|
||||
<!-- *************************** -->
|
||||
|
||||
<item name="ammoRocketRPGTraning">
|
||||
<property name="Tags" value="ammo,perkDemolitionsExpert"/>
|
||||
<property name="CustomIcon" value="ammoRocketRPGTraning"/>
|
||||
<property name="DisplayType" value="ammoLauncher"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_Demolis_Effects_and_Projectiles.unity3d?IZY_RPG_ROCKET.Prefab"/>
|
||||
<property name="HoldType" value="45"/>
|
||||
<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
||||
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
||||
<property name="Material" value="Mmetal"/>
|
||||
<property name="Stacknumber" value="20"/>
|
||||
<property name="EconomicValue" value="250"/>
|
||||
<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammoRocketHE -->
|
||||
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
||||
<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert,gunExplosivesT3RocketLauncherSchematic -->
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Projectile"/>
|
||||
<property name="Explosion.ParticleIndex" value="0"/>
|
||||
<property name="Explosion.RadiusBlocks" value="0"/> <!-- damage radius for blocks -->
|
||||
<property name="Explosion.RadiusEntities" value="0"/> <!-- damage radius for entities -->
|
||||
<property name="Explosion.DamageBonus.water" value="0"/>
|
||||
<property name="Gravity" value="-3"/>
|
||||
<property name="FlyTime" value=".8"/>
|
||||
<property name="LifeTime" value="7"/>
|
||||
</property>
|
||||
|
||||
<effect_group name="ammoRocketTR" tiered="false">
|
||||
<passive_effect name="BlockDamage" operation="base_set" value="2500"/>
|
||||
<passive_effect name="EntityDamage" operation="base_set" value="2000"/>
|
||||
<passive_effect name="ProjectileVelocity" operation="base_set" value="100"/>
|
||||
<display_value name="dExRadius" value="0"/>
|
||||
<display_value name="dExBlockDamage" value="0"/>
|
||||
<display_value name="dExEntityDamage" value="0"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<item name="ammoRocketRPGHE">
|
||||
<property name="Tags" value="ammo,perkDemolitionsExpert"/>
|
||||
<property name="CustomIcon" value="ammoRocketRPGHE"/>
|
||||
<property name="DisplayType" value="ammoLauncher"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_Demolis_Effects_and_Projectiles.unity3d?IZY_RPG_ROCKET.Prefab"/>
|
||||
<property name="HoldType" value="45"/>
|
||||
<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
||||
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
||||
<property name="Material" value="Mmetal"/>
|
||||
<property name="Stacknumber" value="20"/>
|
||||
<property name="EconomicValue" value="320"/>
|
||||
<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammoRocketHE -->
|
||||
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
||||
<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert,gunExplosivesT3RocketLauncherSchematic -->
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Projectile"/>
|
||||
<property name="Explosion.BlockDamage" value="2500"/>
|
||||
<property name="Explosion.EntityDamage" value="800"/>
|
||||
<property name="Explosion.ParticleIndex" value="#@modfolder:Resources/IZY_Demolis_Effects_and_Projectiles.unity3d?IZY_DemolisEffect_RPG_HE.Prefab"/>
|
||||
<property name="Explosion.RadiusBlocks" value="6"/> <!-- damage radius for blocks -->
|
||||
<property name="Explosion.RadiusEntities" value="6"/> <!-- damage radius for entities -->
|
||||
<property name="Explosion.DamageBonus.water" value="0"/>
|
||||
<property name="Gravity" value="-3"/>
|
||||
<property name="FlyTime" value=".8"/>
|
||||
<property name="LifeTime" value="7"/>
|
||||
</property>
|
||||
|
||||
<effect_group name="ammoRocketHE" tiered="false">
|
||||
<passive_effect name="BlockDamage" operation="base_set" value="2500"/>
|
||||
<passive_effect name="EntityDamage" operation="base_set" value="2000"/>
|
||||
<passive_effect name="ProjectileVelocity" operation="base_set" value="70"/>
|
||||
<display_value name="dExRadius" value="6"/>
|
||||
<display_value name="dExBlockDamage" value="2500"/>
|
||||
<display_value name="dExEntityDamage" value="800"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<item name="ammoRocketRPGIncendiary">
|
||||
<property name="Tags" value="ammo,perkDemolitionsExpert"/>
|
||||
<property name="CustomIcon" value="ammoRocketRPGIncendiary"/>
|
||||
