Debug AnyCPU {1A3E0DEF-D290-4D3E-BC2D-1B66AB174F47} Library Properties KFCommonUtilityLib KFCommonUtilityLib v4.8 512 true 9.0 true portable false .\ TRACE;DEBUG;NotEditor prompt 4 true portable true .\ TRACE;NotEditor prompt 4 true true OnOutputUpdated ..\0_TFP_Harmony\MonoMod.Utils.dll False ..\..\7DaysToDie_Data\Managed\mscorlib.dll False ..\0_TFP_Harmony\0Harmony.dll False ..\..\7DaysToDie_Data\Managed\Assembly-CSharp.dll False ..\..\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll False ..\..\7DaysToDie_Data\Managed\Autodesk.Fbx.dll False False .\DOTween.dll False False .\GearsAPI.dll False ..\..\7DaysToDie_Data\Managed\InControl.dll False ..\..\7DaysToDie_Data\Managed\LogLibrary.dll False ..\0_TFP_Harmony\Mono.Cecil.dll False ..\0_TFP_Harmony\Mono.Cecil.Mdb.dll False ..\0_TFP_Harmony\Mono.Cecil.Pdb.dll False ..\0_TFP_Harmony\Mono.Cecil.Rocks.dll False False .\TreeCollections.dll False ..\..\7DaysToDie_Data\Managed\Unity.Animation.Rigging.dll False ..\..\7DaysToDie_Data\Managed\Unity.Burst.dll False ..\..\7DaysToDie_Data\Managed\Unity.Formats.Fbx.Runtime.dll False ..\..\7DaysToDie_Data\Managed\Unity.Mathematics.dll False ..\..\7DaysToDie_Data\Managed\Unity.Postprocessing.Runtime.dll False ..\..\7DaysToDie_Data\Managed\Unity.Profiling.Core.dll False ..\..\7DaysToDie_Data\Managed\Unity.TextMeshPro.dll False ..\..\7DaysToDie_Data\Managed\UnityEngine.dll False ..\..\7DaysToDie_Data\Managed\UnityEngine.AnimationModule.dll False ..\..\7DaysToDie_Data\Managed\UnityEngine.AudioModule.dll False ..\..\7DaysToDie_Data\Managed\UnityEngine.CoreModule.dll False ..\..\7DaysToDie_Data\Managed\UnityEngine.ImageConversionModule.dll False ..\..\7DaysToDie_Data\Managed\UnityEngine.IMGUIModule.dll False ..\..\7DaysToDie_Data\Managed\UnityEngine.InputLegacyModule.dll False ..\..\7DaysToDie_Data\Managed\UnityEngine.ParticleSystemModule.dll False ..\..\7DaysToDie_Data\Managed\UnityEngine.PhysicsModule.dll False ..\..\7DaysToDie_Data\Managed\UnityEngine.TextRenderingModule.dll False ..\..\7DaysToDie_Data\Managed\UnityEngine.UI.dll False ..\..\7DaysToDie_Data\Managed\UnityEngine.UIModule.dll False BlendConstraintReverseAdaptor.cs ChainIKConstraintReverseAdaptor.cs DampedTransformReverseAdaptor.cs MultiAimConstraintReverseAdaptor.cs MultiParentConstraintReverseAdaptor.cs MultiPositionConstraintReverseAdaptor.cs MultiReferentialConstraintReverseAdaptor.cs MultiRotationConstraintReverseAdaptor.cs OverrideTransformReverseAdaptor.cs TwistChainConstraintReverseAdaptor.cs TwistCorrectionReverseAdaptor.cs TwoBoneIKConstraintReverseAdaptor.cs AnimationProceduralRecoildAbs.cs AnimationAimRecoilReferences.cs AnimationRandomRecoil.cs AnimationRandomSound.cs AnimationReloadEvents.cs AnimationFiringEvents.cs AnimationSmokeParticle.cs RigWeightOverTime.cs AnimationAimRecoilResetState.cs AnimationCustomReloadState.cs AnimationRandomRecoilState.cs AnimationResetRigWeightState.cs AnimatorRandomSwitch.cs KFCommonUtilityLib.asmdef ApexWeaponHudControllerBase.cs ChargeUpController.cs RigActivationBinding.cs TransformActivationBinding.cs WeaponColorController.cs WeaponColorControllerBase.cs WeaponLabelController.cs WeaponLabelControllerBase.cs WeaponLabelControllerChargeUp.cs WeaponLabelControllerDevotion.cs WeaponTextProController.cs LeanAudio.cs LeanSmooth.cs LeanTest.cs LeanTween.cs LeanTweenExt.cs LTDescr.cs LTDescrOptional.cs LTSeq.cs AttachmentReference.cs AudioSourceGroup.cs BlendConstraintAdaptor.cs ChainIKConstraintAdaptor.cs DampedTransformAdaptor.cs TwistNode.cs MultiAimConstraintAdaptor.cs MultiParentConstraintAdaptor.cs MultiPositionConstraintAdaptor.cs MultiReferentialConstraintAdaptor.cs MultiRotationConstraintAdaptor.cs OverrideTransformAdaptor.cs RigAdaptorAbs.cs TwistChainConstraintAdaptor.cs TwistCorrectionAdaptor.cs TwoBoneIKConstraintAdaptor.cs RigConverter.cs RigTargets.cs KFExtensions.cs FPSDemoGUI.cs FPSDemoReactivator.cs FPSFireManager.cs MouseLock.cs FPSLightCurves.cs FPSParticleSystemScaler.cs FPSRandomRotateAngle.cs FPSShaderColorGradient.cs FPSShaderFloatCurves.cs MaterialType.cs AnimatorActionIndexDebug.cs {a32d3424-8454-4b87-9554-ab0734819328} CustomPlayerActionManager KFAttached J:\Unity Projects\AnimationPlayground\Assets\ if exist "$(UnityProjectPath)" ( echo Unity project found, copying attached scripts... robocopy "$(ProjectDir)$(AttachedScriptFolder)" "$(UnityProjectPath)$(AttachedScriptFolder)" /MIR || set errorlevel=0 )