Upload from upload_mods.ps1

This commit is contained in:
Nathaniel Cosford
2025-06-04 16:16:10 +09:30
commit 9816016e55
21 changed files with 1583 additions and 0 deletions

14
Config/Localization.txt Normal file
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Key,File,Type,UsedInMainMenu,NoTranslate,english,Context / Alternate Text,german,latam,french,italian,japanese,koreana,polish,brazilian,russian,turkish,schinese,tchinese,spanish
ammoShotgunShellPremium,items,gun,,12 Gauge Magnum.,12 Gauge Magnum.,,,,,,,,,,,,,,
ammoShotgunShellPremiumDesc,items,gun,,,Work like a normal shotgun shell.\nBut double the range.\nLess spread.Small Damage increased.,,,,,,,,,,,,,,,
ammoShotgunShellDragoBreath,items,gun,,12 Gauge Dragonbreath.,12 Gauge Dragonbreath.,,,,,,,,,,,,,,
ammoShotgunShellDragoBreathDesc,items,gun,,,Work like a normal shotgun shell.\nBut also set fire to targets.\nBig spread.Small Damage increased.,,,,,,,,,,,,,,,
IZYgunT1TradshotgunDoubleBarrelOverUnder,items,gun,,Double Barrel Shotgun (O.U.) (T1),Double Barrel Shotgun (O.U.) (T1),,,,,,,,,,,,,,
IZYgunT1TradshotgunDoubleBarrelOverUnderDesc,items,gun,,,A simple shotgun with 2 barrels Over and Under.\nVery popular in Shooting sport.\nRepair with a - Repair Kit.\nScrap to - MShotgunParts.,,,,,,,,,,,,,,,
IZYgunT2TradshotgunLeveractionShotgunModel1887,items,gun,,Model 1887 (T2),Model 1887 (T2),,,,,,,,,,,,,,
IZYgunT2TradshotgunLeveractionShotgunModel1887Desc,items,gun,,,A Lever-action Shotgun tube magazine.\nVery popular among hunters and collectors.\nRepair with a - Repair Kit.\nScrap to - MShotgunParts.,,,,,,,,,,,,,,,
IZYgunT3TACshotgunSPAS12G,items,gun,,SPAS-12 (T3),SPAS-12 (T3),,,,,,,,,,,,,,
IZYgunT3TACshotgunSPAS12GDesc,items,gun,,,A Special Purpose Automatic Shotgun.\nMade in Italy.\nCan Attach with Automatic Trigger.\nRepair with a - Repair Kit.\nScrap to - MShotgunParts.,,,,,,,,,,,,,,,
IZYgunT4TACshotgunM1014,items,gun,,M1014 Combat Shotgun (T4),M1014 Combat Shotgun (T4),,,,,,,,,,,,,,
IZYgunT4TACshotgunM1014Desc,items,gun,,,A Combat-Tactical Shotgun.\nUsed by U.S Military or even the Law Enforcement.\nRepair with a - Advanced Repair Kit.\nScrap to - MShotgunParts.,,,,,,,,,,,,,,,

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Config/_backup/loot.xml Normal file
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<configs>
<!-- oooooooooooo -->
<!-- CREATE GROUP -->
<!-- oooooooooooo -->
<insertAfter xpath="//lootgroup[@name='groupWeaponsT1_Boomstick']">
<!-- tier 01 -->
<lootgroup name="groupWeaponsT1_SHOTGUN_DBOverUnder" count="all" loot_quality_template="QLTemplateT1">
<item name="IZYgunT1TradshotgunDoubleBarrelOverUnder"/>
</lootgroup>
</insertAfter>
<insertAfter xpath="//lootgroup[@name='groupWeaponsT2_Boomstick']">
<!-- tier 02 -->
<lootgroup name="groupWeaponsT2_SHOTGUN_1887" count="all" loot_quality_template="QLTemplateT2">
<item name="IZYgunT2TradshotgunLeveractionShotgunModel1887"/>
</lootgroup>
</insertAfter>
<insertAfter xpath="//lootgroup[@name='groupWeaponsT3_Boomstick']">
<!-- tier 03 -->
<lootgroup name="groupWeaponsT3_SHOTGUN_SPAS12" count="all" loot_quality_template="QLTemplateT3">
<item name="IZYgunT3TACshotgunSPAS12G"/>
</lootgroup>
</insertAfter>
<insertAfter xpath="//lootgroup[@name='groupWeaponsT3_Boomstick']">
<!-- tier 04 -->
<lootgroup name="groupWeaponsT3_SHOTGUN_M1014" count="all" loot_quality_template="QLTemplateT3">
<item name="IZYgunT4TACshotgunM1014"/>
</lootgroup>
</insertAfter>
<!-- oooooooooooo oooooooooooo oooooooooooo -->
<!-- Adding new weapon groups to loot groups -->
<!-- oooooooooooo oooooooooooo oooooooooooo -->
<append xpath="//lootgroup[@name='groupWeaponsT1_Ranged']">
<item group="groupWeaponsT1_SHOTGUN_DBOverUnder"/>
</append>
<append xpath="//lootgroup[@name='groupWeaponsT2_Ranged']">
<item group="groupWeaponsT2_SHOTGUN_1887"/>
</append>
<append xpath="//lootgroup[@name='groupWeaponsT3_Ranged']">
<item group="groupWeaponsT3_SHOTGUN_SPAS12"/>
</append>
<append xpath="//lootgroup[@name='groupWeaponsT3_Ranged']">
<item group="groupWeaponsT3_SHOTGUN_M1014"/>
</append>
<!-- oooooooooooo oooooooooooo oooooooooooo -->
<!-- QUEST REWARD sg GUN -->
<!-- oooooooooooo oooooooooooo oooooooooooo -->
<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT1']">
<item name="IZYgunT1TradshotgunDoubleBarrelOverUnder"/>
</append>
<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT2']">
<item name="IZYgunT2TradshotgunLeveractionShotgunModel1887"/>
</append>
<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT3']">
<item name="IZYgunT3TACshotgunSPAS12G"/>
</append>
<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT3']">
<item name="IZYgunT4TACshotgunM1014"/>
</append>
