Upload from upload_mods.ps1
This commit is contained in:
14
Config/Localization.txt
Normal file
14
Config/Localization.txt
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Key,File,Type,UsedInMainMenu,NoTranslate,english,Context / Alternate Text,german,latam,french,italian,japanese,koreana,polish,brazilian,russian,turkish,schinese,tchinese,spanish
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ammoShotgunShellPremium,items,gun,,12 Gauge Magnum.,12 Gauge Magnum.,,,,,,,,,,,,,,
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ammoShotgunShellPremiumDesc,items,gun,,,Work like a normal shotgun shell.\nBut double the range.\nLess spread.Small Damage increased.,,,,,,,,,,,,,,,
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ammoShotgunShellDragoBreath,items,gun,,12 Gauge Dragonbreath.,12 Gauge Dragonbreath.,,,,,,,,,,,,,,
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ammoShotgunShellDragoBreathDesc,items,gun,,,Work like a normal shotgun shell.\nBut also set fire to targets.\nBig spread.Small Damage increased.,,,,,,,,,,,,,,,
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IZYgunT1TradshotgunDoubleBarrelOverUnder,items,gun,,Double Barrel Shotgun (O.U.) (T1),Double Barrel Shotgun (O.U.) (T1),,,,,,,,,,,,,,
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IZYgunT1TradshotgunDoubleBarrelOverUnderDesc,items,gun,,,A simple shotgun with 2 barrels Over and Under.\nVery popular in Shooting sport.\nRepair with a - Repair Kit.\nScrap to - MShotgunParts.,,,,,,,,,,,,,,,
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IZYgunT2TradshotgunLeveractionShotgunModel1887,items,gun,,Model 1887 (T2),Model 1887 (T2),,,,,,,,,,,,,,
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IZYgunT2TradshotgunLeveractionShotgunModel1887Desc,items,gun,,,A Lever-action Shotgun tube magazine.\nVery popular among hunters and collectors.\nRepair with a - Repair Kit.\nScrap to - MShotgunParts.,,,,,,,,,,,,,,,
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IZYgunT3TACshotgunSPAS12G,items,gun,,SPAS-12 (T3),SPAS-12 (T3),,,,,,,,,,,,,,
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IZYgunT3TACshotgunSPAS12GDesc,items,gun,,,A Special Purpose Automatic Shotgun.\nMade in Italy.\nCan Attach with Automatic Trigger.\nRepair with a - Repair Kit.\nScrap to - MShotgunParts.,,,,,,,,,,,,,,,
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IZYgunT4TACshotgunM1014,items,gun,,M1014 Combat Shotgun (T4),M1014 Combat Shotgun (T4),,,,,,,,,,,,,,
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IZYgunT4TACshotgunM1014Desc,items,gun,,,A Combat-Tactical Shotgun.\nUsed by U.S Military or even the Law Enforcement.\nRepair with a - Advanced Repair Kit.\nScrap to - MShotgunParts.,,,,,,,,,,,,,,,
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83
Config/_backup/loot.xml
Normal file
83
Config/_backup/loot.xml
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@@ -0,0 +1,83 @@
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<configs>
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<!-- oooooooooooo -->
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<!-- CREATE GROUP -->
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<!-- oooooooooooo -->
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<insertAfter xpath="//lootgroup[@name='groupWeaponsT1_Boomstick']">
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<!-- tier 01 -->
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<lootgroup name="groupWeaponsT1_SHOTGUN_DBOverUnder" count="all" loot_quality_template="QLTemplateT1">
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<item name="IZYgunT1TradshotgunDoubleBarrelOverUnder"/>
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</lootgroup>
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</insertAfter>
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<insertAfter xpath="//lootgroup[@name='groupWeaponsT2_Boomstick']">
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<!-- tier 02 -->
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<lootgroup name="groupWeaponsT2_SHOTGUN_1887" count="all" loot_quality_template="QLTemplateT2">
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<item name="IZYgunT2TradshotgunLeveractionShotgunModel1887"/>
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</lootgroup>
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</insertAfter>
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<insertAfter xpath="//lootgroup[@name='groupWeaponsT3_Boomstick']">
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<!-- tier 03 -->
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<lootgroup name="groupWeaponsT3_SHOTGUN_SPAS12" count="all" loot_quality_template="QLTemplateT3">
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<item name="IZYgunT3TACshotgunSPAS12G"/>
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</lootgroup>
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</insertAfter>
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<insertAfter xpath="//lootgroup[@name='groupWeaponsT3_Boomstick']">
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<!-- tier 04 -->
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<lootgroup name="groupWeaponsT3_SHOTGUN_M1014" count="all" loot_quality_template="QLTemplateT3">
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<item name="IZYgunT4TACshotgunM1014"/>
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</lootgroup>
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</insertAfter>
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
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<!-- Adding new weapon groups to loot groups -->
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
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<append xpath="//lootgroup[@name='groupWeaponsT1_Ranged']">
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<item group="groupWeaponsT1_SHOTGUN_DBOverUnder"/>
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</append>
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<append xpath="//lootgroup[@name='groupWeaponsT2_Ranged']">
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<item group="groupWeaponsT2_SHOTGUN_1887"/>
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</append>
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<append xpath="//lootgroup[@name='groupWeaponsT3_Ranged']">
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<item group="groupWeaponsT3_SHOTGUN_SPAS12"/>
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</append>
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<append xpath="//lootgroup[@name='groupWeaponsT3_Ranged']">
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<item group="groupWeaponsT3_SHOTGUN_M1014"/>
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</append>
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
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<!-- QUEST REWARD sg GUN -->
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
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<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT1']">
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<item name="IZYgunT1TradshotgunDoubleBarrelOverUnder"/>
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</append>
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<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT2']">
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<item name="IZYgunT2TradshotgunLeveractionShotgunModel1887"/>
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</append>
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<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT3']">
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<item name="IZYgunT3TACshotgunSPAS12G"/>
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</append>
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<append xpath="//lootgroup[@name='groupQuestWeaponsRangedT3']">
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<item name="IZYgunT4TACshotgunM1014"/>
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</append>
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
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<!-- add new AMMO -->
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<!-- oooooooooooo oooooooooooo oooooooooooo -->
