Files
7d2dXG/Mods/zzzzZZTong-Prefabs/Prefabs/POIs/zztong_lot_vacant_06.xml
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

67 lines
3.1 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="ExcludeDistantPOIMesh" value="False" />
<property name="ExcludePOICulling" value="False" />
<property name="DistantPOIYOffset" value="0" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="DifficultyTier" value="0" />
<property name="ShowQuestClearCount" value="1" />
<property name="TraderArea" value="False" />
<property name="PrefabSize" value="25, 7, 25" />
<property name="RotationToFaceNorth" value="2" />
<property name="POIMarkerSize" value="8, 2, 8#7, 2, 7#1, 3, 6#5, 4, 5#3, 3, 5#4, 4, 7#3, 3, 5" />
<property name="POIMarkerStart" value="15, 2, 13#16, 3, 5#11, 3, 11#3, 3, 16#18, 3, 6#17, 3, 14#5, 3, 16" />
<property name="POIMarkerGroup" value="two,one,ladder,three,one,two,three" />
<property name="POIMarkerTags" value="######" />
<property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
<property name="POIMarkerPartToSpawn" value="part_zztong_tfp_playground_sandbox,part_zztong_tfp_playground_merry_go_round,part_zztong_tfp_playground_ladder,part_zztong_tfp_playground_jungle_gym,part_zztong_tfp_swingset_01,part_zztong_tfp_swingset_02,part_zztong_tfp_swingset_01" />
<property name="POIMarkerPartRotations" value="3,0,1,0,1,3,1" />
<property name="POIMarkerPartSpawnChance" value="0.5,0.5,0.5,0.5,0.5,0.5,1" />
<property name="YOffset" value="-3" />
<property name="Zoning" value="none" />
<property name="EditorGroups" value="rural" />
<property name="Tags" value="countryresidential" />
<property class="Stats">
<property name="TotalVertices" value="53364" />
<property name="TotalTriangles" value="17979" />
<property class="BlockEntities">
<property name="Vertices" value="53364" />
<property name="Triangles" value="17979" />
</property>
<property class="ChunkMeshes0">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes1">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes2">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes3">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes4">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
<property class="ChunkMeshes5">
<property name="Vertices" value="0" />
<property name="Triangles" value="0" />
</property>
</property>
<property class="IndexedBlockOffsets">
<property class="TraderOnOff">
<property name="0" value="22, 3, 3" />
</property>
<property class="challenge_polymers">
<property name="0" value="12, 3, 1" />
<property name="1" value="16, 3, 3" />
<property name="2" value="12, 3, 6" />
</property>
</property>
</prefab>