Upload from upload_mods.ps1

This commit is contained in:
Nathaniel Cosford
2025-06-04 16:16:10 +09:30
commit 9816016e55
21 changed files with 1583 additions and 0 deletions

1027
Config/items.xml Normal file
View File

@@ -0,0 +1,1027 @@
<configs>
<!-- *************************** -->
<!-- Val Ammo added -->
<!-- *************************** -->
<append xpath="//item[@name='ammoShotgunShell']">
<effect_group tiered="false">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="ItemHasTags" tags="IZYSGDB"/>
<triggered_effect trigger="onSelfPrimaryActionStart" action="RemoveBuff" buff="IZYSGdragonbreathEffect"/>
</effect_group>
</append>
<append xpath="//item[@name='ammoShotgunSlug']">
<effect_group tiered="false">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="ItemHasTags" tags="IZYSGDB"/>
<triggered_effect trigger="onSelfPrimaryActionStart" action="RemoveBuff" buff="IZYSGdragonbreathEffect"/>
</effect_group>
</append>
<append xpath="//item[@name='ammoShotgunBreachingSlug']">
<effect_group tiered="false">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="ItemHasTags" tags="IZYSGDB"/>
<triggered_effect trigger="onSelfPrimaryActionStart" action="RemoveBuff" buff="IZYSGdragonbreathEffect"/>
</effect_group>
</append>
<append xpath="/items">
<!-- *************************** -->
<!-- IZY_SG_AMMO_ADDON -->
<!-- *************************** -->
<item name="ammoShotgunShellPremium">
<property name="Tags" value="ammo,shotgun,ammoShells"/>
<property name="DisplayType" value="ammoShotgun"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="CustomIcon" value="ammoShotgunShellPremium"/>
<property name="DescriptionKey" value="ammoShotgunShellPremiumDesc"/>
<property name="Material" value="Mlead_scrap"/>
<property name="Stacknumber" value="150"/> <!-- STK ammo low -->
<property name="EconomicValue" value="15"/>
<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammoShotgunShell -->
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="shotgunshells_grab"/>
<property name="SoundPlace" value="shotgunshells_place"/>
<effect_group name="ammoShotgunShell" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="13" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkBoomstick"/>
<passive_effect name="RoundRayCount" operation="base_set" value="10" tags="perkBoomstick"/>
<passive_effect name="MaxRange" operation="base_set" value="20" tags="perkBoomstick"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="10" tags="perkBoomstick"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="51" tags="perkBoomstick"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4" tags="perkBoomstick"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4" tags="perkBoomstick"/>
<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.13" tags="perkBoomstick"/>
<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05" tags="perkBoomstick"/>
<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15" tags="perkBoomstick"/>
<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3" tags="perkBoomstick"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
</effect_group>
<effect_group tiered="false">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="ItemHasTags" tags="IZYSGDB"/>
<triggered_effect trigger="onSelfPrimaryActionStart" action="RemoveBuff" buff="IZYSGdragonbreathEffect"/>
</effect_group>
</item>
<item name="ammoShotgunShellDragoBreath">
<property name="Tags" value="IZYSGDB,IZYOFFDB,ammo,shotgun,ammoShells"/>
<property name="DisplayType" value="ammoShotgun"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="CustomIcon" value="ammoShotgunShellDragoBreath"/>
<property name="DescriptionKey" value="ammoShotgunShellDragoBreathDesc"/>
<property name="Material" value="Mlead_scrap"/>
<property name="Stacknumber" value="150"/> <!-- STK ammo low -->
<property name="EconomicValue" value="24"/>
<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammoShotgunShell -->
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="SoundPickup" value="shotgunshells_grab"/>
<property name="SoundPlace" value="shotgunshells_place"/>
<effect_group name="ammoShotgunShell" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="12" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="base_set" value="0" tags="perkBoomstick"/>
<passive_effect name="RoundRayCount" operation="base_set" value="20" tags="perkBoomstick"/>
<passive_effect name="MaxRange" operation="base_set" value="20" tags="perkBoomstick"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="11" tags="perkBoomstick"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="3" tags="perkBoomstick"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="51" tags="perkBoomstick"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="12" tags="perkBoomstick"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="12" tags="perkBoomstick"/>
<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.13" tags="perkBoomstick"/>
<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05" tags="perkBoomstick"/>
<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15" tags="perkBoomstick"/>
<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3" tags="perkBoomstick"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
</effect_group>
<effect_group tiered="false">
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffBurningMolotov"/>
</effect_group>
<effect_group tiered="false">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="ItemHasTags" tags="IZYSGDB"/>
<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="IZYSGdragonbreathEffect"/>
</effect_group>
</item>
<!-- *************************** -->
<!-- IZY_RM_SHOTGUNPACK -->
<!-- *************************** -->
<item name="IZYgunT1TradshotgunDoubleBarrelOverUnder">
<property name="Tags" value="IZY,IZYSGDB,overrideSounds,weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,shotgun,barrelAttachments,sideAttachments,smallTopAttachments,stock,bottomAttachments,attStrength,perkBoomstick,modGunShotgunTubeExtenderMagazine,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
<property name="DisplayType" value="rangedShotgun"/>
