using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace KFCommonUtilityLib { public class TemporaryMuzzleFlash : TemporaryObject { private void OnDisable() { StopAllCoroutines(); if (destroyMaterials) { Utils.CleanupMaterialsOfRenderers(transform.GetComponentsInChildren()); } Destroy(gameObject); } } }