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</configs>
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57
Config/_backup/progression.xml
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57
Config/_backup/progression.xml
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@@ -0,0 +1,57 @@
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<configs>
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<!--Chonky's Code -->
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<!-- AMMO -->
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/display_entry[@item='gunShotgunT1DoubleBarrel']">
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<unlock_entry item="ammoShotgunShellPremium" unlock_tier="1" tags="ammoShotgunShellPremium"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,100" value="1" tags="ammoShotgunShellPremium"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/display_entry[@item='gunShotgunT2PumpShotgun']">
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<unlock_entry item="ammoShotgunShellDragoBreath" unlock_tier="1" tags="ammoShotgunShellDragoBreath"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="26,100" value="1" tags="ammoShotgunShellDragoBreath"/>
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</append>
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<!--TRAD T1 -->
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/display_entry[@item='gunShotgunT1DoubleBarrel']">
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<unlock_entry item="IZYgunT1TradshotgunDoubleBarrelOverUnder" unlock_tier="1" tags="IZYgunT1TradshotgunDoubleBarrelOverUnder"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,100" value="1" tags="IZYgunT1TradshotgunDoubleBarrelOverUnder"/>
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<passive_effect name="CraftingTier" operation="base_add" level="13,16,19,22,25,100" value="1,2,3,4,5,5" tags="IZYgunT1TradshotgunDoubleBarrelOverUnder"/>
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</append>
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<!--TRAD T2 -->
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/display_entry[@item='gunShotgunT2PumpShotgun']">
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<unlock_entry item="IZYgunT2TradshotgunLeveractionShotgunModel1887" unlock_tier="1" tags="IZYgunT2TradshotgunLeveractionShotgunModel1887"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="26,100" value="1" tags="IZYgunT2TradshotgunLeveractionShotgunModel1887"/>
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<passive_effect name="CraftingTier" operation="base_add" level="32,39,46,53,60,100" value="1,2,3,4,5,5" tags="IZYgunT2TradshotgunLeveractionShotgunModel1887"/>
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</append>
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<!--TAC T3 -->
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/display_entry[@item='gunShotgunT3AutoShotgun']">
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<unlock_entry item="IZYgunT3TACshotgunSPAS12G" unlock_tier="1" tags="IZYgunT3TACshotgunSPAS12G"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="IZYgunT3TACshotgunSPAS12G"/>
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<passive_effect name="CraftingTier" operation="base_add" level="68,76,84,92,100" value="1,2,3,4,5" tags="IZYgunT3TACshotgunSPAS12G"/>
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</append>
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<!--TAC T4 -->
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/display_entry[@item='gunShotgunT3AutoShotgun']">
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<unlock_entry item="IZYgunT4TACshotgunM1014" unlock_tier="1" tags="IZYgunT4TACshotgunM1014"/>
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</append>
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<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/effect_group">
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<passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="IZYgunT4TACshotgunM1014"/>
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<passive_effect name="CraftingTier" operation="base_add" level="68,76,84,92,100" value="1,2,3,4,5" tags="IZYgunT4TACshotgunM1014"/>
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</append>
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<!-- -->
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</configs>
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96
Config/_backup/recipes.xml
Normal file
96
Config/_backup/recipes.xml
Normal file
@@ -0,0 +1,96 @@
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<addnew>
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<append xpath="/recipes">
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<!-- *************************** -->
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<!-- AMMO -->
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<!-- *************************** -->
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<recipe name="ammoShotgunShellPremium" count="1" craft_area="workbench" tags="workbenchCrafting">
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<ingredient name="resourceBuckshot" count="1"/>
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<ingredient name="resourceGunPowder" count="6"/>
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<ingredient name="resourceScrapPolymers" count="1"/>
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</recipe>
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<recipe name="ammoShotgunShellPremium" count="1" craft_area="workbench" tags="workbenchCrafting">
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<ingredient name="ammoShotgunShell" count="1"/>
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<ingredient name="resourceGunPowder" count="2"/>
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<ingredient name="resourceScrapPolymers" count="1"/>
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</recipe>
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<recipe name="ammoShotgunShellDragoBreath" count="1" craft_area="workbench" tags="workbenchCrafting">
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<ingredient name="resourceScrapIron" count="8"/>
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<ingredient name="resourceGunPowder" count="8"/>
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<ingredient name="resourcePotassiumNitratePowder" count="10"/>
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<ingredient name="resourceScrapPolymers" count="1"/>
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</recipe>
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<!-- *************************** -->
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<!-- SHOTGUN TRAD -->
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<!-- *************************** -->
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<recipe name="IZYgunT1TradshotgunDoubleBarrelOverUnder" count="1" craft_area="workbench" tags="learnable,perkBoomstick">
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<ingredient name="gunShotgunT1DoubleBarrelParts" count="1"/>
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<ingredient name="resourceForgedIron" count="5"/>
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<ingredient name="resourceDuctTape" count="1"/>
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<ingredient name="resourceSpring" count="1"/>
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<ingredient name="resourceLegendaryParts" count="0"/>
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<effect_group>
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<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunShotgunT1DoubleBarrelParts,resourceDuctTape"/>
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<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
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<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="5,25" tags="resourceForgedIron"/>
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<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
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</effect_group>