<!-- oooooooooooo oooooooooooo oooooooooooo -->
<!-- add new AMMO -->
<!-- oooooooooooo oooooooooooo oooooooooooo -->
</configs>

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<configs>
<!--Chonky's Code -->
<!-- AMMO -->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/display_entry[@item='gunShotgunT1DoubleBarrel']">
<unlock_entry item="ammoShotgunShellPremium" unlock_tier="1" tags="ammoShotgunShellPremium"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,100" value="1" tags="ammoShotgunShellPremium"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/display_entry[@item='gunShotgunT2PumpShotgun']">
<unlock_entry item="ammoShotgunShellDragoBreath" unlock_tier="1" tags="ammoShotgunShellDragoBreath"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="26,100" value="1" tags="ammoShotgunShellDragoBreath"/>
</append>
<!--TRAD T1 -->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/display_entry[@item='gunShotgunT1DoubleBarrel']">
<unlock_entry item="IZYgunT1TradshotgunDoubleBarrelOverUnder" unlock_tier="1" tags="IZYgunT1TradshotgunDoubleBarrelOverUnder"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,100" value="1" tags="IZYgunT1TradshotgunDoubleBarrelOverUnder"/>
<passive_effect name="CraftingTier" operation="base_add" level="13,16,19,22,25,100" value="1,2,3,4,5,5" tags="IZYgunT1TradshotgunDoubleBarrelOverUnder"/>
</append>
<!--TRAD T2 -->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/display_entry[@item='gunShotgunT2PumpShotgun']">
<unlock_entry item="IZYgunT2TradshotgunLeveractionShotgunModel1887" unlock_tier="1" tags="IZYgunT2TradshotgunLeveractionShotgunModel1887"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="26,100" value="1" tags="IZYgunT2TradshotgunLeveractionShotgunModel1887"/>
<passive_effect name="CraftingTier" operation="base_add" level="32,39,46,53,60,100" value="1,2,3,4,5,5" tags="IZYgunT2TradshotgunLeveractionShotgunModel1887"/>
</append>
<!--TAC T3 -->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/display_entry[@item='gunShotgunT3AutoShotgun']">
<unlock_entry item="IZYgunT3TACshotgunSPAS12G" unlock_tier="1" tags="IZYgunT3TACshotgunSPAS12G"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="IZYgunT3TACshotgunSPAS12G"/>
<passive_effect name="CraftingTier" operation="base_add" level="68,76,84,92,100" value="1,2,3,4,5" tags="IZYgunT3TACshotgunSPAS12G"/>
</append>
<!--TAC T4 -->
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/display_entry[@item='gunShotgunT3AutoShotgun']">
<unlock_entry item="IZYgunT4TACshotgunM1014" unlock_tier="1" tags="IZYgunT4TACshotgunM1014"/>
</append>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="IZYgunT4TACshotgunM1014"/>
<passive_effect name="CraftingTier" operation="base_add" level="68,76,84,92,100" value="1,2,3,4,5" tags="IZYgunT4TACshotgunM1014"/>
</append>
<!-- -->
</configs>

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<addnew>
<append xpath="/recipes">
<!-- *************************** -->
<!-- AMMO -->
<!-- *************************** -->
<recipe name="ammoShotgunShellPremium" count="1" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceBuckshot" count="1"/>
<ingredient name="resourceGunPowder" count="6"/>
<ingredient name="resourceScrapPolymers" count="1"/>
</recipe>
<recipe name="ammoShotgunShellPremium" count="1" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="ammoShotgunShell" count="1"/>
<ingredient name="resourceGunPowder" count="2"/>
<ingredient name="resourceScrapPolymers" count="1"/>
</recipe>
<recipe name="ammoShotgunShellDragoBreath" count="1" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceScrapIron" count="8"/>
<ingredient name="resourceGunPowder" count="8"/>
<ingredient name="resourcePotassiumNitratePowder" count="10"/>
<ingredient name="resourceScrapPolymers" count="1"/>
</recipe>
<!-- *************************** -->
<!-- SHOTGUN TRAD -->
<!-- *************************** -->
<recipe name="IZYgunT1TradshotgunDoubleBarrelOverUnder" count="1" craft_area="workbench" tags="learnable,perkBoomstick">
<ingredient name="gunShotgunT1DoubleBarrelParts" count="1"/>
<ingredient name="resourceForgedIron" count="5"/>
<ingredient name="resourceDuctTape" count="1"/>
<ingredient name="resourceSpring" count="1"/>
<ingredient name="resourceLegendaryParts" count="0"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunShotgunT1DoubleBarrelParts,resourceDuctTape"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="5,25" tags="resourceForgedIron"/>
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
</effect_group>
</recipe>
<recipe name="IZYgunT2TradshotgunLeveractionShotgunModel1887" count="1" craft_area="workbench" tags="learnable,perkBoomstick,workbenchCrafting">
