Files
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

2928 lines
143 KiB
XML

<Config>
<remove xpath="/quests/quest[@id='quest_reward_tourist_zombie_slayer']"/>
<remove xpath="/quests/quest[@id='quest_reward_mutated_zombie_slayer']"/>
<remove xpath="/quests/quest_list/quest[@id='intro_buried_supplies']" />
<setattribute xpath="/quests/quest[@id='tier2_nexttrader']/objective[@type='Goto']/property[@name='location_tag']" name="value">TraderBob</setattribute>
<setattribute xpath="/quests/quest[@id='tier2_nexttrader']/objective[@type='Goto']/property[@name='location_name']" name="value">trader_bob</setattribute>
<setattribute xpath="/quests/quest[@id='tier3_nexttrader']/objective[@type='Goto']/property[@name='location_tag']" name="value">TraderHugh</setattribute>
<setattribute xpath="/quests/quest[@id='tier3_nexttrader']/objective[@type='Goto']/property[@name='location_name']" name="value">trader_hugh</setattribute>
<setattribute xpath="/quests/quest[@id='tier4_nexttrader']/objective[@type='Goto']/property[@name='location_tag']" name="value">TraderJoel</setattribute>
<setattribute xpath="/quests/quest[@id='tier4_nexttrader']/objective[@type='Goto']/property[@name='location_name']" name="value">trader_joel</setattribute>
<setattribute xpath="/quests/quest[@id='tier5_nexttrader']/objective[@type='Goto']/property[@name='location_tag']" name="value">TraderJen</setattribute>
<setattribute xpath="/quests/quest[@id='tier5_nexttrader']/objective[@type='Goto']/property[@name='location_name']" name="value">trader_jen</setattribute>
<!--<remove xpath="/quests/quest_list/quest[@id='tier2_fetch_clear']" />
<remove xpath="/quests/quest_list/quest[@id='tier3_fetch']" />
<remove xpath="/quests/quest_list/quest[@id='tier3_fetch_clear']" />
<remove xpath="/quests/quest_list/quest[@id='tier4_fetch_clear']" />-->
<!--<setattribute xpath="/quests/quest[contains(@id,'contraband_collection')]/objective[@type='StayWithin']/property[@name='radius']" name="value">20</setattribute>
<setattribute xpath="/quests/quest[contains(@id,'contraband_collection')]/objective[@type='TreasureChest']/property[@name='default_radius']" name="value">15</setattribute>-->
<!--<insertAfter xpath="/quests/quest[@id='tier3_buried_supplies']">
<quest id="tier2_fetch_infested">
<property name="name_key" value="quest_tier2_infested_clear" param1="name" />
<property name="subtitle_key" value="quest_fetch_subtitle" />
<property name="description_key" value="quest_fetch_description" />
<property name="icon" value="ui_game_symbol_quest" />
<property name="repeatable" value="true" />
<property name="category_key" value="quest" />
<property name="difficulty_tier" value="2" param1="difficulty" />
<property name="offer_key" value="quest_tier1_fetch_offer" param1="offer" />
<property name="statement_key" value="quest_fetch_statement" />
<property name="response_key" value="quest_fetch_response" />
<property name="statement_key" value="quest_infestation_statement"/>
<property name="response_key" value="quest_infestation_response"/>
<property name="login_rally_reset" value="true" />
<property name="reward_choices_count" value="5" />
<property name="extra_tags" value="" param1="extra_tags" />
<property name="shareable" value="true" />
<property name="completiontype" value="TurnIn" />
<property name="completion_key" value="quest_fetch_completion" />
<objective type="RandomPOIGoto">
<property name="phase" value="1" />
<property name="biome_filter_type" value="SameBiome" param1="biome_filter_type" />
<property name="biome_filter" value="" param1="biome_filter" />
<property name="nav_object" value="quest" />
<property name="poi_tier" value="1" param1="poi_tier" />
</objective>
<objective type="RallyPoint">
<property name="phase" value="2" />
<property name="nav_object" value="rally" />
</objective>
<objective type="FetchFromContainer">
<property name="phase" value="3" />
<property name="quest_item_ID" value="1" />
<property name="item_count" value="1" />
<property name="default_container" value="cntFetchQuestSatchel" />
<property name="nav_object" value="fetch_container" />
</objective>
<objective type="POIStayWithin">
<property name="phase" value="3" />
<property name="radius" value="25" />
</objective>
<action type="UnlockPOI">
<property name="phase" value="4" />
</action>
<objective type="ReturnToNPC">
<property name="phase" value="4" />
<property name="nav_object" value="return_to_trader" />
</objective>
<objective type="InteractWithNPC">
<property name="phase" value="4" />
<property name="nav_object" value="return_to_trader" />
</objective>
<reward type="Item" id="casinoCoin" value="150" />
<reward type="LootItem" id="groupQuestFood,groupQuestAmmo" isfixed="true" ischosen="true" value="1" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier1" ischosen="true" value="1" />
<reward type="LootItem" id="groupQuestFood" ischosen="true" value="1" />
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="1" />
<reward type="LootItem" id="groupQuestMedical,groupQuestAmmo" ischosen="true" value="1" />
<reward type="LootItem" id="groupQuestResourcesT0" ischosen="true" value="1" />
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier1" phase="4" />
</quest>
<quest id="tier3_fetch_infested" template="tier2_fetch_infested">
<variable name="name" value="quest_tier3_infested_clear" />
<property name="subtitle_key" value="quest_infestation_subtitle" />
<property name="description_key" value="quest_tier2_infested_clear_offer" />
<variable name="offer" value="quest_tier3_infested_clear_offer" />
<variable name="difficulty" value="3" />
<variable name="extra_tags" value="infested" />
<variable name="poi_tier" value="2" />
<variable name="biome_filter_type" value="SameBiome" />
<variable name="biome_filter" value="" />
<property name="spawn_multiplier" value="2" param1="spawn_multiplier" />
<property name="gamestage_mod" value=".6" param1="gamestage_mod" />
<property name="gamestage_bonus" value="30" param1="gamestage_bonus" />
<property name="extra_tags" value="infested" param1="extra_tags"/>
<reward type="Item" id="casinoCoin" value="450" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT3" ischosen="true" value="3" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier3" ischosen="true" />
<reward type="LootItem" id="groupFRGenetics" ischosen="true" value="3" />
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="3" />
<reward type="LootItem" id="groupFRPerks" ischosen="true" value="3" />
<reward type="LootItem" id="FuriousRamsayArmorModsTier2" isfixed="true" ischosen="true" value="3" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3" />
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier3" phase="4" />
</quest>
<quest id="tier4_fetch_infested" template="tier3_fetch_infested">
<variable name="name" value="quest_tier4_infested_clear" />
<variable name="offer" value="quest_tier4_fetch_offer" />
<variable name="difficulty" value="4" />
<variable name="extra_tags" value="infested" />
<variable name="poi_tier" value="3" />
<variable name="biome_filter_type" value="AnyBiome" />
<variable name="biome_filter" value="" />
<variable name="extra_tags" value="infested" />
<variable name="poi_tier" value="2" />
<variable name="spawn_multiplier" value="2" />
<variable name="gamestage_mod" value=".6" />
<variable name="gamestage_bonus" value="30" />
<reward type="Item" id="casinoCoin" value="600" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT4" ischosen="true" value="4" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier4" ischosen="true" />
<reward type="LootItem" id="groupFRGenetics" ischosen="true" value="4" />
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="4" />
<reward type="LootItem" id="groupFRPerks" ischosen="true" value="4" />
<reward type="LootItem" id="FuriousRamsayArmorModsTier3" isfixed="true" ischosen="true" value="4" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4" />
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier4" phase="4" />
</quest>
<quest id="tier5_fetch_infested" template="tier3_fetch_infested">
<variable name="name" value="quest_tier5_infested_clear" />
<variable name="offer" value="quest_tier5_fetch_offer" />
<variable name="difficulty" value="5" />
<variable name="extra_tags" value="infested" />
<variable name="poi_tier" value="4" />
<variable name="biome_filter_type" value="AnyBiome" />
<variable name="biome_filter" value="" />
<reward type="Item" id="casinoCoin" value="750" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT5" ischosen="true" value="5" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier5" ischosen="true" />
<reward type="LootItem" id="groupFRGenetics" ischosen="true" value="5" />
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="5" />
<reward type="LootItem" id="groupFRPerks" ischosen="true" value="5" />
<reward type="LootItem" id="FuriousRamsayArmorModsTier4" isfixed="true" ischosen="true" value="5" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5" />
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier5" phase="4" />
</quest>
<quest id="tier6_fetch_infested" template="tier3_fetch_infested">
<variable name="name" value="quest_tier6_infested_clear" />
<variable name="offer" value="quest_tier6_fetch_offer" />
<variable name="difficulty" value="6" />
<variable name="extra_tags" value="infested" />
<variable name="poi_tier" value="5" />
<variable name="biome_filter_type" value="AnyBiome" />
<variable name="biome_filter" value="" />
<reward type="Item" id="casinoCoin" value="1000" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT5" ischosen="true" value="6" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier5" ischosen="true" />
<reward type="LootItem" id="groupFRGenetics" ischosen="true" value="6" />
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="6" />
<reward type="LootItem" id="groupFRPerks" ischosen="true" value="6" />
<reward type="LootItem" id="FuriousRamsayArmorModsTier5" isfixed="true" ischosen="true" value="6" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="6" />
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier6" phase="4" />
</quest>
<quest id="tier2_fetch_clear_infested">
<property name="name_key" value="quest_tier2_infested_clear" param1="name" />
<property name="subtitle_key" value="quest_fetch_clear_subtitle" />
<property name="description_key" value="quest_fetch_clear_description" />
<property name="icon" value="ui_game_symbol_quest" />
<property name="repeatable" value="true" />
<property name="category_key" value="quest" />
<property name="difficulty_tier" value="2" param1="difficulty" />
<property name="offer_key" value="quest_tier2_fetch_clear_offer" param1="offer" />
<property name="statement_key" value="quest_fetch_clear_statement" />
<property name="response_key" value="quest_fetch_clear_response" />
<property name="login_rally_reset" value="true" />
<property name="reward_choices_count" value="5" />
<property name="extra_tags" value="" param1="extra_tags" />
<property name="shareable" value="true" />
<property name="completiontype" value="TurnIn" />
<property name="completion_key" value="quest_fetch_clear_completion" />
<property name="extra_tags" value="infested" param1="extra_tags"/>
<objective type="RandomPOIGoto">
<property name="phase" value="1" />
<property name="biome_filter_type" value="SameBiome" param1="biome_filter_type" />
<property name="biome_filter" value="" param1="biome_filter" />
<property name="nav_object" value="quest" />
</objective>
<objective type="RallyPoint">
<property name="phase" value="2" />
<property name="nav_object" value="rally" />
</objective>
<objective type="ClearSleepers">
<property name="phase" value="3" />
<property name="nav_object" value="sleeper_volume" />
</objective>
<objective type="FetchFromContainer">
<property name="phase" value="3" />
<property name="quest_item_ID" value="1" />
<property name="item_count" value="1" />
<property name="default_container" value="cntFetchQuestSatchel" />
<property name="nav_object" value="fetch_container" />
</objective>
<objective type="POIStayWithin">
<property name="phase" value="3" />
<property name="radius" value="25" />
</objective>
<action type="UnlockPOI">
<property name="phase" value="4" />
</action>
<objective type="ReturnToNPC">
<property name="phase" value="4" />
<property name="nav_object" value="return_to_trader" />
</objective>
<objective type="InteractWithNPC">
<property name="phase" value="4" />
<property name="nav_object" value="return_to_trader" />
</objective>
<reward type="Item" id="casinoCoin" value="300" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT2" ischosen="true" value="2" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier2" ischosen="true" />
<reward type="LootItem" id="groupFRGenetics" ischosen="true" value="2" />
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="2" />
<reward type="LootItem" id="FuriousRamsayArmorModsTier1" isfixed="true" ischosen="true" value="2" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2" />
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier2" phase="4" />
</quest>
<quest id="tier3_fetch_clear_infested" template="tier2_fetch_clear_infested">
<variable name="name" value="quest_tier3_infested_clear" />
<variable name="offer" value="quest_tier3_fetch_clear_offer" />
<variable name="difficulty" value="3" />
<variable name="extra_tags" value="" />
<variable name="biome_filter_type" value="AnyBiome" />
<reward type="Item" id="casinoCoin" value="450" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT3" ischosen="true" value="3" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier3" ischosen="true" />
<reward type="LootItem" id="groupFRGenetics" ischosen="true" value="3" />
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="3" />
<reward type="LootItem" id="groupFRPerks" ischosen="true" value="3" />
<reward type="LootItem" id="FuriousRamsayArmorModsTier2" isfixed="true" ischosen="true" value="3" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3" />
