Files
7d2dXG/Mods/0A-KFCommonUtilityLib/Scripts/MinEventActions/MinEventActionRemovePrefabFromHeldItem.cs
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

42 lines
1.3 KiB
C#

using KFCommonUtilityLib.Scripts.StaticManagers;
using UnityEngine;
public class MinEventActionRemovePrefabFromHeldItem : MinEventActionRemovePrefabFromEntity
{
public override bool CanExecute(MinEventTypes _eventType, MinEventParams _params)
{
return base.CanExecute(_eventType, _params) && _params.Transform;
}
public override void Execute(MinEventParams _params)
{
if (!_params.Self)
{
return;
}
Transform parent = AnimationRiggingManager.GetAddPartTransformOverride(_params.Transform, parent_transform_path, false);
if (parent)
{
Transform child = null;
string prefabName = "tempPrefab_" + base.prefabName;
if (_params.Transform.TryGetComponent<AnimationTargetsAbs>(out var targets))
{
GameObject prefab = targets.RemovePrefab(prefabName);
if (prefab)
{
child = prefab.transform;
}
}
if (!child)
{
child = parent.Find(prefabName);
}
if (child)
{
child.parent = null;
GameObject.Destroy(child.gameObject);
}
}
}
}