<property name="DisplayType" value="ammoLauncher"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_Demolis_Effects_and_Projectiles.unity3d?IZY_RPG_ROCKET.Prefab"/>
|
||||
<property name="HoldType" value="45"/>
|
||||
<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
||||
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
||||
<property name="Material" value="Mmetal"/>
|
||||
<property name="Stacknumber" value="20"/>
|
||||
<property name="EconomicValue" value="350"/>
|
||||
<property name="TraderStageTemplate" value="ammoTier2"/><!-- -->
|
||||
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
||||
<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert,gunExplosivesT3RocketLauncherSchematic -->
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Projectile"/>
|
||||
<passive_effect name="BlockDamage" operation="base_set" value="0"/>
|
||||
<passive_effect name="EntityDamage" operation="base_set" value="900"/>
|
||||
<property name="Explosion.ParticleIndex" value="#@modfolder:Resources/IZY_Demolis_Effects_and_Projectiles.unity3d?IZY_DemolisEffect_RPG_Incendiary.Prefab"/>
|
||||
<property name="Explosion.RadiusBlocks" value="0"/> <!-- damage radius for blocks -->
|
||||
<property name="Explosion.RadiusEntities" value="7"/> <!-- damage radius for entities -->
|
||||
<property name="Explosion.DamageBonus.water" value="0"/>
|
||||
<property name="Gravity" value="-3"/>
|
||||
<property name="FlyTime" value=".8"/>
|
||||
<property name="LifeTime" value="7"/>
|
||||
</property>
|
||||
|
||||
<effect_group name="ammoRocketHE" tiered="false">
|
||||
<passive_effect name="BlockDamage" operation="base_set" value="0"/>
|
||||
<passive_effect name="EntityDamage" operation="base_set" value="2000"/>
|
||||
<passive_effect name="ProjectileVelocity" operation="base_set" value="70"/>
|
||||
<display_value name="dExRadius" value="7"/>
|
||||
<display_value name="dExBlockDamage" value="0"/>
|
||||
<display_value name="dExEntityDamage" value="900"/>
|
||||
</effect_group>
|
||||
|
||||
<effect_group tiered="false">
|
||||
<triggered_effect trigger="onProjectileImpact" action="ModifyCVar" target="positionAOE" range="7" cvar="buffBurningMolotovDuration" operation="set" value="16">
|
||||
<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="0"/></triggered_effect>
|
||||
<triggered_effect trigger="onProjectileImpact" action="ModifyCVar" target="positionAOE" range="7" cvar="buffBurningMolotovDuration" operation="set" value="17">
|
||||
<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="NotEquals" value="0"/></triggered_effect>
|
||||
<triggered_effect trigger="onProjectileImpact" action="AddBuff" target="positionAOE" range="7" buff="buffBurningMolotov">
|
||||
<requirement name="CVarCompare" target="other" cvar="_underwater" operation="LT" value="0.3"/>
|
||||
</triggered_effect>
|
||||
|
||||
<display_value name="dExDamageFire" value="250"/>
|
||||
<display_value name="dExRadius" value="3"/>
|
||||
<display_value name="dDuration" value="16"/>
|
||||
|
||||
<triggered_effect trigger="onSelfWaterSubmerge" action="ResetHeldItem"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<!-- *************************** -->
|
||||
<!-- IZY AMMO 25MM LGL -->
|
||||
<!-- *************************** -->
|
||||
|
||||
<item name="ammo25mmGrenadeTraining">
|
||||
<property name="Tags" value="ammo,perkDemolitionsExpert"/>
|
||||
<property name="DisplayType" value="ammoLauncher"/>
|
||||
<property name="CustomIcon" value="ammo25mmTRAINING"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_Demolis_Effects_and_Projectiles.unity3d?IZYGrenade25mm.Prefab"/>
|
||||
<property name="HoldType" value="45"/>
|
||||
<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
||||
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
||||
<property name="Material" value="Mmetal"/>
|
||||
<property name="Stacknumber" value="50"/>
|
||||
<property name="EconomicValue" value="60"/>
|
||||
<property name="TraderStageTemplate" value="ammoTier1"/>
|
||||
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
||||
<property name="DescriptionKey" value="ammo25mmGrenadeTrainingDesc"/>
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Projectile"/>
|
||||
<property name="Explosion.ParticleIndex" value="0"/>
|
||||
<property name="Explosion.RadiusBlocks" value="0"/> <!-- damage radius for blocks -->
|
||||
<property name="Explosion.RadiusEntities" value="0"/> <!-- damage radius for entities -->
|
||||
<property name="Explosion.DamageBonus.water" value="0"/>
|
||||
