using System.Collections.Generic; internal class Dayuppy_BuildIntervalPatches { [HarmonyPatch] public class GameManagercreateWorldBuildInterval { private static IEnumerable TargetMethods() { yield return AccessTools.EnumeratorMoveNext(AccessTools.Method(typeof(GameManager), "createWorld")); } public static void Postfix(GameManager __instance) { Constants.cBuildIntervall = 0.5f; //Default setting. PrefabEditor is 0.2f. } } }