using KFCommonUtilityLib.Scripts.StaticManagers; namespace KFCommonUtilityLib.Scripts.NetPackages { public class NetPackageEntityActionIndex : NetPackage { private int entityID; private int mode; public NetPackageEntityActionIndex Setup(int entityID, int mode) { this.entityID = entityID; this.mode = mode; return this; } public override int GetLength() { return 5; } public override void ProcessPackage(World _world, GameManager _callbacks) { if (MultiActionManager.SetModeForEntity(entityID, mode) && ConnectionManager.Instance.IsServer) { ConnectionManager.Instance.SendPackage(NetPackageManager.GetPackage().Setup(entityID, mode), false, -1, entityID); } } public override void write(PooledBinaryWriter _writer) { base.write(_writer); _writer.Write(entityID); _writer.Write((byte)mode); } public override void read(PooledBinaryReader _reader) { entityID = _reader.ReadInt32(); mode = _reader.ReadByte(); } } }