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier3" phase="4" />
</quest>
<quest id="tier4_fetch_clear_infested" template="tier2_fetch_clear_infested">
<variable name="name" value="quest_tier4_infested_clear" />
<variable name="offer" value="quest_tier4_fetch_clear_offer" />
<variable name="difficulty" value="4" />
<variable name="extra_tags" value="" />
<variable name="biome_filter_type" value="AnyBiome" />
<reward type="Item" id="casinoCoin" value="600" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT4" ischosen="true" value="4" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier4" ischosen="true" />
<reward type="LootItem" id="groupFRGenetics" ischosen="true" value="4" />
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="4" />
<reward type="LootItem" id="groupFRPerks" ischosen="true" value="4" />
<reward type="LootItem" id="FuriousRamsayArmorModsTier3" isfixed="true" ischosen="true" value="4" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4" />
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier4" phase="4" />
</quest>
<quest id="tier5_fetch_clear_infested" template="tier2_fetch_clear_infested">
<variable name="name" value="quest_tier5_infested_clear" />
<variable name="offer" value="quest_tier5_fetch_clear_offer" />
<variable name="difficulty" value="5" />
<variable name="extra_tags" value="" />
<variable name="biome_filter_type" value="AnyBiome" />
<reward type="Item" id="casinoCoin" value="750" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT5" ischosen="true" value="5" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier5" ischosen="true" />
<reward type="LootItem" id="groupFRGenetics" ischosen="true" value="5" />
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="5" />
<reward type="LootItem" id="groupFRPerks" ischosen="true" value="5" />
<reward type="LootItem" id="FuriousRamsayArmorModsTier4" isfixed="true" ischosen="true" value="5" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5" />
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier5" phase="4" />
</quest>
<quest id="tier6_fetch_clear_infested" template="tier2_fetch_clear_infested">
<variable name="name" value="quest_tier6_infested_clear" />
<variable name="offer" value="quest_tier6_fetch_clear_offer" />
<variable name="difficulty" value="6" />
<variable name="extra_tags" value="" />
<variable name="biome_filter_type" value="AnyBiome" />
<reward type="Item" id="casinoCoin" value="1000" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT5" ischosen="true" value="6" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier5" ischosen="true" />
<reward type="LootItem" id="groupFRGenetics" ischosen="true" value="6" />
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="6" />
<reward type="LootItem" id="groupFRPerks" ischosen="true" value="6" />
<reward type="LootItem" id="FuriousRamsayArmorModsTier5" isfixed="true" ischosen="true" value="6" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="6" />
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier6" phase="4" />
</quest>
</insertAfter>-->
<remove xpath="/quests/quest[contains(@id,'_fetch') or
contains(@id,'_clear') or
contains(@id,'supplies') or
contains(@id,'_restore_power') or
contains(@id,'_test_turnin') or
contains(@id,'_speed_clear') or
contains(@id,'_contraband_collection') or
contains(@id,'_accelerated_annihilation') or
contains(@id,'_speed_clear') or
contains(@id,'_courier_rescue') or
contains(@id,'_reward_quest_')
]/reward[@type='LootItem']"/>
<remove xpath="/quests/quest[contains(@id,'_fetch') or
contains(@id,'_clear') or
contains(@id,'supplies') or
contains(@id,'_restore_power') or
contains(@id,'_test_turnin') or
contains(@id,'_speed_clear') or
contains(@id,'_contraband_collection') or
contains(@id,'_accelerated_annihilation') or
contains(@id,'_speed_clear') or
contains(@id,'_courier_rescue') or
contains(@id,'_reward_quest_')
]/reward[@type='Item']"/>
<!--<remove xpath="/quests/quest[@id='tier2_accelerated_annihilation' or
@id='tier3_accelerated_annihilation' or
@id='tier4_accelerated_annihilation' or
@id='tier5_accelerated_annihilation' or
@id='tier6_accelerated_annihilation' or
@id='tier1_contraband_collection' or
@id='tier2_contraband_collection' or
@id='tier3_contraband_collection' or
@id='tier4_contraband_collection' or
@id='tier5_contraband_collection' or
@id='tier1_courier_rescue' or
@id='tier2_courier_rescue' or
@id='tier3_courier_rescue' or
@id='tier4_courier_rescue' or
@id='tier5_courier_rescue' or
@id='tier1_speed_clear' or
@id='tier2_speed_clear' or
@id='tier3_speed_clear' or
@id='tier4_speed_clear' or
@id='tier5_speed_clear' or
contains(@id,'_reward_quest_')
]/reward[@type='LootItem']" />
<remove xpath="/quests/quest[@id='tier2_accelerated_annihilation' or
@id='tier3_accelerated_annihilation' or
@id='tier4_accelerated_annihilation' or
@id='tier5_accelerated_annihilation' or
@id='tier6_accelerated_annihilation' or
@id='tier1_contraband_collection' or
@id='tier2_contraband_collection' or
@id='tier3_contraband_collection' or
@id='tier4_contraband_collection' or
@id='tier5_contraband_collection' or
@id='tier1_courier_rescue' or
@id='tier2_courier_rescue' or
@id='tier3_courier_rescue' or
@id='tier4_courier_rescue' or
@id='tier5_courier_rescue' or
@id='tier1_speed_clear' or
@id='tier2_speed_clear' or
@id='tier3_speed_clear' or
@id='tier4_speed_clear' or
@id='tier5_speed_clear' or
contains(@id,'_reward_quest_')
]/reward[@type='Item']" />-->
<append xpath="/quests/quest[@id='tier1_courier_rescue' or
@id='tier2_courier_rescue' or
@id='tier3_courier_rescue' or
@id='tier4_courier_rescue' or
@id='tier5_courier_rescue']">
<action type="UnlockPOI" >
<property name="phase" value="6"/>
</action>
</append>
<append xpath="/quests/quest[@id='tier2_accelerated_annihilation' or
@id='tier3_accelerated_annihilation' or
@id='tier4_accelerated_annihilation' or
@id='tier5_accelerated_annihilation' or
@id='tier6_accelerated_annihilation' or
@id='tier1_aid_the_afflicted' or
@id='tier2_aid_the_afflicted' or
@id='tier3_aid_the_afflicted' or
@id='tier4_aid_the_afflicted' or
@id='tier5_aid_the_afflicted' or
@id='tier1_contraband_collection' or
@id='tier2_contraband_collection' or
@id='tier3_contraband_collection' or
@id='tier4_contraband_collection' or
@id='tier5_contraband_collection' or
@id='tier1_courier_rescue' or
@id='tier2_courier_rescue' or
@id='tier3_courier_rescue' or
@id='tier4_courier_rescue' or
@id='tier5_courier_rescue' or
@id='tier1_speed_clear' or
@id='tier2_speed_clear' or
@id='tier3_speed_clear' or
@id='tier4_speed_clear' or
@id='tier5_speed_clear' or
@id='tier1_feed_the_famished' or
@id='tier2_feed_the_famished' or
@id='tier3_feed_the_famished' or
@id='tier4_feed_the_famished' or
@id='tier5_feed_the_famished'
]">
<property name="CustomQuest"/>
</append>
<append xpath="/quests/quest[@id='tier2_accelerated_annihilation' or
@id='tier3_accelerated_annihilation' or
@id='tier4_accelerated_annihilation' or
@id='tier5_accelerated_annihilation' or
@id='tier6_accelerated_annihilation' or
@id='tier1_speed_clear' or
@id='tier2_speed_clear' or
@id='tier3_speed_clear' or
@id='tier4_speed_clear' or
@id='tier5_speed_clear'
]">
<property name="SkipQuest"/>
</append>
<append xpath="/quests/quest[contains(@id,'fetch_clear')
]">
<property name="SkipJobList"/>
</append>
<append xpath="/quests/quest[@id='tier1_buried_supplies' or
@id='tier2_buried_supplies' or
@id='tier3_buried_supplies'
]">
<property name="IsQuestType"/>
</append>
<append xpath="/quests/quest[@id='tier1_contraband_collection' or
@id='tier2_contraband_collection' or
@id='tier3_contraband_collection' or
@id='tier4_contraband_collection' or
@id='tier5_contraband_collection'
]">
<property name="IsQuestType"/>
</append>
<setattribute xpath="/quests" name="quests_per_tier">10</setattribute>
<remove xpath="/quests/quest[@id='quest_tier1complete']/reward"/>
<remove xpath="/quests/quest[@id='quest_tier2complete']/reward"/>
<remove xpath="/quests/quest[@id='quest_tier3complete']/reward"/>
<remove xpath="/quests/quest[@id='quest_tier4complete']/reward"/>
<remove xpath="/quests/quest[@id='quest_tier5complete']/reward"/>
<remove xpath="/quests/quest[@id='quest_tier6complete']/reward"/>
<append xpath="/quests/quest[@id='tier1_speed_clear_reward_quest_silver']">
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="1"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="1"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="1"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="1"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="1"/>
</append>
<append xpath="/quests/quest[@id='tier2_speed_clear_reward_quest_silver']">
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
</append>
<append xpath="/quests/quest[@id='tier3_speed_clear_reward_quest_silver']">
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
</append>
<append xpath="/quests/quest[@id='tier4_speed_clear_reward_quest_silver']">
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
</append>
<append xpath="/quests/quest[@id='tier5_speed_clear_reward_quest_silver']">
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
</append>
<append xpath="/quests/quest[@id='tier1_speed_clear_reward_quest_gold']">
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="2" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier1" ischosen="true" />
</append>
<append xpath="/quests/quest[@id='tier2_speed_clear_reward_quest_gold']">
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="3" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier2" ischosen="true" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT2" ischosen="true" />
</append>
<append xpath="/quests/quest[@id='tier3_speed_clear_reward_quest_gold']">
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="4" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier3" ischosen="true" />
<reward type="Item" id="FuriousRamsayGeneticBlueprintTier2" ischosen="true" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT3" ischosen="true" />
</append>
<append xpath="/quests/quest[@id='tier4_speed_clear_reward_quest_gold']">
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="5" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier4" ischosen="true" />
<reward type="Item" id="FuriousRamsayGeneticBlueprintTier3" ischosen="true" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT4" ischosen="true" />
<reward type="LootItem" id="FuriousRamsayArmorModsTier4" isfixed="true" ischosen="true" />
</append>
<append xpath="/quests/quest[@id='tier5_speed_clear_reward_quest_gold']">
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="5" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier5" ischosen="true" />
<reward type="LootItem" id="FuriousRamsayArmorModsTier5" isfixed="true" ischosen="true" />
<reward type="Item" id="FuriousRamsayGeneticBlueprintTier4" ischosen="true" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT5" ischosen="true" />
<reward type="LootItem" id="groupFRPerks" ischosen="true" />
</append>
<append xpath="/quests/quest[@id='tier2_accelerated_annihiliation_reward_quest_silver']">
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
</append>
<append xpath="/quests/quest[@id='tier3_accelerated_annihiliation_reward_quest_silver']">
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
</append>
<append xpath="/quests/quest[@id='tier4_accelerated_annihiliation_reward_quest_silver']">
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
</append>
<append xpath="/quests/quest[@id='tier5_accelerated_annihiliation_reward_quest_silver']">
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
</append>
<append xpath="/quests/quest[@id='tier2_accelerated_annihiliation_reward_quest_gold']">
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="3" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier2" ischosen="true" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT1" ischosen="true" />
</append>
<append xpath="/quests/quest[@id='tier3_accelerated_annihiliation_reward_quest_gold']">
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="4" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier3" ischosen="true" />
<reward type="Item" id="FuriousRamsayGeneticBlueprintTier2" ischosen="true" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT3" ischosen="true" />
</append>
<append xpath="/quests/quest[@id='tier4_accelerated_annihiliation_reward_quest_gold']">
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="5" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier4" ischosen="true" />
<reward type="LootItem" id="FuriousRamsayArmorModsTier4" isfixed="true" ischosen="true" />
<reward type="Item" id="FuriousRamsayGeneticBlueprintTier3" ischosen="true" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT4" ischosen="true" />
</append>
<append xpath="/quests/quest[@id='tier5_accelerated_annihiliation_reward_quest_gold']">
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier5" ischosen="true" />
<reward type="LootItem" id="FuriousRamsayArmorModsTier5" isfixed="true" ischosen="true" />
<reward type="Item" id="FuriousRamsayGeneticBlueprintTier4" ischosen="true" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT5" ischosen="true" />
<reward type="LootItem" id="groupFRPerks" ischosen="true" />
</append>
<append xpath="/quests/quest[@id='tier1_buried_supplies' or
@id='tier1_fetch' or
@id='tier1_clear' or
@id='tier1_test_turnin' or
@id='tier1_contraband_collection' or
@id='tier1_courier_rescue' or
@id='tier1_speed_clear'
]">
<reward type="Item" id="casinoCoin" value="150" />
<reward type="LootItem" id="groupQuestAmmo" isfixed="true" ischosen="true" value="1" />
<reward type="LootItem" id="groupQuestFood" ischosen="true" value="1" />
<reward type="LootItem" id="groupQuestMedical" ischosen="true" value="1" />
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="1" />
<reward type="LootItem" id="groupQuestResourcesT0" ischosen="true" value="1" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier1" ischosen="true" value="1" />
</append>
