Files
7d2dXG/Mods/CustomPlayerActionManager/Harmony/ReversePatches.cs
Nathaniel Cosford 062dfab2cd Patched
2025-05-30 01:04:40 +09:30

138 lines
6.3 KiB
C#

using HarmonyLib;
using InControl;
using System;
using System.Collections.Generic;
using System.Reflection.Emit;
internal static class ReversePatches
{
//[HarmonyPatch(typeof(XUiC_OptionsControls), nameof(XUiC_OptionsControls.createControlsEntries))]
//[HarmonyReversePatch(HarmonyReversePatchType.Snapshot)]
internal static void InitPlayerActionList(XUiC_OptionsControls __instance)
{
//IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
//{
// if (instructions == null)
// {
// yield break;
// }
// yield return CodeInstruction.Call(typeof(CustomPlayerActionManager), nameof(CustomPlayerActionManager.InitCustomControls));
// foreach (var code in instructions)
// {
// if (code.opcode != OpCodes.Stloc_1)
// {
// yield return code;
// }
// else
// {
// yield return new CodeInstruction(OpCodes.Pop);
// yield return new CodeInstruction(OpCodes.Ldloc_0);
// yield return CodeInstruction.Call(typeof(CustomPlayerActionManager), nameof(CustomPlayerActionManager.ResizeGrid));
// yield return new CodeInstruction(OpCodes.Ret);
// break;
// }
// }
//}
//_ = Transpiler(null);
SortedDictionary<PlayerActionData.ActionTab, SortedDictionary<PlayerActionData.ActionGroup, List<PlayerAction>>> sortedDictionary = new SortedDictionary<PlayerActionData.ActionTab, SortedDictionary<PlayerActionData.ActionGroup, List<PlayerAction>>>();
PlayerActionsBase[] array = CustomPlayerActionManager.CreateActionArray(new PlayerActionsBase[5]
{
__instance.xui.playerUI.playerInput,
__instance.xui.playerUI.playerInput.VehicleActions,
__instance.xui.playerUI.playerInput.PermanentActions,
__instance.xui.playerUI.playerInput.GUIActions,
PlayerActionsGlobal.Instance
});
for (int i = 0; i < array.Length; i++)
{
foreach (PlayerAction action in array[i].Actions)
{
if (!(action.UserData is PlayerActionData.ActionUserData actionUserData))
{
continue;
}
switch (actionUserData.appliesToInputType)
{
default:
throw new ArgumentOutOfRangeException();
case PlayerActionData.EAppliesToInputType.KbdMouseOnly:
case PlayerActionData.EAppliesToInputType.Both:
if (!actionUserData.doNotDisplay)
{
SortedDictionary<PlayerActionData.ActionGroup, List<PlayerAction>> sortedDictionary2;
if (sortedDictionary.ContainsKey(actionUserData.actionGroup.actionTab))
{
sortedDictionary2 = sortedDictionary[actionUserData.actionGroup.actionTab];
}
else
{
sortedDictionary2 = new SortedDictionary<PlayerActionData.ActionGroup, List<PlayerAction>>();
sortedDictionary.Add(actionUserData.actionGroup.actionTab, sortedDictionary2);
}
List<PlayerAction> list;
if (sortedDictionary2.ContainsKey(actionUserData.actionGroup))
{
list = sortedDictionary2[actionUserData.actionGroup];
}
else
{
list = new List<PlayerAction>();
sortedDictionary2.Add(actionUserData.actionGroup, list);
}
list.Add(action);
}
break;
case PlayerActionData.EAppliesToInputType.None:
case PlayerActionData.EAppliesToInputType.ControllerOnly:
break;
}
}
}
CustomPlayerActionManager.ResizeGrid(sortedDictionary);
}
internal static void InitControllerActionList(XUiC_OptionsController __instance)
{
PlayerActionsBase[] array = new PlayerActionsBase[]
{
__instance.xui.playerUI.playerInput,
__instance.xui.playerUI.playerInput.VehicleActions
};
Dictionary<string, List<PlayerAction>> dictionary = new Dictionary<string, List<PlayerAction>>();
dictionary.Add("inpTabPlayerOnFoot", new List<PlayerAction>());
PlayerActionsBase[] array2 = array;
for (int i = 0; i < array2.Length; i++)
{
foreach (PlayerAction playerAction in array2[i].ControllerRebindableActions)
{
PlayerActionData.ActionUserData actionUserData = playerAction.UserData as PlayerActionData.ActionUserData;
if (actionUserData != null)
{
if (actionUserData.actionGroup.actionTab.tabNameKey == "inpTabPlayerControl" || actionUserData.actionGroup.actionTab.tabNameKey == "inpTabToolbelt")
{
dictionary["inpTabPlayerOnFoot"].Add(playerAction);
}
else if (dictionary.ContainsKey(actionUserData.actionGroup.actionTab.tabNameKey))
{
dictionary[actionUserData.actionGroup.actionTab.tabNameKey].Add(playerAction);
}
else
{
dictionary.Add(actionUserData.actionGroup.actionTab.tabNameKey, new List<PlayerAction>());
dictionary[actionUserData.actionGroup.actionTab.tabNameKey].Add(playerAction);
}
}
}
}
dictionary["inpTabPlayerOnFoot"].Add(__instance.xui.playerUI.playerInput.PermanentActions.PushToTalk);
CustomPlayerActionManager.CreateControllerActions(dictionary);
CustomPlayerActionManager.ResizeControllerGrid(dictionary);
}
}