<ingredient name="gunShotgunT1DoubleBarrelParts" count="7"/>
<ingredient name="resourceForgedSteel" count="40"/>
<ingredient name="resourceDuctTape" count="7"/>
<ingredient name="resourceSpring" count="13"/>
<ingredient name="resourceLegendaryParts" count="0"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunShotgunT1DoubleBarrelParts,resourceDuctTape"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
</effect_group>
</recipe>
<!-- *************************** -->
<!-- SHOTGUN TAC -->
<!-- *************************** -->
<recipe name="IZYgunT3TACshotgunSPAS12G" count="1" craft_area="workbench" tags="learnable,perkBoomstick,workbenchCrafting">
<ingredient name="gunShotgunT1DoubleBarrelParts" count="13"/>
<ingredient name="resourceForgedSteel" count="100"/>
<ingredient name="resourceDuctTape" count="13"/>
<ingredient name="resourceSpring" count="25"/>
<ingredient name="resourceLegendaryParts" count="0"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunShotgunT1DoubleBarrelParts,resourceDuctTape"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
</effect_group>
</recipe>
<recipe name="IZYgunT4TACshotgunM1014" count="1" craft_area="workbench" tags="learnable,perkBoomstick">
<ingredient name="gunShotgunT1DoubleBarrelParts" count="20"/>
<ingredient name="resourceForgedSteel" count="100"/>
<ingredient name="resourceDuctTape" count="25"/>
<ingredient name="resourceSpring" count="35"/>
<ingredient name="resourceLegendaryParts" count="5"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunShotgunT1DoubleBarrelParts,resourceDuctTape"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="resourceLegendaryParts"/>
</effect_group>
</recipe>
</append>
</addnew>

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<configs>
<!-- GUN_TRADER -->
<append xpath="//trader_item_group[@name='groupRangedAll']">
<item name="IZYgunT1TradshotgunDoubleBarrelOverUnder" quality="1,5"/>
<item name="IZYgunT2TradshotgunLeveractionShotgunModel1887" quality="1,5"/>
<item name="IZYgunT3TACshotgunSPAS12G" quality="1,5"/>
<item name="IZYgunT4TACshotgunM1014" quality="1,5"/>
</append>
<append xpath="/traders/trader_item_groups/trader_item_group[@name='ammoBrass']">
<item name="ammoShotgunShellPremium" count="15,60"/>
<item name="ammoShotgunShellDragoBreath" count="10,20"/>
</append>
</configs>

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Config/buffs.xml Normal file
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<configs>
<append xpath="/buffs">
<!-- OOOOOOOOOOOOOO MMR EFFECT -->
<buff name="IZYSGautoShotgunEffect" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
<stack_type value="ignore"/>
<duration value="0"/>
<effect_group tiered="false">
<passive_effect name="BurstRoundCount" operation="base_set" value="999"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value=".8"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="2"/>
</effect_group>
</buff>
<buff name="IZYSGautoShotgunBurstEffect" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
<stack_type value="ignore"/>
<duration value="0"/>
<effect_group tiered="false">
<passive_effect name="BurstRoundCount" operation="base_set" value="999"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value=".8"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="2"/>
</effect_group>
</buff>
<buff name="IZYSGdragonbreathEffect" hidden="true" icon="ui_game_symbol_fire" icon_color="255,70,0" icon_blink="true">
<stack_type value="ignore"/>
<duration value="0"/>
<effect_group tiered="false">
<requirement name="ItemHasTags" tags="IZYSGDB"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_Dragonbreath"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_Dragonbreath"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_Dragonbreath2"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_Dragonbreath2"/>
</effect_group>
<effect_group tiered="false">
<requirement name="ItemHasTags" tags="IZYSGDB"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_Dragonbreath"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_Dragonbreath2"/>
</effect_group>
</buff>
</append>
</configs>

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<?xml version="1.0" encoding="UTF-8"?>
<addnew>
<!-- Longbarrel -->
<append xpath="/item_modifiers/item_modifier[@name='modGunBarrelExtender']">
</append>
<!-- MAGAZINE-DRUM -->
<append xpath="/item_modifiers/item_modifier[@name='modGunDrumMagazineExtender']">
</append>
<!-- MAGAZINE-EXT -->
<append xpath="/item_modifiers/item_modifier[@name='modGunMagazineExtender']">
</append>
<!-- FORGRIP -->
<append xpath="/item_modifiers/item_modifier[@name='modGunForegrip']">
</append>
<!-- RET-STOCK -->
<append xpath="/item_modifiers/item_modifier[@name='modGunRetractingStock']">