<append xpath="/quests/quest[@id='tier2_buried_supplies' or
@id='tier2_fetch' or
@id='tier2_fetch_clear' or
@id='tier2_clear_infested' or
@id='tier2_clear' or
@id='tier2_restore_power' or
@id='tier2_test_turnin' or
@id='tier2_accelerated_annihilation' or
@id='tier2_contraband_collection' or
@id='tier2_courier_rescue' or
@id='tier2_speed_clear'
]">
<reward type="Item" id="casinoCoin" value="300" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2" />
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="2" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier2" ischosen="true" />
<reward type="LootItem" id="FuriousRamsayArmorModsTier1" isfixed="true" ischosen="true" value="2" />
<reward type="Item" id="FuriousRamsayGeneticBlueprintTier1" ischosen="true" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT2" ischosen="true" value="2" />
</append>
<append xpath="/quests/quest[@id='tier3_buried_supplies' or
@id='tier3_fetch' or
@id='tier3_fetch_clear' or
@id='tier3_clear_infested' or
@id='tier3_clear' or
@id='tier3_restore_power' or
@id='tier3_test_turnin' or
@id='tier3_accelerated_annihilation' or
@id='tier3_contraband_collection' or
@id='tier3_courier_rescue' or
@id='tier3_speed_clear'
]">
<reward type="Item" id="casinoCoin" value="450" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3" />
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="3" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier3" ischosen="true" />
<reward type="LootItem" id="FuriousRamsayArmorModsTier2" isfixed="true" ischosen="true" value="3" />
<reward type="Item" id="FuriousRamsayGeneticBlueprintTier2" ischosen="true" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT3" ischosen="true" value="3" />
<reward type="LootItem" id="groupFRPerks" ischosen="true" value="3" />
</append>
<append xpath="/quests/quest[@id='tier4_fetch' or
@id='tier4_fetch_clear' or
@id='tier4_clear_infested' or
@id='tier4_clear' or
@id='tier4_restore_power' or
@id='tier4_test_turnin' or
@id='tier4_accelerated_annihilation' or
@id='tier4_contraband_collection' or
@id='tier4_courier_rescue' or
@id='tier4_speed_clear'
]">
<reward type="Item" id="casinoCoin" value="600" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4" />
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="4" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier4" ischosen="true" />
<reward type="LootItem" id="FuriousRamsayArmorModsTier3" isfixed="true" ischosen="true" value="4" />
<reward type="Item" id="FuriousRamsayGeneticBlueprintTier3" ischosen="true" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT4" ischosen="true" value="4" />
<reward type="LootItem" id="groupFRPerks" ischosen="true" value="4" />
</append>
<append xpath="/quests/quest[@id='tier5_fetch' or
@id='tier5_fetch_clear' or
@id='tier5_clear_infested' or
@id='tier5_clear' or
@id='tier5_test_turnin' or
@id='tier5_accelerated_annihilation' or
@id='tier5_contraband_collection' or
@id='tier5_courier_rescue' or
@id='tier5_speed_clear'
]">
<reward type="Item" id="casinoCoin" value="750" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5" />
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="5" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier5" ischosen="true" />
<reward type="LootItem" id="FuriousRamsayArmorModsTier4" isfixed="true" ischosen="true" value="5" />
<reward type="Item" id="FuriousRamsayGeneticBlueprintTier4" ischosen="true" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT5" ischosen="true" value="5" />
<reward type="LootItem" id="groupFRPerks" ischosen="true" value="5" />
</append>
<append xpath="/quests/quest[@id='tier6_fetch' or
@id='tier6_fetch_clear' or
@id='tier6_clear_infested' or
@id='tier6_clear' or
@id='tier6_test_turnin' or
@id='tier6_accelerated_annihilation'
]">
<reward type="Item" id="casinoCoin" value="1000" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="6" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="6" />
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="6" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier5" ischosen="true" />
<reward type="LootItem" id="FuriousRamsayArmorModsTier5" isfixed="true" ischosen="true" value="6" />
<reward type="Item" id="FuriousRamsayGeneticBlueprintTier5" ischosen="true" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT5" ischosen="true" value="6" />
<reward type="LootItem" id="groupFRPerks" ischosen="true" value="6" />
</append>
<append xpath="/quests/quest[@id='quest_tier1complete']">
<reward type="LootItem" id="groupQuestBicycle" ischosen="true" isfixed="true" value="2"/>
<reward type="LootItem" id="groupQuestcasinoCoinT1" ischosen="true" isfixed="true" value="2" />
<reward type="LootItem" id="groupQuestWoodShapes" ischosen="true" isfixed="true" value="2" />
<reward type="LootItem" id="groupQuestForge" ischosen="true" value="2" />
<reward type="LootItem" id="groupQuestFarmPlotsT1" ischosen="true" value="2" />
<reward type="LootItem" id="groupQuestAmmoCraftingBundle" ischosen="true" value="2" />
<reward type="LootItem" id="groupQuestT2Food" ischosen="true" value="2"/>
<reward type="LootItem" id="groupQuestT1Books" ischosen="true" value="2"/>
<reward type="LootItem" id="groupQuestT1Traps" ischosen="true" value="2"/>
<reward type="LootItem" id="groupQuestT1MeleeMods" ischosen="true" value="2"/>
<reward type="LootItem" id="groupQuestT1RangedMods" ischosen="true" value="2"/>
<reward type="Quest" id="tier2_nexttrader" stage="end" />
</append>
<append xpath="/quests/quest[@id='quest_tier2complete']">
<reward type="LootItem" id="groupQuestMinibikeParts" ischosen="true" value="3"/>
<reward type="LootItem" id="groupQuestcasinoCoinT2" ischosen="true" isfixed="true" value="3" />
<reward type="LootItem" id="groupQuestCobblestoneShapes" ischosen="true" isfixed="true" value="3" />
<reward type="LootItem" id="groupQuestNailgun" ischosen="true" isfixed="true" value="3" />
<reward type="LootItem" id="groupQuestFarmPlotsT2" ischosen="true" value="3" />
<reward type="LootItem" id="groupQuestWorkbench" ischosen="true" value="3" />
<reward type="LootItem" id="groupQuestT2Traps" ischosen="true" value="3" />
<reward type="LootItem" id="groupQuestT3Food" ischosen="true" value="3" />
<reward type="LootItem" id="groupQuestT2MeleeMods" ischosen="true" value="3" />
<reward type="LootItem" id="groupQuestT2RangedMods" ischosen="true" value="3" />
<reward type="Quest" id="tier3_nexttrader" stage="end" />
</append>
<append xpath="/quests/quest[@id='quest_tier3complete']">
<reward type="LootItem" id="groupQuestMotorcycleParts" ischosen="true" value="4"/>
<reward type="LootItem" id="groupQuestcasinoCoinT3" ischosen="true" isfixed="true" value="4" />
<reward type="LootItem" id="groupQuestConcreteShapes" ischosen="true" isfixed="true" value="4" />
<reward type="LootItem" id="groupQuestFarmPlotsT3" ischosen="true" value="4" />
<reward type="LootItem" id="groupQuestDartTrap" ischosen="true" value="4" />
<reward type="LootItem" id="groupQuestSecuritySystem" ischosen="true" value="4" />
<reward type="LootItem" id="groupQuestGeneratorBank" ischosen="true" value="4" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
<reward type="LootItem" id="groupQuestChemistryStation" ischosen="true" value="4" />
<reward type="Item" id="toolBeaker" ischosen="true" value="1"/>
<reward type="LootItem" id="groupQuestT3MeleeMods" ischosen="true" value="4" />
<reward type="LootItem" id="groupQuestT3RangedMods" ischosen="true" value="4" />
<reward type="Quest" id="tier4_nexttrader" stage="end" />
</append>
<append xpath="/quests/quest[@id='quest_tier4complete']">
<reward type="LootItem" id="groupQuest4x4Parts" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestcasinoCoinT4" ischosen="true" isfixed="true" value="5" />
<reward type="LootItem" id="groupQuestConcreteShapes" ischosen="true" isfixed="true" value="5" />
<reward type="LootItem" id="groupQuestBatteryBank" ischosen="true" value="5" />
<reward type="LootItem" id="groupQuestBladeTrap" ischosen="true" value="5" />
<reward type="LootItem" id="groupQuestT4Food" ischosen="true" value="5" />
<reward type="LootItem" id="groupQuestT3MeleeMods" ischosen="true" value="5" />
<reward type="LootItem" id="groupQuestT3RangedMods" ischosen="true" value="5" />
<reward type="Quest" id="tier5_nexttrader" stage="end" />
</append>
<append xpath="/quests/quest[@id='quest_tier5complete']">
<reward type="LootItem" id="groupQuestArmorResources" ischosen="true" value="1"/>
<reward type="LootItem" id="groupQuestGyrocopterParts" ischosen="true" value="6"/>
<reward type="LootItem" id="groupQuestcasinoCoinT5" ischosen="true" isfixed="true" value="6" />
<reward type="LootItem" id="groupQuestSteelShapes" ischosen="true" isfixed="true" value="6" />
<reward type="LootItem" id="groupQuestSolarBank" ischosen="true" value="6" />
<reward type="LootItem" id="groupQuestShotgunTurret" ischosen="true" value="6" />
<reward type="LootItem" id="groupQuestAutoTurret" ischosen="true" value="6" />
<reward type="LootItem" id="groupQuestT3MeleeMods" ischosen="true" value="6" />
<reward type="LootItem" id="groupQuestT3RangedMods" ischosen="true" value="6" />
<reward type="LootItem" id="groupQuestAmmoCraftingBundle" ischosen="true" value="6" />
</append>
<append xpath="/quests/quest[@id='quest_tier6complete']">
<reward type="LootItem" id="groupQuestArmorResources" ischosen="true" value="1"/>
<reward type="LootItem" id="groupQuestcasinoCoinT5" ischosen="true" isfixed="true" value="7" />
<reward type="LootItem" id="groupQuestSteelShapes" ischosen="true" isfixed="true" value="7" />
<reward type="LootItem" id="groupQuestShotgunTurret" ischosen="true" value="7" />
<reward type="LootItem" id="groupQuestAutoTurret" ischosen="true" value="7" />
<reward type="LootItem" id="groupQuestT3LegendaryFirearms" ischosen="true" value="7" />
<reward type="LootItem" id="groupQuestT3MeleeMods" ischosen="true" value="7" />
<reward type="LootItem" id="groupQuestT3RangedMods" ischosen="true" value="7" />
<reward type="LootItem" id="groupQuestAmmoCraftingBundle" ischosen="true" value="7" />
</append>
<remove xpath="/quests/quest/objective/property[@name='allowed_start_hour']"/>
<remove xpath="/quests/quest/objective/property[@name='allowed_end_hour']"/>
<append xpath="/quests">
<quest id="quest_PurgeIntro">
<property name="name_key" value="quest_PurgeIntro_subtitle"/>
<property name="subtitle_key" value="quest_PurgeIntro_subtitle"/>
<property name="description_key" value="quest_PurgeIntro_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<!--<action type="ShowMessageWindow">
<property name="message" value="quest_WhiteRiverCitizen1_description"/>
<property name="title" value="quest_WhiteRiverCitizen1_description_title"/>
<property name="delay" value="3"/>
</action>-->
<action type="GameEvent" id="intro_purge" phase="1"/>
</quest>
<quest id="quest_HiveIntro">
<property name="name_key" value="quest_HiveIntro_subtitle"/>
<property name="subtitle_key" value="quest_HiveIntro_subtitle"/>
<property name="description_key" value="quest_HiveIntro_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<!--<action type="ShowMessageWindow">
<property name="message" value="quest_WhiteRiverCitizen1_description"/>
<property name="title" value="quest_WhiteRiverCitizen1_description_title"/>
<property name="delay" value="3"/>
</action>-->
<action type="GameEvent" id="intro_hive" phase="1"/>
</quest>
<quest id="quest_whiteRiverCitizen_fr">
<property name="group_name_key" value="quest_WhiteRiverCitizen"/>
<property name="name_key" value="quest_WhiteRiverCitizen1_subtitle"/>
<property name="subtitle_key" value="quest_WhiteRiverCitizen1_subtitle"/>
<property name="description_key" value="quest_WhiteRiverCitizen1_description"/>
<property name="icon" value="ui_game_symbol_map_trader"/>
<property name="category_key" value="quest"/>
<property name="add_to_tier_complete" value="false"/>
<property name="shareable" value="false"/>
<property name="repeatable" value="false"/>
<property name="difficulty" value="veryeasy"/>
<property name="StaticQuest" />
<property name="completiontype" value="TurnIn"/>
<property name="completion_key" value="quest_white_river_completion_fr"/>
<objective type="Goto" id="trader" value="5" phase="1">
<property name="biome_filter_type" value="SameBiome" param1="biome_filter_type"/>
<property name="biome_filter" value="" param1="biome_filter"/>
<property name="nav_object" value="go_to_trader"/>
</objective>
<!--<objective type="ReturnToNPC">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
</objective>-->
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="npcTraderJoel~npcTraderRekt~npcTraderBob~npcTraderHugh~npcTraderJen" />
</objective>
<reward type="Exp" value="500"/>
<reward type="Item" id="casinoCoin" value="100"/>
<reward type="Item" id="FuriousRamsayStarterBackpackStrength" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackDexterity" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackConstitution" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackIntelligence" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackCharisma" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Quest" id="quest_BasicSurvival_2"/>
</quest>
<quest id="quest_BasicSurvival_hive_1">
<property name="name_key" value="quest_BasicSurvival_hive_1_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_hive_1_subtitle"/>
<property name="description_key" value="quest_BasicSurvival_hive_1_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<action type="GameEvent" id="meet_poppy" phase="1"/>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="1"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="Poppy_POI_Forest_FR" />
</objective>
<reward type="Quest" id="quest_BasicSurvival_hive_2"/>
</quest>
<quest id="quest_BasicSurvival_hive_2">
<property name="name_key" value="quest_BasicSurvival_hive_2_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_hive_2_subtitle"/>
<property name="description_key" value="quest_BasicSurvival_hive_2_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<action type="GameEvent" id="poppy" phase="1"/>
