Files
7d2dXG/Mods/zzzzVoltralux's POI Pack 1.0 (1.2)/Prefabs/POIs/Roadside_Haunt_Voltralux.xml
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

90 lines
4.6 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="2" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="60, 23, 60" />
<property name="RotationToFaceNorth" value="2" />
<property name="Zoning" value="none" />
<property name="YOffset" value="-2" />
<property name="Tags" value="gateway,nocheckpoint" />
<property name="EditorGroups" value="rural" />
<property name="QuestTags" value="clear, fetch" />
<property name="SleeperVolumeSize" value="8, 4, 7#15, 3, 7#7, 3, 9#3, 3, 5#7, 3, 3#3, 3, 4#8, 2, 9#8, 5, 13#3, 3, 1#3, 3, 1#3, 3, 1#3, 3, 1#7, 4, 11#10, 3, 4#8, 3, 9#5, 3, 15" />
<property name="SleeperVolumeStart" value="33, 2, 27#6, 2, 36#6, 2, 27#14, 2, 27#14, 2, 32#18, 2, 27#21, 2, 26#22, 5, 30#31, 6, 37#31, 6, 35#31, 6, 32#31, 6, 30#14, 6, 27#11, 6, 39#34, 2, 34#6, 6, 26" />
<property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,3,3" />
<property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
<property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
<property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # " />
<property name="POIMarkerSize" value="11, 13, 2" />
<property name="POIMarkerStart" value="42, 1, -2" />
<property name="POIMarkerGroup" value="driveway" />
<property name="POIMarkerTags" value="gateway" />
<property name="POIMarkerType" value="PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_driveway_gateway_03" />
<property name="POIMarkerPartRotations" value="2" />
<property name="POIMarkerPartSpawnChance" value="1" />
<property class="Stats">
<property name="TotalVertices" value="847446" />
<property name="TotalTriangles" value="402950" />
<property class="BlockEntities">
<property name="Vertices" value="729895" />
<property name="Triangles" value="326336" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="107183" />
<property name="Triangles" value="60066" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="128" />
<property name="Triangles" value="64" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="328" />
<property name="Triangles" value="164" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="328" />
<property name="Triangles" value="164" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes6">
<property name="Vertices" value="9584" />
<property name="Triangles" value="16156" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="TraderOnOff">
<property name="0" value="36, 2, 33" />
<property name="1" value="41, 2, 38" />
<property name="2" value="30, 6, 41" />
</property>
<property class="POILight">
<property name="0" value="53, 11, 8" />
</property>
<property class="FetchContainer">
<property name="0" value="22, 2, 34" />
<property name="1" value="18, 6, 42" />
</property>
<property class="quest_wood_trees">
<property name="0" value="8, 2, 53" />
</property>
<property class="Rally">
<property name="0" value="46, 2, 38" />
</property>
</property>
</prefab>