551 lines
20 KiB
XML
551 lines
20 KiB
XML
<Config>
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<!-- CautiousPancakeDefendPOIFromHorde -->
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<insertAfter xpath="/quests/quest[@id='tier1_fetch']">
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<!-- Zombie Challenge Quests -->
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<!-- *** FETCH_QUESTS -->
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<quest id="tier1_courier_rescue">
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<property name="name_key" value="tier1_courier_rescue_name" />
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<property name="subtitle_key" value="courier_rescue_subtitle"/>
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<property name="description_key" value="courier_rescue_description"/>
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<property name="icon" value="ui_game_symbol_quest"/>
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<property name="repeatable" value="true"/>
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<property name="category_key" value="quest"/>
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<property name="difficulty" value="medium"/>
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<property name="difficulty_tier" value="1" param1="difficulty" />
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<property name="offer_key" value="courier_rescue_offer" param1="offer" />
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<property name="statement_key" value="courier_rescue_statement"/>
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<property name="response_key" value="courier_rescue_response"/>
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<property name="login_rally_reset" value="true"/>
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<property name="reward_choices_count" value="5" />
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<property name="extra_tags" value="" param1="extra_tags" />
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<property name="shareable" value="true"/>
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<property name="completiontype" value="TurnIn"/>
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<property name="completion_key" value="quest_fetch_completion"/>
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<objective type="RandomPOIGoto">
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<property name="phase" value="1"/>
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<property name="biome_filter_type" value="SameBiome" param1="biome_filter_type" />
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<property name="biome_filter" value="burnt_forest" param1="biome_filter" />
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<property name="nav_object" value="quest" />
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</objective>
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<objective type="RallyPoint">
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<property name="phase" value="2" />
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<property name="nav_object" value="rally" />
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</objective>
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<objective type="Time" time="4" value="300" phase="3" >
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</objective>
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<!--- 300 seconds (5 mins) real time to clear (optional) and setup -->
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<objective type="POIStayWithin">
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<property name="phase" value="3"/>
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<property name="radius" value="25"/>
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</objective>
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<!-- adding fetch only to see if this forces poi reset for multiplayer -->
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<objective type="FetchFromContainer">
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<property name="phase" value="3"/>
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<property name="quest_item_ID" value="1"/>
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<property name="item_count" value="1"/>
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<property name="default_container" value="cntFetchQuestSatchel"/>
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<property name="nav_object" value="fetch_container" />
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<property name="optional" value="true"/>
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</objective>
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<action type="GameEvent" >
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<property name="event" value="tier1_courier_rescue_start"/>
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<property name="phase" value="4"/>
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<property name="hidden" value="true"/>
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</action>
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<objective type="POIStayWithin">
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<property name="phase" value="4"/>
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<property name="radius" value="25"/>
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</objective>
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<objective type="EntityKill" entity_names="Any Zombie" value="25" phase="4" />
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<objective type="GameEvent">
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<property name="event" value="tier1_courier_rescue_stop" />
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<property name="event_tag" value="Game" />
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<property name="phase" value="5"/>
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<property name="hidden" value="true"/>
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<property name="force_phase_finish" value="true"/>
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</objective>
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<action type="UnlockPOI" >
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<property name="phase" value="6"/>
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</action>
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<objective type="ReturnToNPC">
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<property name="phase" value="6"/>
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<property name="nav_object" value="return_to_trader" />
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</objective>
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<objective type="InteractWithNPC">
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<property name="phase" value="6"/>
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<property name="nav_object" value="return_to_trader" />
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</objective>
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<reward type="Exp" value="3500"/>
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<reward type="Item" id="casinoCoin" value="1000"/>
