Files
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

83 lines
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XML

<configs>
<!-- BUFF THAT MAKE GLOVES VISIBLE -->
<append xpath="/buffs">
<buff name="01Pocketmod" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
<stack_type value="ignore"/>
<duration value="0"/>
<effect_group>
<requirement name="IsFPV"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" transform_path="Pocket_modgroup_left"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Pocket_modgroup_left"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="Pocket_modgroup_left"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" transform_path="Pocket_modgroup_right"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Pocket_modgroup_right"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="Pocket_modgroup_right"/>
</effect_group>
</buff>
<buff name="01PlatingmodSteel" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
<stack_type value="ignore"/>
<duration value="0"/>
<effect_group>
<requirement name="IsFPV"/>
<requirement name="HasBuff" buff="WearingArmorBrownLeather"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm001"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm001"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="Armormod_Steelplat_Forarm001"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm002"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm002"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="Armormod_Steelplat_Forarm002"/>
</effect_group>
<effect_group>
<requirement name="IsFPV"/>
<requirement name="HasBuff" buff="WearingArmorBlackLeather"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm001"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm001"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="Armormod_Steelplat_Forarm001"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm002"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm002"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="Armormod_Steelplat_Forarm002"/>
</effect_group>
<effect_group>
<requirement name="IsFPV"/>
<requirement name="HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm001"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm001"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="Armormod_Steelplat_Forarm001"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm002"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Armormod_Steelplat_Forarm002"/>
<triggered_effect trigger="onSelfBuffRemove" action="SetTransformActive" active="false" transform_path="Armormod_Steelplat_Forarm002"/>
</effect_group>
</buff>
<buff name="IZYAUTOPISTOLEffect" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
<stack_type value="ignore"/>
<duration value="0"/>
<effect_group tiered="false">
<passive_effect name="BurstRoundCount" operation="base_set" value="999"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value=".25"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="2"/>
</effect_group>
</buff>
<buff name="IZYBURSTPISTOLEffect" hidden="true" icon="ui_game_symbol_lightbulb" remove_on_death="false">
<stack_type value="ignore"/>
<duration value="0"/>
<effect_group tiered="false">
<passive_effect name="BurstRoundCount" operation="base_set" value="999"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value=".25"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="2"/>
</effect_group>
</buff>
</append>
</configs>