</quest>
<quest id="quest_whiteRiverCitizen_hive_fr">
<property name="group_name_key" value="quest_WhiteRiverCitizen"/>
<property name="name_key" value="quest_WhiteRiverCitizen1_subtitle"/>
<property name="subtitle_key" value="quest_WhiteRiverCitizen1_subtitle"/>
<property name="description_key" value="quest_WhiteRiverCitizen1_description"/>
<property name="icon" value="ui_game_symbol_map_trader"/>
<property name="category_key" value="quest"/>
<property name="add_to_tier_complete" value="false"/>
<property name="shareable" value="false"/>
<property name="repeatable" value="false"/>
<property name="difficulty" value="veryeasy"/>
<property name="completiontype" value="AutoComplete"/>
<objective type="Goto" id="trader" value="5" phase="1">
<property name="biome_filter_type" value="SameBiome" param1="biome_filter_type"/>
<property name="biome_filter" value="" param1="biome_filter"/>
<property name="nav_object" value="go_to_trader"/>
</objective>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="npcTraderJoel~npcTraderRekt~npcTraderBob~npcTraderHugh~npcTraderJen" />
</objective>
<reward type="Quest" id="quest_BasicSurvival_hive_1"/>
</quest>
<quest id="quest_BasicSurvival0">
<property name="name_key" value="FuriousRamsayQuest_BasicSurvival1_subtitle"/>
<property name="subtitle_key" value="FuriousRamsayQuest_BasicSurvival1_subtitle"/>
<property name="description_key" value="FuriousRamsayQuest_BasicSurvival1_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="reward"/>
<property name="difficulty" value="veryeasy"/>
<property name="completion_key" value="quest_white_river_completion_fr"/>
<property name="completiontype" value="TurnIn"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<objective type="ReturnToNPC">
<property name="phase" value="1"/>
<property name="nav_object" value="return_to_trader" />
</objective>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="1"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="npcTraderJoel~npcTraderRekt~npcTraderBob~npcTraderHugh~npcTraderJen" />
</objective>
<reward type="Item" id="FuriousRamsayStarterBackpackStrength" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackDexterity" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackConstitution" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackIntelligence" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackCharisma" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Quest" id="quest_BasicSurvival_2"/>
</quest>
<quest id="quest_BasicSurvival1">
<property name="name_key" value="FuriousRamsayQuest_BasicSurvival1_subtitle"/>
<property name="subtitle_key" value="FuriousRamsayQuest_BasicSurvival1_subtitle"/>
<property name="description_key" value="FuriousRamsayQuest_BasicSurvival1_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="reward"/>
<property name="difficulty" value="veryeasy"/>
<property name="completion_key" value="quest_white_river_completion_fr"/>
<property name="completiontype" value="TurnIn"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<action type="SpawnRebirth, RebirthUtils" id="spawn_FuriousRamsay_Start" phase="1"/>
<objective type="EntityKill" value="2" phase="1"/>
<objective type="ReturnToNPC">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
</objective>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="npcTraderJoel~npcTraderRekt~npcTraderBob~npcTraderHugh~npcTraderJen" />
</objective>
<reward type="Item" id="FuriousRamsayStarterBackpackStrength" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackDexterity" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackConstitution" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackIntelligence" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackCharisma" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Quest" id="quest_BasicSurvival_2"/>
</quest>
<quest id="quest_BasicSurvival1a">
<property name="group_name_key" value="quest_WhiteRiverCitizen"/>
<property name="name_key" value="FuriousRamsayQuest_BasicSurvival1_subtitle"/>
<property name="subtitle_key" value="FuriousRamsayQuest_BasicSurvival1_subtitle"/>
<property name="description_key" value="FuriousRamsayQuest_BasicSurvival1_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="reward"/>
<property name="difficulty" value="veryeasy"/>
<property name="completion_key" value="FuriousRamsayQuest_BasicSurvival1_completion"/>
<property name="completiontype" value="TurnIn"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<objective type="ReturnToNPC">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
</objective>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="npcTraderJoel~npcTraderRekt~npcTraderBob~npcTraderHugh~npcTraderJen" />
</objective>
<reward type="Item" id="FuriousRamsayStarterBackpackStrength" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackDexterity" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackConstitution" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackIntelligence" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackCharisma" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Quest" id="quest_BasicSurvival_2"/>
</quest>
<quest id="quest_BasicSurvival_2">
<property name="name_key" value="quest_BasicSurvival_2_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_2_subtitle"/>
<property name="description_key" value="quest_BasicSurvival_2_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<action type="GameEvent" id="meet_briston" phase="1"/>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="1"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="Briston_POI_FR" />
</objective>
<reward type="Quest" id="quest_BasicSurvival_3"/>
</quest>
<quest id="quest_BasicSurvival_3">
<property name="name_key" value="quest_BasicSurvival_3_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_3_subtitle"/>
<property name="description_key" value="quest_BasicSurvival_3_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<action type="GameEvent" id="briston" phase="1"/>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="1"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="TrainerHunter_POI_FR~TrainerThug_POI_FR~TrainerButcher_POI_FR~TrainerSoldier_POI_FR~TrainerTechnogeek_POI_FR~TrainerMadman_POI_FR~TrainerBuilder_POI_FR~TrainerChef_POI_FR~TrainerWitchDoctor_POI_FR~TrainerBeserker_POI_FR" />
</objective>
<reward type="Quest" id="quest_BasicSurvival_4"/>
</quest>
<quest id="quest_BasicSurvival_4">
<property name="name_key" value="quest_BasicSurvival_4_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_4_subtitle"/>
<property name="description_key" value="quest_BasicSurvival_4_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<action type="GameEvent" id="trainer" phase="1"/>
</quest>
<quest id="quest_BasicSurvival_3a">
<property name="name_key" value="quest_BasicSurvival_3_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_3_subtitle"/>
<property name="description_key" value="quest_BasicSurvival_3_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="1"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="TrainerHunter_POI_FR~TrainerThug_POI_FR~TrainerButcher_POI_FR~TrainerSoldier_POI_FR~TrainerTechnogeek_POI_FR~TrainerMadman_POI_FR~TrainerBuilder_POI_FR~TrainerChef_POI_FR~TrainerWitchDoctor_POI_FR~TrainerBeserker_POI_FR" />
</objective>
<reward type="Quest" id="quest_BasicSurvival_5"/>
</quest>
<quest id="quest_BasicSurvival_5">
<property name="name_key" value="quest_BasicSurvival_5_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_5_subtitle"/>
<property name="description_key" value="quest_BasicSurvival_5_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<action type="GameEvent" id="select_class" phase="1"/>
</quest>
<quest id="quest_BasicSurvival_Hunter">
<property name="name_key" value="quest_BasicSurvival_Hunter_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_Hunter_subtitle"/>
<property name="description_key" value="quest_BasicSurvival_Hunter_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<action type="GameEvent" id="starter_weapon_hunter" phase="1"/>
<objective type="FetchKeep" id="meleeWpnSpearT0StoneSpear" value="1" phase="1"/>
<objective type="FetchKeep" id="gunRifleT0PipeRifle" value="1" phase="1"/>
<objective type="FetchKeep" id="FuriousRamsayAttributeHunterClass1" value="1" phase="2"/>
<objective type="FetchKeep" id="FuriousRamsayAttributeHunterClass2" value="1" phase="2"/>
<objective type="Craft" id="FuriousRamsayAttributeHunterClass" value="1" phase="3"/>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="4"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="TrainerHunter_POI_FR~TrainerThug_POI_FR~TrainerButcher_POI_FR~TrainerSoldier_POI_FR~TrainerTechnogeek_POI_FR~TrainerMadman_POI_FR~TrainerBuilder_POI_FR~TrainerChef_POI_FR~TrainerWitchDoctor_POI_FR~TrainerBeserker_POI_FR" />
</objective>
<reward type="Quest" id="quest_trainer_missions"/>
</quest>
<quest id="quest_BasicSurvival_Thug">
<property name="name_key" value="quest_BasicSurvival_Thug_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_Thug_subtitle"/>
<property name="description_key" value="quest_BasicSurvival_Thug_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<action type="GameEvent" id="starter_weapon_thug" phase="1"/>
<objective type="FetchKeep" id="meleeWpnClubT0WoodenClub" value="1" phase="1"/>
<objective type="FetchKeep" id="gunShotgunT0PipeShotgun" value="1" phase="1"/>
<objective type="FetchKeep" id="FuriousRamsayAttributeThugClass1" value="1" phase="2"/>
<objective type="FetchKeep" id="FuriousRamsayAttributeThugClass2" value="1" phase="2"/>
<objective type="Craft" id="FuriousRamsayAttributeThugClass" value="1" phase="3"/>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="4"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="TrainerHunter_POI_FR~TrainerThug_POI_FR~TrainerButcher_POI_FR~TrainerSoldier_POI_FR~TrainerTechnogeek_POI_FR~TrainerMadman_POI_FR~TrainerBuilder_POI_FR~TrainerChef_POI_FR~TrainerWitchDoctor_POI_FR~TrainerBeserker_POI_FR" />
</objective>
<reward type="Quest" id="quest_trainer_missions"/>
</quest>
<quest id="quest_BasicSurvival_Butcher">
<property name="name_key" value="quest_BasicSurvival_Butcher_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_Butcher_subtitle"/>
<property name="description_key" value="quest_BasicSurvival_Butcher_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<action type="GameEvent" id="starter_weapon_butcher" phase="1"/>
<objective type="FetchKeep" id="ItemsWeaponsSword001_FR" value="1" phase="1"/>
<objective type="FetchKeep" id="gunMGT0PipeMachineGun" value="1" phase="1"/>
<objective type="FetchKeep" id="FuriousRamsayAttributeButcherClass1" value="1" phase="2"/>
<objective type="FetchKeep" id="FuriousRamsayAttributeButcherClass2" value="1" phase="2"/>
<objective type="Craft" id="FuriousRamsayAttributeButcherClass" value="1" phase="3"/>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="4"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="TrainerHunter_POI_FR~TrainerThug_POI_FR~TrainerButcher_POI_FR~TrainerSoldier_POI_FR~TrainerTechnogeek_POI_FR~TrainerMadman_POI_FR~TrainerBuilder_POI_FR~TrainerChef_POI_FR~TrainerWitchDoctor_POI_FR~TrainerBeserker_POI_FR" />
</objective>
<reward type="Quest" id="quest_trainer_missions"/>
</quest>
<quest id="quest_BasicSurvival_Soldier">
<property name="name_key" value="quest_BasicSurvival_Soldier_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_Soldier_subtitle"/>
<property name="description_key" value="quest_BasicSurvival_Soldier_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<action type="GameEvent" id="starter_weapon_soldier" phase="1"/>
<objective type="FetchKeep" id="ItemsWeaponsAxe006_FR" value="1" phase="1"/>
<objective type="FetchKeep" id="gunMGT0PipeMachineGun" value="1" phase="1"/>
<objective type="FetchKeep" id="FuriousRamsayAttributeSoldierClass1" value="1" phase="2"/>
<objective type="FetchKeep" id="FuriousRamsayAttributeSoldierClass2" value="1" phase="2"/>
<objective type="Craft" id="FuriousRamsayAttributeSoldierClass" value="1" phase="3"/>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="4"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="TrainerHunter_POI_FR~TrainerThug_POI_FR~TrainerButcher_POI_FR~TrainerSoldier_POI_FR~TrainerTechnogeek_POI_FR~TrainerMadman_POI_FR~TrainerBuilder_POI_FR~TrainerChef_POI_FR~TrainerWitchDoctor_POI_FR~TrainerBeserker_POI_FR" />
</objective>
<reward type="Quest" id="quest_trainer_missions"/>
</quest>
<quest id="quest_BasicSurvival_Technogeek">
<property name="name_key" value="quest_BasicSurvival_Technogeek_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_Technogeek_subtitle"/>
<property name="description_key" value="quest_BasicSurvival_Technogeek_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<action type="GameEvent" id="starter_weapon_technogeek" phase="1"/>
<objective type="FetchKeep" id="ItemsWeaponsBaton003_FR" value="1" phase="1"/>
<objective type="FetchKeep" id="gunHandgunT0PipePistol" value="1" phase="1"/>
<objective type="FetchKeep" id="FuriousRamsayAttributeTechnogeekClass1" value="1" phase="2"/>
<objective type="FetchKeep" id="FuriousRamsayAttributeTechnogeekClass2" value="1" phase="2"/>
<objective type="Craft" id="FuriousRamsayAttributeTechnogeekClass" value="1" phase="3"/>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="4"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="TrainerHunter_POI_FR~TrainerThug_POI_FR~TrainerButcher_POI_FR~TrainerSoldier_POI_FR~TrainerTechnogeek_POI_FR~TrainerMadman_POI_FR~TrainerBuilder_POI_FR~TrainerChef_POI_FR~TrainerWitchDoctor_POI_FR~TrainerBeserker_POI_FR" />
</objective>
<reward type="Quest" id="quest_trainer_missions"/>
</quest>
<quest id="quest_BasicSurvival_Madman">
<property name="name_key" value="quest_BasicSurvival_Madman_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_Madman_subtitle"/>
<property name="description_key" value="quest_BasicSurvival_Madman_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<action type="GameEvent" id="starter_weapon_madman" phase="1"/>
