Files
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

1354 lines
91 KiB
XML

<configs>
<append xpath="/items">
<!-- *************************** -->
<!-- IZY_AMMO_556 -->
<!-- *************************** -->
<item name="ammo556mmBulletBall">
<property name="Extends" value="ammo9mmBulletBall"/>
<property name="DescriptionKey" value="ammo556mmBulletBallDesc"/>
<property name="CustomIcon" value="IZYammo556mmBulletBall"/>
<property name="Tags" value="ammo762mm"/>
<property name="Stacknumber" value="200"/>
<property name="EconomicValue" value="9"/>
<property name="TraderStageTemplate" value="ammoTier1"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<effect_group name="ammo762mmBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="36" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="7" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="16" tags="barrelExplosive"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
<!-- 5.56 Special Passive -->
<!-- + Againt armored enemy -->
<passive_effect name="TargetArmor" operation="perc_add" value="-.2"/><display_value name="dTargetArmor" value="-.2"/>
<!-- bullet can go through 1 zombie by default -->
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1"/><display_value name="dTargetPenetration" value="1"/>
</effect_group>
</item>
<item name="ammo556mmHIpower">
<property name="Extends" value="ammo9mmBulletBall"/>
<property name="DescriptionKey" value="ammo556mmHIpowerDesc"/>
<property name="CustomIcon" value="IZYammo556mmHighPower"/>
<property name="Tags" value="ammo762mm"/>
<property name="Stacknumber" value="200"/>
<property name="EconomicValue" value="12"/>
<property name="TraderStageTemplate" value="ammoTier2"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<effect_group name="ammo762mmBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="55" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="16" tags="barrelExplosive"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
<!-- no entity Penetration bonus but recieve headshot Bonus -->
<passive_effect name="TargetArmor" operation="perc_add" value="-.4"/><display_value name="dTargetArmor" value="-.4"/>
<passive_effect name="DamageModifier" operation="base_add" value="50" tags="head"/>
</effect_group>
</item>
<item name="ammo556mmArmorPiercing">
<property name="Extends" value="ammo9mmBulletBall"/>
<property name="DescriptionKey" value="ammo556mmArmorPiercingDesc"/>
<property name="CustomIcon" value="IZYammo556mmArmorpiercing"/>
<property name="Tags" value="ammo762mm"/>
<property name="Stacknumber" value="200"/>
<property name="EconomicValue" value="18"/>
<property name="TraderStageTemplate" value="ammoTier3"/>
<property name="SoundPickup" value="bullets_grab"/>
<property name="SoundPlace" value="bullets_place"/>
<effect_group name="ammo762mmBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="46" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="7" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="16" tags="barrelExplosive"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
<!-- AP Ability -->
<passive_effect name="TargetArmor" operation="perc_add" value="-.8"/><display_value name="dTargetArmor" value="-.8"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="3"/><display_value name="dTargetPenetration" value="3"/>
</effect_group>
</item>
<!-- AMMObundle -->
<!-- AMMObundle -->
<!-- AMMObundle -->
<item name="ammo556mmBulletBallBundle">
<property name="Extends" value="ammoBundleMaster"/>
<property name="CustomIcon" value="IZYammo556mmBulletBall"/>
<property name="EconomicValue" value="1000"/>
<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammoBundle762mmBulletBall -->
<property class="Action0">
<property name="Create_item" value="ammo556mmBulletBall"/>
</property>
</item>
<item name="ammo556mmHIpowerBundle">
<property name="Extends" value="ammoBundleMaster"/>
<property name="CustomIcon" value="IZYammo556mmHighPower"/>
<property name="EconomicValue" value="1500"/>
<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammoBundle762mmBulletBall -->
<property class="Action0">
<property name="Create_item" value="ammo556mmHIpower"/>
</property>
</item>
<item name="ammo556mmArmorPiercingBundle">
<property name="Extends" value="ammoBundleMaster"/>
<property name="CustomIcon" value="IZYammo556mmArmorpiercing"/>
<property name="EconomicValue" value="1700"/>
<property name="TraderStageTemplate" value="ammoTier3"/><!-- ammoBundle762mmBulletBall -->
<property class="Action0">
<property name="Create_item" value="ammo556mmArmorPiercing"/>
</property>
</item>
<!-- *************************** -->
<!-- IZY_556_AR_CARBINE -->
<!-- *************************** -->
<item name="IZYgunT2ARCabineCAR15">
<property name="Tags" value="IZY,IZYFH,overrideSounds,weapon,ranged,holdBreathAiming,shortRange,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="71"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?IZY_AR_CAR15.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?DROP_AR_CAR15.Prefab"/>
<property name="CustomIcon" value="IZYgunT2ARCabineCAR15"/>
<property name="Material" value="MMachineGunParts"/>
<property name="DescriptionKey" value="IZYgunT2ARCabineCAR15Desc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Weight" value="4"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="EconomicValue" value="2200"/>
<property name="TraderStageTemplate" value="baseTier2"/><!-- gunMGT2TacticalAR -->
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="rifle_polymer_grab"/>