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<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="1"/>
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<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="1"/>
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<reward type="LootItem" id="groupQuestMods" ischosen="true" value="1"/>
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<reward type="LootItem" id="groupQuestResources" ischosen="true" value="1"/>
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<reward type="LootItem" id="groupQuestAmmo,groupQuestResources,groupQuestMods,groupQuestT1SkillMagazineBundle" ischosen="true" value="1"/>
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</quest>
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<quest id="tier2_courier_rescue">
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<property name="name_key" value="tier2_courier_rescue_name" />
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<property name="subtitle_key" value="courier_rescue_subtitle"/>
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<property name="description_key" value="courier_rescue_description"/>
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<property name="icon" value="ui_game_symbol_quest"/>
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<property name="repeatable" value="true"/>
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<property name="category_key" value="challenge"/>
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<property name="difficulty" value="medium"/>
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<property name="difficulty_tier" value="2" param1="difficulty" />
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<property name="offer_key" value="courier_rescue_offer" param1="offer" />
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<property name="statement_key" value="courier_rescue_statement"/>
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<property name="response_key" value="courier_rescue_response"/>
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<property name="login_rally_reset" value="true"/>
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<property name="reward_choices_count" value="5" />
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<property name="extra_tags" value="" param1="extra_tags" />
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<property name="shareable" value="true"/>
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<property name="completiontype" value="TurnIn"/>
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<property name="completion_key" value="quest_fetch_completion"/>
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<objective type="RandomPOIGoto">
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<property name="phase" value="1"/>
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<property name="biome_filter_type" value="SameBiome" param1="biome_filter_type" />
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<property name="biome_filter" value="burnt_forest" param1="biome_filter" />
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<property name="nav_object" value="quest" />
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</objective>
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<objective type="RallyPoint">
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<property name="phase" value="2" />
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<property name="nav_object" value="rally" />
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</objective>
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<objective type="Time" time="4" value="300" phase="3" >
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</objective>
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<!--- 300 seconds (5 mins) real time to clear (optional) and setup -->
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<objective type="POIStayWithin">
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<property name="phase" value="3"/>
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<property name="radius" value="25"/>
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</objective>
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<!-- adding fetch only to see if this forces poi reset for multiplayer -->
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<objective type="FetchFromContainer">
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<property name="phase" value="3"/>
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<property name="quest_item_ID" value="1"/>
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<property name="item_count" value="1"/>
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<property name="default_container" value="cntFetchQuestSatchel"/>
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<property name="nav_object" value="fetch_container" />
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<property name="optional" value="true"/>
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</objective>
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<action type="GameEvent" >
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<property name="event" value="tier2_courier_rescue_start"/>
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<property name="phase" value="4"/>
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<property name="hidden" value="true"/>
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</action>
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<objective type="POIStayWithin">
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<property name="phase" value="4"/>
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<property name="radius" value="25"/>
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</objective>
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<objective type="EntityKill" entity_names="Any Zombie" value="50" phase="4" />
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<objective type="GameEvent">
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<property name="event" value="tier2_courier_rescue_stop" />
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<property name="event_tag" value="Game" />
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<property name="phase" value="5"/>
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<property name="hidden" value="true"/>
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<property name="force_phase_finish" value="true"/>
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</objective>
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<action type="UnlockPOI" >
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<property name="phase" value="6"/>
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</action>
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<objective type="ReturnToNPC">
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<property name="phase" value="6"/>
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<property name="nav_object" value="return_to_trader" />
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</objective>
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<objective type="InteractWithNPC">
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<property name="phase" value="6"/>
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<property name="nav_object" value="return_to_trader" />