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</recipe>
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<recipe name="IZYgunT2TradshotgunLeveractionShotgunModel1887" count="1" craft_area="workbench" tags="learnable,perkBoomstick,workbenchCrafting">
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<ingredient name="gunShotgunT1DoubleBarrelParts" count="7"/>
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<ingredient name="resourceForgedSteel" count="40"/>
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<ingredient name="resourceDuctTape" count="7"/>
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<ingredient name="resourceSpring" count="13"/>
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<ingredient name="resourceLegendaryParts" count="0"/>
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<effect_group>
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<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunShotgunT1DoubleBarrelParts,resourceDuctTape"/>
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<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
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<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
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<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
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</effect_group>
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</recipe>
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<!-- *************************** -->
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<!-- SHOTGUN TAC -->
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<!-- *************************** -->
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<recipe name="IZYgunT3TACshotgunSPAS12G" count="1" craft_area="workbench" tags="learnable,perkBoomstick,workbenchCrafting">
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<ingredient name="gunShotgunT1DoubleBarrelParts" count="13"/>
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<ingredient name="resourceForgedSteel" count="100"/>
|
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<ingredient name="resourceDuctTape" count="13"/>
|
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<ingredient name="resourceSpring" count="25"/>
|
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<ingredient name="resourceLegendaryParts" count="0"/>
|
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<effect_group>
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<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunShotgunT1DoubleBarrelParts,resourceDuctTape"/>
|
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<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
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||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
|
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<passive_effect name="CraftingIngredientCount" level="6" operation="base_add" value="1" tags="resourceLegendaryParts"/>
|
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</effect_group>
|
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</recipe>
|
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|
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|
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<recipe name="IZYgunT4TACshotgunM1014" count="1" craft_area="workbench" tags="learnable,perkBoomstick">
|
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<ingredient name="gunShotgunT1DoubleBarrelParts" count="20"/>
|
||||
<ingredient name="resourceForgedSteel" count="100"/>
|
||||
<ingredient name="resourceDuctTape" count="25"/>
|
||||
<ingredient name="resourceSpring" count="35"/>
|
||||
<ingredient name="resourceLegendaryParts" count="5"/>
|
||||
<effect_group>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="gunShotgunT1DoubleBarrelParts,resourceDuctTape"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="2,10" tags="resourceSpring"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="10,50" tags="resourceForgedSteel"/>
|
||||
<passive_effect name="CraftingIngredientCount" level="2,6" operation="base_add" value="1,5" tags="resourceLegendaryParts"/>
|
||||
</effect_group>
|
||||
</recipe>
|
||||
|
||||
</append>
|
||||
|
||||
|
||||
</addnew>
|
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17
Config/_backup/traders.xml
Normal file
17
Config/_backup/traders.xml
Normal file
@@ -0,0 +1,17 @@
|
||||
<configs>
|
||||
|
||||
<!-- GUN_TRADER -->
|
||||
|
||||
<append xpath="//trader_item_group[@name='groupRangedAll']">
|
||||
<item name="IZYgunT1TradshotgunDoubleBarrelOverUnder" quality="1,5"/>
|
||||
<item name="IZYgunT2TradshotgunLeveractionShotgunModel1887" quality="1,5"/>
|
||||
<item name="IZYgunT3TACshotgunSPAS12G" quality="1,5"/>
|
||||
<item name="IZYgunT4TACshotgunM1014" quality="1,5"/>
|
||||
</append>
|
||||
|
||||
<append xpath="/traders/trader_item_groups/trader_item_group[@name='ammoBrass']">
|
||||
<item name="ammoShotgunShellPremium" count="15,60"/>
|
||||
<item name="ammoShotgunShellDragoBreath" count="10,20"/>
|
||||
</append>
|
||||
|
||||
</configs>
|
||||
48
Config/buffs.xml
Normal file
48
Config/buffs.xml
Normal file
@@ -0,0 +1,48 @@
|
||||
<configs>
|
||||
|
||||
<append xpath="/buffs">
|
||||
|
||||
<!-- OOOOOOOOOOOOOO MMR EFFECT -->
|
||||
|
||||
<buff name="IZYSGautoShotgunEffect" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
|
||||
<stack_type value="ignore"/>
|
||||
<duration value="0"/>
|
||||
<effect_group tiered="false">
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="999"/>
|
||||
<passive_effect name="RoundsPerMinute" operation="perc_add" value=".8"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="2"/>
|
||||
</effect_group>
|
||||
</buff>
|
||||
|
||||
<buff name="IZYSGautoShotgunBurstEffect" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
|
||||
<stack_type value="ignore"/>
|
||||
<duration value="0"/>
|
||||
<effect_group tiered="false">
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="999"/>
|
||||
<passive_effect name="RoundsPerMinute" operation="perc_add" value=".8"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="2"/>
|
||||
</effect_group>
|
||||
</buff>
|
||||
|
||||
<buff name="IZYSGdragonbreathEffect" hidden="true" icon="ui_game_symbol_fire" icon_color="255,70,0" icon_blink="true">
|
||||
<stack_type value="ignore"/>
|
||||
<duration value="0"/>
|
||||
<effect_group tiered="false">
|
||||
<requirement name="ItemHasTags" tags="IZYSGDB"/>
|
||||
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_Dragonbreath"/>
|
||||
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_Dragonbreath"/>
|
||||
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_Dragonbreath2"/>
|
||||
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_Dragonbreath2"/>
|
||||
</effect_group>
|
||||
|
||||
|
||||
<effect_group tiered="false">
|
||||
<requirement name="ItemHasTags" tags="IZYSGDB"/>
|
||||
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_Dragonbreath"/>
|
||||
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_Dragonbreath2"/>
|
||||
</effect_group>
|
||||
</buff>
|
||||
|
||||
</append>
|
||||
|
||||
</configs>
|
||||
182
Config/item_modifiers.xml
Normal file
182
Config/item_modifiers.xml
Normal file
@@ -0,0 +1,182 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<addnew>
|
||||
|
||||
<!-- Longbarrel -->
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunBarrelExtender']">
|
||||
|
||||
</append>
|
||||
|
||||
<!-- MAGAZINE-DRUM -->
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunDrumMagazineExtender']">
|
||||
|
||||
</append>
|
||||
|
||||
<!-- MAGAZINE-EXT -->
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunMagazineExtender']">
|
||||
|
||||
|
||||
</append>
|
||||
|
||||
<!-- FORGRIP -->
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunForegrip']">
|
||||
|
||||
|
||||
|
||||
</append>
|
||||
|
||||
<!-- RET-STOCK -->
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunRetractingStock']">
|
||||
|
||||
|
||||
</append>
|
||||
|
||||
<!-- FLASHLIGHT -->
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunFlashlight']">
|
||||
|
||||
|
||||
</append>
|
||||
|
||||
<!-- LASER -->
