using System.Collections.Generic; using UnityEngine; namespace KFCommonUtilityLib.KFAttached.Render { [AddComponentMenu("")] internal class MagnifyScopeTargetRef : MonoBehaviour { private HashSet targets = new HashSet(); private void OnRenderImage(RenderTexture source, RenderTexture destination) { foreach (var target in targets) { target.RenderImageCallback(source, destination); } Graphics.Blit(source, destination); } internal void AddTarget(MagnifyScope target) { if (targets.Count == 0) { enabled = true; } targets.Add(target); } internal void RemoveTarget(MagnifyScope target) { targets.Remove(target); if(targets.Count == 0 ) { enabled = false; } } } }