</append>
<!-- FLASHLIGHT -->
<append xpath="/item_modifiers/item_modifier[@name='modGunFlashlight']">
</append>
<!-- LASER -->
<append xpath="/item_modifiers/item_modifier[@name='modGunLaserSight']">
</append>
<!-- Triggermod -->
<append xpath="/item_modifiers/item_modifier[@name='modGunTriggerGroupAutomatic']">
<item_property_overrides name="IZYgunT3TACshotgunSPAS12G">
<property name="Meshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?IZY_Shotgun_SPAS12_AUTO.Prefab"/>
</item_property_overrides>
</append>
<append xpath="/item_modifiers/item_modifier[@name='modGunTriggerGroupBurst3']">
<item_property_overrides name="IZYgunT3TACshotgunSPAS12G">
<property name="Meshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?IZY_Shotgun_SPAS12_AUTO.Prefab"/>
</item_property_overrides>
</append>
<!-- REFLEXSIGHT -->
<append xpath="/item_modifiers/item_modifier[@name='modGunReflexSight']">
<item_property_overrides name="IZYgunT1TradshotgunDoubleBarrelOverUnder">
<property name="ScopeCameraOffset" value=".0005,.00025,-.007"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT2TradshotgunLeveractionShotgunModel1887">
<property name="ScopeCameraOffset" value=".0005,-.004,-.05"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT3TACshotgunSPAS12G">
<property name="ScopeCameraOffset" value=".0045,.0317,.25"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT4TACshotgunM1014">
<property name="ScopeCameraOffset" value=".0062,.028,.25"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
</append>
<!-- 2XSCOPE -->
<append xpath="/item_modifiers/item_modifier[@name='modGunScopeSmall']">
<item_property_overrides name="IZYgunT1TradshotgunDoubleBarrelOverUnder">
<property name="ScopeCameraOffset" value=".0005,.001,-.04"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT2TradshotgunLeveractionShotgunModel1887">
<property name="ScopeCameraOffset" value=".0005,.006,-.06"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT3TACshotgunSPAS12G">
<property name="ScopeCameraOffset" value=".0041,.037,.28"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
<item_property_overrides name="IZYgunT4TACshotgunM1014">
<property name="ScopeCameraOffset" value=".0062,.026,.25"/>
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
</item_property_overrides>
</append>
<!-- Silencer -->
<append xpath="/item_modifiers/item_modifier[@name='modGunSoundSuppressorSilencer']">
<item_property_overrides name="IZYgunT1TradshotgunDoubleBarrelOverUnder">
<property name="Sound_start" value="M1014A1_silen_fire"/>
<property name="Sound_repeat" value="M1014A1_silen_fire"/>
</item_property_overrides>
<item_property_overrides name="IZYgunT2TradshotgunLeveractionShotgunModel1887">
<property name="Sound_start" value="M1014A1_silen_fire"/>
<property name="Sound_repeat" value="M1014A1_silen_fire"/>
</item_property_overrides>
<item_property_overrides name="IZYgunT3TACshotgunSPAS12G">
<property name="Sound_start" value="M1014A1_silen_fire"/>
<property name="Sound_repeat" value="M1014A1_silen_fire"/>
</item_property_overrides>
<item_property_overrides name="IZYgunT4TACshotgunM1014">
<property name="Sound_start" value="M1014A1_silen_fire"/>
<property name="Sound_repeat" value="M1014A1_silen_fire"/>
</item_property_overrides>
</append>
<!-- Later -->
<!-- HOLD_STYLE 1 -->
<append xpath="/item_modifiers/item_modifier[@name='IZYmodPistolHoldstyle01']">
<item_property_overrides name="IZYgunT2TradshotgunLeveractionShotgunModel1887">
<property name="Meshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?IZY_Shotgun_LeveractionSG_holdstyle_01.Prefab"/>
</item_property_overrides>
</append>
<!-- HOLD_STYLE 2 -->
<append xpath="/item_modifiers/item_modifier[@name='IZYmodPistolHoldstyle02']">
<item_property_overrides name="IZYgunT2TradshotgunLeveractionShotgunModel1887">
<property name="Meshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?IZY_Shotgun_LeveractionSG_holdstyle_02.Prefab"/>
</item_property_overrides>
</append>
</addnew>

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Config/items.xml Normal file
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<configs>
<!-- *************************** -->
<!-- Val Ammo added -->
<!-- *************************** -->
<append xpath="//item[@name='ammoShotgunShell']">
<effect_group tiered="false">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="ItemHasTags" tags="IZYSGDB"/>
<triggered_effect trigger="onSelfPrimaryActionStart" action="RemoveBuff" buff="IZYSGdragonbreathEffect"/>
</effect_group>
</append>
<append xpath="//item[@name='ammoShotgunSlug']">
<effect_group tiered="false">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="ItemHasTags" tags="IZYSGDB"/>