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunLaserSight']">
|
||||
|
||||
|
||||
</append>
|
||||
|
||||
<!-- Triggermod -->
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunTriggerGroupAutomatic']">
|
||||
|
||||
<item_property_overrides name="IZYgunT3TACshotgunSPAS12G">
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?IZY_Shotgun_SPAS12_AUTO.Prefab"/>
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunTriggerGroupBurst3']">
|
||||
|
||||
<item_property_overrides name="IZYgunT3TACshotgunSPAS12G">
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?IZY_Shotgun_SPAS12_AUTO.Prefab"/>
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
<!-- REFLEXSIGHT -->
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunReflexSight']">
|
||||
|
||||
<item_property_overrides name="IZYgunT1TradshotgunDoubleBarrelOverUnder">
|
||||
<property name="ScopeCameraOffset" value=".0005,.00025,-.007"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT2TradshotgunLeveractionShotgunModel1887">
|
||||
<property name="ScopeCameraOffset" value=".0005,-.004,-.05"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3TACshotgunSPAS12G">
|
||||
<property name="ScopeCameraOffset" value=".0045,.0317,.25"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT4TACshotgunM1014">
|
||||
<property name="ScopeCameraOffset" value=".0062,.028,.25"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
<!-- 2XSCOPE -->
|
||||
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunScopeSmall']">
|
||||
|
||||
<item_property_overrides name="IZYgunT1TradshotgunDoubleBarrelOverUnder">
|
||||
<property name="ScopeCameraOffset" value=".0005,.001,-.04"/>
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT2TradshotgunLeveractionShotgunModel1887">
|
||||
<property name="ScopeCameraOffset" value=".0005,.006,-.06"/>
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3TACshotgunSPAS12G">
|
||||
<property name="ScopeCameraOffset" value=".0041,.037,.28"/>
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT4TACshotgunM1014">
|
||||
<property name="ScopeCameraOffset" value=".0062,.026,.25"/>
|
||||
<property name="Zoom_overlay" value="#@modfolder:Resources/blankXD4.tga"/>
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
<!-- Silencer -->
|
||||
<append xpath="/item_modifiers/item_modifier[@name='modGunSoundSuppressorSilencer']">
|
||||
|
||||
<item_property_overrides name="IZYgunT1TradshotgunDoubleBarrelOverUnder">
|
||||
<property name="Sound_start" value="M1014A1_silen_fire"/>
|
||||
<property name="Sound_repeat" value="M1014A1_silen_fire"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT2TradshotgunLeveractionShotgunModel1887">
|
||||
<property name="Sound_start" value="M1014A1_silen_fire"/>
|
||||
<property name="Sound_repeat" value="M1014A1_silen_fire"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT3TACshotgunSPAS12G">
|
||||
<property name="Sound_start" value="M1014A1_silen_fire"/>
|
||||
<property name="Sound_repeat" value="M1014A1_silen_fire"/>
|
||||
</item_property_overrides>
|
||||
|
||||
<item_property_overrides name="IZYgunT4TACshotgunM1014">
|
||||
<property name="Sound_start" value="M1014A1_silen_fire"/>
|
||||
<property name="Sound_repeat" value="M1014A1_silen_fire"/>
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
|
||||
|
||||
<!-- Later -->
|
||||
|
||||
<!-- HOLD_STYLE 1 -->
|
||||
<append xpath="/item_modifiers/item_modifier[@name='IZYmodPistolHoldstyle01']">
|
||||
|
||||
<item_property_overrides name="IZYgunT2TradshotgunLeveractionShotgunModel1887">
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?IZY_Shotgun_LeveractionSG_holdstyle_01.Prefab"/>
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
<!-- HOLD_STYLE 2 -->
|
||||
<append xpath="/item_modifiers/item_modifier[@name='IZYmodPistolHoldstyle02']">
|
||||
|
||||
<item_property_overrides name="IZYgunT2TradshotgunLeveractionShotgunModel1887">
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?IZY_Shotgun_LeveractionSG_holdstyle_02.Prefab"/>
|
||||
</item_property_overrides>
|
||||
|
||||
</append>
|
||||
|
||||
|
||||
</addnew>
|
||||
1027
Config/items.xml
Normal file
1027
Config/items.xml
Normal file
@@ -0,0 +1,1027 @@
|
||||
<configs>
|
||||
|
||||
<!-- *************************** -->
|
||||
<!-- Val Ammo added -->
|
||||
<!-- *************************** -->
|
||||
|
||||
<append xpath="//item[@name='ammoShotgunShell']">
|
||||
<effect_group tiered="false">
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="ItemHasTags" tags="IZYSGDB"/>
|
||||
<triggered_effect trigger="onSelfPrimaryActionStart" action="RemoveBuff" buff="IZYSGdragonbreathEffect"/>
|
||||
</effect_group>
|
||||
</append>
|
||||
|
||||
<append xpath="//item[@name='ammoShotgunSlug']">
|
||||
<effect_group tiered="false">
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="ItemHasTags" tags="IZYSGDB"/>
|
||||
<triggered_effect trigger="onSelfPrimaryActionStart" action="RemoveBuff" buff="IZYSGdragonbreathEffect"/>
|
||||
</effect_group>
|
||||
</append>
|
||||
|
||||
<append xpath="//item[@name='ammoShotgunBreachingSlug']">
|
||||
<effect_group tiered="false">
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="ItemHasTags" tags="IZYSGDB"/>
|
||||
<triggered_effect trigger="onSelfPrimaryActionStart" action="RemoveBuff" buff="IZYSGdragonbreathEffect"/>
|
||||
</effect_group>
|
||||
</append>
|
||||
|
||||
<append xpath="/items">
|
||||
|
||||
<!-- *************************** -->
|
||||
<!-- IZY_SG_AMMO_ADDON -->
|
||||
<!-- *************************** -->
|
||||
|
||||
|
||||
|
||||
<item name="ammoShotgunShellPremium">
|
||||
<property name="Tags" value="ammo,shotgun,ammoShells"/>
|
||||
<property name="DisplayType" value="ammoShotgun"/>
|
||||
<property name="HoldType" value="45"/>
|
||||
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
||||
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
||||
<property name="CustomIcon" value="ammoShotgunShellPremium"/>
|
||||
<property name="DescriptionKey" value="ammoShotgunShellPremiumDesc"/>
|
||||
<property name="Material" value="Mlead_scrap"/>
|
||||
<property name="Stacknumber" value="150"/> <!-- STK ammo low -->
|
||||
<property name="EconomicValue" value="15"/>
|
||||
<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammoShotgunShell -->
|
||||
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
||||
<property name="SoundPickup" value="shotgunshells_grab"/>
|
||||
<property name="SoundPlace" value="shotgunshells_place"/>
|
||||
<effect_group name="ammoShotgunShell" tiered="false">
|
||||
<passive_effect name="EntityDamage" operation="base_set" value="13" tags="perkBoomstick"/>
|
||||
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkBoomstick"/>
|
||||
<passive_effect name="RoundRayCount" operation="base_set" value="10" tags="perkBoomstick"/>
|
||||
<passive_effect name="MaxRange" operation="base_set" value="20" tags="perkBoomstick"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="base_set" value="10" tags="perkBoomstick"/>
|
||||
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkBoomstick"/>
|
||||
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="51" tags="perkBoomstick"/>
|
||||
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4" tags="perkBoomstick"/>
|
||||
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4" tags="perkBoomstick"/>
|
||||
<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.13" tags="perkBoomstick"/>
|
||||
<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05" tags="perkBoomstick"/>
|
||||
<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15" tags="perkBoomstick"/>
|
||||
<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3" tags="perkBoomstick"/>
|
||||
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
||||
</effect_group>
|
||||
<effect_group tiered="false">
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="ItemHasTags" tags="IZYSGDB"/>
|
||||
<triggered_effect trigger="onSelfPrimaryActionStart" action="RemoveBuff" buff="IZYSGdragonbreathEffect"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<item name="ammoShotgunShellDragoBreath">
|
||||
<property name="Tags" value="IZYSGDB,IZYOFFDB,ammo,shotgun,ammoShells"/>
|
||||
<property name="DisplayType" value="ammoShotgun"/>
|
||||
<property name="HoldType" value="45"/>
|
||||
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
|
||||