<property name="Gravity" value="-18"/>
|
||||
<property name="FlyTime" value=".4"/>
|
||||
<property name="LifeTime" value="20"/>
|
||||
|
||||
</property>
|
||||
<effect_group name="ammoRocketHE" tiered="false">
|
||||
<passive_effect name="BlockDamage" operation="base_set" value="150"/>
|
||||
<passive_effect name="EntityDamage" operation="base_set" value="400"/>
|
||||
<passive_effect name="ProjectileVelocity" operation="base_set" value="110"/>
|
||||
<display_value name="dExRadius" value="0"/>
|
||||
<display_value name="dExBlockDamage" value="0"/>
|
||||
<display_value name="dExEntityDamage" value="0"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<item name="ammo25mmGrenadeFRAGS">
|
||||
<property name="Tags" value="ammo,perkDemolitionsExpert"/>
|
||||
<property name="DisplayType" value="ammoLauncher"/>
|
||||
<property name="CustomIcon" value="ammo25mmFRAGS"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_Demolis_Effects_and_Projectiles.unity3d?IZYGrenade25mm.Prefab"/>
|
||||
<property name="HoldType" value="45"/>
|
||||
<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
||||
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
||||
<property name="Material" value="Mmetal"/>
|
||||
<property name="Stacknumber" value="50"/>
|
||||
<property name="EconomicValue" value="120"/>
|
||||
<property name="TraderStageTemplate" value="ammoTier2"/>
|
||||
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
||||
<property name="DescriptionKey" value="ammo25mmGrenadeFRAGSDesc"/>
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Projectile"/>
|
||||
<property name="Explosion.BlockDamage" value="0"/>
|
||||
<property name="Explosion.EntityDamage" value="200"/>
|
||||
<property name="Explosion.ParticleIndex" value="#@modfolder:Resources/IZY_Demolis_Effects_and_Projectiles.unity3d?IZY_LGL_Effect_25mmFRAGS.Prefab"/>
|
||||
<property name="Explosion.RadiusBlocks" value="4"/> <!-- damage radius for blocks -->
|
||||
<property name="Explosion.RadiusEntities" value="4"/> <!-- damage radius for entities -->
|
||||
<property name="Explosion.DamageBonus.water" value="0"/>
|
||||
<property name="Gravity" value="-18"/>
|
||||
<property name="FlyTime" value=".4"/>
|
||||
<property name="LifeTime" value="20"/>
|
||||
</property>
|
||||
<effect_group name="ammoRocketHE" tiered="false">
|
||||
<passive_effect name="BlockDamage" operation="base_set" value="0"/>
|
||||
<passive_effect name="EntityDamage" operation="base_set" value="300"/>
|
||||
<passive_effect name="ProjectileVelocity" operation="base_set" value="110"/>
|
||||
<display_value name="dExRadius" value="4"/>
|
||||
<display_value name="dExBlockDamage" value="0"/>
|
||||
<display_value name="dExEntityDamage" value="200"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<item name="ammo25mmGrenadeHE">
|
||||
<property name="Tags" value="ammo,perkDemolitionsExpert"/>
|
||||
<property name="DisplayType" value="ammoLauncher"/>
|
||||
<property name="CustomIcon" value="ammo25mmHE"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_Demolis_Effects_and_Projectiles.unity3d?IZYGrenade25mm.Prefab"/>
|
||||
<property name="HoldType" value="45"/>
|
||||
<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
||||
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
||||
<property name="Material" value="Mmetal"/>
|
||||
<property name="Stacknumber" value="50"/>
|
||||
<property name="EconomicValue" value="120"/>
|
||||
<property name="TraderStageTemplate" value="ammoTier2"/>
|
||||
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
||||
<property name="DescriptionKey" value="ammo25mmGrenadeHEDesc"/>
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Projectile"/>
|
||||
<property name="Explosion.BlockDamage" value="200"/>
|
||||
<property name="Explosion.EntityDamage" value="350"/>
|
||||
<property name="Explosion.ParticleIndex" value="#@modfolder:Resources/IZY_Demolis_Effects_and_Projectiles.unity3d?IZY_LGL_Effect_25mmHE.Prefab"/>
|
||||
<property name="Explosion.RadiusBlocks" value="2"/> <!-- damage radius for blocks -->
|
||||
<property name="Explosion.RadiusEntities" value="2"/> <!-- damage radius for entities -->
|
||||
<property name="Explosion.DamageBonus.water" value="0"/>
|
||||
<property name="Gravity" value="-18"/>
|
||||
<property name="FlyTime" value=".4"/>
|
||||
<property name="LifeTime" value="20"/>
|
||||
</property>
|
||||
<effect_group name="ammoRocketHE" tiered="false">
|
||||