<triggered_effect trigger="onSelfPrimaryActionStart" action="RemoveBuff" buff="IZYSGdragonbreathEffect"/>
</effect_group>
</append>
<append xpath="//item[@name='ammoShotgunBreachingSlug']">
<effect_group tiered="false">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="ItemHasTags" tags="IZYSGDB"/>
<triggered_effect trigger="onSelfPrimaryActionStart" action="RemoveBuff" buff="IZYSGdragonbreathEffect"/>
</effect_group>
</append>
<append xpath="/items">
<!-- *************************** -->
<!-- IZY_SG_AMMO_ADDON -->
<!-- *************************** -->
<item name="ammoShotgunShellPremium">
<property name="Tags" value="ammo,shotgun,ammoShells"/>
<property name="DisplayType" value="ammoShotgun"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="CustomIcon" value="ammoShotgunShellPremium"/>
<property name="DescriptionKey" value="ammoShotgunShellPremiumDesc"/>
<property name="Material" value="Mlead_scrap"/>
<property name="Stacknumber" value="150"/> <!-- STK ammo low -->
<property name="EconomicValue" value="15"/>
<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammoShotgunShell -->
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="shotgunshells_grab"/>
<property name="SoundPlace" value="shotgunshells_place"/>
<effect_group name="ammoShotgunShell" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="13" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkBoomstick"/>
<passive_effect name="RoundRayCount" operation="base_set" value="10" tags="perkBoomstick"/>
<passive_effect name="MaxRange" operation="base_set" value="20" tags="perkBoomstick"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="10" tags="perkBoomstick"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="51" tags="perkBoomstick"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4" tags="perkBoomstick"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4" tags="perkBoomstick"/>
<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.13" tags="perkBoomstick"/>
<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05" tags="perkBoomstick"/>
<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15" tags="perkBoomstick"/>
<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3" tags="perkBoomstick"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
</effect_group>
<effect_group tiered="false">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="ItemHasTags" tags="IZYSGDB"/>
<triggered_effect trigger="onSelfPrimaryActionStart" action="RemoveBuff" buff="IZYSGdragonbreathEffect"/>
</effect_group>
</item>
<item name="ammoShotgunShellDragoBreath">
<property name="Tags" value="IZYSGDB,IZYOFFDB,ammo,shotgun,ammoShells"/>
<property name="DisplayType" value="ammoShotgun"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="CustomIcon" value="ammoShotgunShellDragoBreath"/>
<property name="DescriptionKey" value="ammoShotgunShellDragoBreathDesc"/>
<property name="Material" value="Mlead_scrap"/>
<property name="Stacknumber" value="150"/> <!-- STK ammo low -->
<property name="EconomicValue" value="24"/>
<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammoShotgunShell -->
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="shotgunshells_grab"/>
<property name="SoundPlace" value="shotgunshells_place"/>
<effect_group name="ammoShotgunShell" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="12" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="base_set" value="0" tags="perkBoomstick"/>
<passive_effect name="RoundRayCount" operation="base_set" value="20" tags="perkBoomstick"/>
<passive_effect name="MaxRange" operation="base_set" value="20" tags="perkBoomstick"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="11" tags="perkBoomstick"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="3" tags="perkBoomstick"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="51" tags="perkBoomstick"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="12" tags="perkBoomstick"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="12" tags="perkBoomstick"/>
<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.13" tags="perkBoomstick"/>
<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05" tags="perkBoomstick"/>
<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15" tags="perkBoomstick"/>
<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3" tags="perkBoomstick"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
</effect_group>
<effect_group tiered="false">
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffBurningMolotov"/>
</effect_group>
<effect_group tiered="false">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="ItemHasTags" tags="IZYSGDB"/>