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
|
||||
<property name="CustomIcon" value="ammoShotgunShellDragoBreath"/>
|
||||
<property name="DescriptionKey" value="ammoShotgunShellDragoBreathDesc"/>
|
||||
<property name="Material" value="Mlead_scrap"/>
|
||||
<property name="Stacknumber" value="150"/> <!-- STK ammo low -->
|
||||
<property name="EconomicValue" value="24"/>
|
||||
<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammoShotgunShell -->
|
||||
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
|
||||
<property name="SoundPickup" value="shotgunshells_grab"/>
|
||||
<property name="SoundPlace" value="shotgunshells_place"/>
|
||||
|
||||
<effect_group name="ammoShotgunShell" tiered="false">
|
||||
<passive_effect name="EntityDamage" operation="base_set" value="12" tags="perkBoomstick"/>
|
||||
<passive_effect name="BlockDamage" operation="base_set" value="0" tags="perkBoomstick"/>
|
||||
<passive_effect name="RoundRayCount" operation="base_set" value="20" tags="perkBoomstick"/>
|
||||
<passive_effect name="MaxRange" operation="base_set" value="20" tags="perkBoomstick"/>
|
||||
<passive_effect name="DamageFalloffRange" operation="base_set" value="11" tags="perkBoomstick"/>
|
||||
<passive_effect name="EntityPenetrationCount" operation="base_set" value="3" tags="perkBoomstick"/>
|
||||
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="51" tags="perkBoomstick"/>
|
||||
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="12" tags="perkBoomstick"/>
|
||||
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="12" tags="perkBoomstick"/>
|
||||
<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.13" tags="perkBoomstick"/>
|
||||
<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05" tags="perkBoomstick"/>
|
||||
<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15" tags="perkBoomstick"/>
|
||||
<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3" tags="perkBoomstick"/>
|
||||
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
|
||||
</effect_group>
|
||||
<effect_group tiered="false">
|
||||
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffBurningMolotov"/>
|
||||
</effect_group>
|
||||
<effect_group tiered="false">
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="ItemHasTags" tags="IZYSGDB"/>
|
||||
<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYSGdragonbreathEffect"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<!-- *************************** -->
|
||||
<!-- IZY_RM_SHOTGUNPACK -->
|
||||
<!-- *************************** -->
|
||||
|
||||
<item name="IZYgunT1TradshotgunDoubleBarrelOverUnder">
|
||||
<property name="Tags" value="IZY,IZYSGDB,overrideSounds,weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,shotgun,barrelAttachments,sideAttachments,smallTopAttachments,stock,bottomAttachments,attStrength,perkBoomstick,modGunShotgunTubeExtenderMagazine,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
|
||||
<property name="DisplayType" value="rangedShotgun"/>
|
||||
<property name="HoldType" value="82"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?IZY_Shotgun_Overunder.Prefab"/>
|
||||
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?DROP_Shotgun_Overunder.Prefab"/>
|
||||
<property name="Material" value="MShotgunParts"/>
|
||||
<property name="Weight" value="1"/>
|
||||
<property name="ScrapTimeOverride" value="10.0"/>
|
||||
<property name="CustomIcon" value="IZYgunT1TradshotgunDoubleBarrelOverUnder"/>
|
||||
<property name="RepairTools" value="resourceRepairKit"/>
|
||||
<property name="DegradationBreaksAfter" value="false"/>
|
||||
<property name="SoundJammed" value="weapon_jam"/>
|
||||
<property name="Attachments" value="meleeToolFlashlight02"/>
|
||||
<property name="DescriptionKey" value="IZYgunT1TradshotgunDoubleBarrelOverUnderDesc"/>
|
||||
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
|
||||
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
||||
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
||||
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
||||
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
||||
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
||||
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
||||
<property name="RepairExpMultiplier" value="10.8"/>
|
||||
<property name="LightValue" value=".45"/>
|
||||
<property name="EconomicValue" value="500"/>
|
||||
<property name="TraderStageTemplate" value="baseTier1"/><!-- gunShotgunT2PumpShotgun -->
|
||||
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
|
||||
<property name="ShowQuality" value="true"/>
|
||||
<property name="SoundUnholster" value="weapon_unholster"/>
|
||||
<property name="SoundHolster" value="weapon_holster"/>
|
||||
<property name="SoundPickup" value="shotgun_polymer_grab"/>
|
||||
<property name="SoundPlace" value="shotgun_polymer_place"/>
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Class" value="Ranged"/>
|
||||
<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
|
||||
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunShellPremium,ammoShotgunShellDragoBreath"/>
|
||||
<property name="Reload_time" value="2.6"/>
|
||||
<property name="Sound_start" value="OverUnderSG_fire"/>
|
||||
<property name="Sound_repeat" value="OverUnderSG_fire"/>
|
||||
<property name="Sound_end" value=""/>
|
||||
<property name="Sound_empty" value="dryfire"/>
|
||||
<property name="AutoReload" value="false"/>
|
||||
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
|
||||
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
|
||||
<property name="ScopeOffset" value="-.00062,.088,.065"/>
|
||||
<property name="SideOffset" value="0,0,0"/>
|
||||
<property name="BarrelOffset" value="0,0,0"/>
|
||||
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
||||
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
|
||||
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
|
||||
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
|
||||
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
||||
</property>
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Zoom"/>
|
||||
<property name="Zoom_max_out" value="55"/>
|
||||
<property name="Zoom_max_in" value="55"/>
|
||||
<property name="SightsCameraOffset" value="0,.0288,-.007"/>
|
||||
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
||||
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
||||
</property>
|
||||
|
||||
<effect_group name="gunShotgunT1DoubleBarrel">
|
||||
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkBoomstick"/>
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
||||
<passive_effect name="MagazineSize" operation="base_set" value="2" tags="perkBoomstick"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.2" tags="perkBoomstick"/>
|
||||
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
||||
<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
|
||||
<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
|
||||
<passive_effect name="EntityDamage" operation="base_add" value="4" tags="perkBoomstick"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkBoomstick"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
||||
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkBoomstick"/> --> <!-- random DegMax -->
|
||||
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/> --> <!-- random APM -->
|
||||
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random WeaponHandling -->
|
||||
|
||||
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4" tags="perkBoomstick"/>
|
||||
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.4" tags="perkBoomstick"/>
|
||||
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick"/>
|
||||
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick"/>
|
||||
|
||||
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
|
||||
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>
|
||||
|
||||
<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkBoomstick"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
|
||||
<display_value name="dStatStunEffect" value="4"/>
|
||||
|
||||
<!-- FIX unzoomgroup refresh -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
|
||||
<!-- SHOW HIDE FPV TPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
|
||||
|
||||
<!-- Muzzle Tracer tail -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
|
||||
|
||||
