Files
7d2dXG/Mods/zzz_REBIRTH__Utils/Scripts/MinEvents/Inactive/MinEventActionCheckLockedSlotsRebirth.cs
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

37 lines
989 B
C#

using System;
using UnityEngine;
using System.Xml;
public class MinEventActionCheckLockedSlotsRebirth : MinEventActionRemoveBuff
{
public override void Execute(MinEventParams _params)
{
if (GameManager.IsDedicatedServer)
{
return;
}
var player = _params.Self as EntityPlayerLocal;
float flLockedSlots = player.Buffs.GetCustomVar("$varFuriousRamsayLockedSlots");
if (flLockedSlots > 0)
{
var uiforPlayer = LocalPlayerUI.GetUIForPlayer(player as EntityPlayerLocal);
XUiV_Window window = uiforPlayer.xui.GetWindow("windowBackpack");
if (window != null)
{
XUiC_ContainerStandardControls ctrlLockedSlots = window.Controller.GetChildByType<XUiC_ContainerStandardControls>();
if (ctrlLockedSlots != null)
{
XUiC_ComboBoxInt ctrlComboBox = (XUiC_ComboBoxInt)ctrlLockedSlots.GetChildById("cbxLockedSlots");
ctrlComboBox.Value = (int)flLockedSlots;
ctrlLockedSlots.ChangeLockedSlots((int)flLockedSlots);
}
}
}
}
}