<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYSGdragonbreathEffect"/>
</effect_group>
</item>
<!-- *************************** -->
<!-- IZY_RM_SHOTGUNPACK -->
<!-- *************************** -->
<item name="IZYgunT1TradshotgunDoubleBarrelOverUnder">
<property name="Tags" value="IZY,IZYSGDB,overrideSounds,weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,shotgun,barrelAttachments,sideAttachments,smallTopAttachments,stock,bottomAttachments,attStrength,perkBoomstick,modGunShotgunTubeExtenderMagazine,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
<property name="DisplayType" value="rangedShotgun"/>
<property name="HoldType" value="82"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?IZY_Shotgun_Overunder.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?DROP_Shotgun_Overunder.Prefab"/>
<property name="Material" value="MShotgunParts"/>
<property name="Weight" value="1"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="CustomIcon" value="IZYgunT1TradshotgunDoubleBarrelOverUnder"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="DescriptionKey" value="IZYgunT1TradshotgunDoubleBarrelOverUnderDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="500"/>
<property name="TraderStageTemplate" value="baseTier1"/><!-- gunShotgunT2PumpShotgun -->
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="shotgun_polymer_grab"/>
<property name="SoundPlace" value="shotgun_polymer_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunShellPremium,ammoShotgunShellDragoBreath"/>
<property name="Reload_time" value="2.6"/>
<property name="Sound_start" value="OverUnderSG_fire"/>
<property name="Sound_repeat" value="OverUnderSG_fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<property name="ScopeOffset" value="-.00062,.088,.065"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="0,.0288,-.007"/>
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
</property>
<effect_group name="gunShotgunT1DoubleBarrel">
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkBoomstick"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.2" tags="perkBoomstick"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="4" tags="perkBoomstick"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkBoomstick"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkBoomstick"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/> --> <!-- random APM -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random WeaponHandling -->
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.4" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkBoomstick"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
<display_value name="dStatStunEffect" value="4"/>
<!-- FIX unzoomgroup refresh -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<item name="IZYgunT2TradshotgunLeveractionShotgunModel1887">
<property name="Tags" value="IZY,IZYSGDB,overrideSounds,weapon,firingMode,reloadPenalty,ranged,holdBreathAiming,gun,shortRange,shotgun,barrelAttachments,sideAttachments,smallTopAttachments,stock,bottomAttachments,attStrength,perkBoomstick,modGunShotgunTubeExtenderMagazine,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
<property name="DisplayType" value="rangedShotgun"/>
<property name="HoldType" value="85"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?IZY_Shotgun_LeveractionSG.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?DROP_Shotgun_Model1887.Prefab"/>
<property name="Material" value="MShotgunParts"/>
<property name="Weight" value="4"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="CustomIcon" value="IZYgunT2TradshotgunLeveractionShotgunModel1887"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="DescriptionKey" value="IZYgunT2TradshotgunLeveractionShotgunModel1887Desc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="2000"/>
<property name="TraderStageTemplate" value="baseTier2"/><!-- gunShotgunT2PumpShotgun -->
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="shotgun_polymer_grab"/>
<property name="SoundPlace" value="shotgun_polymer_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunShellPremium,ammoShotgunShellDragoBreath"/>
<property name="Reload_time" value="2.6"/>
<property name="Sound_start" value="M1887_fire"/>
<property name="Sound_repeat" value="M1887_fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<property name="ScopeOffset" value="-.00062,.088,.065"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value=".0005,.025,-.05"/>
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
</property>
<effect_group name="gunShotgunT2PumpShotgun">
<passive_effect name="RoundsPerMinute" operation="base_set" value="62" tags="perkBoomstick"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="base_set" value="6" tags="perkBoomstick"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.1" tags="perkBoomstick"/> <!-- 2.3s -->