<property name="SoundPlace" value="rifle_polymer_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo556mmBulletBall,ammo556mmHIpower,ammo556mmArmorPiercing"/>
<property name="Sound_start" value="M4CARINE_fire"/>
<property name="Sound_loop" value="M4CARINE_fire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Sound_end" value=""/>
<property name="Particles_muzzle_fire" value="nailgunfire"/>
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="-.0008,-.003,-.01"/>
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
</property>
<effect_group name="gunMGT2TacticalAR">
<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="45" tags="perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="base_add" value="6" tags="perkMachineGunner"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.1" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="490" tags="perkMachineGunner"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkMachineGunner"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7" tags="perkMachineGunner"/> <!-- 3.8s -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.8" tags="perkMachineGunner"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.8" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".7" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.3" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.8" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".8" tags="perkMachineGunner"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.5" tags="perkMachineGunner"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkMachineGunner"/> <!-- ak47 -->
<passive_effect name="DegradationMax" operation="base_set" value="500,800" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="250" tags="EconomicValue"/>
<!-- Carbine Bonus -->
<passive_effect name="RunSpeed" operation="perc_add" value=".12"/>
<passive_effect name="WalkSpeed" operation="perc_add" value=".16"/>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<!-- ************************************************************************************************************ -->
<!-- ************************************************************************************************************ -->
<!-- ************************************************************************************************************ -->
<item name="IZYgunT3ARCabineM4Carbine">
<property name="Tags" value="IZY,IZYFH,overrideSounds,weapon,ranged,holdBreathAiming,shortRange,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="71"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?IZY_AR_M4CARBINE.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?DROP_AR_M4CARBINE.Prefab"/>
<property name="CustomIcon" value="IZYgunT3ARCabineM4Carbine"/>
<property name="Material" value="MMachineGunParts"/>
<property name="DescriptionKey" value="IZYgunT3ARCabineM4CarbineDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Weight" value="6"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="EconomicValue" value="5000"/>
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunMGT2TacticalAR -->
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="rifle_polymer_grab"/>
<property name="SoundPlace" value="rifle_polymer_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo556mmBulletBall,ammo556mmHIpower,ammo556mmArmorPiercing"/>
<property name="Sound_start" value="M4CARINE2_fire"/>
<property name="Sound_loop" value="M4CARINE2_fire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Sound_end" value=""/>
<property name="Particles_muzzle_fire" value="nailgunfire"/>
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="-.0009,0,-.008"/>
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
</property>
<effect_group name="gunMGT2TacticalAR">
<passive_effect name="MaxRange" operation="base_set" value="80" tags="perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="55" tags="perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="base_add" value="29" tags="perkMachineGunner"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.1" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="490" tags="perkMachineGunner"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".75" tags="perkMachineGunner"/> <!-- 3.8s -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.6" tags="perkMachineGunner"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.6" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".19" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".6" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkMachineGunner"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkMachineGunner"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.2" tags="perkMachineGunner"/> <!-- ak47 -->
<passive_effect name="DegradationMax" operation="base_set" value="800,1200" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<!-- Carbine Bonus -->
<passive_effect name="RunSpeed" operation="perc_add" value=".25"/>
<passive_effect name="WalkSpeed" operation="perc_add" value=".4"/>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<!-- *************************** -->
<!-- IZY_556_BULLPUP_RIFLE -->
<!-- *************************** -->
<item name="IZYgunT4BULLPUPHellionVHS2">
<property name="Tags" value="IZY,IZYFH,overrideSounds,weapon,ranged,holdBreathAiming,shortRange,gun,barrelAttachments,drumMagazine,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="60"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_BP_LMG.unity3d?IZY_BULLPUP_VHS2.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_BP_LMG.unity3d?DROP_BP_VHS2.Prefab"/>