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</objective>
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<reward type="Exp" value="5060"/>
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<reward type="Item" id="casinoCoin" value="1400"/>
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<reward type="LootItem" id="groupQuestWeapons" ischosen="true" value="2"/>
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<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" value="2"/>
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<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
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<reward type="LootItem" id="groupQuestTools" ischosen="true" value="2"/>
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<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2"/>
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<reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
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<reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
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<reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true"/>
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</quest>
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<quest id="tier3_courier_rescue" >
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<property name="name_key" value="tier3_courier_rescue_name" />
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<property name="subtitle_key" value="courier_rescue_subtitle"/>
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<property name="description_key" value="courier_rescue_description"/>
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<property name="icon" value="ui_game_symbol_quest"/>
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<property name="repeatable" value="true"/>
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<property name="category_key" value="challenge"/>
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<property name="difficulty" value="medium"/>
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<property name="difficulty_tier" value="3" param1="difficulty" />
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<property name="offer_key" value="courier_rescue_offer" param1="offer" />
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<property name="statement_key" value="courier_rescue_statement"/>
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<property name="response_key" value="courier_rescue_response"/>
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<property name="login_rally_reset" value="true"/>
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<property name="reward_choices_count" value="5" />
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<property name="extra_tags" value="" param1="extra_tags" />
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<property name="shareable" value="true"/>
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<property name="completiontype" value="TurnIn"/>
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<property name="completion_key" value="quest_fetch_completion"/>
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<objective type="RandomPOIGoto">
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<property name="phase" value="1"/>
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<property name="biome_filter_type" value="SameBiome" param1="biome_filter_type" />
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<property name="biome_filter" value="burnt_forest" param1="biome_filter" />
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<property name="nav_object" value="quest" />
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</objective>
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<objective type="RallyPoint">
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<property name="phase" value="2" />
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<property name="nav_object" value="rally" />
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</objective>
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<objective type="Time" time="4" value="300" phase="3" >
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</objective>
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<!--- 300 seconds (5 mins) real time to clear (optional) and setup -->
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<objective type="POIStayWithin">
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<property name="phase" value="3"/>
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<property name="radius" value="25"/>
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</objective>
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<!-- adding fetch only to see if this forces poi reset for multiplayer -->
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<objective type="FetchFromContainer">
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<property name="phase" value="3"/>
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<property name="quest_item_ID" value="1"/>
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<property name="item_count" value="1"/>
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<property name="default_container" value="cntFetchQuestSatchel"/>
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<property name="nav_object" value="fetch_container" />
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<property name="optional" value="true"/>
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</objective>
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<action type="GameEvent" >
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<property name="event" value="tier3_courier_rescue_start"/>
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<property name="phase" value="4"/>
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<property name="hidden" value="true"/>
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</action>
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<objective type="POIStayWithin">
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<property name="phase" value="4"/>
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<property name="radius" value="25"/>
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</objective>
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<objective type="EntityKill" entity_names="Any Zombie" value="75" phase="4" />
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<objective type="GameEvent">
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<property name="event" value="tier3_courier_rescue_stop" />
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<property name="event_tag" value="Game" />
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<property name="phase" value="5"/>
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<property name="hidden" value="true"/>
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<property name="force_phase_finish" value="true"/>
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</objective>
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<action type="UnlockPOI" >
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<property name="phase" value="6"/>
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</action>
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<objective type="ReturnToNPC">
