64 lines
2.0 KiB
C#
64 lines
2.0 KiB
C#
using UnityEngine.Scripting;
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[Preserve]
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public class NetPackageVehicleUpdateStatsRebirth : NetPackage
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{
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public NetPackageVehicleUpdateStatsRebirth Setup(int _senderId, int _currentVehicleID, float _OilPerc)
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{
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//Log.Out("NetPackageVehicleUpdateStatsRebirth-Setup START");
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this.senderId = _senderId;
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this.currentVehicleID = _currentVehicleID;
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this.OilPerc = _OilPerc;
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return this;
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}
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public override void read(PooledBinaryReader _br)
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{
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this.senderId = _br.ReadInt32();
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this.currentVehicleID = _br.ReadInt32();
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this.OilPerc = _br.ReadSingle();
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}
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public override void write(PooledBinaryWriter _bw)
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{
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base.write(_bw);
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_bw.Write(this.senderId);
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_bw.Write(this.currentVehicleID);
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_bw.Write(this.OilPerc);
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}
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public override void ProcessPackage(World _world, GameManager _callbacks)
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{
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//Log.Out("NetPackageVehicleUpdateStatsRebirth-ProcessPackage START");
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if (_world == null)
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{
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//Log.Out("NetPackageVehicleUpdateStatsRebirth-ProcessPackage 1");
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return;
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}
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EntityVehicleRebirth entityVehicle = GameManager.Instance.World.GetEntity(this.currentVehicleID) as EntityVehicleRebirth;
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if (entityVehicle == null)
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{
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//Log.Out("NetPackageVehicleUpdateStatsRebirth-ProcessPackage 2");
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return;
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}
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entityVehicle.OilPerc = this.OilPerc;
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if (SingletonMonoBehaviour<ConnectionManager>.Instance.IsServer)
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{
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//Log.Out("NetPackageVehicleUpdateStatsRebirth-ProcessPackage 4");
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SingletonMonoBehaviour<ConnectionManager>.Instance.SendPackage(NetPackageManager.GetPackage<NetPackageVehicleUpdateStatsRebirth>().Setup(this.senderId, this.currentVehicleID, this.OilPerc), false, -1, this.senderId, -1, null, 192);
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}
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}
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public override int GetLength()
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{
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return 10;
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}
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private int senderId;
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private int currentVehicleID;
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private float OilPerc;
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}
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