<property name="CustomIcon" value="IZYgunT4BULLPUPHellionVHS2"/>
<property name="Material" value="MMachineGunParts"/>
<property name="DescriptionKey" value="IZYgunT4BULLPUPHellionVHS2Desc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Weight" value="6"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="EconomicValue" value="10000"/>
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunMGT2TacticalAR -->
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="rifle_polymer_grab"/>
<property name="SoundPlace" value="rifle_polymer_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo556mmBulletBall,ammo556mmHIpower,ammo556mmArmorPiercing"/>
<property name="Sound_start" value="M4CARINE2_fire"/>
<property name="Sound_loop" value="M4CARINE2_fire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Sound_end" value=""/>
<property name="Particles_muzzle_fire" value="nailgunfire"/>
<property name="Particles_muzzle_fire_fpv" value="nailgunfire"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="-.00217,-.0385,.1"/>
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
</property>
<effect_group name="gunMGT2TacticalAR">
<passive_effect name="MaxRange" operation="base_set" value="85" tags="perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="58" tags="perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="base_add" value="32" tags="perkMachineGunner"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.1" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="510" tags="perkMachineGunner"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
<passive_effect name="MagazineSize" operation="base_set" value="40" tags="perkMachineGunner"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkMachineGunner"/> <!-- 3.8s -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.4" tags="perkMachineGunner"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.4" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".16" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkMachineGunner"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.8" tags="perkMachineGunner"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.4" tags="perkMachineGunner"/> <!-- ak47 -->
<passive_effect name="DegradationMax" operation="base_set" value="1200,1800" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="350" tags="EconomicValue"/>
<!-- Carbine Bonus -->
<passive_effect name="RunSpeed" operation="perc_add" value=".28"/>
<passive_effect name="WalkSpeed" operation="perc_add" value=".6"/>
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<!-- *************************** -->
<!-- IZY_556_MARKSMAN_RIFLE -->
<!-- *************************** -->
<item name="IZYgunT3MarksManRifle556M16A2DMR">
<property name="Tags" value="IZY,IZYMMR,IZYFH,overrideSounds,weapon,ranged,reloadPenalty,holdBreathAiming,magazine,firingMode,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
<property name="DisplayType" value="rangedGunNoMag"/>
<property name="HoldType" value="71"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?IZY_MMR_M16A2DMR.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_AR_CB.unity3d?DROP_MMR_M16A2.Prefab"/>
<property name="CustomIcon" value="IZYgunT3MarksManRifle556M16A2DMR"/>
<property name="DescriptionKey" value="IZYgunT3MarksManRifle556M16A2DMRDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Material" value="MRifleParts"/>
<property name="Weight" value="4"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="5300"/>
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunRifleT1HuntingRifle -->
<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="rifle_wood_grab"/>
<property name="SoundPlace" value="rifle_wood_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo556mmBulletBall,ammo556mmHIpower,ammo556mmArmorPiercing"/>
<property name="Sound_start" value="M16A2S_fire"/>
<property name="Sound_loop" value="M16A2S_fire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Sound_end" value=""/>
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="-.0008,-.002,-.011"/>
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
</property>
<effect_group name="gunRifleT2LeverActionRifle">
<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="360" tags="perkDeadEye"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkDeadEye"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7" tags="perkDeadEye"/> <!-- 2.7s -->
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="42" tags="perkDeadEye"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="base_add" value="-.5,1.6"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".06" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".8" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.12" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".12" tags="perkDeadEye"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.4" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="base_set" value="800,1200" tier="1,6" tags="perkDeadEye"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="DamageModifier" operation="base_add" value="200" tags="head"/>
<!-- DON'T TOUCH THESE SHITS BELOW PLEASE -->
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
<!-- *************************** -->
<!-- IZY_556_LIGHT_MACHINEGUN -->
<!-- *************************** -->
<item name="IZYgunT3LMGM249FNminimi">
<property name="Tags" value="IZY,IZYLMG,IZYFH,overrideSounds,weapon,ranged,holdBreathAiming,reloadPenalty,gun,drumMagazine,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="60"/>