<!-- Fancy effect like smoke barrel Eject -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
|
||||
|
||||
<!-- MuzzleFlash FPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
|
||||
<!-- MuzzleLightFPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
|
||||
|
||||
</effect_group>
|
||||
<!-- Hide Holdtype Hands -->
|
||||
<effect_group>
|
||||
<requirement name="IsFPV"/>
|
||||
<!-- Raw hands -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<!-- Armor part -->
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<effect_group>
|
||||
<requirement name="!IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
|
||||
<!-- Refresh hands when no glove is on -->
|
||||
<effect_group>
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
|
||||
</effect_group>
|
||||
|
||||
</item>
|
||||
|
||||
<item name="IZYgunT2TradshotgunLeveractionShotgunModel1887">
|
||||
<property name="Tags" value="IZY,IZYSGDB,overrideSounds,weapon,firingMode,reloadPenalty,ranged,holdBreathAiming,gun,shortRange,shotgun,barrelAttachments,sideAttachments,smallTopAttachments,stock,bottomAttachments,attStrength,perkBoomstick,modGunShotgunTubeExtenderMagazine,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
|
||||
<property name="DisplayType" value="rangedShotgun"/>
|
||||
<property name="HoldType" value="85"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?IZY_Shotgun_LeveractionSG.Prefab"/>
|
||||
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?DROP_Shotgun_Model1887.Prefab"/>
|
||||
<property name="Material" value="MShotgunParts"/>
|
||||
<property name="Weight" value="4"/>
|
||||
<property name="ScrapTimeOverride" value="10.0"/>
|
||||
<property name="CustomIcon" value="IZYgunT2TradshotgunLeveractionShotgunModel1887"/>
|
||||
<property name="RepairTools" value="resourceRepairKit"/>
|
||||
<property name="DegradationBreaksAfter" value="false"/>
|
||||
<property name="SoundJammed" value="weapon_jam"/>
|
||||
<property name="Attachments" value="meleeToolFlashlight02"/>
|
||||
<property name="DescriptionKey" value="IZYgunT2TradshotgunLeveractionShotgunModel1887Desc"/>
|
||||
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
|
||||
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
||||
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
||||
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
||||
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
||||
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
||||
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
||||
<property name="RepairExpMultiplier" value="10.8"/>
|
||||
<property name="LightValue" value=".45"/>
|
||||
<property name="EconomicValue" value="2000"/>
|
||||
<property name="TraderStageTemplate" value="baseTier2"/><!-- gunShotgunT2PumpShotgun -->
|
||||
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
|
||||
<property name="ShowQuality" value="true"/>
|
||||
<property name="SoundUnholster" value="weapon_unholster"/>
|
||||
<property name="SoundHolster" value="weapon_holster"/>
|
||||
<property name="SoundPickup" value="shotgun_polymer_grab"/>
|
||||
<property name="SoundPlace" value="shotgun_polymer_place"/>
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Class" value="Ranged"/>
|
||||
<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
|
||||
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunShellPremium,ammoShotgunShellDragoBreath"/>
|
||||
<property name="Reload_time" value="2.6"/>
|
||||
<property name="Sound_start" value="M1887_fire"/>
|
||||
<property name="Sound_repeat" value="M1887_fire"/>
|
||||
<property name="Sound_end" value=""/>
|
||||
<property name="Sound_empty" value="dryfire"/>
|
||||
<property name="AutoReload" value="false"/>
|
||||
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
|
||||
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
|
||||
<property name="ScopeOffset" value="-.00062,.088,.065"/>
|
||||
<property name="SideOffset" value="0,0,0"/>
|
||||
<property name="BarrelOffset" value="0,0,0"/>
|
||||
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
||||
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
|
||||
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
|
||||
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
|
||||
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
||||
</property>
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Zoom"/>
|
||||
<property name="Zoom_max_out" value="55"/>
|
||||
<property name="Zoom_max_in" value="55"/>
|
||||
<property name="SightsCameraOffset" value=".0005,.025,-.05"/>
|
||||
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
||||
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
||||
</property>
|
||||
|
||||
<effect_group name="gunShotgunT2PumpShotgun">
|
||||
<passive_effect name="RoundsPerMinute" operation="base_set" value="62" tags="perkBoomstick"/>
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
||||
<passive_effect name="MagazineSize" operation="base_set" value="6" tags="perkBoomstick"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.1" tags="perkBoomstick"/> <!-- 2.3s -->
|
||||
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
||||
<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
|
||||
<passive_effect name="ModPowerBonus" operation="base_add" value="250" tags="EconomicValue"/>
|
||||
<passive_effect name="EntityDamage" operation="base_add" value="7" tags="perkBoomstick"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkBoomstick"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
||||
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkBoomstick"/> --> <!-- random DegMax -->
|
||||
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/> --> <!-- random APM -->
|
||||
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24"/> --> <!-- random MagazineSize -->
|
||||
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random WeaponHandling -->
|
||||
|
||||
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.6" tags="perkBoomstick"/>
|
||||
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.6" tags="perkBoomstick"/>
|
||||
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2" tags="perkBoomstick"/>
|
||||
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2" tags="perkBoomstick"/>
|
||||
|
||||
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
|
||||
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>
|
||||
|
||||
<passive_effect name="DegradationMax" operation="base_set" value="400,700" tier="1,6" tags="perkBoomstick"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
|
||||
<display_value name="dStatStunEffect" value="4"/>
|
||||
|
||||
<!-- Reload Camera Shake -->
|
||||
<triggered_effect trigger="onReloadStart" action="ShakeCamera" shake_speed="0.3" shake_amplitude="15" shake_time="-1">
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onReloadStop" action="ShakeCamera" shake_speed="0" shake_amplitude="0" shake_time="1">
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
|
||||
<!-- FIX unzoomgroup refresh -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
|
||||
<!-- SHOW HIDE FPV TPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
|
||||
|
||||
<!-- Muzzle Tracer tail -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
|
||||
|
||||
<!-- Fancy effect like smoke barrel Eject -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
|
||||
|
||||
<!-- MuzzleFlash FPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
|
||||
<!-- MuzzleLightFPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
|
||||
|
||||
</effect_group>
|
||||
<!-- Hide Holdtype Hands -->
|
||||
<effect_group>
|
||||
<requirement name="IsFPV"/>
|
||||
<!-- Raw hands -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<!-- Armor part -->
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<effect_group>
|
||||
<requirement name="!IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
|
||||
<!-- Refresh hands when no glove is on -->
|
||||
<effect_group>
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<item name="IZYgunT3TACshotgunSPAS12G">
|
||||
<property name="Tags" value="IZY,IZYAUTOSG,IZYSGDB,overrideSounds,reloadPenalty,weapon,firingMode,ranged,holdBreathAiming,gun,shortRange,shotgun,barrelAttachments,sideAttachments,smallTopAttachments,stock,bottomAttachments,attStrength,perkBoomstick,modGunShotgunTubeExtenderMagazine,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