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="250" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="7" tags="perkBoomstick"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkBoomstick"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkBoomstick"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random WeaponHandling -->
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.6" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.6" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="base_set" value="400,700" tier="1,6" tags="perkBoomstick"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
<display_value name="dStatStunEffect" value="4"/>
<!-- Reload Camera Shake -->
<triggered_effect trigger="onReloadStart" action="ShakeCamera" shake_speed="0.3" shake_amplitude="15" shake_time="-1">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onReloadStop" action="ShakeCamera" shake_speed="0" shake_amplitude="0" shake_time="1">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="IsFPV"/>
</triggered_effect>
<!-- FIX unzoomgroup refresh -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<item name="IZYgunT3TACshotgunSPAS12G">
<property name="Tags" value="IZY,IZYAUTOSG,IZYSGDB,overrideSounds,reloadPenalty,weapon,firingMode,ranged,holdBreathAiming,gun,shortRange,shotgun,barrelAttachments,sideAttachments,smallTopAttachments,stock,bottomAttachments,attStrength,perkBoomstick,modGunShotgunTubeExtenderMagazine,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
<property name="DisplayType" value="rangedShotgun"/>
<property name="HoldType" value="30"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?IZY_Shotgun_SPAS12.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?DROP_Shotgun_SPAS12.Prefab"/>
<property name="Material" value="MShotgunParts"/>
<property name="Weight" value="4"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="CustomIcon" value="IZYgunT3TACshotgunSPAS12G"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="DescriptionKey" value="IZYgunT3TACshotgunSPAS12GDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="5500"/>
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunShotgunT2PumpShotgun -->
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="shotgun_polymer_grab"/>
<property name="SoundPlace" value="shotgun_polymer_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunShellPremium,ammoShotgunShellDragoBreath"/>
<property name="Reload_time" value="2.6"/>
<property name="Sound_start" value="SPAS12GR_fire"/>
<property name="Sound_repeat" value="SPAS12GR_fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<property name="ScopeOffset" value="-.00062,.088,.065"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value=".0045,.044,.25"/>
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
</property>
<effect_group name="gunShotgunT3AutoShotgun">
<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkBoomstick"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkBoomstick"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/> <!-- 2.3s -->
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="11" tags="perkBoomstick"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkBoomstick"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkBoomstick"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.085,.085" tags="perkBoomstick"/> <!-- random WeaponHandling -->
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.8" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkBoomstick"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.9" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="base_set" value="600,900" tier="1,6" tags="perkBoomstick"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
<display_value name="dStatStunEffect" value="4"/>
<!-- Reload Camera Shake -->
<triggered_effect trigger="onReloadStart" action="ShakeCamera" shake_speed="0.3" shake_amplitude="15" shake_time="-1">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onReloadStop" action="ShakeCamera" shake_speed="0" shake_amplitude="0" shake_time="1">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="IsFPV"/>
</triggered_effect>
<!-- FIX unzoomgroup refresh -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<item name="IZYgunT4TACshotgunM1014">
<property name="Tags" value="IZY,IZYSGDB,overrideSounds,weapon,reloadPenalty,ranged,holdBreathAiming,gun,shortRange,shotgun,barrelAttachments,sideAttachments,smallTopAttachments,stock,bottomAttachments,attStrength,perkBoomstick,modGunShotgunTubeExtenderMagazine,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