<property name="Meshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_BP_LMG.unity3d?IZY_LMG_M249.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/IZY_556_Pack_MainResource_BP_LMG.unity3d?DROP_LMG_M249.Prefab"/>
<property name="CustomIcon" value="IZYgunT3LMGM249FNminimi"/>
<property name="Material" value="MMachineGunParts"/>
<property name="DescriptionKey" value="IZYgunT3LMGM249FNminimiDesc"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Weight" value="6"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="EconomicValue" value="5600"/>
<property name="TraderStageTemplate" value="baseTier3"/><!-- gunMGT2TacticalAR -->
<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic, -->
<property name="ShowQuality" value="true"/>
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="rifle_polymer_grab"/>
<property name="SoundPlace" value="rifle_polymer_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo556mmBulletBall,ammo556mmHIpower,ammo556mmArmorPiercing"/>
<property name="Sound_start" value="FNM249_fire"/>
<property name="Sound_loop" value="FNM249_fire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="AutoReload" value="false"/>
<property name="Sound_end" value=""/>
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="-.00018,-.0156,.12"/>
<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
</property>
<effect_group name="gunMGT2TacticalAR">
<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="48" tags="perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="base_add" value="29" tags="perkMachineGunner"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.1" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkMachineGunner"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
<passive_effect name="MagazineSize" operation="base_set" value="100" tags="perkMachineGunner"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".78" tags="perkMachineGunner"/> <!-- 3.8s -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.7" tags="perkMachineGunner"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.7" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".19" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="2.2" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.4" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".8" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.4" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkMachineGunner"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkMachineGunner"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.2" tags="perkMachineGunner"/> <!-- ak47 -->
<passive_effect name="DegradationMax" operation="base_set" value="1200,1600" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<!-- Carbine Bonus -->
<passive_effect name="RunSpeed" operation="perc_add" value="-.2"/>
<passive_effect name="WalkSpeed" operation="perc_add" value="-.12"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="IZYBeltAmmoCheck"/>
<!-- LMG AMMO BELT EFFECT -->
<!-- LMG AMMO BELT EFFECT -->
<!-- LMG AMMO BELT EFFECT -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="IZYBeltAmmoCheck">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="IZYBeltAmmoCheck">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="IZYBeltAmmoCheck"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_13">
<requirement name="RoundsInMagazine" operation="LT" value="13"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_12">
<requirement name="RoundsInMagazine" operation="LT" value="12"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_11">
<requirement name="RoundsInMagazine" operation="LT" value="11"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_10">
<requirement name="RoundsInMagazine" operation="LT" value="10"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_09">
<requirement name="RoundsInMagazine" operation="LT" value="9"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_08">
<requirement name="RoundsInMagazine" operation="LT" value="8"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_07">
<requirement name="RoundsInMagazine" operation="LT" value="7"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_06">
<requirement name="RoundsInMagazine" operation="LT" value="6"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_05">
<requirement name="RoundsInMagazine" operation="LT" value="5"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_04">
<requirement name="RoundsInMagazine" operation="LT" value="4"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_03">
<requirement name="RoundsInMagazine" operation="LT" value="3"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_02">
<requirement name="RoundsInMagazine" operation="LT" value="2"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_01">
<requirement name="RoundsInMagazine" operation="LT" value="1"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_13">
<requirement name="RoundsInMagazine" operation="LT" value="13"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_12">
<requirement name="RoundsInMagazine" operation="LT" value="12"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_11">
<requirement name="RoundsInMagazine" operation="LT" value="11"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_10">
<requirement name="RoundsInMagazine" operation="LT" value="10"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_09">
<requirement name="RoundsInMagazine" operation="LT" value="9"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_08">
<requirement name="RoundsInMagazine" operation="LT" value="8"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_07">