<passive_effect name="BlockDamage" operation="base_set" value="350"/>
|
||||
<passive_effect name="EntityDamage" operation="base_set" value="350"/>
|
||||
<passive_effect name="ProjectileVelocity" operation="base_set" value="110"/>
|
||||
<display_value name="dExRadius" value="2"/>
|
||||
<display_value name="dExBlockDamage" value="200"/>
|
||||
<display_value name="dExEntityDamage" value="350"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<!-- ********************************************************************************* -->
|
||||
<!-- *************************** IZY 25MM lightGrenadeLauncher ***************************-->
|
||||
<!-- ********************************************************************************* -->
|
||||
|
||||
<item name="IZYgunT2LGLChinalakeGrenadeLauncher">
|
||||
<property name="Tags" value="IZY,overrideSounds,weapon,ranged,modGunShotgunTubeExtenderMagazine,attachmentsIncluded,stock,holdBreathAiming,reloadPenalty,bottomAttachments,launcher,attPerception,perkDemolitionsExpert,canHaveCosmetic,barrelAttachments,noSilencer,sideAttachments,explosivesSkill"/>
|
||||
<property name="DisplayType" value="rangedLauncher"/>
|
||||
<property name="HoldType" value="5"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_Demolis_Pack_MainResource.unity3d?IZY_LGL_Chinalake.Prefab"/>
|
||||
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_Demolis_Pack_MainResource.unity3d?DROP_LGL_Chinalake.Prefab"/>
|
||||
<property name="Material" value="MRocketLauncherParts"/>
|
||||
<property name="Weight" value="1"/>
|
||||
<property name="RepairTools" value="resourceRepairKit"/>
|
||||
<property name="DegradationBreaksAfter" value="false"/>
|
||||
<property name="SoundJammed" value="weapon_jam"/>
|
||||
<property name="CustomIcon" value="IZYgunT2LGLChinalakeGrenadeLauncher"/>
|
||||
<property name="DescriptionKey" value="IZYgunT2LGLChinalakeGrenadeLauncherDesc"/>
|
||||
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
|
||||
<property name="Sound_Sight_In" value="launcher_sight_in"/>
|
||||
<property name="Sound_Sight_Out" value="launcher_sight_out"/>
|
||||
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
||||
<property name="RepairExpMultiplier" value="10.8"/>
|
||||
<property name="EconomicValue" value="2500"/>
|
||||
<property name="TraderStageTemplate" value="baseTier2"/>
|
||||
<property name="UnlockedBy" value="craftingExplosives"/>
|
||||
<property name="ShowQuality" value="true"/>
|
||||
<property name="SoundUnholster" value="weapon_unholster"/>
|
||||
<property name="SoundHolster" value="weapon_holster"/>
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Class" value="Launcher"/>
|
||||
<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
|
||||
<!-- <property name="Range" value="200"/> -->
|
||||
<property name="Magazine_items" value="ammo25mmGrenadeTraining,ammo25mmGrenadeHE,ammo25mmGrenadeFRAGS"/>
|
||||
<!-- <property name="Reload_time" value="2"/> -->
|
||||
<property name="Sound_start" value="ChinalakeGL_fire"/>
|
||||
<property name="Sound_repeat" value=""/>
|
||||
<property name="Sound_end" value=""/>
|
||||
<property name="Sound_empty" value="dryfire"/>
|
||||
<property name="Sound_reload" value="m136_reload"/>
|
||||
<property name="AutoReload" value="false"/>
|
||||
<property name="Particles_muzzle_fire" value="rocketLauncherFire"/>
|
||||
<property name="Particles_muzzle_smoke" value="nozzlesmoke_m136"/>
|
||||
<property name="ScopeOffset" value="-.00062,.088,.065"/>
|
||||
<property name="SideOffset" value="0,0,0"/>
|
||||
<property name="BarrelOffset" value="0,0,0"/>
|
||||
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
||||
<property name="triggerEffectTriggerShootDualsense" value="PistolShoot"/>
|
||||
</property>
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Zoom"/>
|
||||
<property name="Zoom_max_out" value="55"/>
|
||||
<property name="Zoom_max_in" value="55"/>
|
||||
<property name="SightsCameraOffset" value="-.0002,0,0"/>
|
||||
</property>
|
||||
|
||||
<effect_group name="gunExplosivesT3RocketLauncher">
|
||||
<!--<passive_effect name="ProjectileVelocity" operation="base_set" value="50" tags="perkDemolitionsExpert"/>-->
|
||||
<passive_effect name="MaxRange" operation="base_set" value="80" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDemolitionsExpert"/> <!-- random effective rng -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
||||
<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random Veloc -->