|
||||
<property name="DisplayType" value="rangedShotgun"/>
|
||||
<property name="HoldType" value="30"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?IZY_Shotgun_SPAS12.Prefab"/>
|
||||
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?DROP_Shotgun_SPAS12.Prefab"/>
|
||||
<property name="Material" value="MShotgunParts"/>
|
||||
<property name="Weight" value="4"/>
|
||||
<property name="ScrapTimeOverride" value="10.0"/>
|
||||
<property name="CustomIcon" value="IZYgunT3TACshotgunSPAS12G"/>
|
||||
<property name="RepairTools" value="resourceRepairKit"/>
|
||||
<property name="DegradationBreaksAfter" value="false"/>
|
||||
<property name="SoundJammed" value="weapon_jam"/>
|
||||
<property name="Attachments" value="meleeToolFlashlight02"/>
|
||||
<property name="DescriptionKey" value="IZYgunT3TACshotgunSPAS12GDesc"/>
|
||||
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
|
||||
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
||||
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
||||
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
||||
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
||||
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
||||
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
||||
<property name="RepairExpMultiplier" value="10.8"/>
|
||||
<property name="LightValue" value=".45"/>
|
||||
<property name="EconomicValue" value="5500"/>
|
||||
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunShotgunT2PumpShotgun -->
|
||||
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
|
||||
<property name="ShowQuality" value="true"/>
|
||||
<property name="SoundUnholster" value="weapon_unholster"/>
|
||||
<property name="SoundHolster" value="weapon_holster"/>
|
||||
<property name="SoundPickup" value="shotgun_polymer_grab"/>
|
||||
<property name="SoundPlace" value="shotgun_polymer_place"/>
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Class" value="Ranged"/>
|
||||
<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
|
||||
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunShellPremium,ammoShotgunShellDragoBreath"/>
|
||||
<property name="Reload_time" value="2.6"/>
|
||||
<property name="Sound_start" value="SPAS12GR_fire"/>
|
||||
<property name="Sound_repeat" value="SPAS12GR_fire"/>
|
||||
<property name="Sound_end" value=""/>
|
||||
<property name="Sound_empty" value="dryfire"/>
|
||||
<property name="AutoReload" value="false"/>
|
||||
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
|
||||
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
|
||||
<property name="ScopeOffset" value="-.00062,.088,.065"/>
|
||||
<property name="SideOffset" value="0,0,0"/>
|
||||
<property name="BarrelOffset" value="0,0,0"/>
|
||||
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
||||
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
|
||||
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
|
||||
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
|
||||
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
||||
</property>
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Zoom"/>
|
||||
<property name="Zoom_max_out" value="55"/>
|
||||
<property name="Zoom_max_in" value="55"/>
|
||||
<property name="SightsCameraOffset" value=".0045,.044,.25"/>
|
||||
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
||||
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
||||
</property>
|
||||
|
||||
<effect_group name="gunShotgunT3AutoShotgun">
|
||||
<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkBoomstick"/>
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
||||
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkBoomstick"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/> <!-- 2.3s -->
|
||||
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
|
||||
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
|
||||
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
|
||||
<passive_effect name="EntityDamage" operation="base_add" value="11" tags="perkBoomstick"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkBoomstick"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
||||
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkBoomstick"/> --> <!-- random DegMax -->
|
||||
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/> --> <!-- random APM -->
|
||||
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24"/> --> <!-- random MagazineSize -->
|
||||
<passive_effect name="WeaponHandling" operation="perc_add" value="-.085,.085" tags="perkBoomstick"/> <!-- random WeaponHandling -->
|
||||
|
||||
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick"/>
|
||||
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.8" tags="perkBoomstick"/>
|
||||
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkBoomstick"/>
|
||||
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkBoomstick"/>
|
||||
|
||||
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3" tags="perkBoomstick"/>
|
||||
<passive_effect name="WeaponHandling" operation="base_set" value="1.9" tags="perkBoomstick"/>
|
||||
|
||||
<passive_effect name="DegradationMax" operation="base_set" value="600,900" tier="1,6" tags="perkBoomstick"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
|
||||
<display_value name="dStatStunEffect" value="4"/>
|
||||
|
||||
<!-- Reload Camera Shake -->
|
||||
<triggered_effect trigger="onReloadStart" action="ShakeCamera" shake_speed="0.3" shake_amplitude="15" shake_time="-1">
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onReloadStop" action="ShakeCamera" shake_speed="0" shake_amplitude="0" shake_time="1">
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
|
||||
<!-- FIX unzoomgroup refresh -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
|
||||
<!-- SHOW HIDE FPV TPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
|
||||
|
||||
<!-- Muzzle Tracer tail -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
|
||||
|
||||
<!-- Fancy effect like smoke barrel Eject -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
|
||||
|
||||
<!-- MuzzleFlash FPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
|
||||
<!-- MuzzleLightFPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
|
||||
|
||||
</effect_group>
|
||||
<!-- Hide Holdtype Hands -->
|
||||
<effect_group>
|
||||
<requirement name="IsFPV"/>
|
||||
<!-- Raw hands -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<!-- Armor part -->
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<effect_group>
|
||||
<requirement name="!IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
|
||||
<!-- Refresh hands when no glove is on -->
|
||||
<effect_group>
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
<item name="IZYgunT4TACshotgunM1014">
|
||||
<property name="Tags" value="IZY,IZYSGDB,overrideSounds,weapon,reloadPenalty,ranged,holdBreathAiming,gun,shortRange,shotgun,barrelAttachments,sideAttachments,smallTopAttachments,stock,bottomAttachments,attStrength,perkBoomstick,modGunShotgunTubeExtenderMagazine,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
|
||||
<property name="DisplayType" value="rangedShotgun"/>
|
||||
<property name="HoldType" value="30"/>
|
||||
<property name="Meshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?IZY_Shotgun_M4ter.Prefab"/>
|
||||
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?DROP_Shotgun_M4ter.Prefab"/>
|
||||
<property name="Material" value="MShotgunParts"/>
|
||||
<property name="Weight" value="4"/>
|
||||
<property name="ScrapTimeOverride" value="10.0"/>
|
||||
<property name="CustomIcon" value="IZYgunT4TACshotgunM1014"/>
|
||||
<property name="RepairTools" value="IZYadvancegunrepairkit"/>
|
||||
<property name="DegradationBreaksAfter" value="false"/>
|
||||
<property name="SoundJammed" value="weapon_jam"/>
|
||||
<property name="Attachments" value="meleeToolFlashlight02"/>
|
||||
<property name="DescriptionKey" value="IZYgunT4TACshotgunM1014Desc"/>
|
||||
|
||||
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
|
||||
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
|
||||
|
||||
<property name="Sound_Sight_In" value="rifle_sight_in"/>
|
||||
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
|
||||
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
|
||||