<objective type="FetchKeep" id="meleeWpnKnucklesT0LeatherKnuckles" value="1" phase="1"/>
<objective type="FetchKeep" id="gunMGT0PipeMachineGun" value="1" phase="1"/>
<objective type="FetchKeep" id="FuriousRamsayAttributeMadmanClass1" value="1" phase="2"/>
<objective type="FetchKeep" id="FuriousRamsayAttributeMadmanClass2" value="1" phase="2"/>
<objective type="Craft" id="FuriousRamsayAttributeMadmanClass" value="1" phase="3"/>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="4"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="TrainerHunter_POI_FR~TrainerThug_POI_FR~TrainerButcher_POI_FR~TrainerSoldier_POI_FR~TrainerTechnogeek_POI_FR~TrainerMadman_POI_FR~TrainerBuilder_POI_FR~TrainerChef_POI_FR~TrainerWitchDoctor_POI_FR~TrainerBeserker_POI_FR" />
</objective>
<reward type="Quest" id="quest_trainer_missions"/>
</quest>
<quest id="quest_BasicSurvival_Builder">
<property name="name_key" value="quest_BasicSurvival_Builder_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_Builder_subtitle"/>
<property name="description_key" value="quest_BasicSurvival_Builder_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<action type="GameEvent" id="starter_weapon_builder" phase="1"/>
<objective type="FetchKeep" id="meleeWpnSledgeT0StoneSledgehammer" value="1" phase="1"/>
<objective type="FetchKeep" id="gunHandgunT0PipePistol" value="1" phase="1"/>
<objective type="FetchKeep" id="FuriousRamsayAttributeBuilderClass1" value="1" phase="2"/>
<objective type="FetchKeep" id="FuriousRamsayAttributeBuilderClass2" value="1" phase="2"/>
<objective type="Craft" id="FuriousRamsayAttributeBuilderClass" value="1" phase="3"/>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="4"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="TrainerHunter_POI_FR~TrainerThug_POI_FR~TrainerButcher_POI_FR~TrainerSoldier_POI_FR~TrainerTechnogeek_POI_FR~TrainerMadman_POI_FR~TrainerBuilder_POI_FR~TrainerChef_POI_FR~TrainerWitchDoctor_POI_FR~TrainerBeserker_POI_FR" />
</objective>
<reward type="Quest" id="quest_trainer_missions"/>
</quest>
<quest id="quest_BasicSurvival_Chef">
<property name="name_key" value="quest_BasicSurvival_Chef_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_Chef_subtitle"/>
<property name="description_key" value="quest_BasicSurvival_Chef_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<action type="GameEvent" id="starter_weapon_chef" phase="1"/>
<objective type="FetchKeep" id="meleeWpnBladeT0BoneKnife" value="1" phase="1"/>
<objective type="FetchKeep" id="gunHandgunT0PipePistol" value="1" phase="1"/>
<objective type="FetchKeep" id="FuriousRamsayAttributeChefClass1" value="1" phase="2"/>
<objective type="FetchKeep" id="FuriousRamsayAttributeChefClass2" value="1" phase="2"/>
<objective type="Craft" id="FuriousRamsayAttributeChefClass" value="1" phase="3"/>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="4"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="TrainerHunter_POI_FR~TrainerThug_POI_FR~TrainerButcher_POI_FR~TrainerSoldier_POI_FR~TrainerTechnogeek_POI_FR~TrainerMadman_POI_FR~TrainerBuilder_POI_FR~TrainerChef_POI_FR~TrainerWitchDoctor_POI_FR~TrainerBeserker_POI_FR" />
</objective>
<reward type="Quest" id="quest_trainer_missions"/>
</quest>
<quest id="quest_BasicSurvival_WitchDoctor">
<property name="name_key" value="quest_BasicSurvival_WitchDoctor_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_WitchDoctor_subtitle"/>
<property name="description_key" value="quest_BasicSurvival_WitchDoctor_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<action type="GameEvent" id="starter_weapon_witchdoctor" phase="1"/>
<objective type="FetchKeep" id="ItemsWeaponsScythe005_FR" value="1" phase="1"/>
<objective type="FetchKeep" id="gunMGT0PipeMachineGun" value="1" phase="1"/>
<objective type="FetchKeep" id="FuriousRamsayAttributeWitchDoctorClass1" value="1" phase="2"/>
<objective type="FetchKeep" id="FuriousRamsayAttributeWitchDoctorClass2" value="1" phase="2"/>
<objective type="Craft" id="FuriousRamsayAttributeWitchDoctorClass" value="1" phase="3"/>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="4"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="TrainerHunter_POI_FR~TrainerThug_POI_FR~TrainerButcher_POI_FR~TrainerSoldier_POI_FR~TrainerTechnogeek_POI_FR~TrainerMadman_POI_FR~TrainerBuilder_POI_FR~TrainerChef_POI_FR~TrainerWitchDoctor_POI_FR~TrainerBeserker_POI_FR" />
</objective>
<reward type="Quest" id="quest_trainer_missions"/>
</quest>
<quest id="quest_BasicSurvival_Berserker">
<property name="name_key" value="quest_BasicSurvival_Berserker_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_Berserker_subtitle"/>
<property name="description_key" value="quest_BasicSurvival_Berserker_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<action type="GameEvent" id="starter_weapon_berserker" phase="1"/>
<objective type="FetchKeep" id="FuriousRamsayAttributeBerserkerClass1" value="1" phase="1"/>
<objective type="FetchKeep" id="FuriousRamsayAttributeBerserkerClass2" value="1" phase="1"/>
<objective type="Craft" id="FuriousRamsayAttributeBerserkerClass" value="1" phase="2"/>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="3"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="TrainerHunter_POI_FR~TrainerThug_POI_FR~TrainerButcher_POI_FR~TrainerSoldier_POI_FR~TrainerTechnogeek_POI_FR~TrainerMadman_POI_FR~TrainerBuilder_POI_FR~TrainerChef_POI_FR~TrainerWitchDoctor_POI_FR~TrainerBeserker_POI_FR" />
</objective>
<reward type="Quest" id="quest_trainer_missions"/>
</quest>
<quest id="quest_trainer_missions">
<property name="name_key" value="quest_trainer_missions_subtitle"/>
<property name="subtitle_key" value="quest_trainer_missions_subtitle"/>
<property name="description_key" value="quest_trainer_missions_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<action type="GameEvent" id="trainer_missions" phase="1"/>
<objective type="Time" value="5" phase="1"/>
</quest>
<quest id="quest_whiteRiverCitizen_jumpstart_fr">
<property name="group_name_key" value="quest_WhiteRiverCitizen"/>
<property name="name_key" value="quest_WhiteRiverCitizen1"/>
<property name="subtitle_key" value="quest_WhiteRiverCitizen1_subtitle"/>
<property name="description_key" value="quest_WhiteRiverCitizen1_description"/>
<property name="icon" value="ui_game_symbol_map_trader"/>
<property name="category_key" value="quest"/>
<property name="add_to_tier_complete" value="false"/>
<property name="shareable" value="false"/>
<property name="repeatable" value="false"/>
<property name="difficulty" value="veryeasy"/>
<property name="StaticQuest" />
<property name="completiontype" value="TurnIn"/>
<property name="completion_key" value="quest_white_river_completion_fr"/>
<objective type="Goto" id="trader" value="5" phase="1">
<property name="biome_filter_type" value="SameBiome" param1="biome_filter_type"/>
<property name="biome_filter" value="" param1="biome_filter"/>
<property name="nav_object" value="go_to_trader"/>
</objective>
<objective type="ReturnToNPC">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
</objective>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="npcTraderJoel~npcTraderRekt~npcTraderBob~npcTraderHugh~npcTraderJen" />
</objective>
<reward type="Exp" value="500"/>
<reward type="Item" id="casinoCoin" value="100"/>
<reward type="Item" id="FuriousRamsayStarterBackpackStrength" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackDexterity" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackConstitution" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackIntelligence" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackCharisma" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Quest" id="quest_BasicSurvival_jumpstart2"/>
</quest>
<quest id="quest_BasicSurvival_jumpstart">
<property name="name_key" value="quest_BasicSurvival_jumpstart1_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_jumpstart1_subtitle"/>
<property name="description_key" value="FuriousRamsayQuest_BasicSurvival1_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="reward"/>
<property name="difficulty" value="veryeasy"/>
<property name="completion_key" value="FuriousRamsayQuest_BasicSurvival1_completion"/>
<property name="completiontype" value="TurnIn"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<action type="SpawnRebirth, RebirthUtils" id="spawn_FuriousRamsay_Start" phase="1"/>
<objective type="EntityKill" value="2" phase="1"/>
<objective type="ReturnToNPC">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
</objective>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="npcTraderJoel~npcTraderRekt~npcTraderBob~npcTraderHugh~npcTraderJen" />
</objective>
<reward type="Item" id="FuriousRamsayStarterBackpackStrength_jumpstart" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackDexterity_jumpstart" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackConstitution_jumpstart" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackIntelligence_jumpstart" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Item" id="FuriousRamsayStarterBackpackCharisma_jumpstart" ischosen="true" isfixed="true" value="1" stage="complete"/>
<reward type="Quest" id="quest_BasicSurvival_jumpstart2"/>
</quest>
<quest id="quest_BasicSurvival_jumpstart2">
<property name="name_key" value="quest_BasicSurvival_jumpstart2_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_jumpstart2_subtitle"/>
<property name="description_key" value="quest_BasicSurvival_jumpstart2_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<action type="GameEvent" id="meet_briston_jumpstart" phase="1"/>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="1"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="Briston_POI_FR" />
</objective>
<reward type="Quest" id="quest_BasicSurvival_jumpstart3"/>
</quest>
<quest id="quest_BasicSurvival_jumpstart3">
<property name="name_key" value="quest_BasicSurvival_jumpstart3_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_jumpstart3_subtitle"/>
<property name="description_key" value="quest_BasicSurvival_jumpstart3_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<action type="GameEvent" id="briston_jumpstart" phase="1"/>
<objective type="InteractWithNPCRebirth, RebirthUtils">
<property name="phase" value="1"/>
<property name="nav_object" value="return_to_trader" />
<!--<property name="use_closest" value="true" />-->
<property name="trader_id" value="TrainerHunter_POI_FR~TrainerThug_POI_FR~TrainerButcher_POI_FR~TrainerSoldier_POI_FR~TrainerTechnogeek_POI_FR~TrainerMadman_POI_FR~TrainerBuilder_POI_FR~TrainerChef_POI_FR~TrainerWitchDoctor_POI_FR~TrainerBeserker_POI_FR" />
</objective>
<reward type="Quest" id="quest_BasicSurvival_jumpstart4"/>
</quest>
<quest id="quest_BasicSurvival_jumpstart4">
<property name="name_key" value="quest_BasicSurvival_jumpstart4_subtitle"/>
<property name="subtitle_key" value="quest_BasicSurvival_jumpstart4_subtitle"/>
<property name="description_key" value="quest_BasicSurvival_jumpstart4_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="add_to_tier_complete" value="false" />
<property name="StaticQuest" />
<property name="completiontype" value="AutoComplete"/>
<action type="GameEvent" id="trainer_jumpstart" phase="1"/>
</quest>
<quest id="quest_FuriousRamsayBoilWaterWitchDoctor">
<property name="name_key" value="quest_FuriousRamsayBoilWater_subtitle"/>
<property name="subtitle_key" value="quest_FuriousRamsayBoilWater_subtitle"/>
<property name="description_key" value="quest_FuriousRamsayBoilWater_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="veryeasy"/>
<property name="completiontype" value="AutoComplete"/>
<property name="offer_key" value="quest_FuriousRamsayBoilWater_offer"/>
<property name="add_to_tier_complete" value="false" />
<reward type="Item" id="drinkJarEmpty" value="10" stage="start"/>
<action type="GameEvent" id="event_FuriousRamsayFindWater" phase="1"/>
<objective type="FetchKeep" id="drinkJarRiverWater" value="10" phase="1"/>
<reward type="Item" id="campfire"/>
<reward type="Item" id="toolCookingPot"/>
<reward type="Item" id="resourceWood" value="10"/>
<reward type="Quest" id="quest_FuriousRamsayPlaceCampfireWitchDoctor"/>
</quest>
<quest id="quest_FuriousRamsayBoilWaterBerserker">
<property name="name_key" value="quest_FuriousRamsayBoilWater_subtitle"/>
<property name="subtitle_key" value="quest_FuriousRamsayBoilWater_subtitle"/>
<property name="description_key" value="quest_FuriousRamsayBoilWater_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="veryeasy"/>
<property name="completiontype" value="AutoComplete"/>
<property name="offer_key" value="quest_FuriousRamsayBoilWater_offer"/>
<property name="add_to_tier_complete" value="false" />
<reward type="Item" id="drinkJarEmpty" value="10" stage="start"/>
<action type="GameEvent" id="event_FuriousRamsayFindWater" phase="1"/>
<objective type="FetchKeep" id="drinkJarRiverWater" value="10" phase="1"/>
<reward type="Item" id="campfire"/>
<reward type="Item" id="toolCookingPot"/>
<reward type="Item" id="resourceWood" value="10"/>
<reward type="Quest" id="quest_FuriousRamsayPlaceCampfireBerserker"/>
</quest>
<quest id="quest_FuriousRamsayPlaceCampfireWitchDoctor">
<property name="name_key" value="quest_FuriousRamsayPlaceCampfire_subtitle"/>
<property name="subtitle_key" value="quest_FuriousRamsayPlaceCampfire_subtitle"/>
<property name="description_key" value="quest_FuriousRamsayPlaceCampfire_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="veryeasy"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="AutoComplete"/>
<action type="TrackQuest"/>
<action type="GameEvent" id="event_FuriousRamsayCooking" phase="1"/>
<objective type="BlockPlace" id="campfire" value="1" phase="1"/>
<objective type="FetchKeep" id="drinkJarBoiledWater" value="4" phase="1"/>
<action type="GameEvent" id="event_FuriousRamsayWitchDoctorGather" phase="2"/>
<objective type="FetchKeep" id="foodRottingFlesh" value="25" phase="2"/>