|
||||
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDemolitionsExpert"/> --> <!-- random DegMax -->
|
||||
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
||||
<passive_effect name="RoundsPerMinute" operation="base_set" value="55" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="MagazineSize" operation="base_set" value="5" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="-.05,.05" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
||||
<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
|
||||
<passive_effect name="ModPowerBonus" operation="base_add" value="250" tags="EconomicValue"/>
|
||||
|
||||
<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".7" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".7" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".18" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
||||
|
||||
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.6" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.8" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkDemolitionsExpert"/>
|
||||
|
||||
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="WeaponHandling" operation="base_set" value=".4" tags="perkDemolitionsExpert"/>
|
||||
|
||||
<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
||||
|
||||
|
||||
<!-- SHOW HIDE FPV TPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
|
||||
|
||||
<!-- Muzzle Tracer tail -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
|
||||
|
||||
<!-- Fancy effect like smoke barrel Eject -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
|
||||
|
||||
<!-- MuzzleFlash FPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
|
||||
<!-- MuzzleLightFPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsFPV"/>
|
||||
<!-- Raw hands -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<!-- Armor part -->
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<effect_group>
|
||||
<requirement name="!IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
|
||||
<!-- Refresh hands when no glove is on -->
|
||||
<effect_group>
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
|
||||
</effect_group>
|
||||
|
||||
</item>
|
||||
|
||||
<!-- ***************************************************************** -->
|
||||
<!-- ***************************************************************** -->
|
||||
<!-- ***************************************************************** -->
|
||||
|
||||
<item name="IZYgunT3LGLXM25">
|
||||
<property name="Tags" value="IZY,overrideSounds,weapon,ranged,attachmentsIncluded,stock,holdBreathAiming,reloadPenalty,bottomAttachments,launcher,attPerception,perkDemolitionsExpert,canHaveCosmetic,barrelAttachments,noSilencer,sideAttachments,smallTopAttachments,explosivesSkill"/>
|
||||
<property name="DisplayType" value="rangedLauncher"/>
|
||||
<property name="HoldType" value="60"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_Demolis_Pack_MainResource.unity3d?IZY_LGL_XM25.Prefab"/>
|
||||
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_Demolis_Pack_MainResource.unity3d?DROP_LGL_XM25.Prefab"/>
|
||||
<property name="Material" value="MRocketLauncherParts"/>
|
||||
<property name="Weight" value="1"/>
|
||||
<property name="RepairTools" value="resourceRepairKit"/>
|
||||
<property name="DegradationBreaksAfter" value="false"/>
|
||||
<property name="SoundJammed" value="weapon_jam"/>
|
||||
<property name="CustomIcon" value="IZYgunT3LGLXM25"/>
|
||||
<property name="DescriptionKey" value="IZYgunT3LGLXM25Desc"/>
|
||||
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
|
||||
<property name="Sound_Sight_In" value="launcher_sight_in"/>
|
||||
<property name="Sound_Sight_Out" value="launcher_sight_out"/>
|
||||
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
||||
<property name="RepairExpMultiplier" value="10.8"/>
|
||||
<property name="EconomicValue" value="5600"/>
|
||||
<property name="TraderStageTemplate" value="baseTier3"/>
|
||||
<property name="UnlockedBy" value="craftingExplosives"/><!-- gunExplosivesT3RocketLauncherSchematic, -->
|
||||
<property name="ShowQuality" value="true"/>
|
||||
<property name="SoundUnholster" value="weapon_unholster"/>
|
||||
<property name="SoundHolster" value="weapon_holster"/>
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Class" value="Launcher"/>
|
||||
<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
|
||||
<!-- <property name="Range" value="200"/> -->