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<property name="phase" value="6"/>
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<property name="nav_object" value="return_to_trader" />
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</objective>
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<objective type="InteractWithNPC">
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<property name="phase" value="6"/>
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<property name="nav_object" value="return_to_trader" />
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</objective>
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<reward type="Exp" value="6750"/>
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<reward type="Item" id="casinoCoin" value="2000"/>
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<reward type="LootItem" id="groupQuestWeapons" ischosen="true" value="3"/>
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<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" value="3"/>
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<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
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<reward type="LootItem" id="groupQuestTools" ischosen="true" value="3"/>
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<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="3"/>
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<reward type="LootItem" id="groupQuestMods" ischosen="true" value="3"/>
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<reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
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<reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true"/>
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</quest>
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<quest id="tier4_courier_rescue" >
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<property name="name_key" value="tier4_courier_rescue_name" />
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<property name="subtitle_key" value="courier_rescue_subtitle"/>
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<property name="description_key" value="courier_rescue_description"/>
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<property name="icon" value="ui_game_symbol_quest"/>
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<property name="repeatable" value="true"/>
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<property name="category_key" value="challenge"/>
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<property name="difficulty" value="medium"/>
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<property name="difficulty_tier" value="4" param1="difficulty" />
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<property name="offer_key" value="courier_rescue_offer" param1="offer" />
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<property name="statement_key" value="courier_rescue_statement"/>
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<property name="response_key" value="courier_rescue_response"/>
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<property name="login_rally_reset" value="true"/>
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<property name="reward_choices_count" value="5" />
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<property name="extra_tags" value="" param1="extra_tags" />
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<property name="shareable" value="true"/>
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<property name="completiontype" value="TurnIn"/>
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<property name="completion_key" value="quest_fetch_completion"/>
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<objective type="RandomPOIGoto">
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<property name="phase" value="1"/>
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<property name="biome_filter_type" value="SameBiome" param1="biome_filter_type" />
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<property name="biome_filter" value="burnt_forest" param1="biome_filter" />
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<property name="nav_object" value="quest" />
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</objective>
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<objective type="RallyPoint">
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<property name="phase" value="2" />
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<property name="nav_object" value="rally" />
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</objective>
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<objective type="Time" time="4" value="300" phase="3" >
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</objective>
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<!--- 300 seconds (5 mins) real time to clear (optional) and setup -->
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<objective type="POIStayWithin">
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<property name="phase" value="3"/>
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<property name="radius" value="25"/>
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</objective>
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<!-- adding fetch only to see if this forces poi reset for multiplayer -->
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<objective type="FetchFromContainer">
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<property name="phase" value="3"/>
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<property name="quest_item_ID" value="1"/>
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<property name="item_count" value="1"/>
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<property name="default_container" value="cntFetchQuestSatchel"/>
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<property name="nav_object" value="fetch_container" />
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<property name="optional" value="true"/>
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</objective>
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<action type="GameEvent" >
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<property name="event" value="tier4_courier_rescue_start"/>
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<property name="phase" value="4"/>
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<property name="hidden" value="true"/>
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</action>
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<objective type="POIStayWithin">
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<property name="phase" value="4"/>
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<property name="radius" value="25"/>
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</objective>
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<objective type="EntityKill" entity_names="Any Zombie" value="100" phase="4" />
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<objective type="GameEvent">
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<property name="event" value="tier4_courier_rescue_stop" />
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<property name="event_tag" value="Game" />
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<property name="phase" value="5"/>