<objective type="FetchKeep" id="resourcePaper" value="5" phase="2"/>
<reward type="Quest" id="quest_FuriousRamsayWitchDoctorStart"/>
</quest>
<quest id="quest_FuriousRamsayPlaceCampfireBerserker">
<property name="name_key" value="quest_FuriousRamsayPlaceCampfire_subtitle"/>
<property name="subtitle_key" value="quest_FuriousRamsayPlaceCampfire_subtitle"/>
<property name="description_key" value="quest_FuriousRamsayPlaceCampfire_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="veryeasy"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="AutoComplete"/>
<action type="TrackQuest"/>
<action type="GameEvent" id="event_FuriousRamsayCooking" phase="1"/>
<objective type="BlockPlace" id="campfire" value="1" phase="1"/>
<objective type="FetchKeep" id="drinkJarBoiledWater" value="4" phase="1"/>
<action type="GameEvent" id="event_FuriousRamsayBerserkerGather" phase="2"/>
<reward type="Item" id="foodRawMeat" value="25"/>
<reward type="Item" id="foodEgg" value="10"/>
<reward type="Item" id="resourceAnimalFat" value="1"/>
<reward type="Quest" id="quest_FuriousRamsayCookFoodBerserker"/>
</quest>
<quest id="quest_FuriousRamsayWitchDoctorStart">
<property name="name_key" value="quest_FuriousRamsayWitchDoctorStart_subtitle"/>
<property name="subtitle_key" value="quest_FuriousRamsayWitchDoctorStart_subtitle"/>
<property name="description_key" value="quest_FuriousRamsayWitchDoctorStart_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="offer_key" value="quest_FuriousRamsayWitchDoctorStart_offer"/>
<property name="completion_key" value="quest_FuriousRamsayWitchDoctorStart_completion"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="AutoComplete"/>
<reward type="Item" id="resourceCropGoldenrodPlant" value="2" stage="start"/>
<action type="GameEvent" id="event_FuriousRamsayWitchDoctorBrew" phase="1"/>
<objective type="Craft" id="FuriousRamsayMindControlDrinkSchematic" value="1" phase="1"/>
<objective type="FetchKeep" id="FuriousRamsayMindControlDrink" value="1" phase="1"/>
<reward type="Item" id="foodRawMeat" value="25"/>
<reward type="Item" id="foodEgg" value="10"/>
<reward type="Item" id="resourceAnimalFat" value="1"/>
<reward type="Quest" id="quest_FuriousRamsayCookFoodWitchDoctor"/>
</quest>
<quest id="quest_FuriousRamsayCookFoodWitchDoctor">
<property name="name_key" value="quest_FuriousRamsayCookFood_subtitle"/>
<property name="subtitle_key" value="quest_FuriousRamsayCookFood_subtitle"/>
<property name="description_key" value="quest_FuriousRamsayCookFood_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="veryeasy"/>
<property name="completiontype" value="AutoComplete"/>
<property name="offer_key" value="quest_FuriousRamsayCookFood_offer"/>
<property name="add_to_tier_complete" value="false" />
<action type="TrackQuest"/>
<action type="GameEvent" id="event_FuriousRamsayBaconEggs" phase="1"/>
<objective type="FetchKeep" id="FuriousRamsayFatChunk" value="3" phase="1"/>
<objective type="FetchKeep" id="foodBaconAndEggs" value="3" phase="1"/>
<objective type="Time" value="0" phase="2"/>
<action type="GameEvent" id="event_FuriousRamsayBrownBoxes" phase="2"/>
<reward type="Quest" id="quest_FuriousRamsaySalvageWitchDoctor"/>
</quest>
<quest id="quest_FuriousRamsayCookFoodBerserker">
<property name="name_key" value="quest_FuriousRamsayCookFood_subtitle"/>
<property name="subtitle_key" value="quest_FuriousRamsayCookFood_subtitle"/>
<property name="description_key" value="quest_FuriousRamsayCookFood_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="veryeasy"/>
<property name="completiontype" value="AutoComplete"/>
<property name="offer_key" value="quest_FuriousRamsayCookFood_offer"/>
<property name="add_to_tier_complete" value="false" />
<action type="TrackQuest"/>
<action type="GameEvent" id="event_FuriousRamsayBaconEggs" phase="1"/>
<objective type="FetchKeep" id="FuriousRamsayFatChunk" value="3" phase="1"/>
<objective type="FetchKeep" id="foodBaconAndEggs" value="3" phase="1"/>
<objective type="Time" value="0" phase="2"/>
<action type="GameEvent" id="event_FuriousRamsayBrownBoxes" phase="2"/>
<reward type="Quest" id="quest_FuriousRamsaySalvageBerserker"/>
</quest>
<quest id="quest_FuriousRamsaySalvageWitchDoctor">
<property name="name_key" value="quest_FuriousRamsaySalvage_subtitle"/>
<property name="subtitle_key" value="quest_FuriousRamsaySalvage_subtitle"/>
<property name="description_key" value="quest_FuriousRamsaySalvage_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="veryeasy"/>
<property name="completiontype" value="AutoComplete"/>
<property name="offer_key" value="quest_FuriousRamsaySalvage_offer"/>
<property name="add_to_tier_complete" value="false" />
<action type="TrackQuest"/>
<objective type="FetchKeep" id="FuriousRamsayCardboardBox" value="2" phase="1"/>
<action type="GameEvent" id="spawn_FuriousRamsay_Salvage" phase="2"/>
<action type="GameEvent" id="event_FuriousRamsaySalvage" phase="2"/>
<objective type="FetchKeep" id="FuriousRamsayCollapsedWorkbench" value="1" phase="2"/>
<objective type="Time" value="0" phase="3"/>
<action type="GameEvent" id="spawn_FuriousRamsay_Companion_Horror" phase="3"/>
</quest>
<quest id="quest_FuriousRamsaySalvageBerserker">
<property name="name_key" value="quest_FuriousRamsaySalvage_subtitle"/>
<property name="subtitle_key" value="quest_FuriousRamsaySalvage_subtitle"/>
<property name="description_key" value="quest_FuriousRamsaySalvage_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="veryeasy"/>
<property name="completiontype" value="AutoComplete"/>
<property name="offer_key" value="quest_FuriousRamsaySalvage_offer"/>
<action type="TrackQuest"/>
<objective type="FetchKeep" id="FuriousRamsayCardboardBox" value="2" phase="1"/>
<action type="GameEvent" id="spawn_FuriousRamsay_Salvage" phase="2"/>
<action type="GameEvent" id="event_FuriousRamsaySalvage" phase="2"/>
<objective type="FetchKeep" id="FuriousRamsayCollapsedWorkbench" value="1" phase="2"/>
</quest>
<quest id="quest_FuriousRamsayBoilWater">
<property name="name_key" value="quest_FuriousRamsayBoilWater_subtitle"/>
<property name="subtitle_key" value="quest_FuriousRamsayBoilWater_subtitle"/>
<property name="description_key" value="quest_FuriousRamsayBoilWater_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="veryeasy"/>
<property name="completiontype" value="AutoComplete"/>
<property name="offer_key" value="quest_FuriousRamsayBoilWater_offer"/>
<property name="add_to_tier_complete" value="false" />
<reward type="Item" id="drinkJarEmpty" value="10" stage="start"/>
<action type="GameEvent" id="event_FuriousRamsayFindWater" phase="1"/>
<objective type="FetchKeep" id="drinkJarRiverWater" value="10" phase="1"/>
<reward type="Item" id="campfire"/>
<reward type="Item" id="toolCookingPot"/>
<reward type="Item" id="resourceWood" value="10"/>
<reward type="Quest" id="quest_FuriousRamsayPlaceCampfire"/>
</quest>
<quest id="quest_FuriousRamsayPlaceCampfire">
<property name="name_key" value="quest_FuriousRamsayPlaceCampfire_subtitle"/>
<property name="subtitle_key" value="quest_FuriousRamsayPlaceCampfire_subtitle"/>
<property name="description_key" value="quest_FuriousRamsayPlaceCampfire_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="veryeasy"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="AutoComplete"/>
<action type="TrackQuest"/>
<action type="GameEvent" id="event_FuriousRamsayCooking" phase="1"/>
<objective type="BlockPlace" id="campfire" value="1" phase="1"/>
<objective type="FetchKeep" id="drinkJarBoiledWater" value="3" phase="1"/>
<reward type="Item" id="foodRawMeat" value="25"/>
<reward type="Item" id="foodEgg" value="10"/>
<reward type="Item" id="resourceAnimalFat" value="1"/>
<reward type="Quest" id="quest_FuriousRamsayCookFood"/>
</quest>
<quest id="quest_FuriousRamsayCookFood">
<property name="name_key" value="quest_FuriousRamsayCookFood_subtitle"/>
<property name="subtitle_key" value="quest_FuriousRamsayCookFood_subtitle"/>
<property name="description_key" value="quest_FuriousRamsayCookFood_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="veryeasy"/>
<property name="completiontype" value="AutoComplete"/>
<property name="offer_key" value="quest_FuriousRamsayCookFood_offer"/>
<property name="add_to_tier_complete" value="false" />
<action type="TrackQuest"/>
<action type="GameEvent" id="event_FuriousRamsayBaconEggs" phase="1"/>
<objective type="FetchKeep" id="FuriousRamsayFatChunk" value="3" phase="1"/>
<objective type="FetchKeep" id="foodBaconAndEggs" value="3" phase="1"/>
<objective type="Time" value="0" phase="2"/>
<action type="GameEvent" id="event_FuriousRamsayBrownBoxes" phase="2"/>
<reward type="Quest" id="quest_FuriousRamsaySalvage"/>
</quest>
<quest id="quest_FuriousRamsaySalvage">
<property name="name_key" value="quest_FuriousRamsaySalvage_subtitle"/>
<property name="subtitle_key" value="quest_FuriousRamsaySalvage_subtitle"/>
<property name="description_key" value="quest_FuriousRamsaySalvage_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="veryeasy"/>
<property name="completiontype" value="AutoComplete"/>
<property name="offer_key" value="quest_FuriousRamsaySalvage_offer"/>
<property name="add_to_tier_complete" value="false" />
<action type="TrackQuest"/>
<objective type="FetchKeep" id="FuriousRamsayCardboardBox" value="2" phase="1"/>
<action type="GameEvent" id="spawn_FuriousRamsay_Salvage" phase="2"/>
<action type="GameEvent" id="event_FuriousRamsaySalvage" phase="2"/>
<objective type="FetchKeep" id="FuriousRamsayCollapsedWorkbench" value="1" phase="2"/>
<objective type="Time" value="0" phase="3"/>
<action type="GameEvent" id="spawn_FuriousRamsay_Companion" phase="3"/>
</quest>
<quest id="challenge_FuriousRamsayStarterGhosts">
<property name="name_key" value="challenge_FuriousRamsayStarterGhosts_subtitle"/>
<property name="subtitle_key" value="challenge_FuriousRamsayStarterGhosts_subtitle"/>
<property name="description_key" value="challenge_FuriousRamsayStarterGhosts_description"/>
<property name="icon" value="ui_game_symbol_knife"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="easy"/>
<property name="offer_key" value="challenge_FuriousRamsayStarterGhosts_offer"/>
<property name="IsQuestType"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="AutoComplete"/>
<action type="TrackQuest"/>
<action type="GameEvent" id="spawn_QuestStarterGhostsStart" phase="1"/>
<objective type="FetchKeep" id="meleeWpnSledgeT0StoneSledgehammer" value="1" phase="1" optional="true"/>
<objective type="GotoRandomSDX, RebirthUtils" value="700-800" phase="1">
<property name="completion_distance" value="50"/>
<property name="nav_object" value="quest" />
</objective>
<objective type="RallyPoint">
<property name="start_mode" value="Create"/>
<property name="phase" value="2"/>
<property name="nav_object" value="rally" />
</objective>
<objective type="Time" value="0" phase="3"/>
<action type="SpawnRebirth, RebirthUtils" id="spawn_FuriousRamsay_Ghosts_Tier1" phase="3"/>
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier1" phase="3"/>
</quest>
<quest id="challenge_FuriousRamsayStarterMortarPestle">
<property name="name_key" value="challenge_FuriousRamsayStarterMortarPestle_subtitle"/>
<property name="subtitle_key" value="challenge_FuriousRamsayStarterMortarPestle_subtitle"/>
<property name="description_key" value="challenge_FuriousRamsayStarterMortarPestle_description"/>
<property name="icon" value="ui_game_symbol_knife"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="easy"/>
<property name="offer_key" value="challenge_FuriousRamsayStarterMortarPestle_offer"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="AutoComplete"/>
<action type="TrackQuest"/>
<objective type="FetchKeep" id="WorkbenchMortarPestle001_FR" value="1" phase="1"/>
<objective type="BlockPlace" id="WorkbenchMortarPestle001_FR" value="1" phase="1"/>
<objective type="FetchKeep" id="FuriousRamsayCharcoal" value="10" phase="2"/>
<objective type="FetchKeep" id="FuriousRamsayGroundCharcoal" value="5" phase="3"/>
<objective type="Time" value="0" phase="4"/>
<action type="GameEvent" id="event_FuriousRamsayGroundCharcoal" phase="4"/>
<reward type="Exp" value="1200"/>
</quest>
<quest id="challenge_FuriousRamsayStarterHunt">
<property name="name_key" value="challenge_FuriousRamsayStarterHunt_subtitle"/>
<property name="subtitle_key" value="challenge_FuriousRamsayStarterHunt_subtitle"/>
<property name="description_key" value="challenge_FuriousRamsayStarterHunt_description"/>
<property name="icon" value="ui_game_symbol_knife"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="easy"/>
<property name="offer_key" value="challenge_FuriousRamsayStarterHunt_offer"/>
<property name="IsQuestType"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="AutoComplete"/>
<action type="TrackQuest"/>
<action type="GameEvent" id="spawn_QuestStarterHuntStart" phase="1"/>
<objective type="FetchKeep" id="drinkJarRedTea" value="1" phase="1" optional="true"/>
<objective type="GotoRandomSDX, RebirthUtils" value="700-800" phase="1">
<property name="completion_distance" value="30"/>
<property name="nav_object" value="quest" />
</objective>
<objective type="RallyPoint">
<property name="start_mode" value="Create"/>
<property name="phase" value="2"/>
<property name="nav_object" value="rally" />
</objective>
<objective type="Time" value="0" phase="3"/>
<action type="SpawnRebirth, RebirthUtils" id="spawn_FuriousRamsay_TheHunt_Tier1" phase="3"/>
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier1" phase="3"/>
</quest>
<quest id="challenge_FuriousRamsayStarterHoldFetch">
<property name="name_key" value="challenge_FuriousRamsayStarterHoldFetch_subtitle"/>
<property name="subtitle_key" value="challenge_FuriousRamsayStarterHoldFetch_subtitle"/>
<property name="description_key" value="challenge_FuriousRamsayStarterHoldFetch_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="easy"/>
<property name="offer_key" value="challenge_FuriousRamsayStarterHoldFetch_offer"/>
<property name="login_rally_reset" value="true"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="TurnIn"/>