<property name="DisplayType" value="rangedShotgun"/>
<property name="HoldType" value="30"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?IZY_Shotgun_M4ter.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?DROP_Shotgun_M4ter.Prefab"/>
<property name="Material" value="MShotgunParts"/>
<property name="Weight" value="4"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="CustomIcon" value="IZYgunT4TACshotgunM1014"/>
<property name="RepairTools" value="IZYadvancegunrepairkit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="DescriptionKey" value="IZYgunT4TACshotgunM1014Desc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="10000"/>
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunShotgunT2PumpShotgun -->
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="shotgun_polymer_grab"/>
<property name="SoundPlace" value="shotgun_polymer_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunShellPremium,ammoShotgunShellDragoBreath"/>
<property name="Reload_time" value="2.6"/>
<property name="Sound_start" value="M1014A1_fire"/>
<property name="Sound_repeat" value="M1014A1_fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<property name="ScopeOffset" value="-.00062,.088,.065"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value=".0062,.05,.25"/>
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
</property>
<effect_group name="gunShotgunT3AutoShotgun">
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkBoomstick"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkBoomstick"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/> <!-- 2.3s -->
<passive_effect name="ModSlots" operation="base_set" value="1,1,2,3,4,5" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="350" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="13" tags="perkBoomstick"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkBoomstick"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkBoomstick"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.085,.085" tags="perkBoomstick"/> <!-- random WeaponHandling -->
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2.8" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3.6" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkBoomstick"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.9" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="base_set" value="800,1200" tier="1,6" tags="perkBoomstick"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
<display_value name="dStatStunEffect" value="4"/>
<!-- Reload Camera Shake -->
<triggered_effect trigger="onReloadStart" action="ShakeCamera" shake_speed="0.3" shake_amplitude="15" shake_time="-1">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onReloadStop" action="ShakeCamera" shake_speed="0" shake_amplitude="0" shake_time="1">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="IsFPV"/>
</triggered_effect>
<!-- FIX unzoomgroup refresh -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
</append>
</configs>

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Config/sounds.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<configs>
<append xpath="/Sounds">
<SoundDataNode name="OverUnderSG_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="120" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?OverUnderSG_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="40"/> <MaxVoicesPerEntity value="30"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="M1014A1_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="120" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?M1014A1_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="60"/> <MaxVoicesPerEntity value="60"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="M1014A1_silen_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="120" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?M1014A1_silen_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="60"/> <MaxVoicesPerEntity value="60"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="SPAS12GR_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="120" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?SPAS12GR_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="60"/> <MaxVoicesPerEntity value="60"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="M1887_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" noise="120" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
<AudioClip ClipName="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?M1887_fire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="60"/> <MaxVoicesPerEntity value="60"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
</append>
</configs>