|
||||
<property name="Magazine_items" value="ammo25mmGrenadeTraining,ammo25mmGrenadeHE,ammo25mmGrenadeFRAGS"/>
|
||||
<!-- <property name="Reload_time" value="2"/> -->
|
||||
<property name="Sound_start" value="XM25_fire"/>
|
||||
<property name="Sound_repeat" value=""/>
|
||||
<property name="Sound_end" value=""/>
|
||||
<property name="Sound_empty" value="dryfire"/>
|
||||
<property name="Sound_reload" value="m136_reload"/>
|
||||
<property name="AutoReload" value="false"/>
|
||||
<property name="Particles_muzzle_fire" value="rocketLauncherFire"/>
|
||||
<property name="Particles_muzzle_smoke" value="nozzlesmoke_m136"/>
|
||||
<property name="ScopeOffset" value="-.00062,.088,.065"/>
|
||||
<property name="SideOffset" value="0,0,0"/>
|
||||
<property name="BarrelOffset" value="0,0,0"/>
|
||||
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
||||
<property name="triggerEffectTriggerShootDualsense" value="PistolShoot"/>
|
||||
</property>
|
||||
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Zoom"/>
|
||||
<property name="Zoom_max_out" value="55"/>
|
||||
<property name="Zoom_max_in" value="55"/>
|
||||
<property name="SightsCameraOffset" value="-.0012,-.0185,.085"/>
|
||||
</property>
|
||||
|
||||
<effect_group name="gunExplosivesT3RocketLauncher">
|
||||
<!--<passive_effect name="ProjectileVelocity" operation="base_set" value="50" tags="perkDemolitionsExpert"/>-->
|
||||
<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="base_set" value="70" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDemolitionsExpert"/> <!-- random effective rng -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
||||
<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random Veloc -->
|
||||
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDemolitionsExpert"/> --> <!-- random DegMax -->
|
||||
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
||||
<passive_effect name="RoundsPerMinute" operation="base_set" value="190" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.2" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="-.05,.05" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
||||
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
|
||||
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
||||
|
||||
<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".4" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".4" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".18" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".4" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
||||
|
||||
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.3" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkDemolitionsExpert"/>
|
||||
|
||||
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="WeaponHandling" operation="base_set" value=".4" tags="perkDemolitionsExpert"/>
|
||||
|
||||
<passive_effect name="DegradationMax" operation="base_set" value="300,600" tier="1,6" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
||||
|
||||
<!-- SHOW HIDE FPV TPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
|
||||
|
||||
<!-- Muzzle Tracer tail -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
|
||||
|
||||
<!-- Fancy effect like smoke barrel Eject -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
|
||||
|
||||
<!-- MuzzleFlash FPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
|
||||
<!-- MuzzleLightFPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsFPV"/>
|
||||
<!-- Raw hands -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<!-- Armor part -->
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<effect_group>
|
||||
<requirement name="!IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
|
||||
<!-- Refresh hands when no glove is on -->
|
||||
<effect_group>
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
|
||||
</effect_group>
|
||||
|
||||
</item>
|
||||
|
||||
<!-- ***************************************************************** -->
|
||||
<!-- ***************************************************************** -->
|
||||
<!-- ***************************************************************** -->
|
||||
|
||||
<!-- ********************************************************************************* -->
|
||||
<!-- *************************** IZY Rocket Launcher ***************************-->
|
||||
<!-- ********************************************************************************* -->