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
|
||||
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
|
||||
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
|
||||
<property name="RepairExpMultiplier" value="10.8"/>
|
||||
<property name="LightValue" value=".45"/>
|
||||
<property name="EconomicValue" value="10000"/>
|
||||
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunShotgunT2PumpShotgun -->
|
||||
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
|
||||
<property name="ShowQuality" value="true"/>
|
||||
<property name="SoundUnholster" value="weapon_unholster"/>
|
||||
<property name="SoundHolster" value="weapon_holster"/>
|
||||
<property name="SoundPickup" value="shotgun_polymer_grab"/>
|
||||
<property name="SoundPlace" value="shotgun_polymer_place"/>
|
||||
|
||||
<property class="Action0">
|
||||
<property name="Class" value="Ranged"/>
|
||||
<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
|
||||
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunShellPremium,ammoShotgunShellDragoBreath"/>
|
||||
<property name="Reload_time" value="2.6"/>
|
||||
<property name="Sound_start" value="M1014A1_fire"/>
|
||||
<property name="Sound_repeat" value="M1014A1_fire"/>
|
||||
<property name="Sound_end" value=""/>
|
||||
<property name="Sound_empty" value="dryfire"/>
|
||||
<property name="AutoReload" value="false"/>
|
||||
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
|
||||
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
|
||||
<property name="ScopeOffset" value="-.00062,.088,.065"/>
|
||||
<property name="SideOffset" value="0,0,0"/>
|
||||
<property name="BarrelOffset" value="0,0,0"/>
|
||||
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
|
||||
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
|
||||
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
|
||||
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
|
||||
<property name="triggerEffectShootXbox" value="PistolShoot"/>
|
||||
</property>
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Zoom"/>
|
||||
<property name="Zoom_max_out" value="55"/>
|
||||
<property name="Zoom_max_in" value="55"/>
|
||||
<property name="SightsCameraOffset" value=".0062,.05,.25"/>
|
||||
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
|
||||
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
|
||||
</property>
|
||||
|
||||
<effect_group name="gunShotgunT3AutoShotgun">
|
||||
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkBoomstick"/>
|
||||
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
|
||||
<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkBoomstick"/>
|
||||
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/> <!-- 2.3s -->
|
||||
<passive_effect name="ModSlots" operation="base_set" value="1,1,2,3,4,5" tier="1,2,3,4,5,6"/>
|
||||
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
|
||||
<passive_effect name="ModPowerBonus" operation="base_add" value="350" tags="EconomicValue"/>
|
||||
<passive_effect name="EntityDamage" operation="base_add" value="13" tags="perkBoomstick"/> <!-- damage offset -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkBoomstick"/> <!-- random EntityDmg -->
|
||||
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random BlockDmg -->
|
||||
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
|
||||
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkBoomstick"/> --> <!-- random DegMax -->
|
||||
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/> --> <!-- random APM -->
|
||||
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24"/> --> <!-- random MagazineSize -->
|
||||
<passive_effect name="WeaponHandling" operation="perc_add" value="-.085,.085" tags="perkBoomstick"/> <!-- random WeaponHandling -->
|
||||
|
||||
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2.8" tags="perkBoomstick"/>
|
||||
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3.6" tags="perkBoomstick"/>
|
||||
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkBoomstick"/>
|
||||
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkBoomstick"/>
|
||||
|
||||
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
|
||||
<passive_effect name="WeaponHandling" operation="base_set" value="1.9" tags="perkBoomstick"/>
|
||||
|
||||
<passive_effect name="DegradationMax" operation="base_set" value="800,1200" tier="1,6" tags="perkBoomstick"/>
|
||||
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
|
||||
<display_value name="dStatStunEffect" value="4"/>
|
||||
|
||||
<!-- Reload Camera Shake -->
|
||||
<triggered_effect trigger="onReloadStart" action="ShakeCamera" shake_speed="0.3" shake_amplitude="15" shake_time="-1">
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onReloadStop" action="ShakeCamera" shake_speed="0" shake_amplitude="0" shake_time="1">
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
|
||||
<!-- FIX unzoomgroup refresh -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
|
||||
<!-- SHOW HIDE FPV TPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
|
||||
|
||||
<!-- Muzzle Tracer tail -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
|
||||
|
||||
<!-- Fancy effect like smoke barrel Eject -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
|
||||
|
||||
<!-- MuzzleFlash FPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
|
||||
<!-- MuzzleLightFPV -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
|
||||
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
|
||||
<requirement name="!IsFPV"/>
|
||||
</triggered_effect>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
|
||||
|
||||
</effect_group>
|
||||
<!-- Hide Holdtype Hands -->
|
||||
<effect_group>
|
||||
<requirement name="IsFPV"/>
|
||||
<!-- Raw hands -->
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
|
||||
<!-- Armor part -->
|
||||
</effect_group>
|
||||
|
||||
<effect_group>
|
||||
<requirement name="IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
<effect_group>
|
||||
<requirement name="!IsMale"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
|
||||
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
|
||||
</effect_group>
|
||||
|
||||
<!-- Refresh hands when no glove is on -->
|
||||
<effect_group>
|
||||
<requirement name="ItemHasTags" tags="IZY"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
|
||||
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
|
||||
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
|
||||
</append>
|
||||
</configs>
|
||||
33
Config/sounds.xml
Normal file
33
Config/sounds.xml
Normal file
@@ -0,0 +1,33 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<configs>
|
||||
|
||||
<append xpath="/Sounds">
|
||||
|
||||
<SoundDataNode name="OverUnderSG_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="120" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?OverUnderSG_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="40"/> <MaxVoicesPerEntity value="30"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="M1014A1_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="120" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?M1014A1_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="60"/> <MaxVoicesPerEntity value="60"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="M1014A1_silen_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="120" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?M1014A1_silen_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="60"/> <MaxVoicesPerEntity value="60"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="SPAS12GR_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="120" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?SPAS12GR_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="60"/> <MaxVoicesPerEntity value="60"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
|
||||
<SoundDataNode name="M1887_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
|
||||
<Noise ID="0" noise="120" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
|
||||
<AudioClip ClipName="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?M1887_fire"/>
|
||||
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="60"/> <MaxVoicesPerEntity value="60"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
|
||||
</append>
|
||||
|
||||
</configs>
|
||||
Reference in New Issue
Block a user