<property name="HoldType" value="82"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?IZY_Shotgun_Overunder.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?DROP_Shotgun_Overunder.Prefab"/>
<property name="Material" value="MShotgunParts"/>
<property name="Weight" value="1"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="CustomIcon" value="IZYgunT1TradshotgunDoubleBarrelOverUnder"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="DescriptionKey" value="IZYgunT1TradshotgunDoubleBarrelOverUnderDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="500"/>
<property name="TraderStageTemplate" value="baseTier1"/><!-- gunShotgunT2PumpShotgun -->
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="shotgun_polymer_grab"/>
<property name="SoundPlace" value="shotgun_polymer_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunShellPremium,ammoShotgunShellDragoBreath"/>
<property name="Reload_time" value="2.6"/>
<property name="Sound_start" value="OverUnderSG_fire"/>
<property name="Sound_repeat" value="OverUnderSG_fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<property name="ScopeOffset" value="-.00062,.088,.065"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="0,.0288,-.007"/>
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
</property>
<effect_group name="gunShotgunT1DoubleBarrel">
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkBoomstick"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.2" tags="perkBoomstick"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="4" tags="perkBoomstick"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkBoomstick"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkBoomstick"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/> --> <!-- random APM -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random WeaponHandling -->
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.4" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkBoomstick"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
<display_value name="dStatStunEffect" value="4"/>
<!-- FIX unzoomgroup refresh -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<item name="IZYgunT2TradshotgunLeveractionShotgunModel1887">
<property name="Tags" value="IZY,IZYSGDB,overrideSounds,weapon,firingMode,reloadPenalty,ranged,holdBreathAiming,gun,shortRange,shotgun,barrelAttachments,sideAttachments,smallTopAttachments,stock,bottomAttachments,attStrength,perkBoomstick,modGunShotgunTubeExtenderMagazine,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
<property name="DisplayType" value="rangedShotgun"/>
<property name="HoldType" value="85"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?IZY_Shotgun_LeveractionSG.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?DROP_Shotgun_Model1887.Prefab"/>
<property name="Material" value="MShotgunParts"/>
<property name="Weight" value="4"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="CustomIcon" value="IZYgunT2TradshotgunLeveractionShotgunModel1887"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="DescriptionKey" value="IZYgunT2TradshotgunLeveractionShotgunModel1887Desc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="2000"/>
<property name="TraderStageTemplate" value="baseTier2"/><!-- gunShotgunT2PumpShotgun -->
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="shotgun_polymer_grab"/>
<property name="SoundPlace" value="shotgun_polymer_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunShellPremium,ammoShotgunShellDragoBreath"/>
<property name="Reload_time" value="2.6"/>
<property name="Sound_start" value="M1887_fire"/>
<property name="Sound_repeat" value="M1887_fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<property name="ScopeOffset" value="-.00062,.088,.065"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value=".0005,.025,-.05"/>
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
</property>
<effect_group name="gunShotgunT2PumpShotgun">
<passive_effect name="RoundsPerMinute" operation="base_set" value="62" tags="perkBoomstick"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="base_set" value="6" tags="perkBoomstick"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.1" tags="perkBoomstick"/> <!-- 2.3s -->
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="250" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="7" tags="perkBoomstick"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkBoomstick"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkBoomstick"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random WeaponHandling -->
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.6" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.6" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="base_set" value="400,700" tier="1,6" tags="perkBoomstick"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
<display_value name="dStatStunEffect" value="4"/>
<!-- Reload Camera Shake -->
<triggered_effect trigger="onReloadStart" action="ShakeCamera" shake_speed="0.3" shake_amplitude="15" shake_time="-1">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onReloadStop" action="ShakeCamera" shake_speed="0" shake_amplitude="0" shake_time="1">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="IsFPV"/>
</triggered_effect>
<!-- FIX unzoomgroup refresh -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<item name="IZYgunT3TACshotgunSPAS12G">
<property name="Tags" value="IZY,IZYAUTOSG,IZYSGDB,overrideSounds,reloadPenalty,weapon,firingMode,ranged,holdBreathAiming,gun,shortRange,shotgun,barrelAttachments,sideAttachments,smallTopAttachments,stock,bottomAttachments,attStrength,perkBoomstick,modGunShotgunTubeExtenderMagazine,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
<property name="DisplayType" value="rangedShotgun"/>
<property name="HoldType" value="30"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?IZY_Shotgun_SPAS12.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?DROP_Shotgun_SPAS12.Prefab"/>
<property name="Material" value="MShotgunParts"/>