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<property name="hidden" value="true"/>
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<property name="force_phase_finish" value="true"/>
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</objective>
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<action type="UnlockPOI" >
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<property name="phase" value="6"/>
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</action>
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<objective type="ReturnToNPC">
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<property name="phase" value="6"/>
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<property name="nav_object" value="return_to_trader" />
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</objective>
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<objective type="InteractWithNPC">
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<property name="phase" value="6"/>
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<property name="nav_object" value="return_to_trader" />
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</objective>
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<reward type="Exp" value="8400"/>
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<reward type="Item" id="casinoCoin" value="2300"/>
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<reward type="LootItem" id="groupQuestWeapons" ischosen="true" value="4"/>
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<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" value="4"/>
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<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
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<reward type="LootItem" id="groupQuestTools" ischosen="true" value="4"/>
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<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="4"/>
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<reward type="LootItem" id="groupQuestMods" ischosen="true" value="4"/>
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<reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
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<reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true"/>
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</quest>
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<quest id="tier5_courier_rescue" >
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<property name="name_key" value="tier5_courier_rescue_name" />
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<property name="subtitle_key" value="courier_rescue_subtitle"/>
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<property name="description_key" value="courier_rescue_description"/>
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<property name="icon" value="ui_game_symbol_quest"/>
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<property name="repeatable" value="true"/>
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<property name="category_key" value="challenge"/>
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<property name="difficulty" value="medium"/>
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<property name="difficulty_tier" value="5" param1="difficulty" />
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<property name="offer_key" value="courier_rescue_offer" param1="offer" />
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<property name="statement_key" value="courier_rescue_statement"/>
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<property name="response_key" value="courier_rescue_response"/>
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<property name="login_rally_reset" value="true"/>
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<property name="reward_choices_count" value="5" />
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|
<property name="extra_tags" value="" param1="extra_tags" />
|
|
<property name="shareable" value="true"/>
|
|
|
|
<property name="completiontype" value="TurnIn"/>
|
|
<property name="completion_key" value="quest_fetch_completion"/>
|
|
|
|
<objective type="RandomPOIGoto">
|
|
<property name="phase" value="1"/>
|
|
<property name="biome_filter_type" value="SameBiome" param1="biome_filter_type" />
|
|
<property name="biome_filter" value="burnt_forest" param1="biome_filter" />
|
|
<property name="nav_object" value="quest" />
|
|
</objective>
|
|
|
|
<objective type="RallyPoint">
|
|
<property name="phase" value="2" />
|
|
<property name="nav_object" value="rally" />
|
|
</objective>
|
|
|
|
<objective type="Time" time="4" value="300" phase="3" >
|
|
</objective>
|
|
<!--- 300 seconds (5 mins) real time to clear (optional) and setup -->
|
|
|
|
|
|
<objective type="POIStayWithin">
|
|
<property name="phase" value="3"/>
|
|
<property name="radius" value="25"/>
|
|
|
|
</objective>
|
|
|
|
<!-- adding fetch only to see if this forces poi reset for multiplayer -->
|
|
|
|
<objective type="FetchFromContainer">
|
|
<property name="phase" value="3"/>
|
|
<property name="quest_item_ID" value="1"/>
|
|
<property name="item_count" value="1"/>
|
|
<property name="default_container" value="cntFetchQuestSatchel"/>
|
|
<property name="nav_object" value="fetch_container" />
|
|
<property name="optional" value="true"/>
|
|
</objective>
|
|
|
|
|
|
<action type="GameEvent" >
|
|
<property name="event" value="tier5_courier_rescue_start"/>
|
|
<property name="phase" value="4"/>
|
|
<property name="hidden" value="true"/>
|
|
</action>
|
|
|
|
<objective type="POIStayWithin">
|
|
<property name="phase" value="4"/>
|
|
<property name="radius" value="25"/>
|
|
</objective>
|
|
|
|
|
|
<objective type="EntityKill" entity_names="Any Zombie" value="125" phase="4" />
|
|
|
|
|
|
|
|
<objective type="GameEvent">
|
|
<property name="event" value="tier5_courier_rescue_stop" />
|
|
<property name="event_tag" value="Game" />
|
|
<property name="phase" value="5"/>
|
|
<property name="hidden" value="true"/>
|
|
<property name="force_phase_finish" value="true"/>
|
|
</objective>
|
|
|
|
<action type="UnlockPOI" >
|
|
<property name="phase" value="6"/>
|
|
</action>
|
|
|
|
<objective type="ReturnToNPC">
|
|
<property name="phase" value="6"/>
|
|
<property name="nav_object" value="return_to_trader" />
|
|
</objective>
|
|
|
|
<objective type="InteractWithNPC">
|
|
<property name="phase" value="6"/>
|
|
<property name="nav_object" value="return_to_trader" />
|
|
</objective>
|
|
|
|
<reward type="Exp" value="16900"/>
|
|
<reward type="Item" id="casinoCoin" value="4600"/>
|
|
|
|
<reward type="LootItem" id="groupQuestWeapons" ischosen="true" value="5"/>
|
|
<reward type="LootItem" id="groupQuestTools" ischosen="true" value="5"/>
|
|
<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" value="5"/>
|
|
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
|
|
<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="5"/>
|
|
<reward type="LootItem" id="groupQuestMods" ischosen="true" value="5"/>
|
|
<reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
|
|
<reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true"/>
|
|
</quest>
|
|
|
|
|
|
</insertAfter>
|
|
|
|
<append xpath="/quests/quest_list">
|
|
<quest id="tier1_courier_rescue"/>
|
|
<quest id="tier2_courier_rescue"/>
|
|
<quest id="tier3_courier_rescue"/>
|
|
<quest id="tier4_courier_rescue"/>
|
|
<quest id="tier5_courier_rescue"/>
|
|
</append>
|
|
|
|
</Config> |