<requirement name="RoundsInMagazine" operation="LT" value="7"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_06">
<requirement name="RoundsInMagazine" operation="LT" value="6"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_05">
<requirement name="RoundsInMagazine" operation="LT" value="5"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_04">
<requirement name="RoundsInMagazine" operation="LT" value="4"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_03">
<requirement name="RoundsInMagazine" operation="LT" value="3"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_02">
<requirement name="RoundsInMagazine" operation="LT" value="2"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionStart" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_01">
<requirement name="RoundsInMagazine" operation="LT" value="1"/>
</triggered_effect>
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_13">
<requirement name="RoundsInMagazine" operation="LT" value="13"/>
</triggered_effect>
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_12">
<requirement name="RoundsInMagazine" operation="LT" value="12"/>
</triggered_effect>
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_11">
<requirement name="RoundsInMagazine" operation="LT" value="11"/>
</triggered_effect>
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_10">
<requirement name="RoundsInMagazine" operation="LT" value="10"/>
</triggered_effect>
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_09">
<requirement name="RoundsInMagazine" operation="LT" value="9"/>
</triggered_effect>
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_08">
<requirement name="RoundsInMagazine" operation="LT" value="8"/>
</triggered_effect>
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_07">
<requirement name="RoundsInMagazine" operation="LT" value="7"/>
</triggered_effect>
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_06">
<requirement name="RoundsInMagazine" operation="LT" value="6"/>
</triggered_effect>
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_05">
<requirement name="RoundsInMagazine" operation="LT" value="5"/>
</triggered_effect>
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_04">
<requirement name="RoundsInMagazine" operation="LT" value="4"/>
</triggered_effect>
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_03">
<requirement name="RoundsInMagazine" operation="LT" value="3"/>
</triggered_effect>
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_02">
<requirement name="RoundsInMagazine" operation="LT" value="2"/>
</triggered_effect>
<triggered_effect trigger=" onSelfPrimaryActionUpdate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="belt556_01">
<requirement name="RoundsInMagazine" operation="LT" value="1"/>
</triggered_effect>
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_13">
</triggered_effect>
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_12">
</triggered_effect>
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_11">
</triggered_effect>
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_10">
</triggered_effect>
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_09">
</triggered_effect>
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_08">
</triggered_effect>
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_07">
</triggered_effect>
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_06">
</triggered_effect>
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_05">
</triggered_effect>
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_04">
</triggered_effect>
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_03">
</triggered_effect>
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_02">
</triggered_effect>
<triggered_effect trigger="onReloadStop" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="belt556_01">
</triggered_effect>
<!-- XXXXXXXXXX -->
<!-- XXXXXXXXXX -->
<!-- XXXXXXXXXX -->
<!-- SHOW HIDE FPV TPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="FPV_GROUP"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="3rdPV_GROUP"/>
<!-- Muzzle Tracer tail -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzle_TRACER_C"/>
<!-- Fancy effect like smoke barrel Eject -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Fancy_shits2"/>
<!-- MuzzleFlash FPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B2"/>
<!-- MuzzleLightFPV -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV2"/>
</effect_group>
<!-- Hide Holdtype Hands -->
<effect_group>
<requirement name="IsFPV"/>
<!-- Raw hands -->
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" transform_path="body"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="hands"/>
<triggered_effect trigger="onSelfCrouch" action="SetTransformActive" active="false" transform_path="body"/>
<!-- Armor part -->
</effect_group>
<effect_group>
<requirement name="IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<effect_group>
<requirement name="!IsMale"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="hands"/>
<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="true" transform_path="body"/>
</effect_group>
<!-- Refresh hands when no glove is on -->
<effect_group>
<requirement name="ItemHasTags" tags="IZY"/>
<requirement name="!HasBuff" buff="WearingArmorBrownLeather"/>
<requirement name="!HasBuff" buff="WearingArmorBlackLeather"/>
<requirement name="!HasBuff" buff="WearingArmorDarkLeather"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="RefreshHand"/>
</effect_group>
</item>
</append>
</configs>