<property name="Weight" value="4"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="CustomIcon" value="IZYgunT3TACshotgunSPAS12G"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="DescriptionKey" value="IZYgunT3TACshotgunSPAS12GDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="5500"/>
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunShotgunT2PumpShotgun -->
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="shotgun_polymer_grab"/>
<property name="SoundPlace" value="shotgun_polymer_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunShellPremium,ammoShotgunShellDragoBreath"/>
<property name="Reload_time" value="2.6"/>
<property name="Sound_start" value="SPAS12GR_fire"/>
<property name="Sound_repeat" value="SPAS12GR_fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<property name="ScopeOffset" value="-.00062,.088,.065"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value=".0045,.044,.25"/>
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
</property>
<effect_group name="gunShotgunT3AutoShotgun">
<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkBoomstick"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkBoomstick"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/> <!-- 2.3s -->
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="11" tags="perkBoomstick"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkBoomstick"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkBoomstick"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.085,.085" tags="perkBoomstick"/> <!-- random WeaponHandling -->
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.8" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkBoomstick"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.9" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="base_set" value="600,900" tier="1,6" tags="perkBoomstick"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
<display_value name="dStatStunEffect" value="4"/>
<!-- Reload Camera Shake -->
<triggered_effect trigger="onReloadStart" action="ShakeCamera" shake_speed="0.3" shake_amplitude="15" shake_time="-1">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onReloadStop" action="ShakeCamera" shake_speed="0" shake_amplitude="0" shake_time="1">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="IsFPV"/>
</triggered_effect>
<!-- FIX unzoomgroup refresh -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<item name="IZYgunT4TACshotgunM1014">
<property name="Tags" value="IZY,IZYSGDB,overrideSounds,weapon,reloadPenalty,ranged,holdBreathAiming,gun,shortRange,shotgun,barrelAttachments,sideAttachments,smallTopAttachments,stock,bottomAttachments,attStrength,perkBoomstick,modGunShotgunTubeExtenderMagazine,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
<property name="DisplayType" value="rangedShotgun"/>
<property name="HoldType" value="30"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?IZY_Shotgun_M4ter.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_Shotgun_Pack_MainResource.unity3d?DROP_Shotgun_M4ter.Prefab"/>
<property name="Material" value="MShotgunParts"/>
<property name="Weight" value="4"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="CustomIcon" value="IZYgunT4TACshotgunM1014"/>
<property name="RepairTools" value="IZYadvancegunrepairkit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="DescriptionKey" value="IZYgunT4TACshotgunM1014Desc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="10000"/>
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunShotgunT2PumpShotgun -->
<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="shotgun_polymer_grab"/>
<property name="SoundPlace" value="shotgun_polymer_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunShellPremium,ammoShotgunShellDragoBreath"/>
<property name="Reload_time" value="2.6"/>
<property name="Sound_start" value="M1014A1_fire"/>
<property name="Sound_repeat" value="M1014A1_fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<property name="ScopeOffset" value="-.00062,.088,.065"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value=".0062,.05,.25"/>
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
</property>
<effect_group name="gunShotgunT3AutoShotgun">
<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkBoomstick"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkBoomstick"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/> <!-- 2.3s -->
<passive_effect name="ModSlots" operation="base_set" value="1,1,2,3,4,5" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="350" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="13" tags="perkBoomstick"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkBoomstick"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkBoomstick"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.085,.085" tags="perkBoomstick"/> <!-- random WeaponHandling -->
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2.8" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3.6" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.5" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.5" tags="perkBoomstick"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.9" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="base_set" value="800,1200" tier="1,6" tags="perkBoomstick"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
<display_value name="dStatStunEffect" value="4"/>
<!-- Reload Camera Shake -->
<triggered_effect trigger="onReloadStart" action="ShakeCamera" shake_speed="0.3" shake_amplitude="15" shake_time="-1">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onReloadStop" action="ShakeCamera" shake_speed="0" shake_amplitude="0" shake_time="1">
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="IsFPV"/>
</triggered_effect>
<!-- FIX unzoomgroup refresh -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Unzoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Zoomgroup">
<requirement name="IsFPV"/>
</triggered_effect>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfRun" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStart" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
</append>
</configs>