|
||||
|
||||
<item name="IZYgunT3RocketLauncherRPG7">
|
||||
<property name="Tags" value="IZY,overrideSounds,weapon,ranged,holdBreathAiming,reloadPenalty,launcher,attPerception,perkDemolitionsExpert,canHaveCosmetic,barrelAttachments,noSilencer,sideAttachments,attachmentsIncluded,explosivesSkill"/>
|
||||
<property name="DisplayType" value="rangedLauncher"/>
|
||||
<property name="HoldType" value="10"/>
|
||||
<property name="CustomIcon" value="IZYgunT3RocketLauncherRPG7"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_Demolis_Pack_MainResource.unity3d?IZY_RL_RPG7.Prefab"/>
|
||||
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_Demolis_Pack_MainResource.unity3d?DROP_RL_RPG7.Prefab"/>
|
||||
<property name="Material" value="MRocketLauncherParts"/>
|
||||
<property name="Weight" value="1"/>
|
||||
<property name="ScrapTimeOverride" value="10.0"/>
|
||||
<property name="RepairTools" value="resourceRepairKit"/>
|
||||
<property name="DegradationBreaksAfter" value="false"/>
|
||||
<property name="SoundJammed" value="weapon_jam"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
<property name="Sound_Sight_In" value="launcher_sight_in"/>
|
||||
<property name="Sound_Sight_Out" value="launcher_sight_out"/>
|
||||
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
||||
<property name="RepairExpMultiplier" value="10.8"/>
|
||||
<property name="EconomicValue" value="5500"/>
|
||||
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunExplosivesT3RocketLauncher -->
|
||||
<property name="UnlockedBy" value="craftingExplosives"/><!-- gunExplosivesT3RocketLauncherSchematic, -->
|
||||
<property name="ShowQuality" value="true"/>
|
||||
<property name="SoundUnholster" value="weapon_unholster"/>
|
||||
<property name="SoundHolster" value="weapon_holster"/>
|
||||
<property name="SoundPickup" value="rpg_grab"/>
|
||||
<property name="SoundPlace" value="rpg_place"/>
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Class" value="Launcher"/>
|
||||
<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
|
||||
<!-- <property name="Range" value="200"/> -->
|
||||
<property name="Magazine_items" value="ammoRocketRPGTraning,ammoRocketRPGHE,ammoRocketRPGIncendiary"/>
|
||||
<!-- <property name="Reload_time" value="2"/> -->
|
||||
<property name="Sound_start" value="RPG7b_fire"/>
|
||||
<property name="Sound_repeat" value=""/>
|
||||
<property name="Sound_end" value=""/>
|
||||
<property name="Sound_empty" value="dryfire"/>
|
||||
<property name="Sound_reload" value="m136_reload"/>
|
||||
<property name="AutoReload" value="false"/>
|
||||
<property name="Particles_muzzle_fire" value="nailgunfire"/>
|
||||
<property name="Particles_muzzle_smoke" value="nailgunfire"/>
|
||||
<property name="ScopeOffset" value="-.00062,.088,.065"/>
|
||||
<property name="SideOffset" value="0,0,0"/>
|
||||
<property name="BarrelOffset" value="0,0,0"/>
|
||||
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
||||
<property name="triggerEffectTriggerShootDualsense" value="PistolShoot"/>
|
||||
</property>
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Zoom"/>
|
||||
<property name="Zoom_max_out" value="55"/>
|
||||
<property name="Zoom_max_in" value="55"/>
|
||||
<property name="SightsCameraOffset" value="-.022,.008,.1"/>
|
||||
<property name="triggerEffectTriggerPullDualsense" value="PistolZoom"/>
|
||||
</property>
|
||||
<effect_group name="gunExplosivesT3RocketLauncher">
|
||||
<!--<passive_effect name="ProjectileVelocity" operation="base_set" value="50" tags="perkDemolitionsExpert"/>-->
|
||||
<passive_effect name="MaxRange" operation="base_set" value="120" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDemolitionsExpert"/> <!-- random effective rng -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
||||
<passive_effect name="ExplosionEntityDamage" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="ExplosionEntityDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
||||
<passive_effect name="ExplosionBlockDamage" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="ExplosionBlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
|
||||
<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random Veloc -->
|
||||
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDemolitionsExpert"/> --> <!-- random DegMax -->
|
||||
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
|
||||
<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="-.05,.05" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
