Files
7d2dXG/Mods/zzz_REBIRTH__Utils/Scripts/TileEntity/TileEntityPlantGrowingRebirth.cs
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

52 lines
1.3 KiB
C#

using static WeatherManager;
public class TileEntityPlantGrowingRebirth : TileEntity
{
public ulong GameTimerTicks;
public ulong AccumulatedTicks = 0UL;
public bool bUpdating = false;
public bool bWatered = false;
//public int biome = -1;
public TileEntityPlantGrowingRebirth(Chunk _chunk) : base(_chunk)
{
this.GameTimerTicks = GameTimer.Instance.ticks;
}
public override TileEntityType GetTileEntityType()
{
return (TileEntityType)RebirthUtilities.TileEntityRebirth.TileEntityPlantGrowingRebirth;
}
public override void read(PooledBinaryReader _br, TileEntity.StreamModeRead _eStreamMode)
{
base.read(_br, _eStreamMode);
this.GameTimerTicks = _br.ReadUInt64();
this.AccumulatedTicks = _br.ReadUInt64();
try
{
this.bUpdating = _br.ReadBoolean();
}
catch (Exception)
{
}
/*try
{
this.biome = _br.ReadInt32();
}
catch (Exception)
{
}*/
}
public override void write(PooledBinaryWriter stream, TileEntity.StreamModeWrite _eStreamMode)
{
base.write(stream, _eStreamMode);
stream.Write(this.GameTimerTicks);
stream.Write(this.AccumulatedTicks);
stream.Write(this.bUpdating);
//stream.Write(this.biome);
}
}