<property name="completion_key" value="challenge_FuriousRamsayStarterHoldFetch_completion"/>
<action type="TrackQuest"/>
<action type="GameEvent" id="spawn_QuestStarterHoldFetchStart" phase="1"/>
<objective type="FetchKeep" id="drinkJarCoffee" value="1" phase="1" optional="true"/>
<objective type="FetchKeep" id="drinkJarGoldenRodTea" value="1" phase="1" optional="true"/>
<objective type="FetchKeep" id="resourceScrapIron" value="3000" phase="1">
<modifier type="TrackBlocks">
<property name="block_index_name" value="FuriousRamsayQuest_iron"/>
<property name="nav_object" value="quest_resource"/>
<property name="track_distance" value="150"/>
</modifier>
</objective>
<objective type="InteractWithNPC">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
</objective>
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier1" phase="2"/>
<reward type="Exp" value="3000"/>
<reward type="Item" id="FuriousRamsaySchematicWorkbenchForge001_FR"/>
<reward type="Item" id="casinoCoin" ischosen="true" isfixed="true" value="500"/>
<reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="1"/>
<reward type="LootItem" id="FuriousRamsayGroupQuestMedicalLow" ischosen="true" value="1"/>
<reward type="LootItem" id="FuriousRamsayGroupQuestCookedFoodsTier1" ischosen="true" value="1"/>
<reward type="LootItem" id="FuriousRamsayGroupQuestCookedFoodsTier1" ischosen="true" value="1"/>
</quest>
<quest id="challenge_FuriousRamsayStarterBlackGold">
<property name="name_key" value="challenge_FuriousRamsayStarterBlackGold_subtitle"/>
<property name="subtitle_key" value="challenge_FuriousRamsayStarterBlackGold_subtitle"/>
<property name="description_key" value="challenge_FuriousRamsayStarterBlackGold_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="easy"/>
<property name="offer_key" value="challenge_FuriousRamsayStarterBlackGold_offer"/>
<property name="login_rally_reset" value="true"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="TurnIn"/>
<property name="completion_key" value="challenge_FuriousRamsayStarterBlackGold_completion"/>
<action type="TrackQuest"/>
<objective type="FetchKeep" id="resourceOilShale" value="1500" phase="1">
<modifier type="TrackBlocks">
<property name="block_index_name" value="FuriousRamsayQuest_shale"/>
<property name="nav_object" value="quest_resource"/>
<property name="track_distance" value="150"/>
</modifier>
</objective>
<objective type="InteractWithNPC">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
</objective>
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier1" phase="2"/>
<reward type="Exp" value="3000"/>
<reward type="Item" id="FuriousRamsaySchematicChemistryStation"/>
<reward type="Item" id="casinoCoin" ischosen="true" isfixed="true" value="500"/>
<reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="1"/>
<reward type="LootItem" id="FuriousRamsayGroupQuestMedicalLow" ischosen="true" value="1"/>
<reward type="LootItem" id="FuriousRamsayGroupQuestCookedFoodsTier1" ischosen="true" value="1"/>
<reward type="LootItem" id="FuriousRamsayGroupQuestCookedFoodsTier1" ischosen="true" value="1"/>
</quest>
<quest id="challenge_FuriousRamsayStarterAlchemyTable">
<property name="name_key" value="challenge_FuriousRamsayStarterAlchemyTable_subtitle"/>
<property name="subtitle_key" value="challenge_FuriousRamsayStarterAlchemyTable_subtitle"/>
<property name="description_key" value="challenge_FuriousRamsayStarterAlchemyTable_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="easy"/>
<property name="offer_key" value="challenge_FuriousRamsayStarterAlchemyTable_offer"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="TurnIn"/>
<property name="completion_key" value="challenge_FuriousRamsayStarterAlchemyTable_completion"/>
<action type="TrackQuest"/>
<objective type="FetchKeep" id="FuriousRamsayWoodPlank" value="20" phase="1"/>
<objective type="FetchKeep" id="resourceNail" value="25" phase="1"/>
<objective type="FetchKeep" id="resourceScrapIron" value="30" phase="1"/>
<objective type="FetchKeep" id="resourceBrokenGlass" value="20" phase="1"/>
<objective type="FetchKeep" id="resourcePaper" value="25" phase="1"/>
<objective type="InteractWithNPC">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
</objective>
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier1" phase="2"/>
<reward type="Exp" value="3000"/>
<reward type="Item" id="FuriousRamsaySchematicAlchemyTable001_FR"/>
<reward type="Item" id="casinoCoin" ischosen="true" isfixed="true" value="500"/>
<reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="1"/>
<reward type="LootItem" id="FuriousRamsayGroupQuestMedicalLow" ischosen="true" value="1"/>
<reward type="LootItem" id="FuriousRamsayGroupQuestCookedFoodsTier1" ischosen="true" value="1"/>
<reward type="LootItem" id="FuriousRamsayGroupQuestCookedFoodsTier1" ischosen="true" value="1"/>
</quest>
<quest id="challenge_FuriousRamsayStarterHazard">
<property name="name_key" value="challenge_FuriousRamsayStarterHazard_subtitle"/>
<property name="subtitle_key" value="challenge_FuriousRamsayStarterHazard_subtitle"/>
<property name="description_key" value="challenge_FuriousRamsayStarterHazard_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="easy"/>
<property name="offer_key" value="challenge_FuriousRamsayStarterHazard_offer"/>
<property name="return_to_quest_giver" value="true" />
<property name="IsQuestType"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="AutoComplete"/>
<action type="TrackQuest"/>
<objective type="GotoRandomSDX, RebirthUtils" value="700-800" phase="1">
<property name="completion_distance" value="50"/>
<property name="nav_object" value="quest" />
</objective>
<objective type="RallyPoint">
<property name="start_mode" value="Create"/>
<property name="phase" value="2"/>
<property name="nav_object" value="rally" />
</objective>
<objective type="Time" value="0" phase="3"/>
<action type="SpawnRebirth, RebirthUtils" id="spawn_FuriousRamsay_Hazard_Tier1" phase="3"/>
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier1" phase="3"/>
</quest>
<quest id="challenge_FuriousRamsayStarterToxic">
<property name="name_key" value="challenge_FuriousRamsayStarterToxic_subtitle"/>
<property name="subtitle_key" value="challenge_FuriousRamsayStarterToxic_subtitle"/>
<property name="description_key" value="challenge_FuriousRamsayStarterToxic_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="easy"/>
<property name="offer_key" value="challenge_FuriousRamsayStarterToxic_offer"/>
<property name="return_to_quest_giver" value="true" />
<property name="IsQuestType"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="AutoComplete"/>
<action type="TrackQuest"/>
<action type="GameEvent" id="spawn_QuestStarterToxicStart" phase="1"/>
<objective type="FetchKeep" id="FuriousRamsayDrinkPrussianBlue" value="1" phase="1" optional="true"/>
<objective type="GotoRandomSDX, RebirthUtils" value="700-800" phase="1">
<property name="completion_distance" value="50"/>
<property name="nav_object" value="quest" />
</objective>
<objective type="RallyPoint">
<property name="start_mode" value="Create"/>
<property name="phase" value="2"/>
<property name="nav_object" value="rally" />
</objective>
<objective type="Time" value="0" phase="3"/>
<action type="SpawnRebirth, RebirthUtils" id="spawn_FuriousRamsay_ToxicTier1" phase="3"/>
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier1" phase="3"/>
</quest>
<quest id="challenge_FuriousRamsayStarterFactionWarWave1">
<property name="name_key" value="challenge_FuriousRamsayStarterFactionWarWave1_subtitle"/>
<property name="subtitle_key" value="challenge_FuriousRamsayStarterFactionWarWave1_subtitle"/>
<property name="description_key" value="challenge_FuriousRamsayStarterFactionWarWave1_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="offer_key" value="challenge_FuriousRamsayStarterFactionWarWave1_offer"/>
<property name="IsQuestType"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="AutoComplete"/>
<objective type="GotoRandomSDX, RebirthUtils" value="700-800" phase="1">
<property name="completion_distance" value="50"/>
<property name="nav_object" value="quest" />
</objective>
<objective type="RallyPoint">
<property name="start_mode" value="Create"/>
<property name="phase" value="2"/>
<property name="nav_object" value="rally" />
</objective>
<objective type="Time" value="0" phase="3"/>
<action type="SpawnRebirth, RebirthUtils" id="spawn_FuriousRamsay_FactionWarWave1_Tier1" phase="3"/>
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier1" phase="3"/>
</quest>
<quest id="challenge_FuriousRamsayStarterMiniHorde">
<property name="name_key" value="challenge_FuriousRamsayStarterMiniHorde_subtitle"/>
<property name="subtitle_key" value="challenge_FuriousRamsayStarterMiniHorde_subtitle"/>
<property name="description_key" value="challenge_FuriousRamsayStarterMiniHorde_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="medium"/>
<property name="offer_key" value="challenge_FuriousRamsayStarterMiniHorde_offer"/>
<property name="IsQuestType"/>
<property name="add_to_tier_complete" value="false" />
<property name="login_rally_reset" value="true"/>
<property name="completiontype" value="AutoComplete"/>
<action type="TrackQuest"/>
<objective type="GotoRandomSDX, RebirthUtils" value="700-800" phase="1">
<property name="completion_distance" value="50"/>
<property name="nav_object" value="quest" />
</objective>
<action type="GameEvent" id="spawn_QuestStarterMiniHordeStart" phase="2"/>
<action type="GameEvent" id="event_FuriousRamsayStarterMiniHordeTip" phase="2"/>
<objective type="BlockPlace" id="frameShapes:VariantHelper" value="30" phase="2"/>
<objective type="BlockUpgrade" id="frameShapes:VariantHelper" value="20" phase="2"/>
<objective type="BlockUpgrade" id="woodShapes" value="20" phase="2" optional="true"/>
<objective type="BlockPlace" id="ironHatchWhite" value="1" phase="2"/>
<objective type="BlockPlace" id="trapSpikesWoodDmg0" value="5" phase="2" optional="true"/>
<objective type="FetchKeep" id="thrownAmmoMolotovCocktail" value="8" phase="2"/>
<objective type="RallyPoint">
<property name="start_mode" value="Create"/>
<property name="phase" value="2"/>
<property name="nav_object" value="rally" />
</objective>
<objective type="Time" value="0" phase="3"/>
<action type="SpawnRebirth, RebirthUtils" id="spawn_FuriousRamsay_MiniHordeBossTier1" phase="3"/>
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier1" phase="3"/>
</quest>
<quest id="challenge_FuriousRamsayStarterDecoys">
<property name="name_key" value="challenge_FuriousRamsayStarterDecoys_subtitle"/>
<property name="subtitle_key" value="challenge_FuriousRamsayStarterDecoys_subtitle"/>
<property name="description_key" value="challenge_FuriousRamsayStarterDecoys_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="easy"/>
<property name="difficulty_tier" value="1"/>
<property name="offer_key" value="challenge_FuriousRamsayStarterDecoys_offer"/>
<property name="IsQuestType"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="AutoComplete"/>
<action type="TrackQuest"/>
<objective type="GotoRandomSDX, RebirthUtils" value="700-800" phase="1">
<property name="completion_distance" value="50"/>
<property name="nav_object" value="quest" />
</objective>
<objective type="RallyPoint">
<property name="start_mode" value="Create"/>
<property name="phase" value="2"/>
<property name="nav_object" value="rally" />
</objective>
<action type="GameEvent" id="spawn_QuestStarterDecoysStart" phase="3"/>
<objective type="BlockPlace" id="FuriousRamsaySpawnBlockDecoyTier1" value="1" phase="3"/>
<action type="SpawnRebirth, RebirthUtils" id="spawn_QuestStarterDecoysWave1" phase="4"/>
<objective type="BlockPlace" id="FuriousRamsaySpawnBlockDecoyTier1" value="2" phase="4"/>
<action type="SpawnRebirth, RebirthUtils" id="spawn_QuestStarterDecoysWave2" phase="5"/>
<objective type="BlockPlace" id="FuriousRamsaySpawnBlockDecoyTier1" value="3" phase="5"/>
<action type="SpawnRebirth, RebirthUtils" id="spawn_QuestStarterDecoysWave3" phase="6"/>
<objective type="BlockPlace" id="FuriousRamsaySpawnBlockDecoyTier1" value="4" phase="6"/>
<action type="SpawnRebirth, RebirthUtils" id="spawn_QuestStarterDecoysEnd" phase="7"/>
<objective type="FetchKeep" id="FuriousRamsayZombieRemainsFire" value="10" phase="7"/>
<objective type="FetchKeep" id="FuriousRamsayZombieBodyBagPileTier1" value="1" phase="7"/>
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier1" phase="7"/>
<reward type="Exp" value="3000"/>
<reward type="Item" id="FuriousRamsaySchematicWorkbenchShredder001_FR"/>
</quest>
<quest id="challenge_FuriousRamsayStarterFarming">
<property name="name_key" value="challenge_FuriousRamsayStarterFarming_subtitle"/>
<property name="subtitle_key" value="challenge_FuriousRamsayStarterFarming_subtitle"/>
<property name="description_key" value="challenge_FuriousRamsayStarterFarming_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="easy"/>
<property name="offer_key" value="challenge_FuriousRamsayStarterFarming_offer"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="TurnIn"/>
<property name="completion_key" value="challenge_FuriousRamsayStarterFarming_completion"/>
<action type="TrackQuest"/>
<objective type="FetchKeep" id="foodCropCorn" value="20" phase="1"/>
<objective type="FetchKeep" id="foodCropYuccaFruit" value="20" phase="1"/>
<objective type="FetchKeep" id="foodCropMushrooms" value="20" phase="1"/>
<objective type="FetchKeep" id="foodCropPotato" value="20" phase="1"/>
<objective type="FetchKeep" id="foodCropBlueberries" value="20" phase="1"/>
<objective type="FetchKeep" id="foodCropPumpkin" value="20" phase="1"/>
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier1" phase="2"/>
<objective type="InteractWithNPC">
<property name="phase" value="2"/>
<property name="nav_object" value="return_to_trader" />
</objective>
<reward type="Exp" value="3600"/>
<reward type="Item" id="FuriousRamsaySchematicWorkbenchIronOven001_FR"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2" />