||||
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
|
||||
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
||||
|
||||
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".08" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDemolitionsExpert"/>
|
||||
|
||||
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".2" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkDemolitionsExpert"/>
|
||||
|
||||
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="WeaponHandling" operation="base_set" value=".8" tags="perkDemolitionsExpert"/>
|
||||
|
||||
<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkDemolitionsExpert"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
|
||||
<!-- DON'T TOUCH THESE SHITS BELOW PLEASE -->
|
||||
|
||||
<!-- VisibleWarhead-->
|
||||
|
||||
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Visible_Warhead01">
|
||||
</triggered_effect>
|
||||
|
||||
<triggered_effect trigger="onReloadStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Visible_Warhead01">
|
||||
</triggered_effect>
|
||||
|
||||
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Visible_Warhead01">
|
||||
</triggered_effect>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Visible_Warhead01">
|
||||
</triggered_effect>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Visible_Warhead01">
|
||||
<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
|
||||
</triggered_effect>
|
||||
|
||||
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Visible_Warhead02">
|
||||
</triggered_effect>
|
||||
<!-- VisibleWarhead 3RDpersonView-->
|
||||
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Visible_Warhead02">
|
||||
</triggered_effect>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Visible_Warhead02">
|
||||
</triggered_effect>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Visible_Warhead02">
|
||||
<requirement name="RoundsInMagazine" operation="GTE" value="1"/>
|
||||
</triggered_effect>
|
||||
|
||||
<!-- SHOW HIDE FPV TPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
|
||||
|
||||
<!-- Muzzle Tracer tail -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
|
||||
|
||||
<!-- Fancy effect like smoke barrel Eject -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
|
||||
|
||||
<!-- MuzzleFlash FPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
|
||||
<!-- MuzzleLightFPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
|
||||
|
||||
</effect_group>
|
||||
<!-- Hide Holdtype Hands -->
|
||||
<effect_group>
|
||||
<requirement name="IsFPV"/>
|
||||
<!-- Raw hands -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<!-- Armor part -->
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<effect_group>
|
||||
<requirement name="!IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
|
||||
<!-- Refresh hands when no glove is on -->
|
||||
<effect_group>
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
|
||||
</effect_group>
|
||||
|
||||
</item>
|
||||
<!-- ***************************************************************** -->
|
||||
<!-- ***************************************************************** -->
|
||||
<!-- ***************************************************************** -->
|
||||
|
||||
|
||||
</append>
|
||||
</configs>
|
||||
24
Config/sounds.xml
Normal file
24
Config/sounds.xml
Normal file
@@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<configs>
|
||||
|
||||
<append xpath="/Sounds">
|
||||
|
||||
<SoundDataNode name="ChinalakeGL_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="120" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_Demolis_Pack_MainResource.unity3d?ChinalakeGL_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="20"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="XM25_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="70" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_Demolis_Pack_MainResource.unity3d?XM25_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="20"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="RPG7b_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="120" time="2" muffled_when_crouched="1" heat_map_strength="0.7" heat_map_time="60"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_Demolis_Pack_MainResource.unity3d?RPG7b_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
</append>
|
||||
|
||||
</configs>
|
||||
Reference in New Issue
Block a user