<reward type="LootItem" id="groupQuestMedical" ischosen="true" value="2" />
<reward type="LootItem" id="groupQuestTools" ischosen="true" value="2" />
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="2" />
<reward type="Item" id="FuriousRamsayGeneticBlueprintTier1" ischosen="true" />
</quest>
<quest id="challenge_FuriousRamsayStarterKamikaze">
<property name="name_key" value="challenge_FuriousRamsayStarterKamikaze_subtitle"/>
<property name="subtitle_key" value="challenge_FuriousRamsayStarterKamikaze_subtitle"/>
<property name="description_key" value="challenge_FuriousRamsayStarterKamikaze_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="true"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="easy"/>
<property name="offer_key" value="challenge_FuriousRamsayStarterKamikaze_offer"/>
<property name="login_rally_reset" value="true"/>
<property name="difficulty_tier" value="3"/>
<property name="IsQuestType"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="TurnIn"/>
<property name="completion_key" value="challenge_FuriousRamsayStarterKamikaze_completion"/>
<objective type="RandomGotoPOISDX, RebirthUtils" value="400-800">
<property name="phase" value="1"/>
<property name="nav_object" value="quest" />
<property name="biome_filter_type" value="SameBiome" param1="biome_filter_type"/>
<property name="biome_filter" value="" param1="biome_filter"/>
</objective>
<objective type="RallyPoint">
<property name="phase" value="2"/>
<property name="nav_object" value="rally" />
</objective>
<objective type="FetchFromContainer">
<property name="phase" value="3"/>
<property name="quest_item_ID" value="1"/>
<property name="item_count" value="1"/>
<property name="default_container" value="cntFetchQuestSatchel"/>
<property name="nav_object" value="fetch_container" />
</objective>
<objective type="POIStayWithin">
<property name="phase" value="3"/>
<property name="radius" value="5"/>
</objective>
<action type="SpawnRebirth, RebirthUtils" id="spawn_FuriousRamsay_Kamikaze" phase="4"/>
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier1" phase="4"/>
<objective type="ReturnToNPC">
<property name="phase" value="4"/>
<property name="nav_object" value="return_to_trader" />
</objective>
<objective type="InteractWithNPC">
<property name="phase" value="4"/>
<property name="nav_object" value="return_to_trader" />
</objective>
<reward type="Exp" value="2500"/>
<reward type="Item" id="casinoCoin" value="500"/>
<reward type="Item" id="FuriousRamsaySchematicWorkbenchResearchTable001_FR" value="1"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4" />
<reward type="LootItem" id="groupQuestMedical" ischosen="true" value="4" />
<reward type="LootItem" id="groupQuestTools" ischosen="true" value="4" />
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="4" />
<reward type="Item" id="FuriousRamsayGeneticBlueprintTier3" ischosen="true" />
</quest>
<quest id="challenge_FuriousRamsayTeleport">
<property name="name_key" value="challenge_FuriousRamsayTeleport_subtitle"/>
<property name="subtitle_key" value="challenge_FuriousRamsayTeleport_subtitle"/>
<property name="description_key" value="challenge_FuriousRamsayTeleport_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="veryeasy"/>
<property name="offer_key" value="challenge_FuriousRamsayTeleport_offer"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="AutoComplete"/>
<objective type="Time" value="0" phase="1"/>
<action type="GameEvent" id="action_teleport_backpack" phase="1"/>
</quest>
<quest id="quest_FuriousRamsayResetPOI">
<property name="name_key" value="quest_FuriousRamsayResetPOI_name"/>
<property name="subtitle_key" value="quest_FuriousRamsayResetPOI_subtitle"/>
<property name="description_key" value="quest_FuriousRamsayResetPOI_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="true"/>
<property name="shareable" value="false"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="veryeasy"/>
<property name="offer_key" value="quest_FuriousRamsayResetPOI_offer"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="TurnIn"/>
<objective type="ClosestPOIGotoRebirth, RebirthUtils">
<property name="distance" value="30"/>
<property name="phase" value="1"/>
</objective>
<objective type="RallyPoint">
<property name="phase" value="2"/>
<property name="nav_object" value="rally"/>
</objective>
<objective type="Time" value="1" phase="3"/>
</quest>
<quest id="quest_FuriousRamsayEventNanos">
<property name="name_key" value="quest_FuriousRamsayEventNanos_subtitle"/>
<property name="subtitle_key" value="quest_FuriousRamsayEventNanos_subtitle"/>
<property name="description_key" value="quest_FuriousRamsayEventNanos_description"/>
<property name="icon" value="ui_game_symbol_knife"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="easy"/>
<property name="offer_key" value="quest_FuriousRamsayEventNanos_offer"/>
<property name="IsQuestType"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="AutoComplete"/>
<action type="TrackQuest"/>
<action type="GameEvent" id="spawn_FuriousRamsay_NanosStart_Tier1" phase="1"/>
<objective type="GotoRandomSDX, RebirthUtils" value="700-800" phase="1">
<property name="completion_distance" value="50"/>
<property name="nav_object" value="quest" />
</objective>
<objective type="RallyPoint">
<property name="start_mode" value="Create"/>
<property name="phase" value="2"/>
<property name="nav_object" value="rally" />
</objective>
<objective type="Time" value="0" phase="3"/>
<action type="SpawnRebirth, RebirthUtils" id="spawn_FuriousRamsay_NanosEnd_Tier1" phase="3"/>
</quest>
<quest id="quest_FuriousRamsayMissionBrownPaste">
<property name="name_key" value="quest_FuriousRamsayMissionBrownPaste_subtitle"/>
<property name="subtitle_key" value="quest_FuriousRamsayMissionBrownPaste_subtitle"/>
<property name="description_key" value="quest_FuriousRamsayMissionBrownPaste_description"/>
<property name="icon" value="ui_game_symbol_knife"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="easy"/>
<property name="offer_key" value="quest_FuriousRamsayMissionBrownPaste_offer"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="AutoComplete"/>
<action type="TrackQuest"/>
<objective type="FetchKeep" id="foodRottingFlesh" value="50" phase="1"/>
<objective type="FetchKeep" id="foodHoney" value="5" phase="1"/>
<objective type="FetchKeep" id="FuriousRamsayTreeSap" value="25" phase="1"/>
<objective type="Time" value="1" phase="2"/>
<action type="GameEvent" id="mission_FuriousRamsayMissionBrownPaste_Complete" phase="2"/>
</quest>
<quest id="quest_FuriousRamsayMissionChickenCoop">
<property name="name_key" value="quest_FuriousRamsayMissionChickenCoop_subtitle"/>
<property name="subtitle_key" value="quest_FuriousRamsayMissionChickenCoop_subtitle"/>
<property name="description_key" value="quest_FuriousRamsayMissionChickenCoop_description"/>
<property name="icon" value="ui_game_symbol_knife"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="easy"/>
<property name="offer_key" value="quest_FuriousRamsayMissionChickenCoop_offer"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="AutoComplete"/>
<action type="TrackQuest"/>
<objective type="FetchKeep" id="FuriousRamsayAnimalChicken001Spawn" value="3" phase="1"/>
<objective type="FetchKeep" id="foodCornMeal" value="16" phase="1"/>
<objective type="FetchKeep" id="FuriousRamsayWoodStick" value="30" phase="1"/>
<objective type="Time" value="1" phase="2"/>
<action type="GameEvent" id="mission_FuriousRamsayMissionChickenCoop_Complete" phase="2"/>
</quest>
<quest id="quest_FuriousRamsayMissionAmmoMachine">
<property name="name_key" value="quest_FuriousRamsayMissionAmmoMachine_subtitle"/>
<property name="subtitle_key" value="quest_FuriousRamsayMissionAmmoMachine_subtitle"/>
<property name="description_key" value="quest_FuriousRamsayMissionAmmoMachine_description"/>
<property name="icon" value="ui_game_symbol_knife"/>
<property name="repeatable" value="false"/>
<property name="shareable" value="false"/>
<property name="category_key" value="quest"/>
<property name="difficulty" value="easy"/>
<property name="offer_key" value="quest_FuriousRamsayMissionAmmoMachine_offer"/>
<property name="difficulty_tier" value="3" />
<property name="IsQuestType"/>
<property name="add_to_tier_complete" value="false" />
<property name="completiontype" value="AutoComplete"/>
<action type="TrackQuest"/>
<property name="login_rally_reset" value="true" />
<objective type="RandomGotoPOISDX, RebirthUtils" value="300-1000" phase="1">
<property name="nav_object" value="quest" />
</objective>
<objective type="RallyPoint">
<property name="phase" value="2" />
<property name="nav_object" value="rally" />
</objective>
<objective type="ClearSleepers">
<property name="phase" value="3" />
<property name="nav_object" value="sleeper_volume" />
</objective>
<objective type="POIStayWithin">
<property name="phase" value="3" />
<property name="radius" value="25" />
</objective>
<objective type="Time" value="30" phase="4"/>
<objective type="POIStayWithin">
<property name="phase" value="4"/>
<property name="radius" value="20"/>
</objective>
<action type="SpawnRebirth, RebirthUtils" id="spawn_QuestAmmoMachine" phase="4"/>
</quest>
</append>
<append xpath="/quests/quest[@id='tier1_buried_supplies']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier1" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier2_buried_supplies']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier2" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier3_buried_supplies']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier2" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier1_fetch']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier1" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier2_fetch']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier2" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier3_fetch']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier3" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier4_fetch']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier4" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier5_fetch']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier5" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier6_fetch']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier6" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier1_clear']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier1" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier2_clear']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier2" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier3_clear']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier3" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier4_clear']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier4" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier5_clear']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier5" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier6_clear']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier6" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier2_clear_infested']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier2" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier3_clear_infested']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier3" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier4_clear_infested']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier4" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier5_clear_infested']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier5" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier6_clear_infested']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier6" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier2_fetch_clear']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier2" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier3_fetch_clear']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier3" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier4_fetch_clear']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier4" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier5_fetch_clear']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier5" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier6_fetch_clear']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier6" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier2_restore_power']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier2" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier3_restore_power']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier3" phase="4"/>
</append>
<append xpath="/quests/quest[@id='tier4_restore_power']">
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier4" phase="4"/>
</append>
<append xpath="/quests">
<quest id="tier7_clear" template="tier2_clear_infested">
<variable name="name" value="quest_tier6_clear" />
<variable name="offer" value="quest_tier6_clear_offer" />
<variable name="difficulty" value="6" />
<variable name="extra_tags" value="infested" />
<variable name="poi_tier" value="5" />
<variable name="spawn_multiplier" value="1.5" />
<variable name="gamestage_mod" value=".6" />
<variable name="gamestage_bonus" value="30" />
<reward type="Item" id="casinoCoin" value="1250" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="6" />
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="6" />
<reward type="LootItem" id="groupFRMulla" ischosen="true" value="6" />
<reward type="Item" id="FuriousRamsayWeaponPartsBundleTier5" ischosen="true" />
<reward type="LootItem" id="FuriousRamsayArmorModsTier5" isfixed="true" ischosen="true" value="6" />
<reward type="Item" id="FuriousRamsayGeneticBlueprintTier5" ischosen="true" />
<reward type="LootItem" id="groupExpertiseXPQuestBundleT6" ischosen="true" value="6" />
<reward type="LootItem" id="groupFRPerks" ischosen="true" value="6" />
<action type="GameEvent" id="spawn_QuestCompletionGeneticsXPTier6" phase="4" />
</quest>
</append>
</Config>